This post has potentially manipulated dice roll results.
Once again Kryinor shakes off the weird penetrating painful gaze of the creature. He then sinks his fangs into its throat and tears the windpipe out in a red ragged bloody mess.
The thing lets out startled gurgling breath and lies still at his paws. Sliced to ribbons and blood soaked the wolf stands victor over the abomination.
Eedim walks over tot he edge and peers down after taking another long pull from his wineskin.
Perception: 22
He points under the west end of the bridge and says, "There's something in that gap under the footings..."
This post has potentially manipulated dice roll results.
"well that's that I suppose! You daft bugger Kryinor. Your temper will be your downfall one day, not this one though it seems. Well while your down there you may as well search the place! I'll go and search the store room like I intended to before you had your fit of pique."
Perception to search this room and the store: 7 and 11
Titus finds nothing of outstanding value in the storeroom. It is mostly provisions, and day to day consumables for keeping the hideout running smoothly. In one barrel he does find a pile of beaver pelts [30] that will probably fetch a good price in Phandalin [approx 2 gp each].
Eedim moves over to the west side of the bridge over the crevasse and carefully climbs under and begins to root around in a small alcove under the footings.
As the creature lays still at my feet, my mind starts to calm down and the black cloud starts to dissipate, i stare intently at it for a short while, getting my breathing under control, when my chest stops heaving i shift back into elven form before looking around to see what the others are doing.
‘I asked the creature what it would do if we gave it the two capive redbrands we have tied up in the cells. He told me he would eat them, still alive, as there suffering and torment would make the meat taste ... sweeter. I could not leave that kind of evil unchecked. He preyed on the helpless and injured.
I clap my hands together feeling refreshed and relieved that the creature wont hurt anyone else ‘Now, lets see what we can find to help us get gundren back'
I will search the bottom of the crevasse for my coins that i threw down here earlier. Perception: 7 (2+5)
Before i climb out i will spend 10 mins casting my ritual detect magic and start my sweep of the cave for anything magica, starting with the bottom of the crevasse, once finished ther i will climb out of the crevasse investigating the area eedim pointed to if no one gets to it before me. Perception : 11 (6+5) and Athletics: 9 (8+1)
(Every 10mins i will stop when the spell ends and recast the ritual and then keep moving on)
EDIT: OOC: the numbers spaced out but remembered what they all were so I just put them in manually.
Breccah accepts the package from the halfling woman, "Most certainly I will pass this gift on." he says nodding kindly. "Come along young Carp, adventure awaits! please show me to this Hall!" he procaims turning to the boy.
Getting up to leave with the young halfling he tucks the gift away and thanks Quelline warmly for her help.
"it does seem that way Titus, let us make sure no one lurks in the northwest where Glastaff was no doubt hiding."
My plan is to methodically work my way around the cave, starting in the southwest corner where the bugbears and the goblin were, then moving north into the room where eedim and i fought the first lot of thugs then heading into the unknown room in the northwest.
Together Eedim and Kryinor search the crevasse. Between them they both manage to find Kryinors gold coins. Nothing else of value is to be found at the bottom of the feature. The alcove Eedim spotted under the eastern footings of the bridge however seems to be a small hoard that had been amassed by the strange creature. Magical senses attuned Kryinor inventories the chest, whilst Eedim goes topside and takes over the guarding of the goblin prisoner.
OOC: The chest of the creature contains;
160 silver pieces, 120 gold pieces, 5 malachite gems, two potions with an aura of evocation magic, and a scroll with an aura of divination magic. There is also a long sword in a silver chased scabbard. The blade is inscribed with the word 'Talon' and the hilt is worked into the shape of a bird of prey with outspread wings. It emanates a magical aura of tranmutation as well.
Kargan leaves Eedim and Kryinor to go about their business and strolls off to t he north west area of the Hideout. The Dwarf opens the door to what appears to be a wizard's workshop. There is a large worktable set up with alembics, retorts, distillation coils, and other alchemical devices, all of it stewing and bubbling away. Bookshelves are crowded with sheaves of parchment and strange-looking tomes.
The books strewn about the room seem, for the most part, to be on brewing potions and other alchemical procedures. Though one written in dwarvish seems to be an account of of an adventurer named Urmon, it describes the history of the Lost Mine of Phandelver and the Forge of Spells. - More info at the end of this post!
