Ok...Back on track here. My apologies for misinterpretation of Lena's attack.
Lena uses all her skills to bring down the Hobgoblin A as the creature was bobbing and weaving, doing everything it could to survive. In the end Lena's skills prevailed.
Hobgoblin B and C are up.
With only one target available they move to flank Matheris. Hobgoblin B goes first without advantage then C goes with advantage.
Hobgoblin B swings and misses with an 11 to hit. Misses.
Hobgoblin C swings with advantage and with a 7 and 8 to hit. Misses.
Karea is up.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
This post has potentially manipulated dice roll results.
Karea focuses in on the hobgoblin closest to her, making a shortsword attack and an unarmed strike.
Attack: 14 Damage: 7
Attack: 25 Damage: 7
Sneak attack: 6 (Added to the first hit)
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Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Karea barely misses with her first attack. Her second attack along with the sneak attack damage takes out the Hobgoblin leaving one more left. Hobgoblin C.
Matheris is up:
Action: With Karea in position now Matheris moves to a flanking position on Hobgoblin C and sneak attacks with his Rapier of Warning and drawing his Moon touched rapier.
Rapier of Warning Attack:19! Damage: 9 Plus 4 Lightning Damage Plus 5 Necrotic Damage
Bonus Action:Two weapon fighting:
Moon Touched Rapier attack: 19! Damage: 12
Reaction:Opportunity attack
Matheris add Sneak attack to creature:
Plus Sneak Attack! 4 Applied to first hit
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
OOC - First attack misses and shouldn't have had lighting or necrotic rolled. ugh. The second attack and the sneak attack damage it, but it's still standing.
Lena is up:
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
This post has potentially manipulated dice roll results.
Lena cocks her lips in a wry smile as she ends the first foe. With two still standing, and now her comrades engaged in close quarters, she moves to ensure a clean line of sight and unleashes her flurry of bolts, seeking out the weakened spots on her target's form.
Feature - Favoured Foe on the nearest Hobgob (if hit) - 4 Attack (Action): 19 to hit, 4 piercing damage Attack (2nd attack): 11 to hit, 8 piercing damage Attack (Bonus Action): 13 to hit, 7 piercing damage
Faith capitalises on Lena's work to take the time to aim at the final and remaining Hobgoblin. He murmurs his hex's word of transference, moving the curse from the fallen monster to the living enemy.
He takes the time to focus and aim well at the Hobgoblin in its thick armor.
Bonus Action: Transfer Hex to Hobgoblin C. Dex disadvantage. Necrotic Damage: 1
Lena takes a moment to check the bodies, looking for anything that might tie these hobgoblins to Klaarg's band, or to Cragmaw Castle. "Not takin' a chance these be a random encounter, 'specially when we got bad blood in the area already."
After searching the bodies, she ensure that the eyes are closed on each of the bodies, and moves them to a suitable position in the brush. "Fallen warriors, may you find peace at rest. Let your bodies in death give back to the land as it gave to you in life. May Meilikki seed in your footsteps in the after." Her prayer for the dead is brief yet to any who listens there is no lack of sincerity in the words.
OOC - If we are long resting then Lena will produce 60 good berries (4 x L1, 2 x L2 spell slots) and distribute them amongst the four of them - 15 each. She will also consume any left over from that morning's castings for their sustenance.
Lena takes a moment to check the bodies, looking for anything that might tie these hobgoblins to Klaarg's band, or to Cragmaw Castle. "Not takin' a chance these be a random encounter, 'specially when we got bad blood in the area already."
After searching the bodies, she ensure that the eyes are closed on each of the bodies, and moves them to a suitable position in the brush. "Fallen warriors, may you find peace at rest. Let your bodies in death give back to the land as it gave to you in life. May Meilikki seed in your footsteps in the after." Her prayer for the dead is brief yet to any who listens there is no lack of sincerity in the words.
OOC - If we are long resting then Lena will produce 60 good berries (4 x L1, 2 x L2 spell slots) and distribute them amongst the four of them - 15 each. She will also consume any left over from that morning's castings for their sustenance.
OOC- There was no random encounter for the day and the random night encounter was the hobgoblins.
Matheris helps with the bodies and assist with searching the bodies. Nothing is found of the creatures. "Faith does your alarm spell stay active even if it's tripped once before it ends? Thanks you Lena for the berries again. Should we eat the other ones or do those stay good for tomorrow?"
Matheris pockets his in a different spot in case he needs to eat the other ones tonight.
