Round 3 heal Round 4 heal Round 5 buff Round 6 move Round 7 move and position Round 8 delay initiative, some lose initiative
Round 8 Paragon Akkron (init +1, 13) Roxo (168/168) Leroy (230/230) << We are here Wizard Kurtwig (96/68+8, arcane ward 11/27) AC16 ring fire res (init +3, 11) Warlock Naano (104/80+8) AC 17 ring fire res (init +4, 10) Wizard Gaius (50/32+8) AC16 ring fire res (init +3, 9) Warlock Zornis (122/91+6) AC16 Investiture of Flame immune to fire (init +3, 9) Wizard Kane (148/114+6) AC15 pot fire res (init +1, 9) Cleric Igor (83/75+8) AC20 pot fire res (init +0, 9) Wizard Domi (83/65+8) AC15 ring fire res (init +1, 3) Cleric Thayon (131/115+6) AC18 pot fire res (init +0, 2) Paladin Erynwulf (84/76+8) AC23 pot fire res (init -1, 1)
Round 9 Rogue Makini (86/80+6)AC18 pot fire res (init +5, 25) Ranger Yoku (86/68+8) AC19 pot fire res (init +5, 23) Sorcerer Keu (76/58+8) AC20 draconic ancestry (init +3, 22) Warlock Juno (132/101+6) AC18 hellish res (init +3, 19) Sorcerer Borgus (123/90+6, bastion 2d8) AC16 ring fire res (init +2, 19) Barbarian Uretta (120/115+6) AC19 pot fire res (adv init +3, 18) Ranger Orstan (108/92+6) AC18 ring fire res (init +8, 17) Fighter Bernard (100/94+6) AC23 pot fire res (init +0, 17) Druid Aleeto (107/91+6) AC20 pot fire res (init +2, 16) Rogue Lauder (118/102+6) AC18 pot fire res (init +10, 16) Bard Tali (56/38+8) AC16 pot fire res (init +4, 15) Druid Hanako (98/80+8) Earth Elemental (126/126) AC17 pot fire res (init +1, 15) Fighter Reggie (63/49+8) AC22 ring fire res (init +0, 15) Paragon Akkron (init +1, 13) Roxo (168/168) Leroy (230/230) Wizard Kurtwig (96/68+8, arcane ward 11/27) AC16 ring fire res (init +3, 11) Warlock Naano (104/80+8) AC 17 ring fire res (init +4, 10) Wizard Gaius (50/32+8) AC16 ring fire res (init +3, 9) Warlock Zornis (122/91+6) AC16 Investiture of Flame immune to fire (init +3, 9) Wizard Kane (148/114+6) AC15 pot fire res (init +1, 9) Cleric Igor (83/75+8) AC20 pot fire res (init +0, 9) Wizard Domi (83/65+8) AC15 ring fire res (init +1, 3) Cleric Thayon (131/115+6) AC18 pot fire res (init +0, 2) Paladin Erynwulf (84/76+8) AC23 pot fire res (init -1, 1)
This post has potentially manipulated dice roll results.
