Grymar focuses his swing on the dire wolf, trying to connect like he did on the other one. “Let’s keep it up fellers! And swing!” His aim doesn’t seem as true, losing his footing slightly as he swings so hard.
Shillelagh : 10 to hit, for 6 points of bludgeoning damage.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Lore - The little fire bolt that could crackles across the abandoned farmstead and hits the dire wolf between the eyes with a puff.
Jahia will take advantage of the distraction and drive her longsword into the dire wolf's neck. The blade punches through the back of its neck and the dire wolf struggles weakly for a few seconds before going limp.
Dire Wolf B is DEAD.
Combat has ENDED.
Jahia pulls her blade from the beast and wipes it against the dead wolf's coat to clear some of the blood away. She turns to you all and gives a nod and a smile, "Nice job everyone. You really work together well. Let's get these mutts out of the road so the caravan can pass through here."
After you clear the way,the caravan departs once more. This time, a few of Tastra's hunters tag along to see it a couple of miles out of town before returning to report no issues. You all return to the Inn, where Pello has cleaned away the remains of your earlier meal and set out a few bottles of his finest alcoholic beverages. "It's all on the house tonight folks!" He says as he pours an amber colored liquid for himself. He gives the glass a sniff and a swirl before taking a sip. "Aaahhh... Now, one last thing before we all turn in for the night." He sets a piece of parchment in front of you all and you see that it's a top down drawing of windmill field. "We should decide where we want the traps to be set up. We have enough rope for a couple of trip lines, we probably have enough time to dig one pit, and whatever traps you yourselves have. Just mark it on the map here and I'll have someone set it up for you."
Zubien looks at the map. " We can place archers up in the tower, from there we can fire on the giant even with instead of allowing his advantage of height. I think we need to keep it in the road, use the trip lines in the wood to help channel it. I would recommend the pit in the open just east of the tower, so that if the giant gets around the trip lines, it is where we can keep a steady flow of arrows into it, and get it to come towards the tower and fall into the pit."
Lehmani listens to Zubien's plan, adding, "If the giant is as dull-witted as one would imagine, I might be able to assist by magically commanding it to fall right in the pit."
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Grymar scratches his beard, looking at the parchment and considering it from several angles. A little piece of bark falls out from his beard onto the parchment, and he wipes it off the map hurriedly. “Well, lessee. Those all sounds to me like good plans. I can lay me traps in the middle, hopefully slow him down, we can cover with brush or illusion(he says this dramatically) for the effect. But, as my good buddy Smee used to say, “Everybody has a plan until you get punched in the face.” Let’s also create a last line of defense, cause that dumb brute is gonna rush at the windmill to tear it down once he feels nuff like a pincushion. So, I’ll lay me snare on the path between the trap and the windmill. If’n we could blind him too, that would be a good thing.” He looks down at his pouch, “Yezz, you heard me. Bee a good thing, thas right!” He looks back up with an embarrassed grin. “And maybe a couple of us could hide roun back of the windmill, to hit him from the sides like. Does that sound close enough to a plan?”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Sounds excellent." Lehmani says with a smile, standing. "I'll offer a prayer to The Wonderbringer tonight. That this town and all its people may live, build, grow and thrive. Blessings to you, my friends. Tomorrow we make this world a safer place." And, with that, she's ready to head off to bed.
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
"I could make use of an illusion spell," Lore suggests, "either to mask an ambush, or to hide a trap from the giant's view. Especially if the giant is too infuriated or distracted to look where he's going."
Zubien thinks for a moment, "Could you make an illusion of a huge pile of food on the pit trap? Then we could place the large metal trap at the bottom, then from our advantage of the high ground, shoot arrows down into it. The illusion would not cause the trap to fall in as it has no weight."-
All - Pello nods and scribbles on the map as you speak, making notes and drawing shapes. When he's done, he shows you the map, "Something like this?"
Red lines are trip lines
L's Trap is Lehmani's large bear trap
G's Trap is a collection of Grymar's physical traps (He can place his snare where ever he likes the day of, prior to the encounter)
Archers will be on the balcony of the Windmill
Jahia will try to keep its attention on her
Y'all can let me know if you'd like to change anything, or if you think it's good. Also, for the encounter with the giant feel free to let me know what you want Jahia to do/where she should move.