In addition, Urmon records that a magic mace named Lightbritiger was commissioned by priests of Lathander, the god of dawn, from the rnages working with the gnomes and dwarves of the Phandelver's Pact. The mace was lost when Wave Echo Cave and its mine vanished from history.
The rest of the shelves have various strange and pungent ingredients in vials, tubs, boxes, and jars.
There is also a closed wooden door in the east wall of the room.
Titus suggests that the companions all work together in a combined and orderly manner. Everyone ignores him. [DM Chuckles]
Carp runs along ahead of you in short bursts through the town. Occasionally waiting for you to catch up, but also running back to you sporadically with more excited questions about your adventures. He leads you to the center of town to a large two story building in the south east corner of the square.
He looks up at you shyly and points up the stairs to the large double doors. "Lord Hallwinter is in there. I'll go home if that's ok, he kind of scares me..."
Before you can answer the halfling boy runs off back to his mother's farm.
Moving up the stairs, you push the heavy wood doors open and step inside. At that same moment a grey haired veteran in half plate armour steps out of a room to the west of the main entry and halts mid stride. He gives you a slow measured look and says, "I am Sildar Hallwinter, representative of the Lords Alliance in this territory, can I help you?"
Sildar Hallwinter;
OOC: From the Account of Urmon the Dwarf.
Wave Echo Cave and The Forge Of Spells;
More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver's Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spell casters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when Orcs swept through the North and laid waste to all in their path.
A powerful force of Orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost.
I move the chest over to the western cavern wall (where the E is on the map)
" i'll leave this with you my friend, i would not drink those potions, im not sure if they are healing potions or something of a darker nature, i will investigate then further on the morrow I'll start my sweep now, if you have any trouble i will come running.
With that i move off to the south west and start the sweep.
I move the chest over to the western cavern wall (where the E is on the map)
" i'll leave this with you my friend, i would not drink those potions, im not sure if they are healing potions or something of a darker nature, i will investigate then further on the morrow I'll start my sweep now, if you have any trouble i will come running.
With that i move off to the south west and start the sweep.
Perception South west room : 6
Perception Middle western room : 6
Perception Wizards Lab : 10
The South west room stinks of unwashed bugbears and rotting meat. the furnishings in here are rough and badly treated. It looks like what it is, a place where uncouth and uncivilized brutal creatures eat and sleep.
The Middle western room smells like a slaughterhouse. The bodies of your foes from earlier are are only just starting to cool and show the early signs of rigor. On the table in the middle of the room you find a pile of valuables sitting amidst scattered playing cards.
Sifting through the loot you find; 75 copper pieces, 55 silver pieces, 22 electrum pieces, 15 gold pieces, and a gold earring set with what looks to be a pretty valuable ruby. The rest of the room has some more cots, barrels of food, a fireplace and some spare gear and furniture.
You catch up with Kargan in the laboratory he seems to be reading through a book written in the characteristic angular script of the Dwarves.
You not many other books on shelves and tables in a more familiar arcane text of alchemy, and lots of interesting ingredients and lab-ware. The table in the middle of the room is set up with an ongoing brewing attempt of some kind.
you also see a stout wooden door in the east wall.
This post has potentially manipulated dice roll results.
“This shall be interesting’
percep 22
to search wizards room.
we need to get everyone together. Let’s get ediim, our new friends from the cells and what we found so far all together in hear as it’s the nicest room. I’ll go get edit and the lady with her children.
once I get everybody together.
’ok friends. Perhaps kryinor you can make get these active experiments and make sure it’s all safe. My dear lady please rest here in comfort we will be here overnight there are no more dangers to worry about. The prisoners are secure in the cells. Let’s all systematically search this place. Time for rest will come after. I think we should base ourselves here til we have found our dwarves friend and eliminated this goblin king, spider and glasstaff also needs his reckoning. Agreed yes?”
This post has potentially manipulated dice roll results.
I will grab the coins as i pass through putting them in a separate pouch to my own coins.
I will open the stout door to the east and investigate. Perception: 18
"Yes i think that will work .... once we have given it a proper clean out and cleansed it of the filth that inhabited it before us." looking over my shoulder thinking about the scenes of carnage in the other rooms.
