Grymar touches the runes with his hands, bending his head down, remaining quiet. “Yah… I agree with you there. Let’s let them lie. I’ll admit that I’m curious, but it is pretty clear that they are not to be disturbed, an I don’t wanna do that. Let’s keep looking.” Grymar walks away, heading to the east to look over the area below, then begins south.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Lehmani will follow Grymar toward the southern passage, stopping briefly to take a look down the southwestern passage that looks to be blocked up by rubble. (Are those rocks completely sealing that passage, or is there space to see past/climb over it?)
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DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Kalhala - Your torch fails to illuminate any further than what Lehmani and Grymar's darkvision have already revealed.
Grymar - You see another passage in the south wall of the lower section of the chamber.
Lehmani - It appears that loose rubble and mud have been piled up here to completely block off the southwestern passage. You think it could be broken down with enough blows from the group's weapons if you decided to.
Lehmani looks to her companions,"There's a passage here. My heart and my visions tell me Durgeddin fell into the chasm we crossed earlier. If we can find his body, we might find more answers. If my sense of orientation is correct, we should be heading eastward... Possibly through this blocked passage. Possibly by exploring further south. I'm not certain... But what do you all say? Would it be worth an attempt to clear out this rubble?"
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Berkarak walks up next to Lehmani. "A fine idea, Lehmani. Let us clear this path and explore." He uses mage hand to gently pick up a loose stone at the top of the pile, hover it a few feet away, then gingerly set it on the ground. He repeats this process, showing no urgency, trying to goad Kalhala to use their brute strength and bust through this pile.
Frustrated that the torch doesn't give him anything, he asks the dark vision seers, "How can you see in the dark like that? Man, I'd give my right horn to be able to see in the dark." He then reaches up and caresses said horn, making a sort of considering smirk, he then shakes his head. "Nah, I wouldn't. Still... would sure be a nice trick."
When they start talking about the passageway that is blocked, Kalhala watches Berkarak take his excruciatingly long time to remove loose stones. With his arms crossed he takes it as long as he can, "Nope, nope, nope" he states as he uncrosses his arm and starts charging towards the pile. "Yous that can see, tell me if I should stop!" he shouts out as he starts busting towards the tunnel, Berk's goading working perfectly. He lowers his head and uses his horns to do the dirty work.
(Let me know what kind of rolls you want for this?)
“Hey, you people up there. Stop banging around or every ghost and goblin in here will know exactly where we are! Looky here, I found another passage around. Stop stompin around and come down here, will ya?” Grymar calls to the group to follow him, descending the stairs and looking down the passageway and stairs to the south.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Kalhala - Your horns gouge the makeshift wall and knock a few of the large stones loose but the wall stands firm.
Grymar - As you make your way southeastward, you see a bit more of the large cavern:
This great cavern glimmers with a faint phosphorescence. The ceiling is almost fifty feet overhead, and bright flecks and gleaming stone formations are visible in the distance. Patches of strange fungi dot the floor, including capped stalks standing as tall as a human and glowing puffballs almost a yard wide.
High ledges rise fifteen to twenty feet above the floor on the north, south, and west walls. Narrow passageways lead off to the north and the south, and a flight of carved stone stairs descends from the western ledge to a path that meanders through the center of the chamber toward a small iron door in the eastern wall. Audible throughout the entire chamber is the sigh of a soft, cool breeze that rises toward the surface far above.
Taking the southern stairway, you see the following:
The thunderous roar of falling water fills this long, low chamber, and spray makes everything slick and wet. A fast stream rushes through the center of the cavern, emerging from beneath a crude dam of rock and mud in the western wall. The stream disappears into a dark shaft at the cavern’s eastern end. A rough, winding path follows the stream toward the east.
Lehmani reluctantly steps away from the pile of rocks and follows the rest of the party southward.
Her eyes trace the flow of the water, then turn upward. "Anyone have a reasonable guess about where we might be in relation to the level above? I tried to figure it on by own but got a bit disoriented, I'm afraid. I can offer some divine Guidance to anyone willing to make the assessment."
Rollback Post to RevisionRollBack
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Berkarak is surprised when Kalhala fails to break down the wall; he thought it would be easy work for his muscular friend. He immediately steps forward to ensure he's all right, then follows Grymar along the less wall-like path.
Kalhala shakes it off, but appreciates Berk's concern, "Ah.. it's no problem, those stones are a bit denser down here apparently, needed to get my good horn in there. I'll try that next time."
He follows the rest down to the water's edge and peers down in.
Perception: 18
Looking over to Mani, "No, I'm afraid I don't know where we are compared to that gorge. I'm a bit turned around to be honest." he says as he scratches his beard.
Zubien - You see no obvious signs of tracks in the area.
Kalhala - As you walk toward the stream, the light from your torch reveals the area in stages. Wet stone suddenly gives way to stone covered in green slime as you near the stream. Before you can take a good look into it, you suddenly lose your footing in the muck! Please make a DC 12 DEX Acrobatics check.
Lehmani - The long cavern is colored in shades of gray by your darkvision, making it difficult to discern details that lack much texture. You fail to notice the carpet of green slime that covers the bank of the stream, and about the time you hear Kalhala lose his footing and call out, your boot also suddenly slides in the slime, threatening to send you sprawling! Please make a DC 12 DEX Acrobatics check
Kalhala leans over to look and starts slipping... somehow the large minotaur is just able to keep his footing (Acrobatics 12) and he leans over, placing his hands on his thighs as he thanks his lucky stars not to be covered in the green slime.
