((Sorry, holidays devoured both me and my free time. Then I did a lot of sleeping, on account of jet lag and general travel exhaustion. Here we go))
Salida is moving rapidly, breaking down camp and strapping things to Ambrosious Q Stompers, who is growing more restless by the second. She looks surprisingly calm, given the situation.
"Faster, children!" She shouts, rolling her eyes at Mortimer's pouting. "I'm not about to see what a ghoul's digestive system looks like from the inside!"
((Everyone choose a thing to do to pack up camp, and make the relevant skill roll (strength, dexterity, survival, animal handling, etc. Use your best judgment, or ask me and I'll make a completely arbitrary totally considered and by-the-book ruling as to the relevant skill). Then we'll see if you get away in time!))
Since Mortimer put up tents last night, he'll start taking them apart, muttering to himself in a disappointed fashion about not getting to de-animate the undead. Assuming DEX since that's what putting them up was: 20
Maybe it's panic. Maybe it's just bad luck. Or maybe the undead move just a little faster than you expected them to.
It doesn't really matter, in the end. Salida shoves Raff away from Ambrosius, who seems to have only become more agitated as time has gone on. "Forget it," she says, and draws a curved sword from her side, "we're in for a fight."
The stench of undead grows stronger, and out from the surrounding trees you see four figures which resolve into three smaller, slavering humanoids backed by one larger, lumbering creature that seems bloated - either from the accumulation of gas generated by its own decomposing corpse or from the flesh of others crammed into its maw, it's hard to say. From the stench wafting off of it, you think it might be the former. The face is sagging and nearly falling off, but you can see a tattooed symbol on the forehead from, presumably, its past life. Salida narrows her eyes and hisses something low and menacing.
Mortimer grips his holy symbol and... it probably was a mace, but whatever actual physical weaponry he owns. His eyes alight and a fierce grin on his face. "Abominations," he says half to himself. ((Initiative! 9))
((Combat is joined! Wot larks! I'll post the turn order in a second, but let's get through this bit first, shall we?))
The party readies itself for combat, which turns out to be just in time. The ghast moves swiftly, seemingly deciding that tonight it will dine on Tortle soup with a bite attack.
Between Enri showing a ghoul his stabs and Talindra's well-timed energy blast, the creature has no chance. It disintigrates, if disintigration involved exploding messily and coating Enri in a noxious meat shower. It's still pretty impressive, though!
Raff lands a couple of very good hits on the ghast, who staggers slightly but continues to look threatening. On Raff's next turn, he needs to make a Con save against how bad this thing smells (no, really).
Salida seems particularly invested in the destruction of the ghast, and charges in with a shout. She draws her sword and makes two attacks, carving deep into the ghast's gross flesh. It is now missing large chunks of itself, and frankly the whole thing is pretty gross.
Fenrir's pretty excited to try out his new axe, and therefore angry that practically everyone else got to do it first. He activates Rage.
Now enraged, Fenrir charges in, heading straight for the nasty smelling ghast that so recently pummeled Raff. All things considered, he makes a fairly Reckless Attack against the ghast.
Attack: 18 for 9 damage.
Raff, Enri, and Salida should note that they have advantage on melee attacks near Fenrir.
This post has potentially manipulated dice roll results.
The ghast looks pretty awful at this point, even by ghast standards.
The two remaining ghouls spread out - one decides to take a swipe at Salida (Attack: 17 Damage: 15), while the other decides it will avenge its fallen brother by going for the warlock that torched it (Attack: 22 Damage: 5).
Finally, Mortimer gets to kill some undead. If he rolls well.
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(( Mortimer is very heavy. Dragging him takes awhile. ))
((It is true, his pockets are full of bricks.))
((Sorry, holidays devoured both me and my free time. Then I did a lot of sleeping, on account of jet lag and general travel exhaustion. Here we go))
Salida is moving rapidly, breaking down camp and strapping things to Ambrosious Q Stompers, who is growing more restless by the second. She looks surprisingly calm, given the situation.
"Faster, children!" She shouts, rolling her eyes at Mortimer's pouting. "I'm not about to see what a ghoul's digestive system looks like from the inside!"
