Checking the floor, there is a layer of dust revealing that there hasn't been anyone travelling down this way for a long time. Checking with the torchlight, the group sees that the three tunnels have some subtle differences. The North tunnel has white rectangular bricks on the walls, the East tunnel has grey square tiles, and the West tunnel has black rhombus-shaped stones.
Simmeat checks the stones. They appear to be a similar craftmanship to the ground in the deadwood; ancient, all etched from one piece of rock, and unknown origins.
For Killian:
Checking the three corridors, he feels the slightest hint of a breeze from the East tunnel.
This post has potentially manipulated dice roll results.
"Might not be in much fer much luck there friend. But, the help will always be 'preciated." Rumble quietly tries to console as he led the party ahead. While he doesn't quite have the sense yet to watch out for traps, any signs of the stone specter or worrisome warnings left behind by previous travelers are keenly sought after at the crossroads.
This post has potentially manipulated dice roll results.
Mar moves with the group, raising a brow as they come to the branching tunnels. She looks to the others to see what they plan before she moves towards any particular path.
"Does anyone feel that?..." Killian advances towards the east tunnel. "There's a breeze coming from this one here" he reaches a hand outward as to feel the winds strength and direction like he would while onboard his ship.
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Killian Greycastle Lv3 - Human Wild Magic Sorcerer - Lost In The Endless Tower, DM Pokepaladdy
Onyx Greyscale Lv3 - Human Ranger - Hanging out at The Rest in the Quest
Fiven - Wood Elf Monk 3 / Rogue 2 - Private Campaign - Seeking a new adventure
Rokas Lv7 - Wood Elf Rogue - D&D Origins @ Local Game Store, Hex & CO, NYC
Rumble pauses in his search to squint at Killian and cocks his head. "Breeze? Uh... Hmm... okay, confession.. the skin? Kinda makes it difficult to feel things like that." As if to emphasis his point, Rumble pats his own knuckles lightly until he got the satisfying *Ting* from impact. "What'cha think'n tho, Mr. Clinton?"
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When you realize you're doing too much: Signature.
"Whichever path we chose it is best that we do not try to split apart. Their is strength in numbers and if this spirit is as bad as Mairshall said it is we want as many of us there as possible to fight it." Mara says as she look towards them, wondering about the tunnel with a breeze herself.
"Mara is right let's stay together as a group, Rumble, Shadow would you mind being up front with me? Mara, Dark, sim, Leo, and Orianna take care of the rear." Killian will start to enter the hall once everyone is ready
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Killian Greycastle Lv3 - Human Wild Magic Sorcerer - Lost In The Endless Tower, DM Pokepaladdy
Onyx Greyscale Lv3 - Human Ranger - Hanging out at The Rest in the Quest
Fiven - Wood Elf Monk 3 / Rogue 2 - Private Campaign - Seeking a new adventure
Rokas Lv7 - Wood Elf Rogue - D&D Origins @ Local Game Store, Hex & CO, NYC
The group begins its travel down the northern passage. Their footsteps are silent as they keep within the radius of Rubble and his pass without trace. The air tastes stale as they travel down this pathway, the corridor seemingly stretching on for a couple of hundred feet. As they look further ahead, a simple wooden door with iron bandings is at the end of the hallway. It has no patterns or intricate design to it, with a simple handle. Splayed the floor beside the door is a skeleton of a humanoid creature. It looks like it has been there for a long time, as dust has settled on the remains.
Killian will cast Mage hand at it's full distance to see if the door is unlocked and will open, as he does so I tell everyone to step to the sides along the walls.
Rollback Post to RevisionRollBack
Killian Greycastle Lv3 - Human Wild Magic Sorcerer - Lost In The Endless Tower, DM Pokepaladdy
Onyx Greyscale Lv3 - Human Ranger - Hanging out at The Rest in the Quest
Fiven - Wood Elf Monk 3 / Rogue 2 - Private Campaign - Seeking a new adventure
Rokas Lv7 - Wood Elf Rogue - D&D Origins @ Local Game Store, Hex & CO, NYC
Killian uses his Mage Hand to manipulate the door handle from a safe distance. It seems that the handle turns fine, though there is a definite loud creaking noise that reverberates through the corridor. However, the heavy wooden door doesn't move; it may be that the mage hand isn't strong enough to pull it open.
Mara is worried by the skeletal remains in front of the large door, her hands moving to cast in case something attacks them. So far what they had fought was nothing like what she was used to so she made sure to be ready for anything she could be prepared for.
