(DM: While the others took the 40 min working at retrieving the flags would it have been possible for Daisy to take a short rest?)
Well, a short rest requires 60 minutes... So you'll need 20 more minutes, once the purple flags are sized - if you keep resting that long, no problem, you can get the benefit of a short rest.
Ardana turns to Tarysaa "It seems like we are outvoted, let's follow and rescue them when the boys step into more than they can deal with."
Tarysaa sighs and nods agreement with Ardana. "Boys will be boys, I suppose."
"Clas, if you will allow me, I can try one of my little fire 'sparks' to clear out some of that webbing... IF it behaves like normal spider webbing, that is."
...
(OOC: Don't be so pessimistic... The stairs are so full of cobwebs, it's hard to miss them all!)
The elf wizard feels embarrassed at first, when her fire motes seem to fly in all directions except the one she would have liked... Yet, the webs are omnipresent... Fire seeds, even those shot with less precision, they inevitably end up hitting sections of web - and wherever they strike, they burn the filaments with extreme ease.
The descent along the staircase is slowed down by having to wait for Tarysaa to gradually clear new sections, but in the end the descent ends, directly in a large corridor.
You realize that you have reached the last, probably the most guarded, level of this dungeon. Who knows how long no one has set foot in these halls? It was no small feat, being able to gain access... and this instills unprecedented awareness and confidence in your abilities!
(OOC: Gratz! You all can level up! Welcome to level 3! Feel free to roll HP for the new level If the new level makes you choose new skills, features or whatever go ahead and choose them - let's say, after the time you have spent in the purple flags' room, you realize that you have perfected these skills or features, in which we can imagine that you have already been training for some time.Even if in the game to gain a level is an immediate act, we can imagine that from the characters' perspective the process appears gradual. If someone gains the ability to prepare a new spell, exceptionally, you may prepare it — although normally you can only do this at the end of a Long Rest. And whoever gains new spell slots has them available right away - even if they don't recover the spent ones; you'll need to take a Long Rest for that.
After you have advanced your character to level 3, we'll keep exploring donw there...)
Clas feeling invigorated, smiles warmly at Tarysaa for clearing the webs. (OOC: ready! rolled 6+2 for hp, added champion will crit on 19 or 20) Hahahaha! Confidence will get you everywhere, Tarysaa! Even when it shouldn't! Hahahaha!
Rollback Post to RevisionRollBack
Never underestimate the power of a finely crafted barrel, my friend! It is both a vessel of strength and a symbol of resilience.
Tarysaa stands a little straighter. 'Perhaps I am not getting perfect bullseyes with my fire bolts, but at least they are doing the job,' she thought, 'Blessed be Mystra's guidance.' Smiling at Clas, "Thank you for your vote of confidence. "
(( HP roll > 1d6 and rolled a 6 !!!!!! ))
(( Investigation = 10 Perception = 22 )) >> for the new 3rd subfloor landing area.
But the large corridor is mist-filled, unless you are under the effect of a Purple Kylth's Flag - so you'll have to decide who is holdign the flags and who is joining hands (as soon as you have finished to level up).
Tarysaa warns everyone about the mist and suggests we step back up a few steps OUT of the mist so we can arrange ourselves and pass out the purple flags and form up 'hand clasping teams'.
Hahahaha! One for Ilwythe, Tarysaa, Daisy, and Ardana! Hahahaha! Nim we’ll all let you choose whose hand you want to hold! Hahahaha! Tarysaa, Ardana, Daisy why don’t you three lead, your keen eyes can guide us. I’ll follow with a torch and bring up the rear with Ilwythe. Hahahaha!
Is the siren still going off? I supposed we've gotten pretty used to it by now if it is. Do the walls look the same on the stairs and below as they do up here? Does Ardana see any unusual switches or devices on the walls?
No, the alarm has stopped - plus, no bas-relief down here. It's still a carved stone dungeon, where dust and cobwebs indicate that the place has been abandoned for a long time - but the walls are still in good condition, a testament to the good quality of the work done by the builders. When not otherwise specified, ceiling height is 10'.
However, starting the exploration of this new level of the complex, the wide corridor to which the coves have led you initially represents the only choice... but you soon come to a crossroads.
Continuing straight on, beyond the crossroads, the floor of the corridor becomes a mosaic. The mosaic represents an upright glowing hand with a silver aura on the extended forefinger.
At the end of the corridor there is a large double door made of ash, carved with the image of a crafting table filled with mysterious magical tools and components. The double door is half-open, at least far enough for a person to pass through comfortably, and shows signs of severe burns inside.
