On Randaler's turn if Yeemik still stands, he will shoot an arrow at him. If Yeemik has already fallen, he will instead shoot one of the goblin archers.
This post has potentially manipulated dice roll results.
Chad pulls his wand from his robe and fires a flurry of Magic Missiles at the goblin in charge. As the wand is pulled, Yeemik screeches a goblin war cry and kicks Sildar off of the ledge. Sildar takes 2 bludgeoning damage from the fall. The magic missiles explode Yeemik, leaving a purple smoke with the word, "JIM", amidst it. Sildar falls to the ground with a *CRACK* as he falls unconscious, bleeding at the base of the ledge.
The two goblin archers' readied actions launch arrows at Chad for attacking their leader. (Randaler may also make his readied action against a goblin of his choice, either one of the two archers, the two that are by Kres, or one of the two at the foot of the cliff).
Goblin Archer 1 Attack vs. Chad: Attack: 23 Damage: 6 Goblin Archer 2 Attack vs. Chad: Attack: 21 Damage: 5
The first arrow flies too high above the group to hit any of them, but the second arrow strikes the AI intern straight in the chest, knocking him to the ground, unconscious.
"Treachery!" The goblins cry as their scimitars are readied for the upcoming fight.
This post has potentially manipulated dice roll results.
Everything happened so quickly. Kres and the goblins finally got back, Chad fired off a magical blast, and the goblin archers shot at Chad. Randaler sprang into action firing an arrow at the goblin archers, but cursed at himself when his aim was off and the arrow went wide. Then the archers fired back at him! He dodged one arrow, but was wounded by the second... not atom... he thought. Steadying himself, he quickly shot again, hoping his aim was true...
This post has potentially manipulated dice roll results.
Realgâr feels it's more advantageous to stick with his handaxes rather than pick up the morningstar in a fight.
He charges the most damaged goblin that is attacking Kres. In his main hand he slashes the goblin across the chest and with his off hand he slashes it across his ribcage (if the first attack drops it, he uses the 2nd on an adjacent goblin)
Attack: 14 Damage: 8; Attack: 24 Damage: 2
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After Apocalypse - Liavyre WithrethinElf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse -Leofir SylvaranthElf Rogue
The Windhovers' Call -Xellos Mazoku Tiefling Sorcerer
Kres swings his quarterstaff, forcing goblin 1 to block with its shield. He appears to have mastered this feint as his talons strike into the goblin's side (Goblin 1: 4 damage)
Randaler retaliates on the goblin archers, finding his target with a clean shot through the neck. The goblin grasps at its throat as it falls from the ledge and smashes its brains on the floor (Goblin 5: Defeated, 8 damage)
Realgâr rushes forward to aid Kres in his 4-on-1 combat, swinging with both aces at the nearby goblin (Goblin 3). The goblin, hearing the paladin headed for him, manages to get its shield in the way of one axe and use its scimitar to block the haft of the handaxe from making a full swing at it. The goblin sneers at the dwarf, the deep animosity between the races heating up between the two.
(Chad's death saving throw will stand if he isn't healed by the end of the round, since he's at the bottom of initiative.)
(Neither have responded, so taking over their characters until they return. If they are not back by the end of the next area, they will be evicted from the campaign and I will reopen for recruitment)
Mary's Turn: Mary will rush over to Chad, giving him the spare potion of healing (the one he didn't take) to heal him. "Go get 'em, Kres!" She'll call, providing him with Bardic Inspiration (1d6) for 10 minutes. Potion of Healing: Chad regains 8
Haize's Turn: Haize will rush forward to assist his fellow monk, striking at Goblin 4. Action - Unarmed Strike vs. Goblin 4:24Damage:5 bludgeoning. Bonus Action - Unarmed Strike vs. Goblin 4:10Damage:6 bludgeoning.
The goblins surrounding Kres seem to split into pairs, two keeping their attack on Kres while the other two turn to face those who came to his aid.
Goblin 1's Scimitar vs. Kres:23 vs. AC. Hit:6 slashing damage. Goblin 2's Scimitar vs. Kres:19 vs. AC. Hit:4 slashing damage.
Goblin 3's Scimitar vs. Realgâr:6 vs. AC. Hit:5 slashing damage.
Goblin 4's Scimitar vs. Haize:11 vs. AC. Hit:3 slashing damage.
The lone goblin on the ledge shoots an arrow at Randaler to avenge his fallen comrade, then backs away from the ledge to get some cover from the opposing archer.
Goblin 6's Shortbow vs. Randaler:24 vs. AC. Hit:10 piercing damage.
(FYI, StormDX, death saving throws get reset whenever you regain hit points.)
Death Saving Throws
Whenever you start your turn with 0 hit points, you must make a special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. Unlike other saving throws, this one isn't tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a saving throw.
Roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any hit points or become stable.
This post has potentially manipulated dice roll results.