Before leaving at the entrance of the tunnel with the rock, Orianna carves an arrow pointing the opposite of witch they entered. She does this every 20ft until we meet the door. Seeing the other she walks up to the door and pulls on it to open. "I got it!"
Orianna presses the dagger against the stone to carve arrows for reminders of their path. However, it looks like not a scratch is left on these ancient stones; they are made of incredibly sturdy stuff.
Checking the skeleton it is around human size. Keeping a safe distance, Mara keeps her arms preemptively weaving arcane sigils in preparation of an ambush or trap. The skeleton remains perfectly still on the ground.
Orianna then walks up to the door and pulls it open. It was stuck at first in the doorway, perhaps the wood and bandings were slightly warped out of place. The room beyond seems to look like an abandoned library; huge stone bookshelves rise up to the ceiling and continue along into the darkness. There are many rows of these, but all of the shelves at initial sight seem to be empty. Across the room (beyond the light, but not beyond darkvision) there is the sight of another doorway. There is a smell of dust and old parchment, though none seems to be visible, and the air tastes very dry in here. There is a slight chill wind from behind as the door was opened.
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(Which path does the group wish to travel, North, East, or West?)
Does any path look more traveled? Perception 21
Killian Greycastle Lv3 - Human Wild Magic Sorcerer - Lost In The Endless Tower, DM Pokepaladdy
Onyx Greyscale Lv3 - Human Ranger - Hanging out at The Rest in the Quest
Fiven - Wood Elf Monk 3 / Rogue 2 - Private Campaign - Seeking a new adventure
Rokas Lv7 - Wood Elf Rogue - D&D Origins @ Local Game Store, Hex & CO, NYC
Checking the floor, there is a layer of dust revealing that there hasn't been anyone travelling down this way for a long time. Checking with the torchlight, the group sees that the three tunnels have some subtle differences. The North tunnel has white rectangular bricks on the walls, the East tunnel has grey square tiles, and the West tunnel has black rhombus-shaped stones.
Simmeat inspects the stonework in the three tunnels, interested in their make more than what they might tell about the paths.
History: 6
(OOC: Worst. Dwarf. Ever.)
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Simmeat checks the stones. They appear to be a similar craftmanship to the ground in the deadwood; ancient, all etched from one piece of rock, and unknown origins.
For Killian:
Checking the three corridors, he feels the slightest hint of a breeze from the East tunnel.
"Might not be in much fer much luck there friend. But, the help will always be 'preciated." Rumble quietly tries to console as he led the party ahead. While he doesn't quite have the sense yet to watch out for traps, any signs of the stone specter or worrisome warnings left behind by previous travelers are keenly sought after at the crossroads.
Stealth 31
Perception 22 (-2 if Investigation would be more appropriate)
When you realize you're doing too much: Signature.
Mar moves with the group, raising a brow as they come to the branching tunnels. She looks to the others to see what they plan before she moves towards any particular path.
Stealth: 6
"Does anyone feel that?..." Killian advances towards the east tunnel. "There's a breeze coming from this one here" he reaches a hand outward as to feel the winds strength and direction like he would while onboard his ship.
Killian Greycastle Lv3 - Human Wild Magic Sorcerer - Lost In The Endless Tower, DM Pokepaladdy
Onyx Greyscale Lv3 - Human Ranger - Hanging out at The Rest in the Quest
Fiven - Wood Elf Monk 3 / Rogue 2 - Private Campaign - Seeking a new adventure
Rokas Lv7 - Wood Elf Rogue - D&D Origins @ Local Game Store, Hex & CO, NYC
Rumble pauses in his search to squint at Killian and cocks his head. "Breeze? Uh... Hmm... okay, confession.. the skin? Kinda makes it difficult to feel things like that." As if to emphasis his point, Rumble pats his own knuckles lightly until he got the satisfying *Ting* from impact. "What'cha think'n tho, Mr. Clinton?"
When you realize you're doing too much: Signature.
"Not quite sure, Rumble, at this point I say we take this path and if nothing good comes of it we can backtrack and take another one."
Killian Greycastle Lv3 - Human Wild Magic Sorcerer - Lost In The Endless Tower, DM Pokepaladdy
Onyx Greyscale Lv3 - Human Ranger - Hanging out at The Rest in the Quest
Fiven - Wood Elf Monk 3 / Rogue 2 - Private Campaign - Seeking a new adventure
Rokas Lv7 - Wood Elf Rogue - D&D Origins @ Local Game Store, Hex & CO, NYC
“Breeze might mean sky? On the other hand the middle path .... North .... could allow us more options if we need to flee something powerful.”