"It seems our one eyed friend had an eye for magical items, i will need to do some more investigation to figure out what they all do. I still have to sweep the armoury the crypt, cells, the hallway, the bottom of the pit trap, the entrance and the room behind the cistern.
You all gather and make ready to enter the what you suspect is the Mages chamber. The door swings open to reveal a chamber with walls hung in rich scarlet cloth. The furnishings include a small writing desk and matching chair, a comfortable looking bed with a wooden chest at its foot. The chest lid is open and its contents look hurriedly picked through.
On the east wall in the north east corner you notice a slight deformity in the drapes running form floor to ceiling. They move slowly as if a breeze moves them.
Various papers are stacked neatly on the desk, mostly consisting of orders to apothecaries and alchemists in settlements nearby for more materials for his workshop.
You also find a letter signed at the bottom with the sigil of a black spider.
"Lord Albrek, My spies in Neverwinter tell me that strangers are due to arrive in Phandalin. They could be working for the dwarves. Capture them if you can, kill them if you must, but don't allow them to upset our plans. See that any dwarven maps in their possession are delivered to me with haste. I'm counting on you, larno.
Don't disappoint me."
At the foot of Iarno's bed is a sturdy, unlocked wooden chest holding the best pickings of the Redbrands' loot over the last two months. It contains 180 sp, 130 gp, and a silk pouch containing five carnelians (10 gp each), two peridots (15 gp each), and one pearl (100 gp).
What ever else was in the chest left with the wizard.
The rest of the complex contains nothing of any particular value except for possessions of the leader of the Bugbears. Mosk had a pouch with 33 silver pieces in it and a rather valuable looking jeweled eye patch that was covering a perfectly healthy looking eye...
'Well that confirms it, Glastaff wasn't the spider, only an underling with no spine. The spider knew that we were coming though, we should show this to Sildar he will want to know about this.
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"Och, attaboy, you got 'im now"
I prance around the edge of the crevasse swinging punches
Con save: 9
I refuse to let go of my quarry, focusing on nothing else but driving him into the ground and sinking my teeth into his other shoulder.
Attack: 13 Damage: 12
Strength check :DC 13 or be knocked prone (if applicable)
Once again Kryinor shakes off the weird penetrating painful gaze of the creature. He then sinks his fangs into its throat and tears the windpipe out in a red ragged bloody mess.
The thing lets out startled gurgling breath and lies still at his paws. Sliced to ribbons and blood soaked the wolf stands victor over the abomination.
Eedim walks over tot he edge and peers down after taking another long pull from his wineskin.
Perception: 22
He points under the west end of the bridge and says, "There's something in that gap under the footings..."
"well that's that I suppose! You daft bugger Kryinor. Your temper will be your downfall one day, not this one though it seems. Well while your down there you may as well search the place! I'll go and search the store room like I intended to before you had your fit of pique."
Perception to search this room and the store: 7 and 11
Titus finds nothing of outstanding value in the storeroom. It is mostly provisions, and day to day consumables for keeping the hideout running smoothly. In one barrel he does find a pile of beaver pelts [30] that will probably fetch a good price in Phandalin [approx 2 gp each].
Eedim moves over to the west side of the bridge over the crevasse and carefully climbs under and begins to root around in a small alcove under the footings.
As the creature lays still at my feet, my mind starts to calm down and the black cloud starts to dissipate, i stare intently at it for a short while, getting my breathing under control, when my chest stops heaving i shift back into elven form before looking around to see what the others are doing.
‘I asked the creature what it would do if we gave it the two capive redbrands we have tied up in the cells. He told me he would eat them, still alive, as there suffering and torment would make the meat taste ... sweeter. I could not leave that kind of evil unchecked. He preyed on the helpless and injured.
I clap my hands together feeling refreshed and relieved that the creature wont hurt anyone else ‘Now, lets see what we can find to help us get gundren back'
I will search the bottom of the crevasse for my coins that i threw down here earlier. Perception: 7 (2+5)
Before i climb out i will spend 10 mins casting my ritual detect magic and start my sweep of the cave for anything magica, starting with the bottom of the crevasse, once finished ther i will climb out of the crevasse investigating the area eedim pointed to if no one gets to it before me. Perception : 11 (6+5) and Athletics: 9 (8+1)
(Every 10mins i will stop when the spell ends and recast the ritual and then keep moving on)
EDIT: OOC: the numbers spaced out but remembered what they all were so I just put them in manually.
