Survival is the right choice! Fenrir heads out foraging and finds a number of useful things: some fruit that you think is probably edible (surprise! It is, and it tastes pretty good too) as well as a good patch of grass that Ambrose will probably enjoy the chance to graze on. Also, should you choose to, you can kill a couple of small, rabbit-like creatures for the folks whose tastes skew closer to meat.
Enri has been fairly quiet, but that's mostly due to the thinking. Crossing rivers - even when shallow - could be dangerous. For now, at least, it was time to at least try to look for something edible. Survival: 22
Mortimer, in spite of the long day, does a very good job helping to set up camp. Enri's foraging is also wildly successful, and he adds his take to Fenrir's food loot. Lood. Foot? Whatever.
Raff does a very good job at looking like he's watching for potential threats, but in reality he is just thinking about pizza the whole time and wouldn't notice an enemy if they walked up and kissed him on the mouth. Fortunately for him, that doesn't happen.
Unless you all have something else you'd like to do, you all go to sleep - except, of course, for those of you who are going to take watch. Salida offers to take the first watch, but someone else will need to take the second and third!
Fenrir volunteers Enri for watch, as he hasn't done so yet. He also tells Salida to get some sleep. "Let Hexscreecher," he nods toward Talindra "take your place. You rest."
(( Just as a reminder, people are free to ignore Fenrir. He's bossy, but he won't go ballistic if Enri decides to sleep in instead. ))
Salida shrugs and seems entirely willing to sleep instead of take watch. "Wake me if you need anything." she says, and disappears into her tent.
Raff takes first watch. He has an entirely uneventful watch, which is good because his thoughts are still wholly dominated by the memory of pizza and he probably isn't paying very good attention to his surroundings.
Talindra is all ready to do her watch - she is awake, and alert, and entirely ready to spot any potentially undead threat (or even just like, a dinosaur or really angry ape).
Which is why it is such a shame that this is the point where her patron decides to have a long chat. The substance of the chat feels like it should be important, but really, you get the feeling that they are either bored or trying to distract you on purpose in order to win a bet.
Talindra:
Your patron does, in fact, eventually get to a point of sorts, which is to say this:
"Be wary when you get to this camp. We don't think you'll find things exactly how you'd prefer to find them."
Should you press for any clarification, your patron shrugs their shoulders and makes a vague gesture with their hands. "You know, like... things are complicated. We can't say any more than that - it might ruin your fun. Goodbye, darling, it's been a pleasure as always!"
You come back to yourself just in time for your watch to be over. Nothing else seems to have happened, but honestly you aren't even entirely sure you were on this plane of existence so who can say?
It is quiet, and as you cast your eyes eastward you see the sky begin to brighten ever-so slightly, heralding the morning. You breathe deeply. The watch has been uneventful.
Except... there's something missing. You can't quite put your finger on what it is, but it's too quiet. There's a noise you've grown accustomed to the last few days that's no longer there - but you aren't sure what exactly what it is.
You make another perception check to see if you can figure out what's missing.
The morning sunlight wakes Mortimer from his nearly comatose sleep. He rubs the sleep from his eyes, takes a drink of water, and looks around at his companions. "What's wrong, Endi? You look like you've seen a ghost. Is there a ghost around that we need to decorporate?"
Survival is the right choice! Fenrir heads out foraging and finds a number of useful things: some fruit that you think is probably edible (surprise! It is, and it tastes pretty good too) as well as a good patch of grass that Ambrose will probably enjoy the chance to graze on. Also, should you choose to, you can kill a couple of small, rabbit-like creatures for the folks whose tastes skew closer to meat.
Mortimer will do camp things. The tents went well last time. He can't be too bad at that, despite how bad that march was, can he? 18
((The mouse-over dice details thing isn't working for us, but I promise I rolled that with disadvantage!))
Enri has been fairly quiet, but that's mostly due to the thinking. Crossing rivers - even when shallow - could be dangerous. For now, at least, it was time to at least try to look for something edible. Survival: 22
Raff remains EVER VIGILANT.
Perception: 2
...Nope, nothin' here!
Mortimer, in spite of the long day, does a very good job helping to set up camp. Enri's foraging is also wildly successful, and he adds his take to Fenrir's food loot. Lood. Foot? Whatever.
Raff does a very good job at looking like he's watching for potential threats, but in reality he is just thinking about pizza the whole time and wouldn't notice an enemy if they walked up and kissed him on the mouth. Fortunately for him, that doesn't happen.
Unless you all have something else you'd like to do, you all go to sleep - except, of course, for those of you who are going to take watch. Salida offers to take the first watch, but someone else will need to take the second and third!
Mortimer declines to take a watch this time around. He'd probably just fall asleep on it anyway.
Raff, if nobody steps up to stop him, will take first watch. He's already done such a good job, after all.
Perception: 7
Fenrir volunteers Enri for watch, as he hasn't done so yet. He also tells Salida to get some sleep. "Let Hexscreecher," he nods toward Talindra "take your place. You rest."
(( Just as a reminder, people are free to ignore Fenrir. He's bossy, but he won't go ballistic if Enri decides to sleep in instead. ))
Salida shrugs and seems entirely willing to sleep instead of take watch. "Wake me if you need anything." she says, and disappears into her tent.
Raff takes first watch. He has an entirely uneventful watch, which is good because his thoughts are still wholly dominated by the memory of pizza and he probably isn't paying very good attention to his surroundings.
"Yes, watch. Fantastic. Absolutely." says Enri, already halfway into his tent. "Wake me for the third shift," he says.
Mortimer ignores Fenrir's instructions about watch, but not out of obstinence or anything. He's just very tired.
Talindra takes second watch and hopes it is uneventful
Perception 3
((Good grief, we're going to be eaten by zombies in our sleep.))
Talindra is all ready to do her watch - she is awake, and alert, and entirely ready to spot any potentially undead threat (or even just like, a dinosaur or really angry ape).
Which is why it is such a shame that this is the point where her patron decides to have a long chat. The substance of the chat feels like it should be important, but really, you get the feeling that they are either bored or trying to distract you on purpose in order to win a bet.
Talindra:
Your patron does, in fact, eventually get to a point of sorts, which is to say this:
"Be wary when you get to this camp. We don't think you'll find things exactly how you'd prefer to find them."
Should you press for any clarification, your patron shrugs their shoulders and makes a vague gesture with their hands. "You know, like... things are complicated. We can't say any more than that - it might ruin your fun. Goodbye, darling, it's been a pleasure as always!"
You come back to yourself just in time for your watch to be over. Nothing else seems to have happened, but honestly you aren't even entirely sure you were on this plane of existence so who can say?
Seeing as they are all still alive, Enri reluctantly takes the third watch.
Perception: 13
Enri:
It is quiet, and as you cast your eyes eastward you see the sky begin to brighten ever-so slightly, heralding the morning. You breathe deeply. The watch has been uneventful.
Except... there's something missing. You can't quite put your finger on what it is, but it's too quiet. There's a noise you've grown accustomed to the last few days that's no longer there - but you aren't sure what exactly what it is.
You make another perception check to see if you can figure out what's missing.
Enri percepts, hopefully perceptively.
10
You think about it. You think real hard, and you look around, and oh my god where'd Ambrosious go?
You've lost your dinosaur.
The morning sunlight wakes Mortimer from his nearly comatose sleep. He rubs the sleep from his eyes, takes a drink of water, and looks around at his companions. "What's wrong, Endi? You look like you've seen a ghost. Is there a ghost around that we need to decorporate?"