RL will cast Illuminate to create a small burst of light say 30ft ahead if possible down the stairs and start to make his way down the stairs checking for traps as he goes. Detect magic is still up
Perception check if required 14
Damn, that should have been twinkle sorry. Not Illuminate
The stairs are filled with normal cobwebs and smell of mold, and they land down into a dusty, stone hall with three badly rotted doors. A rank smell is also noticeable at the bottom of the stairs coming from behind one of the doors.
"Someone comes.." you all hear a loud whisper, the source cannot be determined.
RL will look at the blind human behind him, light a torch and look to see if there is a torch sconce or a rock that can prop it up to provide some light.
After that he will hold the bottom of the stairs until the rest of the party arrives, with the dodge action
This post has potentially manipulated dice roll results.
The undead all move to attack Rustling Leaves, they move in one by one and attack, then move through the wall.
As they attack they whisper to him.
"You will not find the master's bones!" Attack: 13 Damage: 13 necrotic damage. On a hit RL must make a DC10 Constitution save or his hit point maximum is reduced by the same amount as the damage.
"You will not find the mistress!" Attack: 7 Damage: 14 necrotic damage. On a hit RL must make a DC10 Constitution save or his hit point maximum is reduced by the same amount as the damage.
"We don't want to pass to the other side!" Attack: 6 Damage: 7 necrotic damage. On a hit RL must make a DC10 Constitution save or his hit point maximum is reduced by the same amount as the damage.
"We want to stay here!" Attack: 15 Damage: 7 necrotic damage. On a hit RL must make a DC10 Constitution save or his hit point maximum is reduced by the same amount as the damage.
Augustin will move forward using the dodge action following his compatriots lead. He urges the squishier players to get closer and stay safe. He’s hoping to find a better place to mount a counter offensive (more open). He wonders if they slay the master of the manor, that will release the remaining spirits.
Damn, that should have been twinkle sorry. Not Illuminate
Twinkle - Spells - Homebrew - D&D Beyond (dndbeyond.com)
The stairs are filled with normal cobwebs and smell of mold, and they land down into a dusty, stone hall with three badly rotted doors. A rank smell is also noticeable at the bottom of the stairs coming from behind one of the doors.
"Someone comes.." you all hear a loud whisper, the source cannot be determined.
"More warm blood," says another whispery voice.
"It's been soooo loooong," whispers another.
RL will look at the blind human behind him, light a torch and look to see if there is a torch sconce or a rock that can prop it up to provide some light.
After that he will hold the bottom of the stairs until the rest of the party arrives, with the dodge action
RL finds a gap in a stone block in the wall to wedge the torch in.
A movement catches his eye (see what I did there?) and as he turns four ghostly figures appear, moving through the right hand door.
Initiative please
Undead initiative - 17
initiative 18
The undead all move to attack Rustling Leaves, they move in one by one and attack, then move through the wall.
As they attack they whisper to him.
RL can make one opportunity attack.
There are no targets to attack, they all passed into the wall.
Grimbald will ready an action if they reappear. he will throw the acorn at the ground in front of them.
RL opportunity attack Attack: 13 Damage: 5
Augustin will move forward using the dodge action following his compatriots lead. He urges the squishier players to get closer and stay safe. He’s hoping to find a better place to mount a counter offensive (more open). He wonders if they slay the master of the manor, that will release the remaining spirits.
RL will move up to the square indicated in chat. Bonus action cast Starlight spear (reach property) and take the dodge action.
Esa decides to stay where she is and readies a fire bolt which she will cast at the first spectre she sees.
Vakiel will move to a defensive position that covers a direction no one else is and also take the dodge action
The spirits reappear out of the door, zooming to attack and moving away again.
Grimbald and Esa have prepared actions, so they can act now.
Esa fire bolt at one spectre - Attack: 15 Damage: 13.
109 throwing the acorn then moving forward.
maybe Ill re-roll that
11
(from chat)
Grimbald throws his magic acorn at the first spectre to appear.
5