I will wait until either Kriynor or Eedim climb back up and can keep watch on the goblin, then I will go search the room to the north west
perc: 21
Breccah accepts the package from the halfling woman, "Most certainly I will pass this gift on." he says nodding kindly. "Come along young Carp, adventure awaits! please show me to this Hall!" he procaims turning to the boy.
Getting up to leave with the young halfling he tucks the gift away and thanks Quelline warmly for her help.
"well my dear fellows it seems this nest may be a lot calmer now. I suggest we stick together and finish searching this place"
Percept: 12
OCC: let us know how many percept rolls you want don.
"it does seem that way Titus, let us make sure no one lurks in the northwest where Glastaff was no doubt hiding."
My plan is to methodically work my way around the cave, starting in the southwest corner where the bugbears and the goblin were, then moving north into the room where eedim and i fought the first lot of thugs then heading into the unknown room in the northwest.
@ The Redbrand Hideout:
Together Eedim and Kryinor search the crevasse. Between them they both manage to find Kryinors gold coins. Nothing else of value is to be found at the bottom of the feature. The alcove Eedim spotted under the eastern footings of the bridge however seems to be a small hoard that had been amassed by the strange creature. Magical senses attuned Kryinor inventories the chest, whilst Eedim goes topside and takes over the guarding of the goblin prisoner.
OOC: The chest of the creature contains;
160 silver pieces, 120 gold pieces, 5 malachite gems, two potions with an aura of evocation magic, and a scroll with an aura of divination magic. There is also a long sword in a silver chased scabbard. The blade is inscribed with the word 'Talon' and the hilt is worked into the shape of a bird of prey with outspread wings. It emanates a magical aura of tranmutation as well.
Kargan leaves Eedim and Kryinor to go about their business and strolls off to t he north west area of the Hideout. The Dwarf opens the door to what appears to be a wizard's workshop. There is a large worktable set up with alembics, retorts, distillation coils, and other alchemical devices, all of it stewing and bubbling away. Bookshelves are crowded with sheaves of parchment and strange-looking tomes.
The books strewn about the room seem, for the most part, to be on brewing potions and other alchemical procedures. Though one written in dwarvish seems to be an account of of an adventurer named Urmon, it describes the history of the Lost Mine of Phandelver and the Forge of Spells. - More info at the end of this post!
In addition, Urmon records that a magic mace named Lightbritiger was commissioned by priests of Lathander, the god of dawn, from the rnages working with the gnomes and dwarves of the Phandelver's Pact. The mace was lost when Wave Echo Cave and its mine vanished from history.
The rest of the shelves have various strange and pungent ingredients in vials, tubs, boxes, and jars.
There is also a closed wooden door in the east wall of the room.
Titus suggests that the companions all work together in a combined and orderly manner. Everyone ignores him. [DM Chuckles]
---------------------------------------------------------------
@ The Town of Phandalin - For Breccha.
Carp runs along ahead of you in short bursts through the town. Occasionally waiting for you to catch up, but also running back to you sporadically with more excited questions about your adventures. He leads you to the center of town to a large two story building in the south east corner of the square.
He looks up at you shyly and points up the stairs to the large double doors. "Lord Hallwinter is in there. I'll go home if that's ok, he kind of scares me..."
Before you can answer the halfling boy runs off back to his mother's farm.
Moving up the stairs, you push the heavy wood doors open and step inside. At that same moment a grey haired veteran in half plate armour steps out of a room to the west of the main entry and halts mid stride. He gives you a slow measured look and says, "I am Sildar Hallwinter, representative of the Lords Alliance in this territory, can I help you?"
Sildar Hallwinter;
OOC: From the Account of Urmon the Dwarf.
Wave Echo Cave and The Forge Of Spells;
More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver's Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spell casters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when Orcs swept through the North and laid waste to all in their path.
A powerful force of Orcs reinforced by evil mercenary wizards attacked Wave Echo Cave to seize its riches and magic treasures. Human wizards fought alongside their dwarf and gnome allies to defend the Forge of Spells, and the ensuing spell battle destroyed much of the cavern. Few survived the cave-ins and tremors, and the location of Wave Echo Cave was lost.