DM - New World (LMP), Shield of Bahamut
Darkwing Skyyykiller-Aarakocra Monk- Lost in the Endless Tower
Kabarr Caldera- Fire Genasi- Fighter - Cold Cash
Talley Tafoia-Genasi Cleric-Rising of the Accursed Dragon
"Whichever path we chose it is best that we do not try to split apart. Their is strength in numbers and if this spirit is as bad as Mairshall said it is we want as many of us there as possible to fight it." Mara says as she look towards them, wondering about the tunnel with a breeze herself.
"Mara is right let's stay together as a group, Rumble, Shadow would you mind being up front with me? Mara, Dark, sim, Leo, and Orianna take care of the rear." Killian will start to enter the hall once everyone is ready
Killian Greycastle Lv3 - Human Wild Magic Sorcerer - Lost In The Endless Tower, DM Pokepaladdy
Onyx Greyscale Lv3 - Human Ranger - Hanging out at The Rest in the Quest
Fiven - Wood Elf Monk 3 / Rogue 2 - Private Campaign - Seeking a new adventure
Rokas Lv7 - Wood Elf Rogue - D&D Origins @ Local Game Store, Hex & CO, NYC
The group begins its travel down the northern passage. Their footsteps are silent as they keep within the radius of Rubble and his pass without trace. The air tastes stale as they travel down this pathway, the corridor seemingly stretching on for a couple of hundred feet. As they look further ahead, a simple wooden door with iron bandings is at the end of the hallway. It has no patterns or intricate design to it, with a simple handle. Splayed the floor beside the door is a skeleton of a humanoid creature. It looks like it has been there for a long time, as dust has settled on the remains.
Killian will cast Mage hand at it's full distance to see if the door is unlocked and will open, as he does so I tell everyone to step to the sides along the walls.
Killian Greycastle Lv3 - Human Wild Magic Sorcerer - Lost In The Endless Tower, DM Pokepaladdy
Onyx Greyscale Lv3 - Human Ranger - Hanging out at The Rest in the Quest
Fiven - Wood Elf Monk 3 / Rogue 2 - Private Campaign - Seeking a new adventure
Rokas Lv7 - Wood Elf Rogue - D&D Origins @ Local Game Store, Hex & CO, NYC
Killian uses his Mage Hand to manipulate the door handle from a safe distance. It seems that the handle turns fine, though there is a definite loud creaking noise that reverberates through the corridor. However, the heavy wooden door doesn't move; it may be that the mage hand isn't strong enough to pull it open.
"Damn, the door is too heavy for mage hand to open" Killian will slowly walk up to the door, check the skeletal remains and inspect the door.
Stealth 2 to slowly walk up to door
Investigation 7 check skeleton and check door
AHH and I stomp my way over and say well it looks dead to me
Killian Greycastle Lv3 - Human Wild Magic Sorcerer - Lost In The Endless Tower, DM Pokepaladdy
Onyx Greyscale Lv3 - Human Ranger - Hanging out at The Rest in the Quest
Fiven - Wood Elf Monk 3 / Rogue 2 - Private Campaign - Seeking a new adventure
Rokas Lv7 - Wood Elf Rogue - D&D Origins @ Local Game Store, Hex & CO, NYC
Mara is worried by the skeletal remains in front of the large door, her hands moving to cast in case something attacks them. So far what they had fought was nothing like what she was used to so she made sure to be ready for anything she could be prepared for.
Before leaving at the entrance of the tunnel with the rock, Orianna carves an arrow pointing the opposite of witch they entered. She does this every 20ft until we meet the door. Seeing the other she walks up to the door and pulls on it to open. "I got it!"
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAOrianna presses the dagger against the stone to carve arrows for reminders of their path. However, it looks like not a scratch is left on these ancient stones; they are made of incredibly sturdy stuff.
Checking the skeleton it is around human size. Keeping a safe distance, Mara keeps her arms preemptively weaving arcane sigils in preparation of an ambush or trap. The skeleton remains perfectly still on the ground.
Orianna then walks up to the door and pulls it open. It was stuck at first in the doorway, perhaps the wood and bandings were slightly warped out of place. The room beyond seems to look like an abandoned library; huge stone bookshelves rise up to the ceiling and continue along into the darkness. There are many rows of these, but all of the shelves at initial sight seem to be empty. Across the room (beyond the light, but not beyond darkvision) there is the sight of another doorway. There is a smell of dust and old parchment, though none seems to be visible, and the air tastes very dry in here. There is a slight chill wind from behind as the door was opened.