(Some how my last post got deleted, while I was editing it. As Fario was able to kill the orge, instead of making new rolls I am going to substitute "fake rolls as well as I remember. I remember most of it.)
Shadow is a little bit scared by the orge's mental taunt as he shoots an arrow. The arrow misses the Orge.
Fario move to close the 5 foot gap flanking the orge with Oreus, and attacks the Orge with both his Longsword Attack: 18 Damage: 7, and his Shortsword Attack 24 Damage 18. His Longsword hits and then using his sneak attack plunges his shortsword into the orge's back. Missing the spine and ribs, and finding the orge's heart.
Day 4? Time since last Long Rest 3 hour 25 minutes. 10:25am
Alben: Hit Points 23/23: First level spells 1/4; Second level spells 1/2; Font of Magic (Sorcery Points) 0/3; Wand of Cure Wounds 0/7; Wand of Secrets 1/3; Hit Dice 0/3
Fario: Hit Points 14/22: Second Wind 1/1; Hit Dice Rogue 0/2, Fighter 0/1
Fellian: Hit Points 21/21: First level spells 2/2; War Priest10/2; Hit Dice Rogue 0/2, Cleric 0/1
Oreus: Hit Points 20/31: First level spells 1/3; Lay on Hands 1/15: Divine Sense 1/4; Sacred Oath 0/1; Wand of Burning Hands 0/7; Hit Dice 0/3
Rellahne: Hit Points 23/23, (Arcane Ward 9/9): First level spells 1/4; Second level spells 1/2; Arcane Recovery 0/1; Arcane Ward 1/1; Hit Dice 0/3
Shadow: Hit Points 16/24: First level spells 1/2; Devil's Tongue 0/1; Hit Dice 0/3
Tyris: Hit Points 10/28: First level spells 1/3; Hunter's Sence 0/3; Hit Dice 0/3
Rellahne, I believe you only had one potion of healing. Is that correct? If so please remove it from your sheet.
This post has potentially manipulated dice roll results.
(Correct, I'll be doing that. Also, I used Mage Armor once, so I actually have 3 first level spells remaining instead of all four. Lastly, do you want to keep track of her Ward's HP (9/9) separate from Rellahne's HP (23/23)? Along with maybe the owl's HP, which is 1.)
Now that the danger seems to be gone Rellahne will examine the live statue's body to see if she remembers anything about it.
(Correct, I'll be doing that. Also, I used Mage Armor once, so I actually have 3 first level spells remaining instead of all four. Lastly, do you want to keep track of her Ward's HP (9/9) separate from Rellahne's HP (23/23)? Along with maybe the owl's HP, which is 1.)
Digging through her memory of creature lore, Rellahne recognizes the stone creature as an earth elemental called a Stone Spike. Stone spikes seem to like dwarves, and usually serve such masters without complaint. Sages speculate that the monsters think of dwarves as kindred spirits -- hard working, rugged, and indomitable. She deduces that this one has probably been down here since the dwarves abandoned the fortress decades ago. She also knows that in com6 they can offset accuracy for damage, which expands how this one hit so hard.
(I needed to cast Mage Armor, or else I wouldn't have activated my ward yet (post is #2571). In addition to that, Rellahne's HP is still set as 32/32 when it should be 23/23. You only consider it 32 if you sum her HP to the ward's HP instead of separating it the way it's done now.)
Rellahne shares the knowledge she remembered about this creature to the group while calling her owl to sit back on her shoulder. "A Stone Spike. It has all the justifications to be here since we're in a dwarven base and this creature can live for a very long time, yet, it's still surprising somehow. I'd not expect it to be the very first thing to meet our path, it's an elemental, very rare in and of itself, at least, in our plane."
In addition to that, Rellahne's HP is still set as 32/32 when it should be 23/23. You only consider it 32 if you sum her HP to the ward's HP instead of separating it the way it's done now.)
(I forgot that Oreus searched for orge's body. I read it late last light.)
Oreus searches the orge's body and besides his large Falchion and hide armor that isn't worth saving, Oreus finds two iron keys on a chain around his neck.
Shadow moves over to the southern door. The door is wide open and reveals a 20 by 30 foot room with no discernable exit.
A putrid stench fills this room. The rectangular chamber beyond is splattered wall-to-wall with filth, bile, bones, and other disgusting remains. Although the room contains no furnishings per se, some of the older refuse has hardened into a crude chair, and an iron chest rests half-buried in a small mound of dung in the southeast corner.
Seeing the party moving towards another room, Rellahne starts following behind them before the smell reaches her nose, at which point she covers her nose with her hand, turns around, and starts moving away from the room while at the same time coughing. She looks back as she recovers and asks. "What is that?! I'm sorry for that reaction... It was just a bit of a surprise... I'd still like to keep a distance, if possible."
With that, she sends her owl forward and into Shadow's shoulder. She starts looking through the companion's eyes to discover what was inside.
Shadow reluctantly enters the room and moves to the chest. He finds it locked but useing his lock picking ability, he is able to open it.
Inside the chest sees thousands of copper and silver coins, a couple of deep green spinels, and a dried fungi flask containing a red liquid.
Shadow give me a Con save.
I assume you are taking the spinels. The coins will take time to count and will be heavy to carry. Do you want to leave them for now? What about the dried fungi flask containing a red liquid, do you want to taste it?
Test
(Some how my last post got deleted, while I was editing it. As Fario was able to kill the orge, instead of making new rolls I am going to substitute "fake rolls as well as I remember. I remember most of it.)
Shadow is a little bit scared by the orge's mental taunt as he shoots an arrow. The arrow misses the Orge.