In the morning you're rested and complete any morning chores and rituals you prefer. Matheris is taking the time to reapply his hex to his rapier of warning. As you see flickers of lighting move across the weapon. He gathers up his gear and packs it up in the packs.
"I think we have about a full days travel to get to the castle. We can chose to use the night to our advantage once there or camp before the castle to start the next morning breaking into the castle at daybreak. I'm guessing Karea would prefer the night time approach though."
Thoughts or actions:
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Chewing on her own supply, Lena replies to Matheris as she eats, "Berries are good for a day, still edible after that, ain't gonna do owt other than taste good though. Eat 'em whilst they be fresh an ain't no need to be carryin' rations around." She chomps on the last of her punnet and a little bit of juice seeps down her chin.
She takes the first watch for the night, appreciating the change from evening, to the darkness of night. Listening to the changes in animal sounds as the nocturnal menagerie appear. Regardless of the troubles in the world, nature always plods on, immutable and eternal in it's patterns and cycles. She prays to her goddess, a wordless prayer, lett8ng her stillness and silence pay tribute.
As the morning dawns, Lena rises, internally cursing her lady for the cruelty of how bright the sun can be, and how sleep eludes her at these hours when she would like nothing more than to pull the blanket of night back over the world. She wanders over to the others stetching her neck as she moves. "A night time iinfiltration wud get me vote too. A little bit of scouting at dusk, see what they got about themselves. I got a trick that might help. Find some o' the local fauna and they might be able to tell us something o' the forces we face."
OoC - Lena will look to use Speak with Animals when closer to Cragmaw, to get some idea of numbers and composition of the creature's they might face.
Matheris starts eating his older berries and nods, "MMMM these are tasty. Karea and Faith what do you think? I'll take the watch after Lena. Say every 2.5 hrs we swap. Lena 8-10:30PM, Matheris 10:30-1AM, Faith or Karea 1 - 3:30AM, last person 3:30AM to 6AM. Break camp start traveling at 7 AM. Everyone ok with that? Matheris finishes his berries and takes a pull from waterskin. Ahhhhhh. ok time to rest."
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
OOC - Pushing forward.....I will allow Faith and Karea to retroactively complete actions prior to travel if there is any thing they wanted to do.
The group pack up and head out shortly before 8 AM. Mather is says , "The forest will slow us down a bit. I'm guessing 11 miles to go. 7 hrs to get there roughly. Thats 4 hrs of daylight to scout it out and then it's nighttime activities."
Lena and Karea I'll need 3 perception rolls as you both work together on scouting for animals as you get closer to Cragmaw castle. I'll also need 3 animal handling rolls with advantage and with success on those rolls Lena will be able to cast speak with animals to gather some intel.
You get within a mile of the castle and the forest starts to open up a bit with trees becoming less dense.
OOC - Add 500 xp/pc for the wilderness encounter. If you level, it's effective prior to the long rest.
Faith explains his Alarm spell to Matheris while they enjoy the berries and Faith manipulates the flame to cremate the fallen Hobgoblins, once the prayer to the dead is completed.
“One triggered it is spent, but with ten minutes to spare I can call it again. It is not a quick spell, of the type and limit that I use in battle.”
Faith takes the final watch, and uses the time to pick the newly formed blisters from his feet and bind them in soft silk, and wool. Too much time on the ship has lost his feet their resilience, and his boots are poorly fitted. Something to solve when they return to town.
Solace appears with a click of Faith’s fingers as they set out in the morning. With a cry the eagle flies above them, keeping its sharp eyes focused on the path ahead.
Lena was able to locate a chipmunk and crow. She used tidbits of foraged acorns a goodberry perhaps to coax them in further and befriend them.
Robin:Tweet..Most stay inside rock place. Worms good near under stuff they throw out.
Fox:Hiss..Mean creatures we give wide area, but not see much outside.
Mouse:Squeak....Good nuts and small bites around and inside. Big family different kinds too. Me family travel inside a lot.
Chipmunk:Chirp....good hunting near rock place full of 2 legs.
Crow:Kaw...Me count congress of 2 legs. (hehhe est 20). Good memory. watch lots see good food scraps. Kaw
You cast your spells speak with animals so Karea and Lena can speak with them. Matheris and Faith can as Karea and Lena questions to ask the animals.I'll edit this page and provide answers under each animal's name.
"Ask them what manner and number of creatures they see within the walls? Oh, and how often a party might leave or enter -- have any left or entered, recently, and how many? Oh--" Faith halts himself in his excitement. The nature of the spell is not well known to him. He would not want to overwhelm the creatures -- or pre-guess the information that they might have to offer.
