The red haired scoundrel tries to intercept Clas's sword thrust, but, now exhausted by his wounds, he is too slow... 'Ale' hits him in the side, sending him to the ground.
A last spasm, then the young man's body stiffens in the cold of death.
(OOC: End of combat! Congratulations! You won! You can act out of round from now on)
“Phew, good job everyone I think that’s the last of them”
Nim’s Curiosity gets the better of him as he now leaves the room and heads back to the unopened door, which he passed before. He knocks on it gently.
“Hello…” He says in his own voice before he stops himself and again tries to replicate the voice of the Zhentarim he is posing as… (OOC: performance check 19 / Deception check 23)
Just to be certain this room is nothing more than a bunk house, Tarysaa spends moments checking out the room for anything which might help with the original goal of our 'quest'.
Clas is satisfied after a good battle and heads to retrieve his other hand axe from the bald man. On his way, he passes through the kitchen and picks up the torch he dropped earlier.
Rollback Post to RevisionRollBack
Never underestimate the power of a finely crafted barrel, my friend! It is both a vessel of strength and a symbol of resilience.
...but the door does not open! It's locked, it seem.
Anyway, from inside one voice replies, in a sarcastic tone: "Noo, go figure... we went out for a walk! Go out and find us, if you can..."
And a different voice, embarassed: "I… I don't think they are Zhentarim… Maybe it's someone who…"
"Someone who is loose in the Zhentarim lair!" the first voice concludes, vitriolic. "So, who do you think they are, you genius!? They will be Zhentarim's lackeys!"
Tarysaa and Clas go on with their recovery and their investigations in the meantime...
Ardana kneels next to the woman she killed, puts her hand on her, and says a silent prayer. She then stands and stows away hammer and shield, then goes to hear what the ruckus is about in the hallway. Through the locked door she says
"Who are you? We have defeated many Zhentarim here and you are the captives we were told about? We will get you out of there."
Daisy follows along behind the others to the door, giving a couple of clicks to get the wolf the follow. She lays some more of her rations in the main hallway. "Can you stay here...? Don't want to scaring these folks. They've probably been through enough."
(Animal Handling 12)
Anyway, from inside one voice replies, in a sarcastic tone: "Noo, go figure... we went out for a walk! Go out and find us, if you can..."
And a different voice, embarassed: "I… I don't think they are Zhentarim… Maybe it's someone who…"
"Someone who is loose in the Zhentarim lair!" the first voice concludes, vitriolic. "So, who do you think they are, you genius!? They will be Zhentarim's lackeys!"
"Well, we can leave you in there if you'd like?!"
"You're looking a little rough," Daisy says, turning to Ardana. "You need to rest some to take care of your injuries?"
Do we want to short rest or use spells to heal up before heading on to the boss? Maybe hide out in the back entrance tunnel.
Clas makes his way back down the corridor, the flickering torch in hand illuminating the path before him. He feels the weight of his shield, "Barrel," while his trusty longsword, "Ale," hangs at his hip. Both throwing axes tucked securely on his belt. His backpack bounces slightly with each step. Clas spots the other adventurers standing outside the locked door. He joins them, his eyes gleaming with determination. So, any progress? Clas asks, a hint of excitement in his voice. Do we have prisoners behind this door, or perhaps something even more intriguing? I don't think I'm up for another round of kick the door. Hahahaha! I'll go and start searching the fallen for a key. Maybe gather enough coin to get us all flagons of ale at the tavern later. Hahahaha! Clas heads back to the kitchen to retrace the steps of battle and search the fallen for a key and coin for the tavern.
Rollback Post to RevisionRollBack
Never underestimate the power of a finely crafted barrel, my friend! It is both a vessel of strength and a symbol of resilience.
"Yeah I could sit for a bit, but I want to get those people out of that closet first. I wonder where the key is?
I think the half-orc is beyond the door to the west, but it sounds like he doesn't come out that much. If we post a watch we can probably rest in the bedroom, once we clean it up a bit."
Nim speaks through the door again in a more calming demeanour dropping the voice.
”Don’t worry we’ve despatched the Zhentarim plaguing these caves. We aim to help you if you’ll allow us. Could you assist in getting this door open and we can see about getting you out of here. Assuming you are being held here no?…”
After many of you do your best to convince the prisoners that you are liberators, again one of the two voices is heard: "See? It's like I told you... They want to free us!" and a moment later, in a louder voice "Yes, esteemed gentlemen, yes! We are prisoners! Get us out of there, please! We have been through so much... We'd like to assist with the door, but we are tied up!"
Once Clas has finished searching the corpses, he is disappointed: no keys, no coins, no valuables. Meanwhile, Daisy realizes that Mangy has no intention of leaving her side ... She takes the food left elsewhere in her mouth, so as to take it with her, but she doesn't stay long away from the druid.
The voice finally adds, hopefully: "Did you kill that so scary half-orc? I think he has the key..."
"There's not much to describe..." the voice is disappointed "The room is completely empty, apart from the two of us! The Zhentarim don't keep anything here, apart from the prisoners. In fact, until yesterday there was also the dwarf, the one they sold... And the door is locked".