((Looks good.)) Grymar plans to be up in the tower with his bow as well, but ready to rush down the stairs and out to help Jahia if needed. He places his 2 traps, his caltrops, and his snare in the area noted, to slow down the giant and allow the archers to do their work.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Zubien also recommends that we place the knockout potion for the giant in a ceramic container, so when the giant falls on it, he inhales it and is coated in it. Zubien also plans to coat his arrows with it, and suggest the other archers do the same.
All - Pello finishes marking the map and sets his quill down before rubbing his eyes with a yawn, "Well, I'll go show this to the others so we're all on the same page, then I'm heading to bed. Big day tomorrow." He rolls up the map and hops to the floor, "Feel free to use the vacant rooms upstairs if you need a place to stay." Pello leaves you all and heads out of the Inn. Jahia stifles a yawn and says, "I am going upstairs to have a soak before I turn in or I'll be just one big ball of hurt tomorrow. Nighty night."
If there is anything your character would like to do before going to bed, feel free to describe it, otherwise you all also complete whatever pre-sleep routine you like and head to bed.
The next day dawns dreary and overcast. The storm from the night before has left the streets muddy and cobblestones slick. Pello is up, having prepared a large spread for breakfast. Jahia is also up when you come down, eyes looking a little tired but otherwise tearing into Pello's food with gusto. After breakfast Jahia offers to help Pello clean up saying, "I've gotta do something, I can't just sit around and wait. I've already triple checked the traps." Everyone else you see seems to have the same nervous energy as they await the arrival of Yegor Bonecruncher.
Again, if there's anything your character would like to do before noon, feel free to post it. Otherwise, the hours crawl by until finally it is time to take up your positions.
Tastra's hunters crack jokes at one another from atop the mindmill, attempting to deflect the rising dread. You see a huge pile of food sitting roughly 50 feet from the trip lines, flies buzzing about it constantly. Suddenly, an apple rolls from near the top of the pile. Soon more food cascades downward and you feel the thud of impossibly heavy footsteps as you see the hill giant approaching. Bonecruncher is a gross figure, towering to the height of a tree but as wide as a cart. Rolls of fat hang over a filthy loincloth and crusted blood rims his crooked grin. In one hand he carries an uprooted sapling, while the other holds a vast brown sack dotted with various unwholesome stains. He sees the pile of food and plods over to it, smashing through a wooden fence as if it weren't there. He plops down onto his bottom and the entire windmill quakes, threatening to send you tumbling over the railing to the ground below!
Whomever is in the windmill, please make a DC 12 DEX or STR saving throw to prevent being knocked over the railing!
In the morning, with Zubien's permission, Lehmaniwould like to borrow his longbow to grant it the Blessing of the Forge(Giving his weapon +1 to Attacks & Damage until my next long rest or death).
She'd also like to as Pello, or anyone else who can do it, to gather as many flasks of lamp oil as possible, to bring to the roof of the windmill. If necessary, they can be lobbed at the giant and ignited as he approaches. While the others prepare, and if she can assemble the necessary resources, she'd like to attempt to use her Channel Divinity: Artisan's Blessingto craft a very small scaled catapult that can launch those oil flasks if necessary.
Once it's time to set up, she'd like to position herself on the top of the windmill, with a good view, so she can reach as any ally who might need a Healing Word if things turn rough. As the team sets up on top of the roof, Lehmani suggests that they also secure a few lengths rope to the back of the windmill, so the team up there can make a quick descent if needed.
**** As the giant arrives ***
DEX Saving Throw: 18
Lehmani's heart jumps to her throat when she feels the intense vibrations of the giant's approach. She thought she had some sense of what to expect, but this is truly harrowing. She whispers a humble prayer to Gond, silently inviting any of the gathered hunters to join her.
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Grymar holds on as the giant approaches and sits down with a thump. He grips the railing and manages to hold on, he whispers “Get ready, hold one, we act as one….”
Strength save : 20
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Zubien, having his bow blessed, feels empowered and centers his focus. He conceals himself so as not to be seen from the approaching giant, and readies his, an arrow already knocked. He gives words of encouragement to his fellow archers in a hushed voice.
This post has potentially manipulated dice roll results.
Lehmani - You're able to gather 16 flasks of lamp oil from the populace. You're also able to craft a simple catapult using scrap meatal and rope. The roll to hit with it would be a straight d20 vs. AC. If the user has proficiency with siege weaponry, they can add their proficiency bonus to the roll. A couple of the hunters work to attach lengths of rope to the railing for quick access to the ground.