Wizard Kurtwig (96/68+8, arcane ward 11/27) AC16 ring fire res (init +3, 11) Moves to gg16 and casts Magic Missile from a 6th level slot for eight missiles Magic Missile 2, 4, 3, 3, 5, 2, 4, 4
ARD (init +0, 11) Moves to oo8, one square diagonal from Leroy, Multiattack Bite Attack 1: 28 Damage: 14, plus 14 fire damage Claw Attack 2: 22 Damage: 16 Claw Attack 3: 23 Damage: 20
Warlock Naano (104/80+8) AC 17 ring fire res (init +4, 10) Moves to ff18 and casts Arcane gate on square nn3 and X18
Wizard Gaius (50/32+8) AC16 ring fire res (init +3, 9) Moves to gg17 and casts Magic Missile from a 3rd level slot for five missiles Magic Missile 4, 4, 5, 3, 5
Warlock Zornis (122/91+6) AC16 Investiture of Flame immune to fire (init +3, 9) The first to use the Arcane Gate, moves through and ends on oo22 Having lost his Hex due to Investiture of Flame, will simply just cast Eldritch Blast on the ARD Eldritch Blast Attack 1: 26 Damage: 12 Eldritch Blast Attack 2: 22 Damage: 7 Eldritch Blast Attack 3: 11 Damage: 8 Bless 3x 3, 3, 2
Wizard Kane (148/114+6) AC15 pot fire res (init +1, 9) Moves to jj20 and casts Magic Missile from a 7th level slot for nine missiles Magic Missile 3, 3, 3, 4, 3, 4, 3, 3, 2
Cleric Igor (83/75+8) AC20 pot fire res (init +0, 9) Moves through the Arcane Gate to the back of the Lair and ends on ll2 Casts Spiritual Weapon on the ARD, Spiritual Weapon Attack: 18 Damage: 10
Wizard Domi (83/65+8) AC15 ring fire res (init +1, 3) Casts Summon Elemental from a 5th level slot on ss4 Earth Elemental AC 16, HP 60 Res piercing, slashing, Two Slam Attacks, +10 (1d10+9)
Summoned Earth Elemental AC 16, HP 60 Res piercing, slashing (init 3b) Slam Attack 1: 23 Damage: 16 Slam Attack 2: 25 Damage: 18
Paladin Erynwulf (84/76+8) AC25 pot fire res (init -1, 1) retcon buff round used action for Sacred Weapon (+3) Moves through the Arcane Gate and ends up adjacent to the ARD on oo4 Bonus Action casts Shield of Faith (+2 AC) Two Smites using 2nd level spell slots Smite Attack 1: 28 Damage: 31 Smite Attack 2: 15 Damage: 22
Wizard Kurtwig (96/68+8, arcane ward 11/27) AC16 ring fire res (init +3, 11) Moves to gg16 and casts Magic Missile from a 6th level slot for eight missiles Magic Missile 2, 2, 5, 4, 3, 3, 3, 2 ARD (436/546)
ARD (init +0, 11) Moves to oo8, one square diagonal from Leroy, Multiattack Bite Attack 1: 34 Damage: 16, plus 7 fire damage Claw Attack 2: 34 Damage: 20 Claw Attack 3: 33 Damage: 13
Warlock Naano (104/80+8) AC 17 ring fire res (init +4, 10) Moves to ff18 and casts Arcane gate on square nn3 and X18
Wizard Gaius (50/32+8) AC16 ring fire res (init +3, 9) Moves to gg17 and casts Magic Missile from a 3rd level slot for five missiles Magic Missile 4, 4, 3, 5, 2 ARD (418/546)
Warlock Zornis (122/91+6) AC16 Investiture of Flame immune to fire (init +3, 9) The first to use the Arcane Gate, moves through and ends on oo22 Having lost his Hex due to Investiture of Flame, will simply just cast Eldritch Blast on the ARD Eldritch Blast Attack 1: 11 miss Damage: 14 Eldritch Blast Attack 2: 27 Damage: 7 ARD (411/546) Eldritch Blast Attack 3: 20 bless +3 Damage: 11 ARD (400/546) Bless 3x 2, 4, 3
Wizard Kane (148/114+6) AC15 pot fire res (init +1, 9) Moves to jj20 and casts Magic Missile from a 7th level slot for nine missiles Magic Missile 4, 2, 2, 4, 3, 4, 3, 5, 3 ARD (245/546)
Cleric Igor (83/75+8) AC20 pot fire res (init +0, 9) Moves through the Arcane Gate to the back of the Lair and ends on ll2 Casts Spiritual Weapon on the ARD, Spiritual Weapon Attack: 12 miss Damage: 17
Wizard Domi (83/65+8) AC15 ring fire res (init +1, 3) Casts Summon Elemental from a 5th level slot on ss4 Earth Elemental AC 16, HP 60 Res piercing, slashing, Two Slam Attacks, +10 (1d10+9)
Summoned Earth Elemental AC 16, HP 60 Res piercing, slashing (init 3b) Slam Attack 1: 30 Damage: 13 ARD (232/546) Slam Attack 2: 29 Damage: 11 ARD (221/546)
Paladin Erynwulf (84/76+8) AC25 pot fire res (init -1, 1) retcon buff round used action for Sacred Weapon (+3) Moves through the Arcane Gate and ends up adjacent to the ARD on oo4 Bonus Action casts Shield of Faith (+2 AC) Two Smites using 2nd level spell slots Smite Attack 1: 31 Damage: 27 ARD (194/546) Smite Attack 2: 22 Damage: 26 ARD (168/546) (Bless Reminder)
This post has potentially manipulated dice roll results.