Fario move to close the 5 foot gap flanking the orge with Oreus, and attacks the Orge with both his Longsword Attack: 18 Damage: 7, and his Shortsword Attack 24 Damage 18. His Longsword hits and then using his sneak attack plunges his shortsword into the orge's back. Missing the spine and ribs, and finding the orge's heart.
Out of initiative.
Everyone receives 164 Xp
Day 4? Time since last Long Rest 3 hour 25 minutes. 10:25am
Alben: Hit Points 23/23: First level spells 1/4; Second level spells 1/2; Font of Magic (Sorcery Points) 0/3; Wand of Cure Wounds 0/7; Wand of Secrets 1/3; Hit Dice 0/3
Fario: Hit Points 14/22: Second Wind 1/1; Hit Dice Rogue 0/2, Fighter 0/1
Fellian: Hit Points 21/21: First level spells 2/2; War Priest10/2; Hit Dice Rogue 0/2, Cleric 0/1
Oreus: Hit Points 20/31: First level spells 1/3; Lay on Hands 1/15: Divine Sense 1/4; Sacred Oath 0/1; Wand of Burning Hands 0/7; Hit Dice 0/3
Rellahne: Hit Points 23/23, (Arcane Ward 9/9): First level spells 1/4; Second level spells 1/2; Arcane Recovery 0/1; Arcane Ward 1/1; Hit Dice 0/3
Shadow: Hit Points 16/24: First level spells 1/2; Devil's Tongue 0/1; Hit Dice 0/3
Tyris: Hit Points 10/28: First level spells 1/3; Hunter's Sence 0/3; Hit Dice 0/3
Rellahne, I believe you only had one potion of healing. Is that correct? If so please remove it from your sheet.
Tyris only has 3 hit points
(Correct, I'll be doing that. Also, I used Mage Armor once, so I actually have 3 first level spells remaining instead of all four. Lastly, do you want to keep track of her Ward's HP (9/9) separate from Rellahne's HP (23/23)? Along with maybe the owl's HP, which is 1.)
Now that the danger seems to be gone Rellahne will examine the live statue's body to see if she remembers anything about it.
Knowledge - Planes 8
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Oreus lays hands on Tirys, healing him of 10 hp and then in himself for 4 hp.
Finally he checks the body of the ogre
Ok I edited the post encounter report to reflect these changes. And added the HP to Tyris' character sheet.
I missed the post (probably didn't go back enough) where Rellahne cast Mage Armor, Thank You.
Digging through her memory of creature lore, Rellahne recognizes the stone creature as an earth elemental called a Stone Spike. Stone spikes seem to like dwarves, and usually serve such masters without complaint. Sages speculate that the monsters think of dwarves as kindred spirits -- hard working, rugged, and indomitable. She deduces that this one has probably been down here since the dwarves abandoned the fortress decades ago. She also knows that in com6 they can offset accuracy for damage, which expands how this one hit so hard.
(I needed to cast Mage Armor, or else I wouldn't have activated my ward yet (post is #2571). In addition to that, Rellahne's HP is still set as 32/32 when it should be 23/23. You only consider it 32 if you sum her HP to the ward's HP instead of separating it the way it's done now.)
Rellahne shares the knowledge she remembered about this creature to the group while calling her owl to sit back on her shoulder. "A Stone Spike. It has all the justifications to be here since we're in a dwarven base and this creature can live for a very long time, yet, it's still surprising somehow. I'd not expect it to be the very first thing to meet our path, it's an elemental, very rare in and of itself, at least, in our plane."
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Thank you, I thought I changed it😃 I have now
(I forgot that Oreus searched for orge's body. I read it late last light.)
Oreus searches the orge's body and besides his large Falchion and hide armor that isn't worth saving, Oreus finds two iron keys on a chain around his neck.
Oreus shakes the two keys
"ohy, these might be useful"
"Indeed," Tyris says. "Wonder what they go to."
Ok, Shadow do you want to continue?
Everyone stay on your guard and let's proceed.
Shadow will lead south toward where the ogre came from
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Shadow moves over to the southern door. The door is wide open and reveals a 20 by 30 foot room with no discernable exit.
A putrid stench fills this room. The rectangular chamber beyond is splattered wall-to-wall with filth, bile, bones, and other disgusting remains. Although the room contains no furnishings per se, some of the older refuse has hardened into a crude chair, and an iron chest rests half-buried in a small mound of dung in the southeast corner.
Seeing the party moving towards another room, Rellahne starts following behind them before the smell reaches her nose, at which point she covers her nose with her hand, turns around, and starts moving away from the room while at the same time coughing. She looks back as she recovers and asks. "What is that?! I'm sorry for that reaction... It was just a bit of a surprise... I'd still like to keep a distance, if possible."
With that, she sends her owl forward and into Shadow's shoulder. She starts looking through the companion's eyes to discover what was inside.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Does anyone want to go in and investigate the room?
Anything else?
Shadow peaks into the room and second guesses going in. "I guess I'll check the chest but let's not linger long"
Shadow moves in and attempts to open the chest
Sleight of hand to pick if it is locked 26
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Shadow reluctantly enters the room and moves to the chest. He finds it locked but useing his lock picking ability, he is able to open it.
Inside the chest sees thousands of copper and silver coins, a couple of deep green spinels, and a dried fungi flask containing a red liquid.
Shadow give me a Con save.
I assume you are taking the spinels. The coins will take time to count and will be heavy to carry. Do you want to leave them for now? What about the dried fungi flask containing a red liquid, do you want to taste it?
Con save 10
Leave the coins and take the spinels and flask. I will sniff the contents but not taste
Investigation 17
Let me know if a nature , medicine or arcana check would be more appropriate
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City