Zubien - The entirety of the greensleep powder was used to spike the food that the giant is now eating. I went ahead and rolled a DEX Saving throw for you on your character sheet, which you passed.
All - When the windmill quakes, Lehmani, Grymar, and Zubien are able to prevent themselves from tumbling off the windmill. The hunters also try to steady themselves as the structure sways wildly.
Hunter DEX Save: 22
They all manage to keep their feet and stay atop the windmill. You hear Jahia call up from inside the windmill where she is waiting, "Hold steady now, let's see if the poison has any effect." Yegor continues to eat from the pile of food, crunching and smacking noisily with no obvious signs of ailment. After a half hour he is still going strong and more than half of the pile is now gone.
Lehmani whispers to Grymar and Zubien, "We never discussed a 'go' signal for launching the attack. Should we wait for the beast to finish its meal, launch a first strike now or should I attempt to use my command spell to direct it straight into one of our traps?"
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
“Yes, if it doesn’t fall asleep straight away (and it appears that it ain’t), see if you can direct it into the traps, then the arrows start.” Grymar readies himself for the attack, in his mind making the giant a “favored foe” and also casting hunter’s mark on it.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
All - Yegor continues to feast, his front caked in food. As the pile of food nears its end, Yegor takes a pause, the only such pause he has taken in the past hour. Both hands and mouth still full of food, he belches long and loud. The belch turns into a yawn and Yegor rubs his eyes with the backs of his large hands. The foul belch wafts past the windmill and the smell is nauseating. You see and hear many of the hunters struggle to stifle gags and retches. Yegor finishes off the pile of food, yawning a few more times as he does so. When the food is gone, he stands and seems a bit unsteady on his feet but begins plodding away from the Windmill toward Frickley. Jahia urgently calls out, "Whatever you're going to do, do it now!"
Initiative order:
Lehmani
Grymar
Jahia
Yegor
Zubien
Lore
The hunters will make an attack roll at the end of the round and on a hit they will do 1d20 Piercing Damage to Yegor (once they are given the signal to attack, otherwise they will hold until you tell them to fire). Feel free to act however you wish, if you still want to try to entice Yegor with an illusion or some other plan you can discuss among yourselves. If Yegor isn't distracted from his trek over to Frickley, Jahia will break form cover and do her best to gain his attention.
Grymar focuses his swing on the dire wolf, trying to connect like he did on the other one. “Let’s keep it up fellers! And swing!” His aim doesn’t seem as true, losing his footing slightly as he swings so hard.
Shillelagh : 10 to hit, for 6 points of bludgeoning damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Lore - The little fire bolt that could crackles across the abandoned farmstead and hits the dire wolf between the eyes with a puff.
Jahia will take advantage of the distraction and drive her longsword into the dire wolf's neck. The blade punches through the back of its neck and the dire wolf struggles weakly for a few seconds before going limp.
Dire Wolf B is DEAD.
Combat has ENDED.
Jahia pulls her blade from the beast and wipes it against the dead wolf's coat to clear some of the blood away. She turns to you all and gives a nod and a smile, "Nice job everyone. You really work together well. Let's get these mutts out of the road so the caravan can pass through here."
After you clear the way, the caravan departs once more. This time, a few of Tastra's hunters tag along to see it a couple of miles out of town before returning to report no issues. You all return to the Inn, where Pello has cleaned away the remains of your earlier meal and set out a few bottles of his finest alcoholic beverages. "It's all on the house tonight folks!" He says as he pours an amber colored liquid for himself. He gives the glass a sniff and a swirl before taking a sip. "Aaahhh... Now, one last thing before we all turn in for the night." He sets a piece of parchment in front of you all and you see that it's a top down drawing of windmill field. "We should decide where we want the traps to be set up. We have enough rope for a couple of trip lines, we probably have enough time to dig one pit, and whatever traps you yourselves have. Just mark it on the map here and I'll have someone set it up for you."
The giant is expected to approach from the East.
Map:
Zubien looks at the map. " We can place archers up in the tower, from there we can fire on the giant even with instead of allowing his advantage of height. I think we need to keep it in the road, use the trip lines in the wood to help channel it. I would recommend the pit in the open just east of the tower, so that if the giant gets around the trip lines, it is where we can keep a steady flow of arrows into it, and get it to come towards the tower and fall into the pit."
