Grimbald will make two hand crossbow actions on the closest undead, Attack: 17 Damage: 7 Attack: 10 Damage: 9. Plus dread ambusher Attack: 26 Damage: Unable to parse dice roll.. not sure if he can also do an off-hand bonus action crossbow?
then he will use up to 40ft movement to try and stay out of melee/touch of the closest undead to him.
Due to localised and mobile time-flux anomolies which float around and attach themselves to creatures, some combatants will be affected differently.
If you rolled an even number on your d6 roll, you are affected by a haste spell for the duration of the combat.
This is enemy 1, enemy 2, enemy 4, Vakiel, Augustin.
If you rolled an odd number on your d6 roll, you are affected by a slow spell for the duration of the combat.
This is enemy 3, RL, Grimbald, Esa.
Party wins initiative, but the order will be:
1. Vakiel and Augustin.
2. Enemies hasted.
3. Esa, Grimbald, RL.
4. Enemy slowed.
Let me know your actions taking into account the above information.
For convenience here are the effects of slow and haste.
Slow: An affected creature's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
Haste: the creature's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
This post has potentially manipulated dice roll results.
As my normal action, I’ll transform using Necrotic shroud
other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 12) or become frightened of you until the end of your next turn.
as my hasted action, I’ll attack the one with the flowy blue hair. Attack: 18 Damage: 8 + 5 necrotic damage
Vakiel is now on the table in all his black-winged majesty between enemy 3 and 4 , whacking enemy 3. It appears to be immune to necrotic damage, but is still bloodied from Esa's firebolt (which I just realised she cast out of turn) and Vakiel's strike.
Augustin would like to use his bonus action to use searing smite as a bonus action and just donk EVERYTHING! (Damage is 1d6 +4 bludgeoning, 3 psychic and 1d6 fire on a hit and again on a failed dc14 com save at the start of their turn.
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RL will swipe the coins, jewellery and smaller art pieces into his backpack off the table quickly before following Augustin up the stairs.
Do the windows look like they would open? we could tie a rope and jump out the window and down that if we really need to quickly
As soon as RL touches the items on the table it feels like time clicks, and the undead start talking.
"Hey, where did these lot come from?"
"It's this muckin' tower, it's doin' that weird stuff again!"
"They're takin' our stuff!"
"Get them!"
They rise from the table, knocking over chairs.
Roll for initiative (Grimbald I guess), and also everyone roll a d6.
Enemy Initiative
Enemy 1 - group initiative 7; d6 roll - 2.
Enemy 2 - 4.
Enemy 3 - 5.
Enemy 4 - 2.
Esa roll d6 - 5.
Augustin 2
Init. 10
Grimbald will make two hand crossbow actions on the closest undead, Attack: 17 Damage: 7 Attack: 10 Damage: 9. Plus dread ambusher Attack: 26 Damage: Unable to parse dice roll.. not sure if he can also do an off-hand bonus action crossbow?
then he will use up to 40ft movement to try and stay out of melee/touch of the closest undead to him.
dread ambusher damage is 9 and 5
RL d6 5
RL will cast faerie fire getting all the undead in the 20ft area. Dex save DC 15.
Bonus action shillelagh
D6 - 6
d6 1
Due to localised and mobile time-flux anomolies which float around and attach themselves to creatures, some combatants will be affected differently.
If you rolled an even number on your d6 roll, you are affected by a haste spell for the duration of the combat.
This is enemy 1, enemy 2, enemy 4, Vakiel, Augustin.
If you rolled an odd number on your d6 roll, you are affected by a slow spell for the duration of the combat.
This is enemy 3, RL, Grimbald, Esa.
Party wins initiative, but the order will be:
1. Vakiel and Augustin.
2. Enemies hasted.
3. Esa, Grimbald, RL.
4. Enemy slowed.
Let me know your actions taking into account the above information.
For convenience here are the effects of slow and haste.
Slow: An affected creature's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
Haste: the creature's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
RL will still cast faerie fire. 15 for DC 11 to cast this turn.
Esa will cast fire bolt at the closest enemy. Her roll to see if her spell casting goes over two rounds is... 1.
Esa's spell goes off this round (who would have thunk I'd be happy to see a 1)
Attack: 10 Damage: 9 fire damage to Enemy 3.
As my normal action, I’ll transform using Necrotic shroud
other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 12) or become frightened of you until the end of your next turn.
as my hasted action, I’ll attack the one with the flowy blue hair. Attack: 18 Damage: 8 + 5 necrotic damage
Putting the map here for convenience.
Vakiel is now on the table in all his black-winged majesty between enemy 3 and 4 , whacking enemy 3. It appears to be immune to necrotic damage, but is still bloodied from Esa's firebolt (which I just realised she cast out of turn) and Vakiel's strike.
Augustin would like to use his bonus action to use searing smite as a bonus action and just donk EVERYTHING! (Damage is 1d6 +4 bludgeoning, 3 psychic and 1d6 fire on a hit and again on a failed dc14 com save at the start of their turn.