Round 9 Rogue Makini (86/80+6)AC18 pot fire res (init +5, 25) Moves to gg13 and with the Summoned Earth Elemental granting Sneak Attack Attack: 23 Damage: 28 Crossbow Expert Bonus Attack: 25 Damage: 12 Bless 3, 3
Ranger Yoku (86/68+8) AC19 pot fire res (init +5, 23) Bonus Action moves Hunter's Mark, whispers, "Swift death to you who have wronged me." Oathbow Attack 1: 21 Damage: 30 Extra Attack Oathbow Attack 2: 29 Damage: 24
Round 9 Rogue Makini (86/80+6)AC18 pot fire res (init +5, 25) Moves to gg13 and with the Summoned Earth Elemental granting Sneak Attack Attack: 23 Damage: 28 (140/546) Crossbow Expert Bonus Attack: 25 Damage: 12 (128/546) Bless 3, 3
Ranger Yoku (86/68+8) AC19 pot fire res (init +5, 23) Bonus Action moves Hunter's Mark, whispers, "Swift death to you who have wronged me." Oathbow Attack 1: 21 +bless hits Damage: 30 (98/546) Extra Attack Oathbow Attack 2: 29 Damage: 24 (74/546) Bless 2, 1
Akkron steps forward to make certain that the beast is really dead... just in case.
"Here lies the strongest of the Dragon Lords," he says triumphantly. "If the White Dragon Lord's death was anything to go by, then there will soon be retaliation for its defeat... but I have faith that the people of this land are both strong and courageous. So tonight we can celebrate our victory! Soon all of the Dragon Lords shall fall, and this land will know peace once again!"
(I am assuming that after the first GDD attack, preparations have been made in the surrounding cities to defend against such a monster as much as possible)
At this point, Akkron is ready to rest, then march to meet the Gigagay Tribe and offer the champions the option to retreat, or to fight him in ceremonial combat as the champion of the Washiko tribe did.
Rollback Post to RevisionRollBack
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Quick note. I've been really busy between first day of school for my kids and fighting off a cold. I plan to take a break form pbp and start back up again Saturday morning.
Quick note. I've been really busy between first day of school for my kids and fighting off a cold. I plan to take a break form pbp and start back up again Saturday morning.
Completely understandable... life is rough out there.
Rollback Post to RevisionRollBack
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
You are correct, Roxo is immune to being frightened...
So, Akkron will stand at ll20
Roxo will be at tt15
Leroy is at mm10
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Round 3 heal
Round 4 heal
Round 5 buff
Round 6 move
Round 7 move and position
Round 8 delay initiative, some lose initiative
Round 8
Paragon Akkron (init +1, 13)
Roxo (168/168)
Leroy (230/230) << We are here
Wizard Kurtwig (96/68+8, arcane ward 11/27) AC16 ring fire res (init +3, 11)
Warlock Naano (104/80+8) AC 17 ring fire res (init +4, 10)
Wizard Gaius (50/32+8) AC16 ring fire res (init +3, 9)
Warlock Zornis (122/91+6) AC16 Investiture of Flame immune to fire (init +3, 9)
Wizard Kane (148/114+6) AC15 pot fire res (init +1, 9)
Cleric Igor (83/75+8) AC20 pot fire res (init +0, 9)
Wizard Domi (83/65+8) AC15 ring fire res (init +1, 3)
Cleric Thayon (131/115+6) AC18 pot fire res (init +0, 2)
Paladin Erynwulf (84/76+8) AC23 pot fire res (init -1, 1)
Round 9
Rogue Makini (86/80+6)AC18 pot fire res (init +5, 25)
Ranger Yoku (86/68+8) AC19 pot fire res (init +5, 23)
Sorcerer Keu (76/58+8) AC20 draconic ancestry (init +3, 22)
Warlock Juno (132/101+6) AC18 hellish res (init +3, 19)
