Krumar looks at the orcs unsure of what to do..."Look I get it....you are simple miners maybe not the tough orcs that go to battle...but neither am I! Pick up some rocks or mining gear and crack some undead skulls. Leave the abomination to us...." With that Krumar raises his pointy thing sheathed at his hip and yells "CHARGE!" He does this while casting Prestidigitation making his sword glow a fiery red color shooting off harmless sparks
Krumar moves a whole 10 feet next to Syl hoping to inspire the other orcs to fight the undead
"Didn't you tell us you're vegan?" Dabbert calls back to Krumar as he attempts to lead a charge of Orcs to the front. "You uh...can't be trying to command real Orcs!"
The warrior steps to the side, taking a swing at the Frozen Ghoul with his halberd before stepping back into place and driving the butt of the weapon into the nearest common ghoul. He then steps back, readying to lash out at anything that moves within his reach...
Turn Summary
Movement- Just around the square he's already in.
Action- Attack Frozen Ghoul: 14 to hit (w/ bless), 8 damage
Bonus Action- Polearm Master Bonus Attack against G6: 22 to hit (w/ bless), 6 damage
Readied Reaction- Polearm Master Opportunity Attack: 16 to hit (w/ bless) anything that moves toward Dabbert, 4 damage
Dabbertputs some damage on the Frozen Ghoul and Ghoul 6 both in a snicker-snap flash of his polearm while he does a little dance in and out of melee... Ending with positioning himself so any foes must moves through the range of his weapon before they can get to him...
Krumarmoves up next to Syl... To not look more cowardly than the old sea hand? To courageously stand between the enemy and Raevyn? Because he's drunk? Nobody really knows for sure! But he does shout out what he hopes is an inspiring and motivating plea to the Orcs urging them to get their asses into the battle! But this would likely have been more effective if he himself was in it. Or if they weren't already half dead and starved and all...
---
The Greenstone Abomination howls or grunts or... Well, the noise it makes is really hard to define exactly. If the creature even has vocal cords they're probably calcified and made of stone by this point... It moves up as far as it can and is visibly frustrated it cannot reach any of these living creatures which have dared invade. So frustrated that it pick up one of it's own ghouls and throws it forward! Does it intend to throw the ghoul at Nefire or over her head? It is unclear... But he is definitely looking to get up into combat himself and doing whatever he can to make room.
Improvised Attack vs Nefire: 15 to hit, which misses Nefire... But the ghoul takes 1d6 (5) damage and lands between Nefire and Dabbert...
Which forced movement or not, that moves Ghoul 2 into Dabbert's reach and triggers Dabbert's readied action. Ghoul 2 takes 4 more damage from the polearm...
---
Raevyn and Nefire are now up!! Then the ghouls and the orcs then back to top of initiative...
(Condition reminders…) Pink Border - Dead. Yellow Border - Blessed via Raevyn (5 of 10 rounds used) Grey Border - Jaylan’s Hexblade Curse Blue Border - Minus 1 on next saving throw before Syl's next turn...
This post has potentially manipulated dice roll results.
What was shameful was the Doctor's little bell's affect in this battle. "Good effort." She says both to it, and Krumar, as she puts the bell away. "Now if you'll excuse me, I'd like to see." Politely suggesting Krumar's in her way, Rae strides forward to get beyond him so she could get within view of the giant monstrosity.
(Concentration Bless on Dabbert, Nefire and Syl.) (Moving forward to be within 30ft of the crowd of undead w/ abomination)
Raevyn pulls her plague mask forward and into place. She raises the hood of her black cloak begins low and slow at first, chanting a haunting prayer in elvish that grows in intensity. The feathers on her cowl rustle, and one of her chains adorned with a white raven head of winter glints. She channels divinity through her symbols, speaking words of censorship of the undead, threatening to turn them. May they attempt to scatter, allowing for them to swipe any few attempting to flee her goddess' presence.
(Channel Divinity -Turn Undead: Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 13). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.)