I move the chest over to the western cavern wall (where the E is on the map)
" i'll leave this with you my friend, i would not drink those potions, im not sure if they are healing potions or something of a darker nature, i will investigate then further on the morrow I'll start my sweep now, if you have any trouble i will come running.
With that i move off to the south west and start the sweep.
Perception South west room : 6
Perception Middle western room : 6
Perception Wizards Lab : 10
i'll shout out the door
"Oi Kryinor, Titus, i've found the wizards room, you two dung fumblers will wanna see this!! "
The South west room stinks of unwashed bugbears and rotting meat. the furnishings in here are rough and badly treated. It looks like what it is, a place where uncouth and uncivilized brutal creatures eat and sleep.
The Middle western room smells like a slaughterhouse. The bodies of your foes from earlier are are only just starting to cool and show the early signs of rigor. On the table in the middle of the room you find a pile of valuables sitting amidst scattered playing cards.
Sifting through the loot you find; 75 copper pieces, 55 silver pieces, 22 electrum pieces, 15 gold pieces, and a gold earring set with what looks to be a pretty valuable ruby. The rest of the room has some more cots, barrels of food, a fireplace and some spare gear and furniture.
You catch up with Kargan in the laboratory he seems to be reading through a book written in the characteristic angular script of the Dwarves.
You not many other books on shelves and tables in a more familiar arcane text of alchemy, and lots of interesting ingredients and lab-ware. The table in the middle of the room is set up with an ongoing brewing attempt of some kind.
you also see a stout wooden door in the east wall.
“This shall be interesting’
percep 22
to search wizards room.
we need to get everyone together. Let’s get ediim, our new friends from the cells and what we found so far all together in hear as it’s the nicest room. I’ll go get edit and the lady with her children.
once I get everybody together.
’ok friends. Perhaps kryinor you can make get these active experiments and make sure it’s all safe. My dear lady please rest here in comfort we will be here overnight there are no more dangers to worry about. The prisoners are secure in the cells. Let’s all systematically search this place. Time for rest will come after. I think we should base ourselves here til we have found our dwarves friend and eliminated this goblin king, spider and glasstaff also needs his reckoning. Agreed yes?”
"Aye, this is a good base for us, food, water, weapons, and a good defensive position"
I will grab the coins as i pass through putting them in a separate pouch to my own coins.
I will open the stout door to the east and investigate. Perception: 18
"Yes i think that will work .... once we have given it a proper clean out and cleansed it of the filth that inhabited it before us." looking over my shoulder thinking about the scenes of carnage in the other rooms.
"It seems our one eyed friend had an eye for magical items, i will need to do some more investigation to figure out what they all do. I still have to sweep the armoury the crypt, cells, the hallway, the bottom of the pit trap, the entrance and the room behind the cistern.
You all gather and make ready to enter the what you suspect is the Mages chamber. The door swings open to reveal a chamber with walls hung in rich scarlet cloth. The furnishings include a small writing desk and matching chair, a comfortable looking bed with a wooden chest at its foot. The chest lid is open and its contents look hurriedly picked through.
On the east wall in the north east corner you notice a slight deformity in the drapes running form floor to ceiling. They move slowly as if a breeze moves them.
Various papers are stacked neatly on the desk, mostly consisting of orders to apothecaries and alchemists in settlements nearby for more materials for his workshop.
You also find a letter signed at the bottom with the sigil of a black spider.
"Lord Albrek,
My spies in Neverwinter tell me that strangers are due to
arrive in Phandalin. They could be working for the dwarves.
Capture them if you can, kill them if you must, but don't allow
them to upset our plans. See that any dwarven
maps in their possession are delivered to me with haste.
I'm counting on you, larno.
Don't disappoint me."
At the foot of Iarno's bed is a sturdy, unlocked wooden chest holding the best pickings of the Redbrands' loot over the last two months. It contains 180 sp, 130 gp, and a silk pouch containing five carnelians (10 gp each), two peridots (15 gp each), and one pearl (100 gp).
What ever else was in the chest left with the wizard.
The rest of the complex contains nothing of any particular value except for possessions of the leader of the Bugbears. Mosk had a pouch with 33 silver pieces in it and a rather valuable looking jeweled eye patch that was covering a perfectly healthy looking eye...
'Well that confirms it, Glastaff wasn't the spider, only an underling with no spine. The spider knew that we were coming though, we should show this to Sildar he will want to know about this.