Lena chuckles at Faith's enthusiasm, "You'll nay get too much from the wee beasties, remember we be talkin' to them but they mot be thinkin' like us." Lena pats Faith on his shoulder. As they come across each animal in turn she asks the same questions but in ways that each creature might relate to.
To the robin and the crow, she asks "Feathered friend, as ye travel perch t' perch what creatures do ye see, that walk on two legs near the man-nest? Do they travel as a flock, or alone? Have ye flown inte the heart o' the nest?"
The chipmunk and the mouse she phrases slightly differently, "Me scurrying buddies, do ye find scraps to fill yer belly from the stone place? Tell me what sorta scraps you be sneakin' yer way inte find. How many ways in avoid the biggest like us?"
Lena chuckles at Faith's enthusiasm, "You'll nay get too much from the wee beasties, remember we be talkin' to them but they mot be thinkin' like us." Lena pats Faith on his shoulder. As they come across each animal in turn she asks the same questions but in ways that each creature might relate to.
To the robin and the crow, she asks "Feathered friend, as ye travel perch t' perch what creatures do ye see, that walk on two legs near the man-nest? Do they travel as a flock, or alone? Have ye flown inte the heart o' the nest?"
The chipmunk and the mouse she phrases slightly differently, "Me scurrying buddies, do ye find scraps to fill yer belly from the stone place? Tell me what sorta scraps you be sneakin' yer way inte find. How many ways in avoid the biggest like us?"
OOC - I did this as a group effort so Lena could talk to Karea's animals as if you both found them all. I also allowed Faith to communicate essentially through you and Karea.
The avian's kaw and chirp, "Flock and alone. Alone mostly to hunt us for food. More our 4-legged friend's deer and such. Koo. Maybe a couple big furries 2 legs, 6 maybe big ones and dozen or few more bout your sizes."
The rodents respond, "Squeak squeak nuts in big bags easy to sneak from. Tasty to pack in cheek to take home. A couple ways in maybe sneaky for you to go."
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Faith takes a moment to draw the map on the ground, "This is what Solace showed me with his sight." see Cragmaw castle player map.
Karea and Lena use the time to gather details of the castle and you're able to piece most of the internals of the castle mainly from the mouse and chipmunk who have been inside frequently.
The centuries have not been kind to Cragmaw Castle. The goblins have shored up the weakest areas beneath its falling towers with crude timbers, but it’s only a matter of time before the structure collapses completely. The castle consists of seven crumbling towers of different sizes and heights, but the upper stories are all in varying states of collapse. A short flight of steps leads up to a terrace in front of the main entryway. Past the wreckage of a pair of sundered doors lies a shadowed hall. Round towers loom over the entranceway, with dark arrow slits looking down on the terrace.
Ceilings. Ceilings are 15 feet high unless noted otherwise.
Doors. Interior doors are made of wood reinforced with iron bands. They have neither locks nor keyholes.
Floors. Cracked and uneven flagstones conceal a dirt floor underneath.
Light. A small amount of natural light filters through the arrow slits around the castle. During the day, this provides dim light in most areas. At night, all areas are dark.
Arrow slits in the castle walls are 10 feet above the outside ground level, 4 feet above the interior floor level, 8 inches wide, and 4 feet high. A creature on one side of an arrow slit gains three-quarters cover against attacks from the other side
1. Castle Entrance
No monsters dwell here, but the goblin sentries in area 3 are supposed to be keeping watch.
2. Trapped Hall
Doors stand closed to the north and south, with a crumbling mound of rubble partially obscuring the southern hall. To the east, a broad corridor ends in two more doors leading south and east. The corridor is cluttered with dusty rubble and fallen plaster from a partial collapse of the ceiling overhead.
3. Archer Post
This small room is littered with debris. The arrow slit opposite the door offers a fine field of fire over the terrace in front of the castle gates.
The Cragmaw goblins make use of every bit of available space in the castle.
The southwest tower of the castle is little more than a heap of rubble. Several ragged bedrolls are scattered across the remaining floor space, and a small, twisting passage leads east through the ruins. Three goblins bunk here. Though the rubble appears dangerous, the tower is stable, and the eastern passage is safe.
5. Storeroom
Caravans raided by the Cragmaws along the High Road and the Triboar Trail supply provisions for the castle.
10. Postern Gate
This side entrance to the castle is locked but unguarded.
