Are yall all down or dead? I don't want to to 1 shot anyone that's no fun I might nurf this thing a little
No, don’t nerf it. It takes away from the suspense and realism of the game, at least for me)
Agreed! The danger makes this fun. I’ve got one passed and one failed death save. I’m a heal away from being back in the fight. Let us struggle a little
For my action, Muriel will dash forward and stab twice with her spear, and then spend 1 ki point for patient defense where she takes the dodge action as a bonus action
This post has potentially manipulated dice roll results.
Tommy dex save 17
Tommy will cast Healing Sprit to heal as many down as possible l.
You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
Until the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.
Aand I’m down as well!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
I took more damage than I had HP so that’sa auto fail on one death save. Here’s a second fir my turn. 4
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Ah yes here’s my second death save: 18
Seeing a stream of flames attack his companions, he took the axe above his head and delivered a strike to any close meaty parts.
out of turn reaction: Attack: 27 Damage: 22
(On his turn, he will tap jetsam and give him a health potion.)
Jetsam lays on the ground looking Very Scorched and Dead.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
DEX save: 10
Nat 20 and I die anyway
(Watch half of the players in the forest of wonders get TPK’d at once)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Are yall all down or dead? I don't want to to 1 shot anyone that's no fun I might nurf this thing a little
No, don’t nerf it. It takes away from the suspense and realism of the game, at least for me)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Xan
8 Dex save. 1/2 for 30 dmg
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Xan uses favor of the god’s ability
6 adds this to the 9 above to try and save. Forgot cloak +1 on the 9 roll so added it here.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Xan just barely saved and takes 30 or 31 dmg.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Xan has 14 or 15 damage.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Agreed! The danger makes this fun. I’ve got one passed and one failed death save. I’m a heal away from being back in the fight. Let us struggle a little
Whoops. Sorry im late
Muriel initiative: 17
For my action, Muriel will dash forward and stab twice with her spear, and then spend 1 ki point for patient defense where she takes the dodge action as a bonus action
Spear
Strike 1
Hit: 17
Piercing damage: 5
Strike 2
Hit: 19
Piercing damagr: 9
Xan used absorb elements as a reaction before her turn to absorb 4 fire damage.
Xan
Xan Moves 30 ft to find full cover or partial cover, but still have the ability to cast at the Dragon.
Attack Beam #1
Eldritch Blast #1 Attack the Dragon: 14! Damage: 12 Plus Hex damage 1 Necrotic damage
Attack Beam #2
Eldritch Blast #2 Attack the Dragon: 21! Damage: 7 Plus Hex damage 1 Necrotic damage
Bonus Action: Hex the Dragon.
Reaction: If it applies Absorb elements or opportunity attack.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Tommy dex save 17
Tommy will cast Healing Sprit to heal as many down as possible l.
You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
Until the spell ends, whenever you or a creature you can see moves into the spirit’s space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required). The spirit can’t heal constructs or undead. The spirit can heal a number of times equal to 1 + your spellcasting ability modifier (minimum of twice). After healing that number of times, the spirit disappears.
Not sure if it’s the next round yet but If it’s by me I technically start my turn next to it (wheee! I’m alive!)
Healing: 6
I’ll use second wind 12
And drink a potion of superior healing 28
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
And I’ll stand up
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.