Ravager will look for a target in range to Blast. If none, she,ll follow Bridgett and blast. (looks like few trogs are at the 60 ft range of her vision now)
To hit:
Blast 1: Attack: 10 Damage: 1
blast 2:Attack: 27 Damage: 1
(How do you set damage die with this? Or is that a damage bonus? Rolling D10 here.)
Rog, Gema, Aegnor and Vanja (because she now has the Goggles of Darkvision) recognize the Trog that tried to blast you guys with the wand of Magic missiles earlier in the broken remains of the tower in the center of the map. It seems to be conversing with another troglodyte that is wearing horned head gear.
You also hear another blast from the south, coming from the mine entrance (just off the map)
This post has potentially manipulated dice roll results.
Rog charges with fenrir to the closest enemies and swings his axe giggling like a child in a candy store and uses reckless attack for advantage and since we took those 10 minutes I don't have my rage and I'm not activating it this time
First attack 18 if hit 26
Second attack 13 if hit 16
And Fenrir bites 23 if hit 11 And if they survive they need to make a dc14 strength save or be knocked prone
Rog charges with fenrir to the closest enemies and swings his axe giggling like a child in a candy store and uses reckless attack for advantage and since we took those 10 minutes I don't have my rage and I'm not activating it this time
First attack 20 if hit 25
Second attack 8 if hit 17
And Fenrir bites 17 if hit 12 And if they survive they need to make a dc14 strength save or be knocked prone
If any die and I can use it bonus action attack 23 if hit 18
Rog charges with fenrir to the closest enemies and swings his axe giggling like a child in a candy store and uses reckless attack for advantage and since we took those 10 minutes I don't have my rage and I'm not activating it this time
First attack 20 if hit 25
Second attack 8 if hit 17
And Fenrir bites 17 if hit 12 And if they survive they need to make a dc14 strength save or be knocked prone
If any die and I can use it bonus action attack 23 if hit 18
And add 12+ 2 to that to if it goes through apparently
This post has potentially manipulated dice roll results.
Rog reradicates the first trog (this is past the first 3 killed by Gema and Vanja) and initially misses the other as it cringes from the barbarian, in fear. The bonus attack smears it into a mess. Fenrir chomps on a boarshead trog. DC 14 Str save: 7.
Ravager: the Boarshead troglodyte you targeted to the east is put out of its misery by two arrows from an unknown assailant!
The trogs respond to the attack upon them.
The helmeted troglodite moves towards Fenrir and Rog screaming orders in its language while brandishing a scimitar at INCREDIBLE speed (Guile recognizes a haste spell has been used on the Troglodyte). The commands seem to have been an order to target Fenrir!
This post has potentially manipulated dice roll results.
"Alright. You there. You know what to do once you've charged into the fray!" Zelgius commands his zombie as it rushes forwards whilst he keeps his distance still.
If you need Attack: 18 Damage: 7
Action: readies himself in case an enemy comes into his sight (Trigger: If anyone moves in to attack him, he will instantly retaliate)
Despite not being able to see anything at all, the blood stained nine-tailed fox is able to sense that there is definitely something wrong as she hears Fenrir yelp in pain
Action: Chants in her native language before blasting Sacred Flame on the trog that just attacked the wolf using her giant, fluffy tail. DC 16 DEX Save or take 10 Radiant damage
66 hp total damage to Fenrir and cause Fenrir to topple (Make a Dex roll Rog.) Make THREE Con 15 saves for Fenrir. (to save vs ongoing necrotic damage).
Gema is targeted by the Horned Troglodyte in the ruin Tower with a spell. Kumiko cannot see the spell being cast, so cannot counter spell, Guile is too far away and it's beyond his Darkvison Range, so cannot Counter Spell. Make a DC 14 Will save.
The remaining trogs will charge towards the others to the east smashing into Zelgius and the zombie (Just before Zelgius goes.), the two trogs in the tower will head towards Gema.
Instead of going down the Zombie still stands with 1 HP left. Zombie counter attacks (using the roll above given by Zelgius), which finishes off the injured Trog 2.
Posting new battle map then we can rectify the attack on Gema, then Zelgius', Agenor's, Kumiko's and Gile's actions this turn. I'm assuming that Vanja went towards the large Tree near the center top for cover/concealment
(How do you set damage die with this? Or is that a damage bonus? Rolling D10 here.)
Blast 1 damage 6
blast 2 5
Rog, Gema, Aegnor and Vanja (because she now has the Goggles of Darkvision) recognize the Trog that tried to blast you guys with the wand of Magic missiles earlier in the broken remains of the tower in the center of the map. It seems to be conversing with another troglodyte that is wearing horned head gear.
You also hear another blast from the south, coming from the mine entrance (just off the map)
Rog is next in initiative.