"Pauwaum avikri aanaka." Raevyn calls for Pauwau's next attack to strike the most strategic foe within chomping distance.
(Bite w/ adv (Pack Tactics): 6 Damage: 5 ) (If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.)
((The bell is not shameful. If you mean Toll the Dead well then ok, ya did have bad damage rolls with it but that happens... If you mean the constant ringing to try to distract the enemies? I like the concept and it may have worked if it wasn't undead. These basic undead imo are pretty single-minded about doing things, not easily distracted by non violent things?))
Raevyn steps forward and reaches out to her diety and attempts to tap into the power of her faith in order to turn the undead creatures battling the party! A palpable power seems to spread out from Raevyn outwards towards the tunnel opening and resting upon the undead... Each of the ghouls remaining seems to look up from who they are attacking and towards the darkling cleric but it's so far impossible to see which have been turned and which haven't. ((Turned creatures get no reactions and uses it's turn to move away... So we'll find out on their turn! But 3 of the 4 failed...))
I believe Pauwau last attacked the frozen ghoul so they will continue with that target (mainly since I don't want to use my knowledge of who was turned and who wasn't...) The wolf familiar takes a shocking amount of flesh and bones out of the ghoul's ribcage and the Frozen Ghoul is all but finally dead for good... It's fallen prone from the attack but still has a wee bit of wriggle in left in it...
(Oh no worries! Appreciate the words of encouragement. I was just playing on the shame theme and just teasing myself on the 1's that amusingly kept showing up. Was a transition to trying to switch things up :) )
(Abomination not affected by Turn Undead?)
(All good, was leaving it up to DM's call for what works in combat order and is easiest.)
(No indication of Abomination being affected or in any way touched by the power of the turn at all... And sure. Normally I don't mind choosing likeliest or most beneficial target when it is left vague - It's faster than players asking which looks most wounded and such in play by post...)
Not noticing what Raevyn is doing behind her as Nefire is completely surrounded by undead. She can't tell why they paused and looked up and probably didn't even notice it in her current state of rage. She just sees them as a means to an end and they need to be chopped down promptly.
Targeting the worst looking nonfrozen ghoul, as the frozen one seems to be a delicious meal for Pauwau, she swings her greataxe with all her might.
Nefire, seeing Ghoul 5 on it's last leg (perhaps literally) turns to face this shambled and tattered ghoul and let's out a barbaric halfling "Yawp!" and swings her greataxe! (Greataxe? Are we sure. I mean it's definitely a very good axe but great??). The axe, no matter it's greatness, easily passes through the 1 hp ghoul, first chopping it in two through the waist and then, as Nefire redirects the momentum, again bisecting it from head to taint. The four Ghoul Bits fall to the ground in a sloppy wet mess...
--- Ghoul Time...
Ghoul 2, the freshest of the remaining Ghouls, strikes out at Dabbert since he was the last to attack it... Claw Attack vs Dabbert: 22to hit for 8 damage and we need a DC 10 Con save from Dabbert of he is paralyzed!
Ghoul 6 is already beating this scene, turning and running for the hills... Or at least to get away from the scary dark little cleric chick! G6 is turned and runs... Movement and action dashes their way down the tunnel and off the map.
--- Orcs!
Habub, seeing much better odds now, moves up into combat and (hmm, let me go back and see what he had for a weapon... One moment please.) Habub raises and winds up with his pickaxe as if it was a baseball bat and swings at Ghoul 2! Pickaxe Attack v G2: 19 to hit for 4damage...
Winug, Ogol and Wrug also move up closer... Not quite into melee but having seen Habub join in they feel a bit reluctant to stay so far back. So they do edge forward and grab stones and chunk of rock to hold in their hands... So far not chucking anything though as they have no good clear targets.
This post has potentially manipulated dice roll results.
4
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Syl drops his crossbow and charges into the melee. "It's an old-fashioned donnybrook!"