((Everyone choose a thing to do to pack up camp, and make the relevant skill roll (strength, dexterity, survival, animal handling, etc. Use your best judgment, or ask me and I'll make a
completely arbitrarytotally considered and by-the-book ruling as to the relevant skill). Then we'll see if you get away in time!))Since Mortimer put up tents last night, he'll start taking them apart, muttering to himself in a disappointed fashion about not getting to de-animate the undead. Assuming DEX since that's what putting them up was: 20
Raff begins packing up the camp and hitching stuff to A.Q.S.
(Uhhh... Animal handling check: 4)
Fenrir has already determined to pick up what's lying around and heft the lot onto his back. He technically counts as one size larger for doing this.
Strength: 9
Enri likewise starts lifting various heavy things so as to stow them away.
Strength: 14
Maybe it's panic. Maybe it's just bad luck. Or maybe the undead move just a little faster than you expected them to.
It doesn't really matter, in the end. Salida shoves Raff away from Ambrosius, who seems to have only become more agitated as time has gone on. "Forget it," she says, and draws a curved sword from her side, "we're in for a fight."
The stench of undead grows stronger, and out from the surrounding trees you see four figures which resolve into three smaller, slavering humanoids backed by one larger, lumbering creature that seems bloated - either from the accumulation of gas generated by its own decomposing corpse or from the flesh of others crammed into its maw, it's hard to say. From the stench wafting off of it, you think it might be the former. The face is sagging and nearly falling off, but you can see a tattooed symbol on the forehead from, presumably, its past life. Salida narrows her eyes and hisses something low and menacing.
Talindra
The word that Salida utters is "Traitor."
Roll initiative!
Mortimer grips his holy symbol and... it probably was a mace, but whatever actual physical weaponry he owns. His eyes alight and a fierce grin on his face. "Abominations," he says half to himself. ((Initiative! 9))
Talindra drops what she was hefting to pack up and turns to meet the hideous undead.
((Initiative: 18))
Fenrir huffs and drops the lot, taking out his brand new axe instead.
"Fine."
(( 12 ))
Enri likewise lets the gear he was lifting fall to the ground, taking out his shiny new swords.
"Oh, great. Now I have to get these dirty."
20
"WHOOOOO! LET'S GO!"
Initiative: 16
((Combat is joined! Wot larks! I'll post the turn order in a second, but let's get through this bit first, shall we?))
The party readies itself for combat, which turns out to be just in time. The ghast moves swiftly, seemingly deciding that tonight it will dine on Tortle soup with a bite attack.
Attack: 21 Damage: 16
Here's the complete turn order:
Ghast
Enri
Talindra
Raff
Salida
Fenrir
Ghouls
Mortimer
Enri stabs at a ghoul with his rapier. To make sure that it takes, he does the same thing but with the other one.
Attack: 12 Damage: 8
Attack: 16 Damage: 3
Talindra takes aim and fires a magical energy blast at the same ghoul Enri attacks whilst waxing profanely about just how bad it smells.
Attack: 23 Damage: 13
Raff looks incredibly hurt! Also incredibly angry, for a monk.
He lays into the ghast with his not-sai.
Attack: 18 Damage: 6
And then he does it again.
Attack: 21 Damage: 4
Between Enri showing a ghoul his stabs and Talindra's well-timed energy blast, the creature has no chance. It disintigrates, if disintigration involved exploding messily and coating Enri in a noxious meat shower. It's still pretty impressive, though!
Raff lands a couple of very good hits on the ghast, who staggers slightly but continues to look threatening. On Raff's next turn, he needs to make a Con save against how bad this thing smells (no, really).
Salida seems particularly invested in the destruction of the ghast, and charges in with a shout. She draws her sword and makes two attacks, carving deep into the ghast's gross flesh. It is now missing large chunks of itself, and frankly the whole thing is pretty gross.
Fenrir's up!
Fenrir's pretty excited to try out his new axe, and therefore angry that practically everyone else got to do it first. He activates Rage.
Now enraged, Fenrir charges in, heading straight for the nasty smelling ghast that so recently pummeled Raff. All things considered, he makes a fairly Reckless Attack against the ghast.
Attack: 18 for 9 damage.
Raff, Enri, and Salida should note that they have advantage on melee attacks near Fenrir.
The ghast looks pretty awful at this point, even by ghast standards.
The two remaining ghouls spread out - one decides to take a swipe at Salida (Attack: 17 Damage: 15), while the other decides it will avenge its fallen brother by going for the warlock that torched it (Attack: 22 Damage: 5).
Finally, Mortimer gets to kill some undead. If he rolls well.