Cats go Moo!
(Damage Noted, Ravager!)
Cats go Moo!
Rog charges with fenrir to the closest enemies and swings his axe giggling like a child in a candy store and uses reckless attack for advantage and since we took those 10 minutes I don't have my rage and I'm not activating it this time
First attack 18 if hit 26
Second attack 13 if hit 16
And Fenrir bites 23 if hit 11 And if they survive they need to make a dc14 strength save or be knocked prone
Marcus mclaughlin
If any die and I can use it bonus action attack 23 if hit 18
Marcus mclaughlin
And add 12+ 2 to that to if it goes through apparently
Marcus mclaughlin
Rog reradicates the first trog (this is past the first 3 killed by Gema and Vanja) and initially misses the other as it cringes from the barbarian, in fear. The bonus attack smears it into a mess. Fenrir chomps on a boarshead trog. DC 14 Str save: 7.
Ravager: the Boarshead troglodyte you targeted to the east is put out of its misery by two arrows from an unknown assailant!
The trogs respond to the attack upon them.
The helmeted troglodite moves towards Fenrir and Rog screaming orders in its language while brandishing a scimitar at INCREDIBLE speed (Guile recognizes a haste spell has been used on the Troglodyte). The commands seem to have been an order to target Fenrir!
Attacks on Fenrir:
Trog 1: (Claw/claw/bite) 18 D: 5, 22 D: 3, 17 D: 5
Trog 2: (Claw/claw/bite) 11 D: 3, 8 D: 4, 15 D: 3
Trog 3: (Claw/claw/bite) 8 D: 5, 10 D: 3, 11 D: 3
Boarshead Trog (Trident): 12 D: 10, 24, D: 10
Helmeted Trog: 14 D: 9 + 1 Necrotic, 21 D: 5 +3 Necrotic, 14 +1 Necortic
Cats go Moo!
Missed the last damage roll... 10
Cats go Moo!
"Alright. You there. You know what to do once you've charged into the fray!" Zelgius commands his zombie as it rushes forwards whilst he keeps his distance still.
If you need Attack: 18 Damage: 7
Action: readies himself in case an enemy comes into his sight (Trigger: If anyone moves in to attack him, he will instantly retaliate)
BA: Readies Wrathful Smite on Alondite in case.
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
Rog rages as Fenrir goes down
Marcus mclaughlin
(Posting in advance)
Despite not being able to see anything at all, the blood stained nine-tailed fox is able to sense that there is definitely something wrong as she hears Fenrir yelp in pain
Action: Chants in her native language before blasting Sacred Flame on the trog that just attacked the wolf using her giant, fluffy tail. DC 16 DEX Save or take 10 Radiant damage
66 hp total damage to Fenrir and cause Fenrir to topple (Make a Dex roll Rog.) Make THREE Con 15 saves for Fenrir. (to save vs ongoing necrotic damage).
Gema is targeted by the Horned Troglodyte in the ruin Tower with a spell. Kumiko cannot see the spell being cast, so cannot counter spell, Guile is too far away and it's beyond his Darkvison Range, so cannot Counter Spell. Make a DC 14 Will save.
Cats go Moo!
Fenrirs con saves
First 19
Second 10
Third 7
Marcus mclaughlin
So one success two failures
Marcus mclaughlin
Noted on Fenrir's saves.
Cats go Moo!
The remaining trogs will charge towards the others to the east smashing into Zelgius and the zombie (Just before Zelgius goes.), the two trogs in the tower will head towards Gema.
Zelgius is attacked:
Trog 1: 7 D: 3, 6 D: 5, 20 D: 3
Boarshead 1 (spear): 24 D: 5, 14 D: 11
Zombie is attacked:
Trog 2 : 22 D: 6, 19 D: 4, 9 D: 6
Boarshead (spear): 17 7, 18 D: 9
Cats go Moo!
Wow 4 out of 5 hits on Zelgius! No criticals (and you are wearing Adamantine Plate anyways) fora total of 9 HP of slashing & 7 HP of piercing damage.
Zimbie takes 7 Slashing & 23 Piercing Damage, rolling DC 16 Con Save for Zombie: 16
Cats go Moo!
Instead of going down the Zombie still stands with 1 HP left. Zombie counter attacks (using the roll above given by Zelgius), which finishes off the injured Trog 2.
Posting new battle map then we can rectify the attack on Gema, then Zelgius', Agenor's, Kumiko's and Gile's actions this turn. I'm assuming that Vanja went towards the large Tree near the center top for cover/concealment
Cats go Moo!
Cats go Moo!
Gema wisdom save 6
Depending on results, Gema will try to cast healing word on Fenrir, healing 9
And then cast poison spray on the trog directly east of get DC 15 con save or it takes 14 poison