OOC Happy to play the rest out. I can run a thread within a thread for Dean. Just like splitting the party earlier when you were fighting in two different rooms. No biggy :)
This post has potentially manipulated dice roll results.
The limp form of one eye holds the keys. Titus unlocks the cell doors and herds the remaining villains into the empty cell. He then opens the cell and releases the Woman and her children from their collars. They do their best to smile and there are many small murmurs of "thank you" But they are clearly grief stricken and traumatised and need some time to recover from their horrendous experience.
You notice a pile of clothing on the East wall o the room and much of it looks in better condition than the dull grey rags they wear now.
Kryinor in wolf form moves back out and watches the undead in the crypt ready for any sign of threat. A few moments later Kargan and Eedim join him and the Druid moves and attacks the skeleton to the northwest [S2], to purge the place of the dark magics of the creatures. As he strikes all three skeletons assume fighting poses and attack with short swords!
Kryinors first attack crushes the rib cage and removes the arm of the first skeleton with a mighty snapping of jaws!
Eedim moves to the skeleton on the eastern side [S3] and swings his axe.
Attack: 23 Damage: 8
OOC Kargan and Titus you have a chance to attack as well :)
This post has potentially manipulated dice roll results.
EDIT:
Responding to Eedim, I start to wag my tail and almost grin with my teeth bared gnashing my teeth.
But before i move toward the notrth my ears prick up, I go over to the double doors in the south east corner of the crypt, sniffing under the doors and putting my ear up to the door.
Perception: 11
If i hear anything i will start to growl, if i hear nothing i will start to scratch at the door. Although wanting nothing more than to end that foul creatures existance i do not want to leave a potential hiding spots for enemies.
"well lads I do think that the cyclops can't be left here to terrorise the villagers, but do we know that it preys on people? or does it just those already dead? Do we actually know what it is? we shouldn't kill it just because we don't like it. I think I would like to know more about it."
"Aye, it's a queer beastie no mistake, but once it's picked the bones clean here, it surely will prey on the villagers so we cannae leave it here. Can ye can think of another solution? "
This post has potentially manipulated dice roll results.
Getting up on my hind legs I will attempt to push the door open.
Strength to open door: 19
If i can get the doors open i will look inside the room and see if i can spot the pit trap.
Perception: 16
If i see where it is will start to push one of the coffin's into the room trying to trigger the trap. If i cannot see where the pit trap starts i will push the coffin stopping every 5ft or so to see if the floor drops out from under it ready to jump back at the first sign of trouble.
Wolf Kryinor pushes the heavy brass doors open and looks into a corridor ten feet wide and forty feet long. At the Eastern end there is a doorway on south wall about five feet from the end.
Kryinors wolf eyes easily see the pit trap spanning the corridor in a ten by ten foot area about ten feet into the corridor. [The big red ecks :)]
Kargan, Eedim, and Titus all begin to notice Kryinor behave strangely. Trying to push a coffin off of its pedestal and move it about with his nose and shoulders. It looks as though he is moving it in the direction of the Eastern corridor...or trying to at least ;)
This post has potentially manipulated dice roll results.
I look at them all and bark twice, before going back to moving the coffin, i will try and drag it towards the door and then try an push it towards the trap
Strength to drag : 15
Strength to push : 17
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OOC Happy to play the rest out. I can run a thread within a thread for Dean. Just like splitting the party earlier when you were fighting in two different rooms. No biggy :)
The limp form of one eye holds the keys. Titus unlocks the cell doors and herds the remaining villains into the empty cell. He then opens the cell and releases the Woman and her children from their collars. They do their best to smile and there are many small murmurs of "thank you" But they are clearly grief stricken and traumatised and need some time to recover from their horrendous experience.
You notice a pile of clothing on the East wall o the room and much of it looks in better condition than the dull grey rags they wear now.