He angles around Habub and delivers a kick to the remaining ghoul. Then he tries to throw the monster into a headlock.
[Tavern Brawler Strike: 13+ 3(Bless) Damage: 4
Bonus Action: Tavern Brawler Grapple: When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target. Grapple attempt: 11 ]
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Syl loops around the orc and physically attacks the remaining Ghoul (2) - The old sea hand does some good damage to the ghoul but the ghoul is crafty and wriggly and has the advantage of some of their skin sloughing right off while Syl is trying to hold on to them. Ghoul 2 is close to falling but manages to shed the grapple...
(sorry sorry a lot of journeys from work and communications has been failing all over the place... in fact I am stealing wifi from a local guy with some connection )
Jaylan rushes into the melee and cuts upwards with his sword.
"how many of these are?" he asks to the others " We still have to manage that one... "
((No worries, we're not on anyone's back over speed. I just try to post who is next to keep myself clear as much as everyone else...))
Jaylanrushes in and slices the ghoul in half from right hip to left shoulder and sending it, finally, to it's eternal death. Ghoul 2 is now gone, gone, gone and the only ghoul remaining "on the battlefield" is the Frozen Ghoul which looks a heavy breeze away from decay and dust...
---
Frozen Ghoul
The aforementioned Frozen Ghoul has just been waiting for the opportunity to... Turn and flee! Having been turned by the plague cleric it finally gets it's chance to follow the fear that imposed and run... Unfortunately the path is not clear and the two wildlings of the party - Nefire and PauWau - each get an Attack of Opportunity as it does so. As the Frozen Ghoul reckless tries to hightail it out of there it is mercilessly torn apart by axe and claw and what's left of it after that is really unidentifiable. (Two Opportunity Attacks and 1 hp left... I'm just calling that ghoul dead...)
The Greenstone Abomination roars in anger and frustration... But it is not their turn.
Krumar sees one of the Orcs move up to attack and the others, clearly inspired by Krumar, grab rocks. Krumar moves 10 feet to the right looking at the orcs with the rocks and shouts "Come boys! We got him on the ropes....Ready....Aim....FIRE!"
Krumar does a little something of his own casting Dissonant Whispers on the Big Green Guy. He sings a melodic tune about Dabbert's favorite love... an onions and sintk bug dish
Krumardoes his best to encourage others to fight as he himself backs up a bit... And whispers out a ghastly little tune to the Abomination.
---
Abomination's Turn...
But first... Krumar's tune, whispered though it was, makes it's way to the Abomination's ears. (Does it have ears? Well it at least has ear holes! Close enough!) Wis Save 9-2 for a whopping 7. The Greenstone Abomination takes 3d6 (15! Ouch!) damage from the weird images Krumar implanted in it's head and then turns and flees back down the tunnel, away from Krumar and everyone else...
On it's own turn, which conveniently is once his reaction is over, the Abomination... Does not reappear. He is lost to the darkness of the tunnel...
---
Raevyn, Nefire, the Orcs, Syl, Jaylan, Dabbert and Krumar... Everyone is up!
"We should go down the dark, creepy passage looking for the big, disgusting abomination before it escapes and cause more trouble elsewhere... " says Jaylan and start alking down the tunnel
Rollback Post to RevisionRollBack
PbP Character: A few ;)
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Krumar looks at the orcs unsure of what to do..."Look I get it....you are simple miners maybe not the tough orcs that go to battle...but neither am I! Pick up some rocks or mining gear and crack some undead skulls. Leave the abomination to us...." With that Krumar raises his pointy thing sheathed at his hip and yells "CHARGE!" He does this while casting Prestidigitation making his sword glow a fiery red color shooting off harmless sparks
Krumar moves a whole 10 feet next to Syl hoping to inspire the other orcs to fight the undead
"Didn't you tell us you're vegan?" Dabbert calls back to Krumar as he attempts to lead a charge of Orcs to the front. "You uh...can't be trying to command real Orcs!"
