Upon reaching Yuri, Rando gets him on the disk, turns and lights off a Bottle Rocket of Fantastic Illusions at the Quaggoth. D12 roll = 9 (the dice roller kept freaking out and changing the number.)
The Bottle Rocket sparks blue, purple, and pink and explodes into a bright swarm of pink and purple jellyfish that dance around the the Quaggoth in the hopes of causing a distraction.
Upon reaching Yuri, Rando gets him on the disk, turns and lights off a Bottle Rocket of Fantastic Illusions at the Quaggoth. D12 roll = 9 (the dice roller kept freaking out and changing the number.)
The Bottle Rocket sparks blue, purple, and pink and explodes into a bright swarm of pink and purple jellyfish that dance around the the Quaggoth in the hopes of causing a distraction.
The Quaggoth is still caught in the Phantasmal Forceillusion of being trapped in a cage and sinking into lava on a fiery hellscape. If it breaks free of the spell, it will see the jelly fish and attempt to discern what is real.
It will only execute on it's turn, but I'll roll for the Quaggoth to resist the Phantasmal Force now. DC 16. Intelligence save: 4
The disoriented Quaggoth never sees it coming. The first arrow hammers into its side, breaking ribs and piercing its lung. It lets out a gasp and starts to double over. The second arrow, instead of striking it directly in the heart now slams into the beast’s neck, slicing its windpipe and jugular so the gasp never makes a noise. It has time to clasp its throat as blood fills its lung and bubbles up from the windpipe. The Quaggoth falls to its knees be for its head lands face down into the ground, it’s posterior sticking into the air.
When you search the corpse of the Quaggoth, you find a dirty hide pouch tied around its waist with a leather thong.
In it you find:
Emerald (est. 300 gold)
A gold signet ring for a small finger. It is a family crest on the face.
In the ambient light of pink and purple floating jellyfish, Yuri’s eyes go wide when he sees the ring. He whispers, “That is the crest of House Lianin”. They are on the Noble Council of Bral….
A: Return to the cavern where the battle occurred. The party can hear the battle is over without getting close. Looting has begun... as well as a celebratory meal of the fallen (Humanoids and dead Quaggoth alike. They are unabashedly cannabilist).
B: Go a different direction and find your way out. Survival check DC 12.
“Well my adventuring team, it would seem to me that with our guide severely injured and only the two of you savvy at combat, it may behoove us to find another way around or head back.”
Rando then casts Silent Image and places an illusionary wall that takes up a 15 foot cube around the party. The wall looks like the rock face hopefully camouflaging them into their surroundings.
"Thank you, Rando. This will veil our position for the time being. I must be honest... my ancestry urges me to return to the cave, to see what treasure might be about... though I doubt that is the path Celestian would choose for us." Oox takes the gold signet ring and absorbs it into the oozing vacuousness of its body. "This may serve as a clue to please our masters. I will keep it safe until the time is right to present it as evidence.
"Whom is in need of healing at this time? I can provide a scant amount to see us along our way. And I trust in your shared wisdom to plot our next step... Yuri, shall we return to check on the others in the caravan?"
Yurichimes in, "I know a harmonious mending melody. One second."
He closes his eyes in introspection as he hums a quiet soothing tune in meditation. When he stands the visible wounds are knitted up, and he no longer favors a leg. Yuri is only slightly worse for the wear. His once well made cloths, however, are fairly well shredded. "I don't think that thing got any of you, but I can probably do that for you one more time, if you are injured".
"Let me scout ahead. I should be able to stick to the shadows and keep out of sight. Stay here and quiet and this false wall should grant you protection if something hostile wanders by".
With that, Yurisilently slinks off.
Twenty minutes go by, and he reappears through the wall.
"The last of the beasts has left. The fallen they did not eat there, were drug off for later... both friend and foe. A few of the crates from the shipment remain. I didn't see the Ettin, so I think the bulk of the goods made it out of the fray. They won't be missing any thing that was left behind", Yuri says with a wink.