On the south side of the old castle, an overgrown path leads to a passage that climbs up into the wall. A large iron door stands here, sheltered from direct outside attack. Arrow slits ten feet above the ground overlook the path.
The iron door is locked.
11. Ruined Tower
Dusty canvas (marked with a “C” on the map) hides the northern entrance to this area, blending in with the surrounding stonework and rubble.
Ok...Back on track here. My apologies for misinterpretation of Lena's attack.
Lena uses all her skills to bring down the Hobgoblin A as the creature was bobbing and weaving, doing everything it could to survive. In the end Lena's skills prevailed.
Hobgoblin B and C are up.
With only one target available they move to flank Matheris. Hobgoblin B goes first without advantage then C goes with advantage.
Hobgoblin B swings and misses with an 11 to hit. Misses.
Hobgoblin C swings with advantage and with a 7 and 8 to hit. Misses.
Karea is up.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Karea focuses in on the hobgoblin closest to her, making a shortsword attack and an unarmed strike.
Attack: 14 Damage: 7
Attack: 25 Damage: 7
Sneak attack: 6 (Added to the first hit)
Pronouns: he/him/his.
My posting scheduled is irregular: sometimes I can post twice a week, sometimes twice a day. I may also respond to quick questions, but ignore harder responses in favor of time.
My location is where my character for my home game is (we're doing the wild beyond the witchlight).
"The Doomvault... Probably full of unicorns and rainbows." -An imaginary quote
Karea barely misses with her first attack. Her second attack along with the sneak attack damage takes out the Hobgoblin leaving one more left. Hobgoblin C.
Matheris is up:
Action: With Karea in position now Matheris moves to a flanking position on Hobgoblin C and sneak attacks with his Rapier of Warning and drawing his Moon touched rapier.
Rapier of Warning Attack: 19! Damage: 9 Plus 4 Lightning Damage Plus 5 Necrotic Damage
Bonus Action: Two weapon fighting:
Moon Touched Rapier attack: 19! Damage: 12
Reaction: Opportunity attack
Matheris add Sneak attack to creature:
Plus Sneak Attack! 4 Applied to first hit
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
OOC - First attack misses and shouldn't have had lighting or necrotic rolled. ugh. The second attack and the sneak attack damage it, but it's still standing.
Lena is up:
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Lena cocks her lips in a wry smile as she ends the first foe. With two still standing, and now her comrades engaged in close quarters, she moves to ensure a clean line of sight and unleashes her flurry of bolts, seeking out the weakened spots on her target's form.
Feature - Favoured Foe on the nearest Hobgob (if hit) - 4
Attack (Action): 19 to hit, 4 piercing damage
Attack (2nd attack): 11 to hit, 8 piercing damage
Attack (Bonus Action): 13 to hit, 7 piercing damage
Bring out your inner chatacter class...
Faith capitalises on Lena's work to take the time to aim at the final and remaining Hobgoblin. He murmurs his hex's word of transference, moving the curse from the fallen monster to the living enemy.
He takes the time to focus and aim well at the Hobgoblin in its thick armor.
The Hobgoblin falls just as Faith eldritch blast hits it dead body.
End of encounter. Reset camp no encounter for the rest of the night. Long rest.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Lena takes a moment to check the bodies, looking for anything that might tie these hobgoblins to Klaarg's band, or to Cragmaw Castle. "Not takin' a chance these be a random encounter, 'specially when we got bad blood in the area already."
After searching the bodies, she ensure that the eyes are closed on each of the bodies, and moves them to a suitable position in the brush. "Fallen warriors, may you find peace at rest. Let your bodies in death give back to the land as it gave to you in life. May Meilikki seed in your footsteps in the after." Her prayer for the dead is brief yet to any who listens there is no lack of sincerity in the words.
OOC - If we are long resting then Lena will produce 60 good berries (4 x L1, 2 x L2 spell slots) and distribute them amongst the four of them - 15 each. She will also consume any left over from that morning's castings for their sustenance.
Bring out your inner chatacter class...
OOC- There was no random encounter for the day and the random night encounter was the hobgoblins.
Matheris helps with the bodies and assist with searching the bodies. Nothing is found of the creatures. "Faith does your alarm spell stay active even if it's tripped once before it ends? Thanks you Lena for the berries again. Should we eat the other ones or do those stay good for tomorrow?"
Matheris pockets his in a different spot in case he needs to eat the other ones tonight.
In the morning you're rested and complete any morning chores and rituals you prefer. Matheris is taking the time to reapply his hex to his rapier of warning. As you see flickers of lighting move across the weapon. He gathers up his gear and packs it up in the packs.
