*Sorry about the delay. Thank you for playing Gordon in the meantime. I should be able to take over now.*
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Drex dashes towards the leftmost bandit, and gets close enough to unleash his spell. The man drops his crossbow and gasps as conjured poison surrounds him, quickly choking him until he collapses, spittle drooling down his chin, twitching and twitching until finally... he lays still, his face frozen in a contortion of agony.
This post has potentially manipulated dice roll results.
Seeing Drex move prompted the merchant to act... he tried to match his companion's speed, dashing toward the other follower bandit, then leaping into a spinning jump kick as he closed the gap.
MOVE: 30 feet toward the rightmost bandit in front BONUS: Spend one ki point to use Step of the Wind and Dash the remaining 30 feet ACTION: Attack the bandit * Spinning Jump Kick - Attack: 21, Mundane Bludgeoning Damage: 6 (plus 3 on crit)
The second bandit ducked underneath Locke's kick, having ample time to see him running forward. He aimed his crossbow at the merchant just as he landed and took a defensive stance.
Faith runs to the side, as wide as he can manage so that he can see the ground and a sliver of the two bandits ahead of the adventurers, hidden behind their boulder.
He channels his desire for their nimbleness to falter, then his desire for their destruction and creates a bonfire in the space behind the boulder.
He rolls back to a space where the bandits are obscured by the boulders
Movement: laterally on the narrow path until can see, then after BA and A back toward the troop.
Bonus Action: Hex targeting Dexterity for disadvantage (damage: 1)
Action: Create Bonfire behind boulder. Dex Save 13 (damage 6)
The bandit's focuses shifts from Locke just in time for him to hop away from the magical flames; he glances toward Faith as the adventurer runs back toward Gordon's position.
Gordon runs toward the leader bandit. He cannot reach him, but is close enough to throw two swords.
Attack: 16 Damage: 6
Attack: 18 Damage: 8
If either hits, the bandit takes 1 additional damage from giant's might, and, as a rune on the sword glows red, is surrounded and entangled by red hot chains. The chains deal another 10 fire damage, and the bandit must make a DC 14 strength save or be restrained, taking additional damage over time.
Rollback Post to RevisionRollBack
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Screams erupt from behind the boulder as fiery chains appear, attempting to wrap around the bandit leader and pin the thrown swords to his chest. However, his flailing--and it's quite a comical amount, to be honest--manages to keep the chains for settling on him, and instead they fade away after doing their damage. It's clear the man has been seriously injured from the combined attack!
This post has potentially manipulated dice roll results.
The bandit in front of Locke glares at Faith in frustration, but quickly decides the closer threat is the more important. He throws down his crossbow and draws a scimitar from its sheath, swinging wildly at Locke.
Meanwhile, the bandit leader's eyes are clearly full of fury--and a tinge of fear. "Retreat!" he screams as he fires a shot toward Gordon, before turning and running down the mountain.
BANDIT ACTION: Attack Locke with scimitar * Scimitar Swipe - Attack: 15, Mundane Slashing Damage: 4 (plus 4 if crit)
THUG ACTION: Attack Gordon with heavy crossbow * Crossbow Shot - Attack: 17, Mundane Piercing Damage: 5 (plus 5 if crit) THUG MOVE: Thirty feet away from the party back down the mountain
Drex lashes out at the nearby bandit. While his dagger fails to find purchase, it doesn't matter--with one clever maneuver to sneak behind his opponent, the fighter's shortsword plunges into the bandit's back, ending his life within seconds.
(( Currently the fleeing thug is 150 feet from Locke. ))
(( Locke is up! ))
Irritated at having missed with his kick, Locke's eyes turned toward the last, fleeing assailant. Focusing his ki again, he crouched, then blasted off towards his new target, racing past his companions and nearly clearing the gap with the bandit leader.
MOVE: 40 feet toward thug ACTION:Dash an additional 40 feet BONUS: Spend 1 ki to use Step of the Wind to move an additional 40 feet
One ki left. Now 30 feet from the thug. End of turn.
Gordon - 19 (enlarged) Thug - 18 Drex - 16 Locke - 7 Faith - 6
Drex jaw drops and the air is pulled from the area as Locke moves like the wind, "Man.....that guy is fast......and I thought I could move....feeling flat footed at the moment."
OOC- I did some math on Drex's turn and I didn't think I could get close enough to engage and the spells were not a garuntee to take the thug out, IMO, not knowing the HP of the thug and figured Drex had a better shot at taking the bandit out. I figured Locke and Faith would probably have a better chance if any. I also thought Faith is closer to the Thug than Lock and Drex were.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
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Apparently the bandits are poor shots: while the leader's shot bounces off Gordon's plate, the other two miss him entirely.
Gordon - 19Bandits - 18Drex - 16
Locke - 7
Faith - 6
(( Drex is up! ))
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Drex
Drex moves 30ft towards the two bandits ahead of them.