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Zubien recommends allowing the dead to rest in peace, and not disturb them
Grymar touches the runes with his hands, bending his head down, remaining quiet. “Yah… I agree with you there. Let’s let them lie. I’ll admit that I’m curious, but it is pretty clear that they are not to be disturbed, an I don’t wanna do that. Let’s keep looking.” Grymar walks away, heading to the east to look over the area below, then begins south.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Lehmani will follow Grymar toward the southern passage, stopping briefly to take a look down the southwestern passage that looks to be blocked up by rubble. (Are those rocks completely sealing that passage, or is there space to see past/climb over it?)
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Zubien bows to the graves, recites a prayer over them, then follows the group out to the south
Kalhala - Your torch fails to illuminate any further than what Lehmani and Grymar's darkvision have already revealed.
Grymar - You see another passage in the south wall of the lower section of the chamber.
Lehmani - It appears that loose rubble and mud have been piled up here to completely block off the southwestern passage. You think it could be broken down with enough blows from the group's weapons if you decided to.
Map:
Lehmani looks to her companions, "There's a passage here. My heart and my visions tell me Durgeddin fell into the chasm we crossed earlier. If we can find his body, we might find more answers. If my sense of orientation is correct, we should be heading eastward... Possibly through this blocked passage. Possibly by exploring further south. I'm not certain... But what do you all say? Would it be worth an attempt to clear out this rubble?"
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Berkarak walks up next to Lehmani. "A fine idea, Lehmani. Let us clear this path and explore." He uses mage hand to gently pick up a loose stone at the top of the pile, hover it a few feet away, then gingerly set it on the ground. He repeats this process, showing no urgency, trying to goad Kalhala to use their brute strength and bust through this pile.
Frustrated that the torch doesn't give him anything, he asks the dark vision seers, "How can you see in the dark like that? Man, I'd give my right horn to be able to see in the dark." He then reaches up and caresses said horn, making a sort of considering smirk, he then shakes his head. "Nah, I wouldn't. Still... would sure be a nice trick."
When they start talking about the passageway that is blocked, Kalhala watches Berkarak take his excruciatingly long time to remove loose stones. With his arms crossed he takes it as long as he can, "Nope, nope, nope" he states as he uncrosses his arm and starts charging towards the pile. "Yous that can see, tell me if I should stop!" he shouts out as he starts busting towards the tunnel, Berk's goading working perfectly. He lowers his head and uses his horns to do the dirty work.
(Let me know what kind of rolls you want for this?)
Kalhala - Please make an attack roll against the wall.
Attack: 16
damage: 7
Zubien will use his torch to illuminate to work site, but will not use his sword to dig.
“Hey, you people up there. Stop banging around or every ghost and goblin in here will know exactly where we are! Looky here, I found another passage around. Stop stompin around and come down here, will ya?” Grymar calls to the group to follow him, descending the stairs and looking down the passageway and stairs to the south.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kalhala - Your horns gouge the makeshift wall and knock a few of the large stones loose but the wall stands firm.
Grymar - As you make your way southeastward, you see a bit more of the large cavern:
This great cavern glimmers with a faint phosphorescence. The ceiling is almost fifty feet overhead, and bright flecks and gleaming stone formations are visible in the distance. Patches of strange fungi dot the floor, including capped stalks standing as tall as a human and glowing puffballs almost a yard wide.
High ledges rise fifteen to twenty feet above the floor on the north, south, and west walls. Narrow passageways lead off to the north and the south, and a flight of carved stone stairs descends from the western ledge to a path that meanders through the center of the chamber toward a small iron door in the eastern wall. Audible throughout the entire chamber is the sigh of a soft, cool breeze that rises toward the surface far above.
Taking the southern stairway, you see the following:
The thunderous roar of falling water fills this long, low chamber, and spray makes everything slick and wet. A fast stream rushes through the center of the cavern, emerging from beneath a crude dam of rock and mud in the western wall. The stream disappears into a dark shaft at the cavern’s eastern end. A rough, winding path follows the stream toward the east.
Map:
Lehmani reluctantly steps away from the pile of rocks and follows the rest of the party southward.
Her eyes trace the flow of the water, then turn upward. "Anyone have a reasonable guess about where we might be in relation to the level above? I tried to figure it on by own but got a bit disoriented, I'm afraid. I can offer some divine Guidance to anyone willing to make the assessment."
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Berkarak is surprised when Kalhala fails to break down the wall; he thought it would be easy work for his muscular friend. He immediately steps forward to ensure he's all right, then follows Grymar along the less wall-like path.
Zubien will look for tracks (Perception: 8 Investigation: 6)
Kalhala shakes it off, but appreciates Berk's concern, "Ah.. it's no problem, those stones are a bit denser down here apparently, needed to get my good horn in there. I'll try that next time."
He follows the rest down to the water's edge and peers down in.
Perception: 18
Looking over to Mani, "No, I'm afraid I don't know where we are compared to that gorge. I'm a bit turned around to be honest." he says as he scratches his beard.
If it's not too difficult to attempt, Lehmani will walk upstream along the bank to see if she can get a better look at what lies beyond.
12 Perception w/ Guidance
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Zubien - You see no obvious signs of tracks in the area.
Kalhala - As you walk toward the stream, the light from your torch reveals the area in stages. Wet stone suddenly gives way to stone covered in green slime as you near the stream. Before you can take a good look into it, you suddenly lose your footing in the muck! Please make a DC 12 DEX Acrobatics check.
Lehmani - The long cavern is colored in shades of gray by your darkvision, making it difficult to discern details that lack much texture. You fail to notice the carpet of green slime that covers the bank of the stream, and about the time you hear Kalhala lose his footing and call out, your boot also suddenly slides in the slime, threatening to send you sprawling! Please make a DC 12 DEX Acrobatics check
Kalhala leans over to look and starts slipping... somehow the large minotaur is just able to keep his footing (Acrobatics 12) and he leans over, placing his hands on his thighs as he thanks his lucky stars not to be covered in the green slime.