Eila smiles and shakes her head. She had delivered and recieved more than her fair share of magical healing in the years crusading alongside the churches holy orders since the attack. Magic had reduced her burn scars from the furious mottled vermillion they had been, and done a great deal to restore skin sensation to her left side, but her neglect in those first crucial weeks had already done it's damage to the surface. Besides, what better reminder that some wounds aren't meant to heal?
"I'm afraid these are very old injuries. This is how they healed," she pats the little hand on her leg appreciatively, "It's very kind of you to offer, though, so thank you anyway, Miss...?"
Millicent smiled happily at the exchange, " Alright. So.....are we getting back on the road with our new/old friends or are we stopping for tea and scones?", from her inflection it seemed the latter would be the more welcome option.
Saved from the embarrassing awkwardness of introductions, Jade gathers up the mule's reins and stands next to the wagon, waiting for the others to mount. Her bearing and demeanor shifting back to impassivity.
"Yes, well I would hope my current companions would keep me safe as I would defend them," Elliðaey says to Fay then nodding to Jade and Eila. "As for the quest after Candlekeep," she sighs loudly. "It's said Vermeillon is a riddle that no one has been able to solve. So, I know I can use all the help I can get to solve it," she adds look over the party with a smile. "As for what anyone might gain we can discuss it on the road. I say Millicent is quite right. We should get going! The road ahead might be full of actual proachers," she says nodding at Li-Anne before she begins again, "and there's still many miles to go be we even consider rest," Elliðaey exclaims happily walking back to her gray mare and getting back into a saddle!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"I'm afraid these are very old injuries. This is how they healed," she pats the little hand on her leg appreciatively, "It's very kind of you to offer, though, so thank you anyway, Miss...?"
"I'm no miss and no lady either so no funny titles, ok? They do not mean much in deep forest. I'm Li-Anne..."she says looking up at Eila "...and I could a better job than someone who took care of you. You KNOW there is a herb that, right? If made into a paste can cure those with no scars, as long they are fresh that is..."
Li-Anne turns away and leans by the tree listening to the conversation and keeps muttering to herself "...not that it is easy to find, but it is possible... and it must be fresh. It's hard to find burn victim in the middle of the forest, but it is possible, right? You could get caught in a forest fire... But then the herb would be gone too... Oh, you could get attacked by a fire breathing dragon! But then I'd need a buttload of those suckers..."
"Sure!" she answers quickly and a bright smile appears on her face. As she sees everyone is getting ready and mounting their steeds she gets on a fallen tree log and shouts as loud as she can "BAAAAAAAAAAAAAAAAAAAANE!!!" she turns away to the others and with apologizing smile she says "This may take a moment... Or two..."
After a few minutes everyone start to hear something squeezing through the thick bushes. A moment later huge horns, covered in vines and leather straps are visible. Moment later a riding goat goes through and Li-Anne goes to him giving him a kiss on a wet, dark nose and scratching it's ear. There is a bunch of stuff and definitely a saddle on his back.
"I told you not to get too far..." she picks some twigs tangled in his long coat and swiftly jumps on it.
"This is Bane. Do not leave your shoes unattended. Where are we going?" she asks.
Eila seems to lose herself to thought watching the druid retreat to greet her goat, but she collects herself with a sharp intake of breath. She returns to her place on the back of their cart and keeps a keen eye trained on the woods, her alertness still enhanced by her earlier blessing. It wouldn't do to allow their good luck to lull them into a false sense of safety. They were fortunate this time, but she wouldn't risk hoping any other encounters would be so kind.
Even Jade can't help but allow the slight curl of a smile to twitch into the corner of her lip as she contemplates how, in the span of a few days, she has gone from escorting the Painbearer on a holy quest to serving as wagonmistress to what could only be mistaken for a traveling circus.
Mounting the wagon, Jade takes up the reins and chides the mule into action.
"No one's giving orders Fay. You join of your own accord or we part again as friends," Elliðaey replies with a soft tone and nod. Elliðaey then reigns her gray mare closer to the wagon gives Eila a look as Li-Anne disappears. "Not everyone has the ability to understand the scars we choose to bare," before lowering her voice to a whisper. "Ioun would know I was lying if I said I didn't find you exceptional in many ways," she says in a low tone giving Eila a nod before reigns her horse back over to rejoin Millicent.
When Li-Anne bellows, loudly, and a goat emerges from the woods Elliðaey looks at Millicent with a smirks as if to say 'I know, I know Ioun preserve us but I do love a stray soul to educate" before shrugging her muscular shoulders her face calming to it's usual resting yet inquisitive expression.
"Candlekeep Li-Anne," Elliðaey calls out yo the gnome who mounts the goat. "That's where we're headed. One of the largest libraries in Faerun outside of our order of course," Elliðaey explains motioning to Millicent and back to herself.