Cunning Action: Dash 20 ft so he is within 10 ft of the bandits
Action : He casts Poison spray
Damage: 14 : Save CON 15
Reaction: Opportunity attack
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Drex
Either bandit or most visible.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
*Sorry about the delay. Thank you for playing Gordon in the meantime. I should be able to take over now.*
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
(( Sure, welcome back. ))
(( Bandit CON Save: 8 ))
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Drex dashes towards the leftmost bandit, and gets close enough to unleash his spell. The man drops his crossbow and gasps as conjured poison surrounds him, quickly choking him until he collapses, spittle drooling down his chin, twitching and twitching until finally... he lays still, his face frozen in a contortion of agony.
Gordon - 19Bandits - 18Drex - 16Locke - 7
Faith - 6
(( Locke is up! ))
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Seeing Drex move prompted the merchant to act... he tried to match his companion's speed, dashing toward the other follower bandit, then leaping into a spinning jump kick as he closed the gap.
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
The second bandit ducked underneath Locke's kick, having ample time to see him running forward. He aimed his crossbow at the merchant just as he landed and took a defensive stance.
Gordon - 19Bandits - 18Drex - 16Locke - 7Faith - 6
(( Faith is up! ))
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Faith runs to the side, as wide as he can manage so that he can see the ground and a sliver of the two bandits ahead of the adventurers, hidden behind their boulder.
He channels his desire for their nimbleness to falter, then his desire for their destruction and creates a bonfire in the space behind the boulder.
He rolls back to a space where the bandits are obscured by the boulders
Faith moves; he manages to curse his target, then conjures a bonfire right at the assailant's feet. (( DEX Save: 5 ))
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
The bandit's focuses shifts from Locke just in time for him to hop away from the magical flames; he glances toward Faith as the adventurer runs back toward Gordon's position.
Gordon - 19 (enlarged)
Bandits - 18
Drex - 16
Locke - 7
Faith - 6
(( Round 3 ))
(( Gordon is up! ))
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Gordon runs toward the leader bandit. He cannot reach him, but is close enough to throw two swords.
Attack: 16 Damage: 6
Attack: 18 Damage: 8
If either hits, the bandit takes 1 additional damage from giant's might, and, as a rune on the sword glows red, is surrounded and entangled by red hot chains. The chains deal another 10 fire damage, and the bandit must make a DC 14 strength save or be restrained, taking additional damage over time.
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Gordon flings his swords, and despite the thug's cover, they both land true! (( Thug's STR Save: 16 ))
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Screams erupt from behind the boulder as fiery chains appear, attempting to wrap around the bandit leader and pin the thrown swords to his chest. However, his flailing--and it's quite a comical amount, to be honest--manages to keep the chains for settling on him, and instead they fade away after doing their damage. It's clear the man has been seriously injured from the combined attack!
Gordon - 19 (enlarged)Bandits - 18
Drex - 16
Locke - 7
Faith - 6
(( Bandits are up! ))
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
The bandit in front of Locke glares at Faith in frustration, but quickly decides the closer threat is the more important. He throws down his crossbow and draws a scimitar from its sheath, swinging wildly at Locke.
Meanwhile, the bandit leader's eyes are clearly full of fury--and a tinge of fear. "Retreat!" he screams as he fires a shot toward Gordon, before turning and running down the mountain.
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
It appears the bandits' luck has run out. The scimitar-wielding bandit misses, as does the fleeing leader.
Gordon - 19 (enlarged)Bandits - 18Drex - 16
Locke - 7
Faith - 6
(( Drex is up! ))
(( Drex is ten feet from the bandit engaged with Locke; he is 140 feet from the fleeing thug. ))
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Drex
Drex moves to attacks the last bandit near Locke.
Action/Sneak Short sword+1 Attack: 21! Damage: 10 + 5
Bonus Action: Two weapon fighting:
Dagger attack: 26! Damage: 3
Reaction: Opportunity attack
Drex says, "The coward can run."
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
(After Locke’s go, how far is the thug leader from Faith?)
Drex lashes out at the nearby bandit. While his dagger fails to find purchase, it doesn't matter--with one clever maneuver to sneak behind his opponent, the fighter's shortsword plunges into the bandit's back, ending his life within seconds.
(( Currently the fleeing thug is 150 feet from Locke. ))
(( Locke is up! ))
Irritated at having missed with his kick, Locke's eyes turned toward the last, fleeing assailant. Focusing his ki again, he crouched, then blasted off towards his new target, racing past his companions and nearly clearing the gap with the bandit leader.
Gordon - 19 (enlarged)Thug - 18Drex - 16Locke - 7Faith - 6
(( Faith is up! ))
(( Faith is currently 90 feet from the thug. ))
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Drex
Drex jaw drops and the air is pulled from the area as Locke moves like the wind, "Man.....that guy is fast......and I thought I could move....feeling flat footed at the moment."
OOC- I did some math on Drex's turn and I didn't think I could get close enough to engage and the spells were not a garuntee to take the thug out, IMO, not knowing the HP of the thug and figured Drex had a better shot at taking the bandit out. I figured Locke and Faith would probably have a better chance if any. I also thought Faith is closer to the Thug than Lock and Drex were.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;