The warrior steps to the side, taking a swing at the Frozen Ghoul with his halberd before stepping back into place and driving the butt of the weapon into the nearest common ghoul. He then steps back, readying to lash out at anything that moves within his reach...
Turn Summary
Movement- Just around the square he's already in.
Action- Attack Frozen Ghoul: 14 to hit (w/ bless), 8 damage
Bonus Action- Polearm Master Bonus Attack against G6: 22 to hit (w/ bless), 6 damage
Readied Reaction- Polearm Master Opportunity Attack: 16 to hit (w/ bless) anything that moves toward Dabbert, 4 damage
DM of AURYN: The Measure of Devotion - Escape from New York
Dabbert puts some damage on the Frozen Ghoul and Ghoul 6 both in a snicker-snap flash of his polearm while he does a little dance in and out of melee... Ending with positioning himself so any foes must moves through the range of his weapon before they can get to him...
Krumar moves up next to Syl... To not look more cowardly than the old sea hand? To courageously stand between the enemy and Raevyn? Because he's drunk? Nobody really knows for sure! But he does shout out what he hopes is an inspiring and motivating plea to the Orcs urging them to get their asses into the battle! But this would likely have been more effective if he himself was in it. Or if they weren't already half dead and starved and all...
---
The Greenstone Abomination howls or grunts or... Well, the noise it makes is really hard to define exactly. If the creature even has vocal cords they're probably calcified and made of stone by this point... It moves up as far as it can and is visibly frustrated it cannot reach any of these living creatures which have dared invade. So frustrated that it pick up one of it's own ghouls and throws it forward! Does it intend to throw the ghoul at Nefire or over her head? It is unclear... But he is definitely looking to get up into combat himself and doing whatever he can to make room.
Improvised Attack vs Nefire: 15 to hit, which misses Nefire... But the ghoul takes 1d6 (5) damage and lands between Nefire and Dabbert...
Which forced movement or not, that moves Ghoul 2 into Dabbert's reach and triggers Dabbert's readied action. Ghoul 2 takes 4 more damage from the polearm...
---
Raevyn and Nefire are now up!! Then the ghouls and the orcs then back to top of initiative...
(Condition reminders…)
Pink Border - Dead.
Yellow Border - Blessed via Raevyn (5 of 10 rounds used)
Grey Border - Jaylan’s Hexblade Curse
Blue Border - Minus 1 on next saving throw before Syl's next turn...
What was shameful was the Doctor's little bell's affect in this battle. "Good effort." She says both to it, and Krumar, as she puts the bell away. "Now if you'll excuse me, I'd like to see." Politely suggesting Krumar's in her way, Rae strides forward to get beyond him so she could get within view of the giant monstrosity.
(Concentration Bless on Dabbert, Nefire and Syl.)
(Moving forward to be within 30ft of the crowd of undead w/ abomination)
Raevyn pulls her plague mask forward and into place. She raises the hood of her black cloak begins low and slow at first, chanting a haunting prayer in elvish that grows in intensity. The feathers on her cowl rustle, and one of her chains adorned with a white raven head of winter glints. She channels divinity through her symbols, speaking words of censorship of the undead, threatening to turn them. May they attempt to scatter, allowing for them to swipe any few attempting to flee her goddess' presence.
(Channel Divinity -Turn Undead: Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 13). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.)
"Pauwaum avikri aanaka." Raevyn calls for Pauwau's next attack to strike the most strategic foe within chomping distance.
(Bite w/ adv (Pack Tactics): 6 Damage: 5 )
(If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.)
just an unstable unicorn.
((The bell is not shameful. If you mean Toll the Dead well then ok, ya did have bad damage rolls with it but that happens... If you mean the constant ringing to try to distract the enemies? I like the concept and it may have worked if it wasn't undead. These basic undead imo are pretty single-minded about doing things, not easily distracted by non violent things?))