After everyone is on their mode of transportation the party begins their journey anew together!
OOC I'd like a travel roll from a nominated party member to continue!
As the party travels together for another few hours having passed and were passed by several other travelers. A merchant with three large wagons of household goods. A group of nobles traveling in a fine carriage surrounded by gaurds. It's an easy day of travel finally leaving the Cloakwood's darken treeline.
Now traveling in open country with the sun beginning to set.
"Should be settle here just off the road for the night or press on," Elliðaey asks the party as the pass a hill that would provide at least a little cover which to make camp. "We might reach a town called Greenstone if we press on into the dark. There is a tavern with rooms and a few shops to procure anything you might have forgotten or notrealized you needed," she explains.
"Fay would know these woods best. If she thinks it too dangerous to stay in the country at night, then I might suggest we all listen." Eila stands up in the cart for a few moments just to get some blood back in her calves after being still on the hard wood for so long. "Greenstone is close, and the safer of our options. No need for now to take risks."
Jade looks up at the Painbearer, accepting the inherent wisdom of her words. The memory of a story, half-told, stirs at the back of Jade's mind and she wonders briefly if that wisdom was purchased in the words left unsaid.
"Thank you Elia, couldn’t have said it better myself. “
No, thinks the Half-Elf sardonically, but it seems that will do little to allay the sound of your voice.
Making their way to Greenstone the party moves well beyond twilight and through sunset. The moon isn't very bright either. The early spring moon is obscured by clouds making even the evening's brightest stars hard to see. As the darkness envelopes the road the party doesn't pass another traveler for about an hour. The only sounds are the hooves of their beasts, the creaks of the wagon, and the odd bird sound echoes from the grasslands dotted with rolling hills on either side of the road.
"Greenstone isn't far," Elliðaey says motioning to a flickering light ahead of the party a dot in the distance marking the path ahead the monk moves easily in the darkness and even her mare, oddly enough, seems well aware of their surroundings too.
The party moves forward as the sounds of the plains at night echo. The low hum of insects and night birds providing a chorus that follows the party until the outskirts of Greenstone.
It's a pretty unassuming village. Just off the Coast Way tucked against the large sprawling fields of grasslands that have been tilled up ready for planting. The farmers here only waiting for the spring chill to end from the nights and early mornings. This chill has settled over the party. Elliðaey has donned a cloak and hood even though her body gives off a warm, pleasant glow the monk is either shielding it from strangers or as bundled up against the cold they party can not be sure unless they inquire.
"There's the Broken Spoke over there," Elliðaey begins. "A bit rougher clientel but good rooms and cheap wholesome food. They brew their own ale and mead," she explains. "Then there's the nicer inn there," she gestures to what looks like the only stone building in the somewhat oddly named Greenstone. "It's called the Hanged Man. It's more expensive but you get what you pay for," she adds deferring to the group for a consensus.
Millicent looked over to Elliðaey, " As the wise and renowned Fay has said, The Broken Spoke. None of us are unused to roughing it so any place with a cot, food and roof is good."
" First round is on me. "
" Communal room ok with everyone? I don't mind bunking in together."
Eila gives Jade a quick nod, knowing full well she needn't explain their lack of true choice to a fellow Ilmatari, and turns to address the party. Her bony little knees knock slightly with a shiver she can't suppress; she's hardly built for the cold, but makes no attempt to spare herself from the icy sting of cold chainmail on skin.
"I am avowed to deny luxury and superfluousness, so we," she indicates herself and Jade, "Will stay at the Broken Spoke too. If any of you will be staying at the Hanged Man, we can reconvene tomorrow morning."
Jade nods in respectful acknowledgment of the Painbearer's words, wondering for a moment if it is only out of kindness to her that Eila does not insist on sleeping in the wagon.
When everyone discuss the inn, Li-Anne mutters to herself riding Bane keeping awfully quiet even for a gnome, not mentioning herself.
"Well, there is a first time for everything..."she mutters when a decision to stay in the inn is made "...but mark my words - it'd be better if we stayed in the forest." and she follows behind everyone. When she hears Elliðaey talk about mead she moves a bit closer and asks "Do they also saturate their mead? I bet they do... Unless they have someone who really knows what he is doing. I bet they don't... You need to really know the honey you are making the mead from. Nothing beats my grandmother's mead. She has never saturated hers."
All of a sudden she looks at the horse riders and she smiles "I'll race you!" she shouts and stands in her stirrups shouting "Charge Bane!"
Rollback Post to RevisionRollBack
DM in Tyranny of Dragons
"I don't care, I'm still free. You can't take the sky from me..."