"But nothing would prevent you from breaking through it..." the least friendly voice growls "if you're as determined saviors as you say you are!"
Clas returns from his search, having found neither key nor coin. He sits down in the corridor near the rest of the adventurers. Any luck finding out who's inside? he asks the others. Eager to help, he then raises his voice, directing it at the locked door, Hello in there! What are your names? And do you know of a good tavern nearby?
Insight Skill check on their answering or lack thereof. Game Log Roll 10
Rollback Post to RevisionRollBack
Never underestimate the power of a finely crafted barrel, my friend! It is both a vessel of strength and a symbol of resilience.
"T-taverns?" replies one of the two voices, perplexed and uncertain "Actually, here we are inside a secret Zhentarim base... You realized that, right? Oh, well, anyway, my name is Milo".
The other voice does not seem to deign to answer.
After long embarrassed moments, Milo hesitantly adds: "And here with me there is Solitude. She.. she's not the talkative type. And what's your name, kind sir?"
Clas, since he can't see the facial expressions or body language through the closed door (OOC: or maybe because he did not roll high enough), has a hard time figuring out whether or not Milo is lying... The tone of voice gives the fighter no reason to either trust or dubt what the other said.
When clas returns empty handed ardana says " well looks like we need to break down the door. Watch yourselves! ". Then proceeds to break down the door wielding her hammer two handed.
Quickly, my friends! Traverse away from the door! The paladin is about to unleash justice upon it! He chuckles heartily, amused by the situation and relieved he doesn't have to kick it open. Hahahaha!
Clas begins with an animated tone, Doors, my friends, are like finely crafted barrels! Sturdy, imposing, and sometimes a tad stubborn, just like my trusty shield, 'Barrel'! He gives a nod of pride at the mention of his shield.
And believe me, throughout our journey, doors have been the most formidable obstacles we've encountered! he adds, emphasizing the word "formidable" with enthusiasm. Clas laughs heartily, recalling the doors that have so far presented unexpected hurdles that tested their mettle.
Daisy takes a step back from the door when the tiefling starts swing her hammer. "I sure hope that this ruckus doesn't bring others to us. C'mon..." She pauses, looking down at the wolf to her side, "And just what are we going to call you? I don't think Mangey is going to cut it."As she ponders, the dwarf wanders around the corner to keep an eye on the double door across from the entrance.
"Or, you know, you could help her out,"Daisy suggests to Clas.
"I think I may have found their prisioners," Daisy offers as her rock bounces harmlessly off the red-haried Zhentarim.
Nim pulls out and flings his dagger towards the dying boy with a flourish!
(OOC: a pitiful 9 attack roll and 7 damage if it hits…)
Round 9
The red haired scoundrel tries to intercept Clas's sword thrust, but, now exhausted by his wounds, he is too slow... 'Ale' hits him in the side, sending him to the ground.
A last spasm, then the young man's body stiffens in the cold of death.
(OOC: End of combat! Congratulations! You won! You can act out of round from now on)
“Phew, good job everyone I think that’s the last of them”
Nim’s Curiosity gets the better of him as he now leaves the room and heads back to the unopened door, which he passed before. He knocks on it gently.
“Hello…” He says in his own voice before he stops himself and again tries to replicate the voice of the Zhentarim he is posing as… (OOC: performance check 19 / Deception check 23)
”Ahem, hello, is anyone there?”
Then he slowly tries to open the door…
Just to be certain this room is nothing more than a bunk house, Tarysaa spends moments checking out the room for anything which might help with the original goal of our 'quest'.
PERCEPTION: Dirty 20 INVESTIGATION: 18
Clas is satisfied after a good battle and heads to retrieve his other hand axe from the bald man. On his way, he passes through the kitchen and picks up the torch he dropped earlier.
Never underestimate the power of a finely crafted barrel, my friend! It is both a vessel of strength and a symbol of resilience.
...but the door does not open! It's locked, it seem.
Anyway, from inside one voice replies, in a sarcastic tone: "Noo, go figure... we went out for a walk! Go out and find us, if you can..."
And a different voice, embarassed: "I… I don't think they are Zhentarim… Maybe it's someone who…"
"Someone who is loose in the Zhentarim lair!" the first voice concludes, vitriolic. "So, who do you think they are, you genius!? They will be Zhentarim's lackeys!"
Tarysaa and Clas go on with their recovery and their investigations in the meantime...
Ardana kneels next to the woman she killed, puts her hand on her, and says a silent prayer. She then stands and stows away hammer and shield, then goes to hear what the ruckus is about in the hallway. Through the locked door she says
"Who are you? We have defeated many Zhentarim here and you are the captives we were told about? We will get you out of there."
Daisy follows along behind the others to the door, giving a couple of clicks to get the wolf the follow. She lays some more of her rations in the main hallway. "Can you stay here...? Don't want to scaring these folks. They've probably been through enough."
(Animal Handling 12)
"Well, we can leave you in there if you'd like?!"