A little while later, you quietly peak out of the cave. The stone is discolored and wet looking in may places that you assume is blood in the grey tones of darkvision.
Yurisays, "Let's take a look!" in hushed enthusiasm....
Please roll a 1d100 for the loot table.
You can either keep the crate which you decided the contents therein before the battle.
OR
Take the result of the loot table.
(Rando, assuming you are using Tenser's Floating disk, you can keep your original 4 crates, or choose the new loot box and 3 crates of Hunting Rifles x 4, Revolvers x 5, or Ammo).
If you find a way to carry more boxes, the additional boxes will also be Rifles, Revolvers, or Ammo.
After you have chosen your loot, please make either a Perception check or an Investigation check. DC 20. (If you roll both, I will use the lower of the two results).
Rando finds a Bag of Holding or your original selection.
You will be able to fill it with up to 500 LB of guns and ammo. To keep this reasonable, you can fill it with 4.5 crates of guns (Rifle or Revolver) or ammo. Your choice on the selection from above. Even though they would be much lighter removed from the crate, that will be the total number available to be found.
Rando finds a Bag of Holding or your original selection.
You will be able to fill it with up to 500 LB of guns and ammo. To keep this reasonable, you can fill it with 4.5 crates of guns (Rifle or Revolver) or ammo. Your choice on the selection from above. Even though they would be much lighter removed from the crate, that will be the total number available to be found.
A bag of holding sounds great. I'll chuck the 4 crates of guns and ammo into it now.
Rando finds a Bag of Holding or your original selection.
You will be able to fill it with up to 500 LB of guns and ammo. To keep this reasonable, you can fill it with 4.5 crates of guns (Rifle or Revolver) or ammo. Your choice on the selection from above. Even though they would be much lighter removed from the crate, that will be the total number available to be found.
A bag of holding sounds great. I'll chuck the 4 crates of guns and ammo into it now.
How many Rifle crates? How many Revolver crates? How many Ammo crates?
Your tenser floating disk from earlier might have another 20 mins left on it. If you had another, and a really good Survival roll from someone, you could find a path back up to the surface that doesn't change elevation more than it allows in the hour that the spell lasts.
You were being guided before. You need to find your own way out now.
It is also stunned for one round.
The Quaggoth has taken 40 points of damage. Somehow it's twitching agony becomes more intense.
Combat Round 6
Upon reaching Yuri, Rando gets him on the disk, turns and lights off a Bottle Rocket of Fantastic Illusions at the Quaggoth. D12 roll = 9 (the dice roller kept freaking out and changing the number.)
The Bottle Rocket sparks blue, purple, and pink and explodes into a bright swarm of pink and purple jellyfish that dance around the the Quaggoth in the hopes of causing a distraction.
The Quaggoth is still caught in the Phantasmal Force illusion of being trapped in a cage and sinking into lava on a fiery hellscape. If it breaks free of the spell, it will see the jelly fish and attempt to discern what is real.
It will only execute on it's turn, but I'll roll for the Quaggoth to resist the Phantasmal Force now. DC 16. Intelligence save: 4
Since I didn't actually use the ball bearings, two attacks with advantage:
Attack 1: 23
Damage 1: 9
Attack 2: 25
Damage 2: 11
Please describe your kill.
The disoriented Quaggoth never sees it coming. The first arrow hammers into its side, breaking ribs and piercing its lung. It lets out a gasp and starts to double over. The second arrow, instead of striking it directly in the heart now slams into the beast’s neck, slicing its windpipe and jugular so the gasp never makes a noise. It has time to clasp its throat as blood fills its lung and bubbles up from the windpipe. The Quaggoth falls to its knees be for its head lands face down into the ground, it’s posterior sticking into the air.
“*********”
When you search the corpse of the Quaggoth, you find a dirty hide pouch tied around its waist with a leather thong.
In it you find:
Emerald (est. 300 gold)
A gold signet ring for a small finger. It is a family crest on the face.
In the ambient light of pink and purple floating jellyfish, Yuri’s eyes go wide when he sees the ring.