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Eila smiles and shakes her head. She had delivered and recieved more than her fair share of magical healing in the years crusading alongside the churches holy orders since the attack. Magic had reduced her burn scars from the furious mottled vermillion they had been, and done a great deal to restore skin sensation to her left side, but her neglect in those first crucial weeks had already done it's damage to the surface. Besides, what better reminder that some wounds aren't meant to heal?
"I'm afraid these are very old injuries. This is how they healed," she pats the little hand on her leg appreciatively, "It's very kind of you to offer, though, so thank you anyway, Miss...?"
Millicent smiled happily at the exchange, " Alright. So.....are we getting back on the road with our new/old friends or are we stopping for tea and scones?", from her inflection it seemed the latter would be the more welcome option.
Saved from the embarrassing awkwardness of introductions, Jade gathers up the mule's reins and stands next to the wagon, waiting for the others to mount. Her bearing and demeanor shifting back to impassivity.
"Yes, well I would hope my current companions would keep me safe as I would defend them," Elliðaey says to Fay then nodding to Jade and Eila. "As for the quest after Candlekeep," she sighs loudly. "It's said Vermeillon is a riddle that no one has been able to solve. So, I know I can use all the help I can get to solve it," she adds look over the party with a smile. "As for what anyone might gain we can discuss it on the road. I say Millicent is quite right. We should get going! The road ahead might be full of actual proachers," she says nodding at Li-Anne before she begins again, "and there's still many miles to go be we even consider rest," Elliðaey exclaims happily walking back to her gray mare and getting back into a saddle!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"I'm no miss and no lady either so no funny titles, ok? They do not mean much in deep forest. I'm Li-Anne..." she says looking up at Eila "...and I could a better job than someone who took care of you. You KNOW there is a herb that, right? If made into a paste can cure those with no scars, as long they are fresh that is..."
Li-Anne turns away and leans by the tree listening to the conversation and keeps muttering to herself "...not that it is easy to find, but it is possible... and it must be fresh. It's hard to find burn victim in the middle of the forest, but it is possible, right? You could get caught in a forest fire... But then the herb would be gone too... Oh, you could get attacked by a fire breathing dragon! But then I'd need a buttload of those suckers..."
Fay's sudden question brings her back to reality.
"Sure!" she answers quickly and a bright smile appears on her face. As she sees everyone is getting ready and mounting their steeds she gets on a fallen tree log and shouts as loud as she can "BAAAAAAAAAAAAAAAAAAAANE!!!" she turns away to the others and with apologizing smile she says "This may take a moment... Or two..."
After a few minutes everyone start to hear something squeezing through the thick bushes. A moment later huge horns, covered in vines and leather straps are visible. Moment later a riding goat goes through and Li-Anne goes to him giving him a kiss on a wet, dark nose and scratching it's ear. There is a bunch of stuff and definitely a saddle on his back.
"I told you not to get too far..." she picks some twigs tangled in his long coat and swiftly jumps on it.
"This is Bane. Do not leave your shoes unattended. Where are we going?" she asks.
"I don't care, I'm still free. You can't take the sky from me..."
Eila seems to lose herself to thought watching the druid retreat to greet her goat, but she collects herself with a sharp intake of breath. She returns to her place on the back of their cart and keeps a keen eye trained on the woods, her alertness still enhanced by her earlier blessing. It wouldn't do to allow their good luck to lull them into a false sense of safety. They were fortunate this time, but she wouldn't risk hoping any other encounters would be so kind.
Even Jade can't help but allow the slight curl of a smile to twitch into the corner of her lip as she contemplates how, in the span of a few days, she has gone from escorting the Painbearer on a holy quest to serving as wagonmistress to what could only be mistaken for a traveling circus.
Mounting the wagon, Jade takes up the reins and chides the mule into action.
"No one's giving orders Fay. You join of your own accord or we part again as friends," Elliðaey replies with a soft tone and nod. Elliðaey then reigns her gray mare closer to the wagon gives Eila a look as Li-Anne disappears. "Not everyone has the ability to understand the scars we choose to bare," before lowering her voice to a whisper. "Ioun would know I was lying if I said I didn't find you exceptional in many ways," she says in a low tone giving Eila a nod before reigns her horse back over to rejoin Millicent.
When Li-Anne bellows, loudly, and a goat emerges from the woods Elliðaey looks at Millicent with a smirks as if to say 'I know, I know Ioun preserve us but I do love a stray soul to educate" before shrugging her muscular shoulders her face calming to it's usual resting yet inquisitive expression.
"Candlekeep Li-Anne," Elliðaey calls out yo the gnome who mounts the goat. "That's where we're headed. One of the largest libraries in Faerun outside of our order of course," Elliðaey explains motioning to Millicent and back to herself.