"You're looking a little rough," Daisy says, turning to Ardana. "You need to rest some to take care of your injuries?"
Do we want to short rest or use spells to heal up before heading on to the boss? Maybe hide out in the back entrance tunnel.
Clas makes his way back down the corridor, the flickering torch in hand illuminating the path before him. He feels the weight of his shield, "Barrel," while his trusty longsword, "Ale," hangs at his hip. Both throwing axes tucked securely on his belt. His backpack bounces slightly with each step. Clas spots the other adventurers standing outside the locked door. He joins them, his eyes gleaming with determination. So, any progress? Clas asks, a hint of excitement in his voice. Do we have prisoners behind this door, or perhaps something even more intriguing? I don't think I'm up for another round of kick the door. Hahahaha! I'll go and start searching the fallen for a key. Maybe gather enough coin to get us all flagons of ale at the tavern later. Hahahaha! Clas heads back to the kitchen to retrace the steps of battle and search the fallen for a key and coin for the tavern.
Never underestimate the power of a finely crafted barrel, my friend! It is both a vessel of strength and a symbol of resilience.
"Yeah I could sit for a bit, but I want to get those people out of that closet first. I wonder where the key is?
I think the half-orc is beyond the door to the west, but it sounds like he doesn't come out that much. If we post a watch we can probably rest in the bedroom, once we clean it up a bit."
Nim speaks through the door again in a more calming demeanour dropping the voice.
”Don’t worry we’ve despatched the Zhentarim plaguing these caves. We aim to help you if you’ll allow us. Could you assist in getting this door open and we can see about getting you out of here. Assuming you are being held here no?…”
After many of you do your best to convince the prisoners that you are liberators, again one of the two voices is heard: "See? It's like I told you... They want to free us!" and a moment later, in a louder voice "Yes, esteemed gentlemen, yes! We are prisoners! Get us out of there, please! We have been through so much... We'd like to assist with the door, but we are tied up!"
Once Clas has finished searching the corpses, he is disappointed: no keys, no coins, no valuables. Meanwhile, Daisy realizes that Mangy has no intention of leaving her side ... She takes the food left elsewhere in her mouth, so as to take it with her, but she doesn't stay long away from the druid.
The voice finally adds, hopefully: "Did you kill that so scary half-orc? I think he has the key..."
“Well could you describe the room? Is there anything in there that can help us untie you, or open the door? Is the door locked or simply barricaded?”
"There's not much to describe..." the voice is disappointed "The room is completely empty, apart from the two of us! The Zhentarim don't keep anything here, apart from the prisoners. In fact, until yesterday there was also the dwarf, the one they sold... And the door is locked".
"But nothing would prevent you from breaking through it..." the least friendly voice growls "if you're as determined saviors as you say you are!"
Clas returns from his search, having found neither key nor coin. He sits down in the corridor near the rest of the adventurers. Any luck finding out who's inside? he asks the others. Eager to help, he then raises his voice, directing it at the locked door, Hello in there! What are your names? And do you know of a good tavern nearby?
Insight Skill check on their answering or lack thereof. Game Log Roll 10
Never underestimate the power of a finely crafted barrel, my friend! It is both a vessel of strength and a symbol of resilience.
"T-taverns?" replies one of the two voices, perplexed and uncertain "Actually, here we are inside a secret Zhentarim base... You realized that, right? Oh, well, anyway, my name is Milo".
The other voice does not seem to deign to answer.
After long embarrassed moments, Milo hesitantly adds: "And here with me there is Solitude. She.. she's not the talkative type. And what's your name, kind sir?"
Clas, since he can't see the facial expressions or body language through the closed door (OOC: or maybe because he did not roll high enough), has a hard time figuring out whether or not Milo is lying... The tone of voice gives the fighter no reason to either trust or dubt what the other said.
When clas returns empty handed ardana says " well looks like we need to break down the door. Watch yourselves! ". Then proceeds to break down the door wielding her hammer two handed.
Quickly, my friends! Traverse away from the door! The paladin is about to unleash justice upon it! He chuckles heartily, amused by the situation and relieved he doesn't have to kick it open. Hahahaha!
Clas begins with an animated tone, Doors, my friends, are like finely crafted barrels! Sturdy, imposing, and sometimes a tad stubborn, just like my trusty shield, 'Barrel'! He gives a nod of pride at the mention of his shield.
And believe me, throughout our journey, doors have been the most formidable obstacles we've encountered! he adds, emphasizing the word "formidable" with enthusiasm. Clas laughs heartily, recalling the doors that have so far presented unexpected hurdles that tested their mettle.
Never underestimate the power of a finely crafted barrel, my friend! It is both a vessel of strength and a symbol of resilience.
Daisy takes a step back from the door when the tiefling starts swing her hammer. "I sure hope that this ruckus doesn't bring others to us. C'mon..." She pauses, looking down at the wolf to her side, "And just what are we going to call you? I don't think Mangey is going to cut it." As she ponders, the dwarf wanders around the corner to keep an eye on the double door across from the entrance.
"Or, you know, you could help her out," Daisy suggests to Clas.