"I think we have about a full days travel to get to the castle. We can chose to use the night to our advantage once there or camp before the castle to start the next morning breaking into the castle at daybreak. I'm guessing Karea would prefer the night time approach though."
Thoughts or actions:
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Chewing on her own supply, Lena replies to Matheris as she eats, "Berries are good for a day, still edible after that, ain't gonna do owt other than taste good though. Eat 'em whilst they be fresh an ain't no need to be carryin' rations around." She chomps on the last of her punnet and a little bit of juice seeps down her chin.
She takes the first watch for the night, appreciating the change from evening, to the darkness of night. Listening to the changes in animal sounds as the nocturnal menagerie appear. Regardless of the troubles in the world, nature always plods on, immutable and eternal in it's patterns and cycles. She prays to her goddess, a wordless prayer, lett8ng her stillness and silence pay tribute.
As the morning dawns, Lena rises, internally cursing her lady for the cruelty of how bright the sun can be, and how sleep eludes her at these hours when she would like nothing more than to pull the blanket of night back over the world. She wanders over to the others stetching her neck as she moves. "A night time iinfiltration wud get me vote too. A little bit of scouting at dusk, see what they got about themselves. I got a trick that might help. Find some o' the local fauna and they might be able to tell us something o' the forces we face."
OoC - Lena will look to use Speak with Animals when closer to Cragmaw, to get some idea of numbers and composition of the creature's they might face.
Bring out your inner chatacter class...
Matheris starts eating his older berries and nods, "MMMM these are tasty. Karea and Faith what do you think? I'll take the watch after Lena. Say every 2.5 hrs we swap. Lena 8-10:30PM, Matheris 10:30-1AM, Faith or Karea 1 - 3:30AM, last person 3:30AM to 6AM. Break camp start traveling at 7 AM. Everyone ok with that? Matheris finishes his berries and takes a pull from waterskin. Ahhhhhh. ok time to rest."
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
OOC - Pushing forward.....I will allow Faith and Karea to retroactively complete actions prior to travel if there is any thing they wanted to do.
The group pack up and head out shortly before 8 AM. Mather is says , "The forest will slow us down a bit. I'm guessing 11 miles to go. 7 hrs to get there roughly. Thats 4 hrs of daylight to scout it out and then it's nighttime activities."
Lena and Karea I'll need 3 perception rolls as you both work together on scouting for animals as you get closer to Cragmaw castle. I'll also need 3 animal handling rolls with advantage and with success on those rolls Lena will be able to cast speak with animals to gather some intel.
You get within a mile of the castle and the forest starts to open up a bit with trees becoming less dense.
OOC - Add 500 xp/pc for the wilderness encounter. If you level, it's effective prior to the long rest.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Karea is able to locate and befriend the following animals.
A Robin, Fox, and mouse. rolls are in the game log. for perception and animal handling.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Perception : 27, 14, 26
Animal handling: 8, 22, 24.
Bring out your inner chatacter class...
Faith explains his Alarm spell to Matheris while they enjoy the berries and Faith manipulates the flame to cremate the fallen Hobgoblins, once the prayer to the dead is completed.
“One triggered it is spent, but with ten minutes to spare I can call it again. It is not a quick spell, of the type and limit that I use in battle.”
Faith takes the final watch, and uses the time to pick the newly formed blisters from his feet and bind them in soft silk, and wool. Too much time on the ship has lost his feet their resilience, and his boots are poorly fitted. Something to solve when they return to town.
Solace appears with a click of Faith’s fingers as they set out in the morning. With a cry the eagle flies above them, keeping its sharp eyes focused on the path ahead.
Lena was able to locate a chipmunk and crow. She used tidbits of foraged acorns a goodberry perhaps to coax them in further and befriend them.
Robin: Tweet..Most stay inside rock place. Worms good near under stuff they throw out.
Fox: Hiss..Mean creatures we give wide area, but not see much outside.
Mouse: Squeak....Good nuts and small bites around and inside. Big family different kinds too. Me family travel inside a lot.
Chipmunk: Chirp....good hunting near rock place full of 2 legs.
Crow: Kaw...Me count congress of 2 legs. (hehhe est 20). Good memory. watch lots see good food scraps. Kaw
You cast your spells speak with animals so Karea and Lena can speak with them. Matheris and Faith can as Karea and Lena questions to ask the animals. I'll edit this page and provide answers under each animal's name.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
"Ask them what manner and number of creatures they see within the walls? Oh, and how often a party might leave or enter -- have any left or entered, recently, and how many? Oh--" Faith halts himself in his excitement. The nature of the spell is not well known to him. He would not want to overwhelm the creatures -- or pre-guess the information that they might have to offer.