Sorcerer Borgus (123/90+6, bastion 2d8) AC16 ring fire res (init +2, 19)
Barbarian Uretta (120/115+6) AC19 pot fire res (adv init +3, 18)
Ranger Orstan (108/92+6) AC18 ring fire res (init +8, 17)
Fighter Bernard (100/94+6) AC23 pot fire res (init +0, 17)
Druid Aleeto (107/91+6) AC20 pot fire res (init +2, 16)
Rogue Lauder (118/102+6) AC18 pot fire res (init +10, 16)
Bard Tali (56/38+8) AC16 pot fire res (init +4, 15)
Druid Hanako (98/80+8) Earth Elemental (126/126) AC17 pot fire res (init +1, 15)
Fighter Reggie (63/49+8) AC22 ring fire res (init +0, 15)
Paragon Akkron (init +1, 13)
Roxo (168/168)
Leroy (230/230)
Wizard Kurtwig (96/68+8, arcane ward 11/27) AC16 ring fire res (init +3, 11)
Warlock Naano (104/80+8) AC 17 ring fire res (init +4, 10)
Wizard Gaius (50/32+8) AC16 ring fire res (init +3, 9)
Warlock Zornis (122/91+6) AC16 Investiture of Flame immune to fire (init +3, 9)
Wizard Kane (148/114+6) AC15 pot fire res (init +1, 9)
Cleric Igor (83/75+8) AC20 pot fire res (init +0, 9)
Wizard Domi (83/65+8) AC15 ring fire res (init +1, 3)
Cleric Thayon (131/115+6) AC18 pot fire res (init +0, 2)
Paladin Erynwulf (84/76+8) AC23 pot fire res (init -1, 1)
Wizard Kurtwig (96/68+8, arcane ward 11/27) AC16 ring fire res (init +3, 11)
Moves to gg16 and casts Magic Missile from a 6th level slot for eight missiles
Magic Missile 2, 4, 3, 3, 5, 2, 4, 4
ARD (init +0, 11)
Moves to oo8, one square diagonal from Leroy, Multiattack
Bite Attack 1: 28 Damage: 14, plus 14 fire damage
Claw Attack 2: 22 Damage: 16
Claw Attack 3: 23 Damage: 20
Warlock Naano (104/80+8) AC 17 ring fire res (init +4, 10)
Moves to ff18 and casts Arcane gate on square nn3 and X18
Wizard Gaius (50/32+8) AC16 ring fire res (init +3, 9)
Moves to gg17 and casts Magic Missile from a 3rd level slot for five missiles
Magic Missile 4, 4, 5, 3, 5
Warlock Zornis (122/91+6) AC16 Investiture of Flame immune to fire (init +3, 9)
The first to use the Arcane Gate, moves through and ends on oo22
Having lost his Hex due to Investiture of Flame, will simply just cast Eldritch Blast on the ARD
Eldritch Blast Attack 1: 26 Damage: 12
Eldritch Blast Attack 2: 22 Damage: 7
Eldritch Blast Attack 3: 11 Damage: 8
Bless 3x 3, 3, 2
ARD Legendary Action 1 (init 9b)
Targeting Zornis with Tail Attack
Tail Attack Attack: 27 Damage: 16
Wizard Kane (148/114+6) AC15 pot fire res (init +1, 9)
Moves to jj20 and casts Magic Missile from a 7th level slot for nine missiles
Magic Missile 3, 3, 3, 4, 3, 4, 3, 3, 2
Cleric Igor (83/75+8) AC20 pot fire res (init +0, 9)
Moves through the Arcane Gate to the back of the Lair and ends on ll2
Casts Spiritual Weapon on the ARD,
Spiritual Weapon Attack: 18 Damage: 10
Wizard Domi (83/65+8) AC15 ring fire res (init +1, 3)
Casts Summon Elemental from a 5th level slot on ss4
Earth Elemental AC 16, HP 60 Res piercing, slashing,
Two Slam Attacks, +10 (1d10+9)
Summoned Earth Elemental AC 16, HP 60 Res piercing, slashing (init 3b)
Slam Attack 1: 23 Damage: 16
Slam Attack 2: 25 Damage: 18
ARD Legendary Action 2 (init 3c)
Targeting Domi's Summoned Earth Elemental with Tail Attack
Tail Attack Attack: 27 Damage: 19
Paladin Erynwulf (84/76+8) AC25 pot fire res (init -1, 1)
retcon buff round used action for Sacred Weapon (+3)
Moves through the Arcane Gate and ends up adjacent to the ARD on oo4
Bonus Action casts Shield of Faith (+2 AC)
Two Smites using 2nd level spell slots
Smite Attack 1: 28 Damage: 31
Smite Attack 2: 15 Damage: 22
Leroy actually has legendary actions as well...