Raevyn steps forward and reaches out to her diety and attempts to tap into the power of her faith in order to turn the undead creatures battling the party! A palpable power seems to spread out from Raevyn outwards towards the tunnel opening and resting upon the undead... Each of the ghouls remaining seems to look up from who they are attacking and towards the darkling cleric but it's so far impossible to see which have been turned and which haven't. ((Turned creatures get no reactions and uses it's turn to move away... So we'll find out on their turn! But 3 of the 4 failed...))
I believe Pauwau last attacked the frozen ghoul so they will continue with that target (mainly since I don't want to use my knowledge of who was turned and who wasn't...) The wolf familiar takes a shocking amount of flesh and bones out of the ghoul's ribcage and the Frozen Ghoul is all but finally dead for good... It's fallen prone from the attack but still has a wee bit of wriggle in left in it...
(Oh no worries! Appreciate the words of encouragement. I was just playing on the shame theme and just teasing myself on the 1's that amusingly kept showing up. Was a transition to trying to switch things up :) )
(Abomination not affected by Turn Undead?)
(All good, was leaving it up to DM's call for what works in combat order and is easiest.)
just an unstable unicorn.
(No indication of Abomination being affected or in any way touched by the power of the turn at all... And sure. Normally I don't mind choosing likeliest or most beneficial target when it is left vague - It's faster than players asking which looks most wounded and such in play by post...)
(Fair, and roger that.)
just an unstable unicorn.
Not noticing what Raevyn is doing behind her as Nefire is completely surrounded by undead. She can't tell why they paused and looked up and probably didn't even notice it in her current state of rage. She just sees them as a means to an end and they need to be chopped down promptly.
Targeting the worst looking nonfrozen ghoul, as the frozen one seems to be a delicious meal for Pauwau, she swings her greataxe with all her might.
Attack: 23, Damage: 13
Nefire, seeing Ghoul 5 on it's last leg (perhaps literally) turns to face this shambled and tattered ghoul and let's out a barbaric halfling "Yawp!" and swings her greataxe! (Greataxe? Are we sure. I mean it's definitely a very good axe but great??). The axe, no matter it's greatness, easily passes through the 1 hp ghoul, first chopping it in two through the waist and then, as Nefire redirects the momentum, again bisecting it from head to taint. The four Ghoul Bits fall to the ground in a sloppy wet mess...
---
Ghoul Time...
Ghoul 2, the freshest of the remaining Ghouls, strikes out at Dabbert since he was the last to attack it...
Claw Attack vs Dabbert: 22 to hit for 8 damage and we need a DC 10 Con save from Dabbert of he is paralyzed!
Ghoul 6 is already beating this scene, turning and running for the hills... Or at least to get away from the scary dark little cleric chick! G6 is turned and runs... Movement and action dashes their way down the tunnel and off the map.
---
Orcs!
Habub, seeing much better odds now, moves up into combat and (hmm, let me go back and see what he had for a weapon... One moment please.) Habub raises and winds up with his pickaxe as if it was a baseball bat and swings at Ghoul 2!
Pickaxe Attack v G2: 19 to hit for 4 damage...
Winug, Ogol and Wrug also move up closer... Not quite into melee but having seen Habub join in they feel a bit reluctant to stay so far back. So they do edge forward and grab stones and chunk of rock to hold in their hands... So far not chucking anything though as they have no good clear targets.
---
That brings us back to Syl and Jaylan!!
(Condition reminders…)
Pink Border - Dead.
Yellow Border - Blessed via Raevyn (6 of 10 rounds used)
Grey Border - Jaylan’s Hexblade Curse
4
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Syl drops his crossbow and charges into the melee. "It's an old-fashioned donnybrook!"
He angles around Habub and delivers a kick to the remaining ghoul. Then he tries to throw the monster into a headlock.
[Tavern Brawler Strike: 13 + 3 (Bless) Damage: 4
Bonus Action: Tavern Brawler Grapple: When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target. Grapple attempt: 11 ]
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Syl loops around the orc and physically attacks the remaining Ghoul (2) - The old sea hand does some good damage to the ghoul but the ghoul is crafty and wriggly and has the advantage of some of their skin sloughing right off while Syl is trying to hold on to them. Ghoul 2 is close to falling but manages to shed the grapple...