He whispers, “That is the crest of House Lianin”. They are on the Noble Council of Bral….
Out of Context
This is where you choose your own adventure.
A: Return to the cavern where the battle occurred. The party can hear the battle is over without getting close. Looting has begun... as well as a celebratory meal of the fallen (Humanoids and dead Quaggoth alike. They are unabashedly cannabilist).
B: Go a different direction and find your way out. Survival check DC 12.
C: Hide nearby and wait them out.
D: Choose a different action.
“Well my adventuring team, it would seem to me that with our guide severely injured and only the two of you savvy at combat, it may behoove us to find another way around or head back.”
Rando then casts Silent Image and places an illusionary wall that takes up a 15 foot cube around the party. The wall looks like the rock face hopefully camouflaging them into their surroundings.
"Thank you, Rando. This will veil our position for the time being. I must be honest... my ancestry urges me to return to the cave, to see what treasure might be about... though I doubt that is the path Celestian would choose for us." Oox takes the gold signet ring and absorbs it into the oozing vacuousness of its body. "This may serve as a clue to please our masters. I will keep it safe until the time is right to present it as evidence.
"Whom is in need of healing at this time? I can provide a scant amount to see us along our way. And I trust in your shared wisdom to plot our next step... Yuri, shall we return to check on the others in the caravan?"
Yuri chimes in, "I know a harmonious mending melody. One second."
He closes his eyes in introspection as he hums a quiet soothing tune in meditation. When he stands the visible wounds are knitted up, and he no longer favors a leg. Yuri is only slightly worse for the wear. His once well made cloths, however, are fairly well shredded. "I don't think that thing got any of you, but I can probably do that for you one more time, if you are injured".
"Let me scout ahead. I should be able to stick to the shadows and keep out of sight. Stay here and quiet and this false wall should grant you protection if something hostile wanders by".
With that, Yuri silently slinks off.
Twenty minutes go by, and he reappears through the wall.
"The last of the beasts has left. The fallen they did not eat there, were drug off for later... both friend and foe. A few of the crates from the shipment remain. I didn't see the Ettin, so I think the bulk of the goods made it out of the fray. They won't be missing any thing that was left behind", Yuri says with a wink.
A little while later, you quietly peak out of the cave. The stone is discolored and wet looking in may places that you assume is blood in the grey tones of darkvision.
Yuri says, "Let's take a look!" in hushed enthusiasm....
Please roll a 1d100 for the loot table.
You can either keep the crate which you decided the contents therein before the battle.
OR
Take the result of the loot table.
(Rando, assuming you are using Tenser's Floating disk, you can keep your original 4 crates, or choose the new loot box and 3 crates of Hunting Rifles x 4, Revolvers x 5, or Ammo).
If you find a way to carry more boxes, the additional boxes will also be Rifles, Revolvers, or Ammo.
After you have chosen your loot, please make either a Perception check or an Investigation check. DC 20. (If you roll both, I will use the lower of the two results).
50
Loot Roll - 42
Perception - 10
ill do the loot box an 3 new crates
Choose either your original box or and item worth up to 1000 gold from this list:
https://drive.google.com/file/d/0B8XAiXpOfz9cMWt1RTBicmpmUDg/view?resourcekey=0-ceHUken0_UhQ3Apa6g4SJA
Rando finds a Bag of Holding or your original selection.
You will be able to fill it with up to 500 LB of guns and ammo. To keep this reasonable, you can fill it with 4.5 crates of guns (Rifle or Revolver) or ammo. Your choice on the selection from above. Even though they would be much lighter removed from the crate, that will be the total number available to be found.
A bag of holding sounds great. I'll chuck the 4 crates of guns and ammo into it now.
How many Rifle crates?
How many Revolver crates?
How many Ammo crates?
Your tenser floating disk from earlier might have another 20 mins left on it. If you had another, and a really good Survival roll from someone, you could find a path back up to the surface that doesn't change elevation more than it allows in the hour that the spell lasts.
You were being guided before. You need to find your own way out now.
Oox's loot roll: 82
Perception: 15