After everyone is on their mode of transportation the party begins their journey anew together!
OOC I'd like a travel roll from a nominated party member to continue!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
As the party travels together for another few hours having passed and were passed by several other travelers. A merchant with three large wagons of household goods. A group of nobles traveling in a fine carriage surrounded by gaurds. It's an easy day of travel finally leaving the Cloakwood's darken treeline.
Now traveling in open country with the sun beginning to set.
"Should be settle here just off the road for the night or press on," Elliðaey asks the party as the pass a hill that would provide at least a little cover which to make camp. "We might reach a town called Greenstone if we press on into the dark. There is a tavern with rooms and a few shops to procure anything you might have forgotten or notrealized you needed," she explains.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Fay would know these woods best. If she thinks it too dangerous to stay in the country at night, then I might suggest we all listen." Eila stands up in the cart for a few moments just to get some blood back in her calves after being still on the hard wood for so long. "Greenstone is close, and the safer of our options. No need for now to take risks."
Jade looks up at the Painbearer, accepting the inherent wisdom of her words. The memory of a story, half-told, stirs at the back of Jade's mind and she wonders briefly if that wisdom was purchased in the words left unsaid.
"Thank you Elia, couldn’t have said it better myself. “
No, thinks the Half-Elf sardonically, but it seems that will do little to allay the sound of your voice.
Making their way to Greenstone the party moves well beyond twilight and through sunset. The moon isn't very bright either. The early spring moon is obscured by clouds making even the evening's brightest stars hard to see. As the darkness envelopes the road the party doesn't pass another traveler for about an hour. The only sounds are the hooves of their beasts, the creaks of the wagon, and the odd bird sound echoes from the grasslands dotted with rolling hills on either side of the road.
"Greenstone isn't far," Elliðaey says motioning to a flickering light ahead of the party a dot in the distance marking the path ahead the monk moves easily in the darkness and even her mare, oddly enough, seems well aware of their surroundings too.
OOC Can I get some perception checks?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Perception 8
Perception 7
"I don't care, I'm still free. You can't take the sky from me..."
Perception: 14
The party moves forward as the sounds of the plains at night echo. The low hum of insects and night birds providing a chorus that follows the party until the outskirts of Greenstone.
It's a pretty unassuming village. Just off the Coast Way tucked against the large sprawling fields of grasslands that have been tilled up ready for planting. The farmers here only waiting for the spring chill to end from the nights and early mornings. This chill has settled over the party. Elliðaey has donned a cloak and hood even though her body gives off a warm, pleasant glow the monk is either shielding it from strangers or as bundled up against the cold they party can not be sure unless they inquire.
"There's the Broken Spoke over there," Elliðaey begins. "A bit rougher clientel but good rooms and cheap wholesome food. They brew their own ale and mead," she explains. "Then there's the nicer inn there," she gestures to what looks like the only stone building in the somewhat oddly named Greenstone. "It's called the Hanged Man. It's more expensive but you get what you pay for," she adds deferring to the group for a consensus.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Millicent looked over to Elliðaey, " As the wise and renowned Fay has said, The Broken Spoke. None of us are unused to roughing it so any place with a cot, food and roof is good."
" First round is on me. "
" Communal room ok with everyone? I don't mind bunking in together."
Eila gives Jade a quick nod, knowing full well she needn't explain their lack of true choice to a fellow Ilmatari, and turns to address the party. Her bony little knees knock slightly with a shiver she can't suppress; she's hardly built for the cold, but makes no attempt to spare herself from the icy sting of cold chainmail on skin.
"I am avowed to deny luxury and superfluousness, so we," she indicates herself and Jade, "Will stay at the Broken Spoke too. If any of you will be staying at the Hanged Man, we can reconvene tomorrow morning."
Jade nods in respectful acknowledgment of the Painbearer's words, wondering for a moment if it is only out of kindness to her that Eila does not insist on sleeping in the wagon.
When everyone discuss the inn, Li-Anne mutters to herself riding Bane keeping awfully quiet even for a gnome, not mentioning herself.
"Well, there is a first time for everything..." she mutters when a decision to stay in the inn is made "...but mark my words - it'd be better if we stayed in the forest." and she follows behind everyone. When she hears Elliðaey talk about mead she moves a bit closer and asks "Do they also saturate their mead? I bet they do... Unless they have someone who really knows what he is doing. I bet they don't... You need to really know the honey you are making the mead from. Nothing beats my grandmother's mead. She has never saturated hers."
All of a sudden she looks at the horse riders and she smiles "I'll race you!" she shouts and stands in her stirrups shouting "Charge Bane!"
"I don't care, I'm still free. You can't take the sky from me..."