Lehmani listens to Zubien's plan, adding, "If the giant is as dull-witted as one would imagine, I might be able to assist by magically commanding it to fall right in the pit."
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Grymar scratches his beard, looking at the parchment and considering it from several angles. A little piece of bark falls out from his beard onto the parchment, and he wipes it off the map hurriedly. “Well, lessee. Those all sounds to me like good plans. I can lay me traps in the middle, hopefully slow him down, we can cover with brush or illusion (he says this dramatically) for the effect. But, as my good buddy Smee used to say, “Everybody has a plan until you get punched in the face.” Let’s also create a last line of defense, cause that dumb brute is gonna rush at the windmill to tear it down once he feels nuff like a pincushion. So, I’ll lay me snare on the path between the trap and the windmill. If’n we could blind him too, that would be a good thing.” He looks down at his pouch, “Yezz, you heard me. Bee a good thing, thas right!” He looks back up with an embarrassed grin. “And maybe a couple of us could hide roun back of the windmill, to hit him from the sides like. Does that sound close enough to a plan?”
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Sounds excellent." Lehmani says with a smile, standing. "I'll offer a prayer to The Wonderbringer tonight. That this town and all its people may live, build, grow and thrive. Blessings to you, my friends. Tomorrow we make this world a safer place." And, with that, she's ready to head off to bed.
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Zubien thinks for a moment, "Could you make an illusion of a huge pile of food on the pit trap? Then we could place the large metal trap at the bottom, then from our advantage of the high ground, shoot arrows down into it. The illusion would not cause the trap to fall in as it has no weight."-
All - Pello nods and scribbles on the map as you speak, making notes and drawing shapes. When he's done, he shows you the map, "Something like this?"
Y'all can let me know if you'd like to change anything, or if you think it's good. Also, for the encounter with the giant feel free to let me know what you want Jahia to do/where she should move.
Zubien will help build the lattice of saplings to cover the pit with dirt and leaves. He will be with the archers up in the tower.
((Looks good.)) Grymar plans to be up in the tower with his bow as well, but ready to rush down the stairs and out to help Jahia if needed. He places his 2 traps, his caltrops, and his snare in the area noted, to slow down the giant and allow the archers to do their work.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Zubien also recommends that we place the knockout potion for the giant in a ceramic container, so when the giant falls on it, he inhales it and is coated in it. Zubien also plans to coat his arrows with it, and suggest the other archers do the same.
All - Pello finishes marking the map and sets his quill down before rubbing his eyes with a yawn, "Well, I'll go show this to the others so we're all on the same page, then I'm heading to bed. Big day tomorrow." He rolls up the map and hops to the floor, "Feel free to use the vacant rooms upstairs if you need a place to stay." Pello leaves you all and heads out of the Inn. Jahia stifles a yawn and says, "I am going upstairs to have a soak before I turn in or I'll be just one big ball of hurt tomorrow. Nighty night."
If there is anything your character would like to do before going to bed, feel free to describe it, otherwise you all also complete whatever pre-sleep routine you like and head to bed.
The next day dawns dreary and overcast. The storm from the night before has left the streets muddy and cobblestones slick. Pello is up, having prepared a large spread for breakfast. Jahia is also up when you come down, eyes looking a little tired but otherwise tearing into Pello's food with gusto. After breakfast Jahia offers to help Pello clean up saying, "I've gotta do something, I can't just sit around and wait. I've already triple checked the traps." Everyone else you see seems to have the same nervous energy as they await the arrival of Yegor Bonecruncher.
Again, if there's anything your character would like to do before noon, feel free to post it. Otherwise, the hours crawl by until finally it is time to take up your positions.
Tastra's hunters crack jokes at one another from atop the mindmill, attempting to deflect the rising dread. You see a huge pile of food sitting roughly 50 feet from the trip lines, flies buzzing about it constantly. Suddenly, an apple rolls from near the top of the pile. Soon more food cascades downward and you feel the thud of impossibly heavy footsteps as you see the hill giant approaching. Bonecruncher is a gross figure, towering to the height of a tree but as wide as a cart. Rolls of fat hang over a filthy loincloth and crusted blood rims his crooked grin. In one hand he carries an uprooted sapling, while the other holds a vast brown sack dotted with various unwholesome stains. He sees the pile of food and plods over to it, smashing through a wooden fence as if it weren't there. He plops down onto his bottom and the entire windmill quakes, threatening to send you tumbling over the railing to the ground below!