Chad
i turn my attention to the goblin archer. I aim my wand at it and launch another fire bolt from it. “Come on you piece of shit,” I say striking my wand with the palm of my hand. Hopefully I’ll get a bit more damage out of it now.
Kres continues to bleed out on the floor (1 Death Save Failures. 0 Death Save Successes)
Chad sends another set of sparks from his wand. Unfortunately, it looks like the goblin managed to take cover due to its angle of elevation, making the fire bolt miss. He then recalls one of the 'words of wisdom' left by Jim Darkmagic in the AI Almanac:
Don't Worry, it happens to most wizards at some time in their life
- Jim
STILL TO GO
Mary Haize Randaler Realgâr
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Initiative Roll: 7
On Randaler's turn if Yeemik still stands, he will shoot an arrow at him. If Yeemik has already fallen, he will instead shoot one of the goblin archers.
Attack: 7 Damage: 9
[ Insert Favorite Saying Here ] ... ;-)
Chad pulls his wand from his robe and fires a flurry of Magic Missiles at the goblin in charge. As the wand is pulled, Yeemik screeches a goblin war cry and kicks Sildar off of the ledge. Sildar takes 2 bludgeoning damage from the fall. The magic missiles explode Yeemik, leaving a purple smoke with the word, "JIM", amidst it. Sildar falls to the ground with a *CRACK* as he falls unconscious, bleeding at the base of the ledge.
The two goblin archers' readied actions launch arrows at Chad for attacking their leader. (Randaler may also make his readied action against a goblin of his choice, either one of the two archers, the two that are by Kres, or one of the two at the foot of the cliff).
Goblin Archer 1 Attack vs. Chad: Attack: 23 Damage: 6
Goblin Archer 2 Attack vs. Chad: Attack: 21 Damage: 5
The first arrow flies too high above the group to hit any of them, but the second arrow strikes the AI intern straight in the chest, knocking him to the ground, unconscious.
"Treachery!" The goblins cry as their scimitars are readied for the upcoming fight.
ROLLING INITIATIVE!
Goblins: 18
Chad: 9
Haize: 5
Kres: 16
Mary: 17
Randaler: 22
Realgâr: 4
@NYCowboysFan71
I'll take post #343 as your readied action. The arrow flies wide of the goblin archer.
INITIATIVE: ROUND 1
Goblins
Kres
Mary
Haize
Randaler
Realgâr
Chad (0 HP, dying)
Sildar (0 HP, dying)
Goblin's Turn
The two goblins behind Kres try to shiv him with their scimitars.
Goblin 1 Scimitar vs. Kres: 14 vs. AC Damage: 3 slashing.
Goblin 2 Scimitar vs. Kres: 7 vs. AC Damage: 6 slashing.
The two goblins at the base of the ledge draw their scimitars and advance towards the group. They surround the aarakocra and continue their onslaught.
Goblin 3 Scimitar vs. Kres: 19 vs. AC Damage: 7 slashing.
Goblin 4 Scimitar vs. Kres: 22 vs. AC Damage: 3 slashing.
Kres is now surrounded on all sides by the goblins, but only one of the manages to get through his dancing defence.
The two archers point their arrows at Randaler in an attempt to take revenge for Yeemik.
Goblin 5 Shortbow vs. Randaler: 23 vs. AC Damage: 5 piercing.
Goblin 6 Shortbow vs. Randaler: 12 vs. AC Damage: 6 piercing.
The goblin seems to strike Randaler with extreme prejudice. You think this one may be the one that was tied up on the bridge earlier.
STILL TO GO:
Kres
Mary
Haize
Randaler
Realgâr
Chad
Seeing he is surrounded, kres will look and attempt to hit goblin one with his quarterstaff. Attack: 8 Damage: 5
Following up with a punch to the face. Attack: 19 Damage: 4
Kres - Aarakocra Monk - Level 1 - Lost Mines of Phandelver
Chad
Death save: 11
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
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Realgâr says, "I guess that concludes negotiations." He looks at the Morningstar on Kres with wide eyes.
(Will take my turn after a response in the OOC thread)
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Everything happened so quickly. Kres and the goblins finally got back, Chad fired off a magical blast, and the goblin archers shot at Chad. Randaler sprang into action firing an arrow at the goblin archers, but cursed at himself when his aim was off and the arrow went wide. Then the archers fired back at him! He dodged one arrow, but was wounded by the second... not atom... he thought. Steadying himself, he quickly shot again, hoping his aim was true...
Attack: 8 Damage: 4
[ Insert Favorite Saying Here ] ... ;-)
Realgâr feels it's more advantageous to stick with his handaxes rather than pick up the morningstar in a fight.