To the right there appears to be an empty dead end with no obvious purpose. But on second glance you all notice a few blackened sections (as from burns or extreme heat) on walls, on the floor, or on the ceiling of the dead end (although there is no evidence of a possible heat source).
On the left there is almost immediately a large double door made of walnut, carved with the image of a man in a long hooded robe - the opening between the two doors coincides with the axis of the figure.
RELIGION: Nat20+6 = 26 >> Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults.
Between her academics and her magic training, she *should* have seen a few symbols of various magically inclined dieties -- at least those like Mystra (Mistress of Magic and Mother of Mysteries and so much more!) and Azuth (the Faerûnianlesser deity of arcane magic whose concerns included the perpetuation of the magical arts as a craft... basically becoming the God of Wizards). The Harpells were always deep into magic so, here's hoping this has signifcance.
(( Boy, she may not be able to hit the broadside of a web covered wall, but Tarysaa ACE'd her MATs -- MagicAptitude Tests ))
In a matter of seconds Tarysaa recognizes that represented in the mosaic is the symbol of Azuth (the Faerûnian lesser deity of arcane magic whose concerns included the perpetuation of the magical arts as a craft... basically becoming the God of Wizards).
"I don't know about that," Daisy replies to Ardana. "I don't remember those fiery balls above leaving any marks like this. Either way, looks like we can get scorched going through either of these doors," she adds, looking over the short hallway to the right. "If we're gonna open these doors. Looks like we should all stand back!"
"Nim, think your little magic hand can try to push open those doors ahead a little more?"The dwarf nods to the partially open doors. She then takes a torch from her bag and lights it. "Here. So we can maybe get a better idea what's up there."
(DM: Is the image of the man on the door the same that was in the bas reliefs on the level above? Do these doors to the left push in or pull out?)
Nim once again plucks his lute and hums a gentle tune that seems to result in the pale blue apparition of a large gloved hand to appear in front of the party. Nim then stays as far back as he can from the doors while allowing his hand to travel as far as it can (30ft from Nim) and push open the doors wider.
Daisy examines the double doors to the east, mentally comparing the image of the man on the door with that was in the low reliefs on the level above... And indeed yes! It looks just like the same person. The dwarf also easily realizes that these doors pull out.
However, the druid wouldn't need to light a torch, unless she intends to throw it somewhere far away or set fire to something... to see where you all are you have the flags... the heatless flame of each of the flags illuminates how a torch! With 4 Purple Kilth's Flag grasped, you sure have no darkness near you.
Meanwhile, Nim summons his faithful blue hand... and sends it to push the doors open a little more... but the hand fails in its task this time! Either the doors are too heavy, or there is something blocking them.
(Daisy was intending to hand off the torch to the mage hand to light things up ahead)
"That one looks familiar," Daisy says pointing to the figure on the door.
"Nim, mind having your hand take this up near the door. Maybe I can get a good look from here." She sets the torch at her feet.
While waiting for the arcane hand to light the way ahead, the druid pulls the tail feather of an owl from a pouch at her hip. She recites a few words in druidic and passes the feather over her own eyes, which briefly appear owlike before returning to their natural shape.
(Casting enhance ability - owl's wisdom - on myself. Passive perception is now 18.
Perception 15, to detect any movement or sound from the room ahead once the hand takes the torch ahead.)
Once Tarysaa is done examining and identifying the mosaic as Azuth, she will convey that information and then attempt to closely examine the 'dead end' to the east.
[ Investigation: 6 ]
Muttering under her breath, she peers at the burn marks and bits of flotsam, but it all makes little sense at the moment.
The mage hand carries the torch lit by Daisy to the threshold of the half-open double door... Thus the party (and the druid, thanks to the spell she cast on herself, better than anyone) manages to notice that there is definitely a very vast environment beyond the double doors - the opposite wall is practically only seen by Daisy, because it is right at the extreme limit of the torch's light, just before the last faint glow gives way to darkness (40').
Another thing that is immediately evident is that chaos reigns in there. Throughout the area illuminated by the torch, it is not even possible to distinguish the floor, because a layer of rubble and remains completely covers it. Entering the area is possible - rubble and remains form a layer, not a barrier - but it is clear that something catastrophic must have occurred in that place.
Meanwhile, Tarysaa examines the dead end... From the outside she doesn't notice anything more than before, so she goes inside to better examine the traces of the burns... but as soon as she sets foot in the area, a curtain of flames appears, roaring, a vertical barrier of fire that starts from the floor and reaches up to the ceiling, effectively sealing the dead end... and the elf wizard, at the moment, is in the middle of the sudden fire!