Kryinor in wolf form moves back out and watches the undead in the crypt ready for any sign of threat. A few moments later Kargan and Eedim join him and the Druid moves and attacks the skeleton to the northwest [S2], to purge the place of the dark magics of the creatures. As he strikes all three skeletons assume fighting poses and attack with short swords!
Kryinors first attack crushes the rib cage and removes the arm of the first skeleton with a mighty snapping of jaws!
Eedim moves to the skeleton on the eastern side [S3] and swings his axe.
Attack: 23 Damage: 8
OOC Kargan and Titus you have a chance to attack as well :)
"Perhaps you would like to change into better clothes?" indicated the pile of clothes in the corner.
" Please wait here while we cleanse some undead from the crypt. You have nothing to fear, I will be back shortly"
Once in the crypt:
Att1: 15 Dam1: 9
Att2: 18 Dam2: 9
att: 19
dmg: 6
Kargan and Titus make quick work of the skeleton nearest the exit tot eh armoury! [S1]
Kryinor and Eedim are the focus of the remaining two skeletons...
[S2] Attack:20 Damage: 8
Short blade sinks into fur!
[S3] Attack: 5 Damage: 5
Eedim dodges the attack.
OOC: Next round, your attacks!
I yelp before driving back into the attack with a snarl!
Attack: 10 Damage: 9
Att1: 20 Dam1: 9
Att2: 11 Dam2: 7
att: 22
dmg: 6
The remaining skeletons are finished off in a blur of teeth and steel and a cold quiet fills the crypt now that its undying guardians are gone.
Eedim stows his axe ans says, "Now we take care of that thing in the crevasse?"
EDIT:
Responding to Eedim, I start to wag my tail and almost grin with my teeth bared gnashing my teeth.
But before i move toward the notrth my ears prick up, I go over to the double doors in the south east corner of the crypt, sniffing under the doors and putting my ear up to the door.
Perception: 11
If i hear anything i will start to growl, if i hear nothing i will start to scratch at the door. Although wanting nothing more than to end that foul creatures existance i do not want to leave a potential hiding spots for enemies.
I will also check the door
perc: 15
"well lads I do think that the cyclops can't be left here to terrorise the villagers, but do we know that it preys on people? or does it just those already dead? Do we actually know what it is? we shouldn't kill it just because we don't like it. I think I would like to know more about it."
"Aye, it's a queer beastie no mistake, but once it's picked the bones clean here, it surely will prey on the villagers so we cannae leave it here. Can ye can think of another solution? "
OOC: which way do the double doors in the southeast open, into the crypt of into the room beyond?
OOC: The double brass doors open outwards into the next area.
Both Kryinor and Kargan listen at the double doors. They hear nothing.
Getting up on my hind legs I will attempt to push the door open.
Strength to open door: 19
If i can get the doors open i will look inside the room and see if i can spot the pit trap.
Perception: 16
If i see where it is will start to push one of the coffin's into the room trying to trigger the trap. If i cannot see where the pit trap starts i will push the coffin stopping every 5ft or so to see if the floor drops out from under it ready to jump back at the first sign of trouble.
Strength to push the coffin: 16
Athletics - to avoid falling in the trap. 9
Wolf Kryinor pushes the heavy brass doors open and looks into a corridor ten feet wide and forty feet long. At the Eastern end there is a doorway on south wall about five feet from the end.
Kryinors wolf eyes easily see the pit trap spanning the corridor in a ten by ten foot area about ten feet into the corridor. [The big red ecks :)]
Kargan, Eedim, and Titus all begin to notice Kryinor behave strangely. Trying to push a coffin off of its pedestal and move it about with his nose and shoulders. It looks as though he is moving it in the direction of the Eastern corridor...or trying to at least ;)
"That's a rather large stick to play fetch with!"
"Did he get hit in the head one too many times?"
I look at them all and bark twice, before going back to moving the coffin, i will try and drag it towards the door and then try an push it towards the trap
Strength to drag : 15
Strength to push : 17