He charges the most damaged goblin that is attacking Kres. In his main hand he slashes the goblin across the chest and with his off hand he slashes it across his ribcage (if the first attack drops it, he uses the 2nd on an adjacent goblin)
Attack: 14 Damage: 8; Attack: 24 Damage: 2
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Kres swings his quarterstaff, forcing goblin 1 to block with its shield. He appears to have mastered this feint as his talons strike into the goblin's side (Goblin 1: 4 damage)
Randaler retaliates on the goblin archers, finding his target with a clean shot through the neck. The goblin grasps at its throat as it falls from the ledge and smashes its brains on the floor (Goblin 5: Defeated, 8 damage)
Realgâr rushes forward to aid Kres in his 4-on-1 combat, swinging with both aces at the nearby goblin (Goblin 3). The goblin, hearing the paladin headed for him, manages to get its shield in the way of one axe and use its scimitar to block the haft of the handaxe from making a full swing at it. The goblin sneers at the dwarf, the deep animosity between the races heating up between the two.
(Chad's death saving throw will stand if he isn't healed by the end of the round, since he's at the bottom of initiative.)
STILL TO GO
Mary
Haize
(Neither have responded, so taking over their characters until they return. If they are not back by the end of the next area, they will be evicted from the campaign and I will reopen for recruitment)
Mary's Turn: Mary will rush over to Chad, giving him the spare potion of healing (the one he didn't take) to heal him. "Go get 'em, Kres!" She'll call, providing him with Bardic Inspiration (1d6) for 10 minutes.
Potion of Healing: Chad regains 8
Haize's Turn: Haize will rush forward to assist his fellow monk, striking at Goblin 4.
Action - Unarmed Strike vs. Goblin 4: 24 Damage: 5 bludgeoning.
Bonus Action - Unarmed Strike vs. Goblin 4: 10 Damage: 6 bludgeoning.
Chad reawakens with a potion bottle by his side, Mary rescuing him from the brink of death.
Haize manages to get one good blow in on goblin 4 (Goblin 4: 5 damage)
(Chad may take a turn as he was recovered before his actual turn) (Chad: 7 HP, prone)
STILL TO GO
Chad
Chad
”Holy shit!” I say as I come to. I reach for my wand and cast fire bolt at the nearest goblin. I use my move action to get up.
Attack: 17 Damage: 1
(my damage rolls have been horrible!)
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
(That they have. Also, getting up from prone only takes half of your speed, so you still have 15 feet of movement, should you wish to move anywhere)
Chad quickly flings a shower of embers from his wand, striking the goblin Haize had just attacked and singing its face lightly. (Goblin 4: 6 damage)
END OF THE ROUND
Sildar makes a Death Saving Throw: 10
INITIATIVE: ROUND 2
Goblin 1 (4 damage)
Goblin 2
Goblin 3
Goblin 4 (6 damage)
Goblin 6
Kres
Mary
Haize
Randaler
Realgâr
Chad
Sildar (0 HP, dying, 1 success)
Goblins' Turns
The goblins surrounding Kres seem to split into pairs, two keeping their attack on Kres while the other two turn to face those who came to his aid.
Goblin 1's Scimitar vs. Kres: 23 vs. AC. Hit: 6 slashing damage.
Goblin 2's Scimitar vs. Kres: 19 vs. AC. Hit: 4 slashing damage.
Goblin 3's Scimitar vs. Realgâr: 6 vs. AC. Hit: 5 slashing damage.
Goblin 4's Scimitar vs. Haize: 11 vs. AC. Hit: 3 slashing damage.
The lone goblin on the ledge shoots an arrow at Randaler to avenge his fallen comrade, then backs away from the ledge to get some cover from the opposing archer.
Goblin 6's Shortbow vs. Randaler: 24 vs. AC. Hit: 10 piercing damage.
STILL TO GO
Kres
Mary
Haize
Randaler
Realgâr
Chad
Kres makes a death save. 2
(First failed death save)
Kres - Aarakocra Monk - Level 1 - Lost Mines of Phandelver
(FYI, StormDX, death saving throws get reset whenever you regain hit points.)
Death Saving Throws
Whenever you start your turn with 0 hit points, you must make a special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. Unlike other saving throws, this one isn't tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a saving throw.
Roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any hit points or become stable.
Chad
i turn my attention to the goblin archer. I aim my wand at it and launch another fire bolt from it. “Come on you piece of shit,” I say striking my wand with the palm of my hand. Hopefully I’ll get a bit more damage out of it now.
Attack: 18 Damage: 1
(WTF!!!?!???!)
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Kres continues to bleed out on the floor (1 Death Save Failures. 0 Death Save Successes)
Chad sends another set of sparks from his wand. Unfortunately, it looks like the goblin managed to take cover due to its angle of elevation, making the fire bolt miss. He then recalls one of the 'words of wisdom' left by Jim Darkmagic in the AI Almanac:
Don't Worry, it happens to most wizards at some time in their life
- Jim
STILL TO GO
Mary
Haize
Randaler
Realgâr