He scratches his chin in thought.
Lena chuckles at Faith's enthusiasm, "You'll nay get too much from the wee beasties, remember we be talkin' to them but they mot be thinkin' like us." Lena pats Faith on his shoulder. As they come across each animal in turn she asks the same questions but in ways that each creature might relate to.
To the robin and the crow, she asks "Feathered friend, as ye travel perch t' perch what creatures do ye see, that walk on two legs near the man-nest? Do they travel as a flock, or alone? Have ye flown inte the heart o' the nest?"
The chipmunk and the mouse she phrases slightly differently, "Me scurrying buddies, do ye find scraps to fill yer belly from the stone place? Tell me what sorta scraps you be sneakin' yer way inte find. How many ways in avoid the biggest like us?"
Bring out your inner chatacter class...
OOC - I did this as a group effort so Lena could talk to Karea's animals as if you both found them all. I also allowed Faith to communicate essentially through you and Karea.
The avian's kaw and chirp, "Flock and alone. Alone mostly to hunt us for food. More our 4-legged friend's deer and such. Koo. Maybe a couple big furries 2 legs, 6 maybe big ones and dozen or few more bout your sizes."
The rodents respond, "Squeak squeak nuts in big bags easy to sneak from. Tasty to pack in cheek to take home. A couple ways in maybe sneaky for you to go."
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Faith through Solace was able to get the general layout of the castle. See image in LMoP go to DM public notes maps of castle
Faith takes a moment to draw the map on the ground, "This is what Solace showed me with his sight." see Cragmaw castle player map.
Karea and Lena use the time to gather details of the castle and you're able to piece most of the internals of the castle mainly from the mouse and chipmunk who have been inside frequently.
The centuries have not been kind to Cragmaw Castle. The goblins have shored up the weakest areas beneath its falling towers with crude timbers, but it’s only a matter of time before the structure collapses completely. The castle consists of seven crumbling towers of different sizes and heights, but the upper stories are all in varying states of collapse. A short flight of steps leads up to a terrace in front of the main entryway. Past the wreckage of a pair of sundered doors lies a shadowed hall. Round towers loom over the entranceway, with dark arrow slits looking down on the terrace.
Ceilings. Ceilings are 15 feet high unless noted otherwise.
Doors. Interior doors are made of wood reinforced with iron bands. They have neither locks nor keyholes.
Floors. Cracked and uneven flagstones conceal a dirt floor underneath.
Light. A small amount of natural light filters through the arrow slits around the castle. During the day, this provides dim light in most areas. At night, all areas are dark.
Arrow slits in the castle walls are 10 feet above the outside ground level, 4 feet above the interior floor level, 8 inches wide, and 4 feet high. A creature on one side of an arrow slit gains three-quarters cover against attacks from the other side
1. Castle Entrance
No monsters dwell here, but the goblin sentries in area 3 are supposed to be keeping watch.
2. Trapped Hall
Doors stand closed to the north and south, with a crumbling mound of rubble partially obscuring the southern hall. To the east, a broad corridor ends in two more doors leading south and east. The corridor is cluttered with dusty rubble and fallen plaster from a partial collapse of the ceiling overhead.
3. Archer Post
This small room is littered with debris. The arrow slit opposite the door offers a fine field of fire over the terrace in front of the castle gates.
Two goblins occupy each of these two rooms.
4. Ruined Barracks
The Cragmaw goblins make use of every bit of available space in the castle.
The southwest tower of the castle is little more than a heap of rubble. Several ragged bedrolls are scattered across the remaining floor space, and a small, twisting passage leads east through the ruins. Three goblins bunk here. Though the rubble appears dangerous, the tower is stable, and the eastern passage is safe.
5. Storeroom
Caravans raided by the Cragmaws along the High Road and the Triboar Trail supply provisions for the castle.
10. Postern Gate
This side entrance to the castle is locked but unguarded.
On the south side of the old castle, an overgrown path leads to a passage that climbs up into the wall. A large iron door stands here, sheltered from direct outside attack. Arrow slits ten feet above the ground overlook the path.
The iron door is locked.
11. Ruined Tower
Dusty canvas (marked with a “C” on the map) hides the northern entrance to this area, blending in with the surrounding stonework and rubble.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;