Still Jaylan's turn...
Dabbert winces as he's laid open by gross undead claws, but remains unparalyzed...
Con Save: 15 + 6 = 21
DM of AURYN: The Measure of Devotion - Escape from New York
(sorry sorry a lot of journeys from work and communications has been failing all over the place... in fact I am stealing wifi from a local guy with some connection )
Jaylan rushes into the melee and cuts upwards with his sword.
"how many of these are?" he asks to the others " We still have to manage that one... "
(Attack: 20 damage 11 on log.)
PbP Character: A few ;)
((No worries, we're not on anyone's back over speed. I just try to post who is next to keep myself clear as much as everyone else...))
Jaylan rushes in and slices the ghoul in half from right hip to left shoulder and sending it, finally, to it's eternal death. Ghoul 2 is now gone, gone, gone and the only ghoul remaining "on the battlefield" is the Frozen Ghoul which looks a heavy breeze away from decay and dust...
---
Frozen Ghoul
The aforementioned Frozen Ghoul has just been waiting for the opportunity to... Turn and flee! Having been turned by the plague cleric it finally gets it's chance to follow the fear that imposed and run... Unfortunately the path is not clear and the two wildlings of the party - Nefire and PauWau - each get an Attack of Opportunity as it does so. As the Frozen Ghoul reckless tries to hightail it out of there it is mercilessly torn apart by axe and claw and what's left of it after that is really unidentifiable. (Two Opportunity Attacks and 1 hp left... I'm just calling that ghoul dead...)
The Greenstone Abomination roars in anger and frustration... But it is not their turn.
---
That brings us back to Dabbert and Krumar!!
(Condition reminders…)
Pink Border - Dead.
Yellow Border - Blessed via Raevyn (6 of 10 rounds used)
Grey Border - Jaylan’s Hexblade Curse
Krumar sees one of the Orcs move up to attack and the others, clearly inspired by Krumar, grab rocks. Krumar moves 10 feet to the right looking at the orcs with the rocks and shouts "Come boys! We got him on the ropes....Ready....Aim....FIRE!"
Krumar does a little something of his own casting Dissonant Whispers on the Big Green Guy. He sings a melodic tune about Dabbert's favorite love... an onions and sintk bug dish
"Back up uh...Nefire." He calls to the Halfling. "Let it come to us so we can overwhelm it."
He steadies himself, digging his boots in as he readies himself for when it comes out to greet them...
Turn Summary
Readied Action- Attack: 12 to hit, 5 damage
DM of AURYN: The Measure of Devotion - Escape from New York
Dabbert holds steady and readies himself...
Krumar does his best to encourage others to fight as he himself backs up a bit... And whispers out a ghastly little tune to the Abomination.
---
Abomination's Turn...
But first... Krumar's tune, whispered though it was, makes it's way to the Abomination's ears. (Does it have ears? Well it at least has ear holes! Close enough!) Wis Save 9-2 for a whopping 7. The Greenstone Abomination takes 3d6 (15! Ouch!) damage from the weird images Krumar implanted in it's head and then turns and flees back down the tunnel, away from Krumar and everyone else...
On it's own turn, which conveniently is once his reaction is over, the Abomination... Does not reappear. He is lost to the darkness of the tunnel...
---
Raevyn, Nefire, the Orcs, Syl, Jaylan, Dabbert and Krumar... Everyone is up!
(Condition reminders…)
Pink Border - Dead.
Yellow Border - Blessed via Raevyn (7 of 10 rounds used)
Grey Border - Jaylan’s Hexblade Curse
"We should go down the dark, creepy passage looking for the big, disgusting abomination before it escapes and cause more trouble elsewhere... " says Jaylan and start alking down the tunnel
PbP Character: A few ;)