I think it would make sense to have him use the Claw attack every time he gets the chance to keep the ARD busy.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
ok
Looks like the Claw has reach 5 feet and the ARD is 10 feet away this round.
Round 9
Rogue Makini (86/80+6)AC18 pot fire res (init +5, 25)
Moves to gg13 and with the Summoned Earth Elemental granting Sneak Attack
Attack: 23 Damage: 28
Crossbow Expert Bonus Attack: 25 Damage: 12
Bless 3, 3
Ranger Yoku (86/68+8) AC19 pot fire res (init +5, 23)
Bonus Action moves Hunter's Mark, whispers, "Swift death to you who have wronged me."
Oathbow Attack 1: 21 Damage: 30
Extra Attack Oathbow Attack 2: 29 Damage: 24
Sorcerer Keu (76/58+8) AC20 draconic ancestry (init +3, 22)
Chromatic Orb 4th Cold Attack: 16 Damage: 36
Bless 4
Warlock Juno (132/101+6) AC18 hellish res (init +3, 19)
Rides her Mammoth Dash 80 feet
Eldritch Blast Attack 1: 17 Damage: 10
Eldritch Blast Attack 2: 31 Damage: 6
Eldritch Blast Attack 3: 19 Damage: 7
Bless 1, 3, 3
Sorcerer Borgus (123/90+6, bastion 2d8) AC16 ring fire res (init +2, 19)
Moves through the Arcane Gate
Chromatic Orb 5th Cold Attack: 20 Damage: 36
Bless 4
Barbarian Uretta (120/115+6) AC19 pot fire res (adv init +3, 18)
Moves through the Arcane Gate
Bonus Action Rage
Attack 1: 25 Damage: 8
Extra Attack 2: 23 Damage: 14
Bless 1, 1
ARD Legendary Action 3 (init 18)
Against Uretta
Tail Attack: 26 Damage: 15
Ranger Orstan (108/92+6) AC18 ring fire res (init +8, 17)
Bonus Action move Hunter's Mark
Attack 1: 18 Damage: 16
Attack 2: 17 Damage: 13
Stalker’s Flurry first miss reroll: 18, 14
Bless Unable to parse dice roll., Unable to parse dice roll., Unable to parse dice roll., Unable to parse dice roll.
The Team stands triumphantly above the Gargantuan enemy, everyone seems exhausted and excited at the same time.
Akkron steps forward to make certain that the beast is really dead... just in case.
"Here lies the strongest of the Dragon Lords," he says triumphantly. "If the White Dragon Lord's death was anything to go by, then there will soon be retaliation for its defeat... but I have faith that the people of this land are both strong and courageous. So tonight we can celebrate our victory! Soon all of the Dragon Lords shall fall, and this land will know peace once again!"
(I am assuming that after the first GDD attack, preparations have been made in the surrounding cities to defend against such a monster as much as possible)
At this point, Akkron is ready to rest, then march to meet the Gigagay Tribe and offer the champions the option to retreat, or to fight him in ceremonial combat as the champion of the Washiko tribe did.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Quick note. I've been really busy between first day of school for my kids and fighting off a cold. I plan to take a break form pbp and start back up again Saturday morning.
Completely understandable... life is rough out there.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
(Ready to start up again whenever you are)
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Thanks for being patient. I'll be back home in the afternoon, start back up then.