(OOC: Tarysaa needs to roll a DEX saving throw - and also to decide if, to avoid or lessen the damage, she is trying to jump back - towards the party - or forward, towards the dead end)
Well, a short rest requires 60 minutes... So you'll need 20 more minutes, once the purple flags are sized - if you keep resting that long, no problem, you can get the benefit of a short rest.
(OOC: Don't be so pessimistic... The stairs are so full of cobwebs, it's hard to miss them all!)
The elf wizard feels embarrassed at first, when her fire motes seem to fly in all directions except the one she would have liked... Yet, the webs are omnipresent... Fire seeds, even those shot with less precision, they inevitably end up hitting sections of web - and wherever they strike, they burn the filaments with extreme ease.
The descent along the staircase is slowed down by having to wait for Tarysaa to gradually clear new sections, but in the end the descent ends, directly in a large corridor.
You realize that you have reached the last, probably the most guarded, level of this dungeon. Who knows how long no one has set foot in these halls? It was no small feat, being able to gain access... and this instills unprecedented awareness and confidence in your abilities!
(OOC: Gratz! You all can level up! Welcome to level 3! Feel free to roll HP for the new level If the new level makes you choose new skills, features or whatever go ahead and choose them - let's say, after the time you have spent in the purple flags' room, you realize that you have perfected these skills or features, in which we can imagine that you have already been training for some time.Even if in the game to gain a level is an immediate act, we can imagine that from the characters' perspective the process appears gradual. If someone gains the ability to prepare a new spell, exceptionally, you may prepare it — although normally you can only do this at the end of a Long Rest. And whoever gains new spell slots has them available right away - even if they don't recover the spent ones; you'll need to take a Long Rest for that.
After you have advanced your character to level 3, we'll keep exploring donw there...)
Clas feeling invigorated, smiles warmly at Tarysaa for clearing the webs. (OOC: ready! rolled 6+2 for hp, added champion will crit on 19 or 20) Hahahaha! Confidence will get you everywhere, Tarysaa! Even when it shouldn't! Hahahaha!
Never underestimate the power of a finely crafted barrel, my friend! It is both a vessel of strength and a symbol of resilience.
Tarysaa stands a little straighter.
'Perhaps I am not getting perfect bullseyes with my fire bolts, but at least they are doing the job,' she thought, 'Blessed be Mystra's guidance.'
Smiling at Clas, "Thank you for your vote of confidence. "
(( HP roll > 1d6 and rolled a 6 !!!!!! ))
(( Investigation = 10 Perception = 22 )) >> for the new 3rd subfloor landing area.
Here's where you are!
But the large corridor is mist-filled, unless you are under the effect of a Purple Kylth's Flag - so you'll have to decide who is holdign the flags and who is joining hands (as soon as you have finished to level up).
Tarysaa warns everyone about the mist and suggests we step back up a few steps OUT of the mist so we can arrange ourselves and pass out the purple flags and form up 'hand clasping teams'.
“I’d like a flag please!”
Nim says as he reaches out for one from Clas.
Hahahaha! One for Ilwythe, Tarysaa, Daisy, and Ardana! Hahahaha! Nim we’ll all let you choose whose hand you want to hold! Hahahaha! Tarysaa, Ardana, Daisy why don’t you three lead, your keen eyes can guide us. I’ll follow with a torch and bring up the rear with Ilwythe. Hahahaha!
Never underestimate the power of a finely crafted barrel, my friend! It is both a vessel of strength and a symbol of resilience.
Is the siren still going off? I supposed we've gotten pretty used to it by now if it is. Do the walls look the same on the stairs and below as they do up here? Does Ardana see any unusual switches or devices on the walls?
No, the alarm has stopped - plus, no bas-relief down here. It's still a carved stone dungeon, where dust and cobwebs indicate that the place has been abandoned for a long time - but the walls are still in good condition, a testament to the good quality of the work done by the builders. When not otherwise specified, ceiling height is 10'.
However, starting the exploration of this new level of the complex, the wide corridor to which the coves have led you initially represents the only choice... but you soon come to a crossroads.
Continuing straight on, beyond the crossroads, the floor of the corridor becomes a mosaic. The mosaic represents an upright glowing hand with a silver aura on the extended forefinger.
At the end of the corridor there is a large double door made of ash, carved with the image of a crafting table filled with mysterious magical tools and components. The double door is half-open, at least far enough for a person to pass through comfortably, and shows signs of severe burns inside.
To the right there appears to be an empty dead end with no obvious purpose. But on second glance you all notice a few blackened sections (as from burns or extreme heat) on walls, on the floor, or on the ceiling of the dead end (although there is no evidence of a possible heat source).
On the left there is almost immediately a large double door made of walnut, carved with the image of a man in a long hooded robe - the opening between the two doors coincides with the axis of the figure.