Whomever is in the windmill, please make a DC 12 DEX or STR saving throw to prevent being knocked over the railing!
In the morning, with Zubien's permission, Lehmani would like to borrow his longbow to grant it the Blessing of the Forge (Giving his weapon +1 to Attacks & Damage until my next long rest or death).
She'd also like to as Pello, or anyone else who can do it, to gather as many flasks of lamp oil as possible, to bring to the roof of the windmill. If necessary, they can be lobbed at the giant and ignited as he approaches. While the others prepare, and if she can assemble the necessary resources, she'd like to attempt to use her Channel Divinity: Artisan's Blessing to craft a very small scaled catapult that can launch those oil flasks if necessary.
Once it's time to set up, she'd like to position herself on the top of the windmill, with a good view, so she can reach as any ally who might need a Healing Word if things turn rough. As the team sets up on top of the roof, Lehmani suggests that they also secure a few lengths rope to the back of the windmill, so the team up there can make a quick descent if needed.
**** As the giant arrives ***
DEX Saving Throw: 18
Lehmani's heart jumps to her throat when she feels the intense vibrations of the giant's approach. She thought she had some sense of what to expect, but this is truly harrowing. She whispers a humble prayer to Gond, silently inviting any of the gathered hunters to join her.
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Grymar holds on as the giant approaches and sits down with a thump. He grips the railing and manages to hold on, he whispers “Get ready, hold one, we act as one….”
Strength save : 20
A wizard is never late, nor is he early, he arrives precisely when he means to.
Zubien, having his bow blessed, feels empowered and centers his focus. He conceals himself so as not to be seen from the approaching giant, and readies his, an arrow already knocked. He gives words of encouragement to his fellow archers in a hushed voice.
Lehmani - You're able to gather 16 flasks of lamp oil from the populace. You're also able to craft a simple catapult using scrap meatal and rope. The roll to hit with it would be a straight d20 vs. AC. If the user has proficiency with siege weaponry, they can add their proficiency bonus to the roll. A couple of the hunters work to attach lengths of rope to the railing for quick access to the ground.
Zubien - The entirety of the greensleep powder was used to spike the food that the giant is now eating. I went ahead and rolled a DEX Saving throw for you on your character sheet, which you passed.
All - When the windmill quakes, Lehmani, Grymar, and Zubien are able to prevent themselves from tumbling off the windmill. The hunters also try to steady themselves as the structure sways wildly.
Hunter DEX Save: 22
They all manage to keep their feet and stay atop the windmill. You hear Jahia call up from inside the windmill where she is waiting, "Hold steady now, let's see if the poison has any effect." Yegor continues to eat from the pile of food, crunching and smacking noisily with no obvious signs of ailment. After a half hour he is still going strong and more than half of the pile is now gone.
Lehmani whispers to Grymar and Zubien, "We never discussed a 'go' signal for launching the attack. Should we wait for the beast to finish its meal, launch a first strike now or should I attempt to use my command spell to direct it straight into one of our traps?"
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
“Yes, if it doesn’t fall asleep straight away (and it appears that it ain’t), see if you can direct it into the traps, then the arrows start.” Grymar readies himself for the attack, in his mind making the giant a “favored foe” and also casting hunter’s mark on it.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Zubien nods, preparing to rise up and fire his arrow.
All - Yegor continues to feast, his front caked in food. As the pile of food nears its end, Yegor takes a pause, the only such pause he has taken in the past hour. Both hands and mouth still full of food, he belches long and loud. The belch turns into a yawn and Yegor rubs his eyes with the backs of his large hands. The foul belch wafts past the windmill and the smell is nauseating. You see and hear many of the hunters struggle to stifle gags and retches. Yegor finishes off the pile of food, yawning a few more times as he does so. When the food is gone, he stands and seems a bit unsteady on his feet but begins plodding away from the Windmill toward Frickley. Jahia urgently calls out, "Whatever you're going to do, do it now!"
Initiative order:
The hunters will make an attack roll at the end of the round and on a hit they will do 1d20 Piercing Damage to Yegor (once they are given the signal to attack, otherwise they will hold until you tell them to fire). Feel free to act however you wish, if you still want to try to entice Yegor with an illusion or some other plan you can discuss among yourselves. If Yegor isn't distracted from his trek over to Frickley, Jahia will break form cover and do her best to gain his attention.