Tarysaa looks at the mosaic --
RELIGION: Nat20+6 = 26 >> Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, holy symbols, and the practices of secret cults.
Between her academics and her magic training, she *should* have seen a few symbols of various magically inclined dieties -- at least those like Mystra (Mistress of Magic and Mother of Mysteries and so much more!) and Azuth (the Faerûnian lesser deity of arcane magic whose concerns included the perpetuation of the magical arts as a craft... basically becoming the God of Wizards). The Harpells were always deep into magic so, here's hoping this has signifcance.
(( Boy, she may not be able to hit the broadside of a web covered wall, but Tarysaa ACE'd her MATs -- Magic Aptitude Tests ))
Ardana comments while Tarysaa investigates: "Looks like more of those flaming balls down here, although maybe also a lab accident"
In a matter of seconds Tarysaa recognizes that represented in the mosaic is the symbol of Azuth (the Faerûnian lesser deity of arcane magic whose concerns included the perpetuation of the magical arts as a craft... basically becoming the God of Wizards).
"I don't know about that," Daisy replies to Ardana. "I don't remember those fiery balls above leaving any marks like this. Either way, looks like we can get scorched going through either of these doors," she adds, looking over the short hallway to the right. "If we're gonna open these doors. Looks like we should all stand back!"
"Nim, think your little magic hand can try to push open those doors ahead a little more?" The dwarf nods to the partially open doors. She then takes a torch from her bag and lights it. "Here. So we can maybe get a better idea what's up there."
(DM: Is the image of the man on the door the same that was in the bas reliefs on the level above? Do these doors to the left push in or pull out?)
“Why of course it can dear Daisy!”
Nim once again plucks his lute and hums a gentle tune that seems to result in the pale blue apparition of a large gloved hand to appear in front of the party. Nim then stays as far back as he can from the doors while allowing his hand to travel as far as it can (30ft from Nim) and push open the doors wider.
Daisy examines the double doors to the east, mentally comparing the image of the man on the door with that was in the low reliefs on the level above... And indeed yes! It looks just like the same person. The dwarf also easily realizes that these doors pull out.
However, the druid wouldn't need to light a torch, unless she intends to throw it somewhere far away or set fire to something... to see where you all are you have the flags... the heatless flame of each of the flags illuminates how a torch! With 4 Purple Kilth's Flag grasped, you sure have no darkness near you.
Meanwhile, Nim summons his faithful blue hand... and sends it to push the doors open a little more... but the hand fails in its task this time! Either the doors are too heavy, or there is something blocking them.
(Daisy was intending to hand off the torch to the mage hand to light things up ahead)
"That one looks familiar," Daisy says pointing to the figure on the door.
"Nim, mind having your hand take this up near the door. Maybe I can get a good look from here." She sets the torch at her feet.
While waiting for the arcane hand to light the way ahead, the druid pulls the tail feather of an owl from a pouch at her hip. She recites a few words in druidic and passes the feather over her own eyes, which briefly appear owlike before returning to their natural shape.
(Casting enhance ability - owl's wisdom - on myself. Passive perception is now 18.
Perception 15, to detect any movement or sound from the room ahead once the hand takes the torch ahead.)
Once Tarysaa is done examining and identifying the mosaic as Azuth, she will convey that information and then attempt to closely examine the 'dead end' to the east.
[ Investigation: 6 ]
Muttering under her breath, she peers at the burn marks and bits of flotsam, but it all makes little sense at the moment.
The mage hand carries the torch lit by Daisy to the threshold of the half-open double door... Thus the party (and the druid, thanks to the spell she cast on herself, better than anyone) manages to notice that there is definitely a very vast environment beyond the double doors - the opposite wall is practically only seen by Daisy, because it is right at the extreme limit of the torch's light, just before the last faint glow gives way to darkness (40').
Another thing that is immediately evident is that chaos reigns in there. Throughout the area illuminated by the torch, it is not even possible to distinguish the floor, because a layer of rubble and remains completely covers it. Entering the area is possible - rubble and remains form a layer, not a barrier - but it is clear that something catastrophic must have occurred in that place.
Meanwhile, Tarysaa examines the dead end... From the outside she doesn't notice anything more than before, so she goes inside to better examine the traces of the burns... but as soon as she sets foot in the area, a curtain of flames appears, roaring, a vertical barrier of fire that starts from the floor and reaches up to the ceiling, effectively sealing the dead end... and the elf wizard, at the moment, is in the middle of the sudden fire!
(OOC: Tarysaa needs to roll a DEX saving throw - and also to decide if, to avoid or lessen the damage, she is trying to jump back - towards the party - or forward, towards the dead end)