Bjorn: Bjorn pours the oil on the burning corpse. The flames blaze on contact with the combustible contents. The red smoke turns to black and a sweet sickening smell of burning flesh can be smelt. Bjorn heads to the rest of the party.
"I don't know what is on the other side but let's do this" says Kiza as she slowly opens the door ready to close it again if there is some kind of monstrosity on the other side.
Kiza immediately closes the door "Breathing that in would be a bad idea. Does anyone have an idea on how to clear the smoke or should we check out the northwest corridor"
After sealing the door in the northeast corridor the party heads to the northwest corridor.
The party makes its way down the corridor. The spring-loading wall seems to have reset. Essendrum and Kiza are able to guide the party away from the floor plate that activates the spring as you make your way through. At the end of the corridor, you find a set of oak doors with iron hinges. Again the doors are locked. Note: Essendrum does not see anything magical about this door.
If it unlocks Kiza looks to the party "Alright here is hoping the 2nd door is the right door." She slowly opens the door ready to slam it shut of there is some danger on the other side.
Essendrum stands back to let the young folks handle the door opening. His old bones are a bit sore and he’s wondering if there will be any place in this cursed catacomb where he might have a chance to rest. He’s also wondering where that wizard’s spellbook is. And, surprisingly, he’s missing his surly raven. He smiles wistfully at Venti as Kiza works on the door and holds up a bit of cheese to see if the bat will take it.
Kiza eases the door open to reveal a 20 ft. long 10 ft. wide room with a door on the north wall. Essendrum's torch casts light on a room of green and yellow mosaic that gives you the impression of ocean waves. As each of you looks inside you see nothing obviously dangerous. The light bounces across the room and floor, there is an image in the midst of the mosaic. It appears to be a humanoid figure, half-toad/half-lizard in nature, rising from a pool of slime. The scent of rancid water wafts past you on a faint breeze from the room. On closer inspection, the door on the north wall looks ajar.
Peering in over Kiza's shoulder, Enoch wrinkled his nose but did not mention the smell. Instead, "Well, it doesn't look trapped... but I'll leave that to our resident expert to decide."
Bjorn:
Bjorn pours the oil on the burning corpse. The flames blaze on contact with the combustible contents.
The red smoke turns to black and a sweet sickening smell of burning flesh can be smelt.
Bjorn heads to the rest of the party.
Kiza unrolls the leather thieves tool case and gets to work on the lock feeling for the clicks of the tumblers.
Thieves Tool Check - Expertise with thieves' tools.
27
With an ease that comes from years of training, Kiza works the lock.
Within seconds the Kenku hears the satisfying click. The door is unlocked.
"I don't know what is on the other side but let's do this" says Kiza as she slowly opens the door ready to close it again if there is some kind of monstrosity on the other side.
Slowly Kiza opens the door.
As soon as the door cracks even in the slightest black smoke starts pouring out from the other side of the door.
Kiza immediately closes the door "Breathing that in would be a bad idea. Does anyone have an idea on how to clear the smoke or should we check out the northwest corridor"
"Sounds like a good idea. Do you think we should barricade this door in the mean time?" queries Bjorn.
Cats go Moo!
Enoch shrugged. "Wouldn't hurt; does anyone have a shovel or something to brace under the door?"
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Spike:
Pulling out his smith's tools, Spike grabs a torch from his pack and wedges it under the closed door using his tools. He is trying to jam it closed.
Use Smith's Tools: 17
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
After sealing the door in the northeast corridor the party heads to the northwest corridor.
The party makes its way down the corridor. The spring-loading wall seems to have reset.
Essendrum and Kiza are able to guide the party away from the floor plate that activates the spring as you make your way through.
At the end of the corridor, you find a set of oak doors with iron hinges. Again the doors are locked.
Note:
Essendrum does not see anything magical about this door.
Kiza once more gets to work on the locked door.
Thieves tool
19
If it unlocks Kiza looks to the party "Alright here is hoping the 2nd door is the right door." She slowly opens the door ready to slam it shut of there is some danger on the other side.
Enoch raised his shield, ready to deflect any blows should an attacker appear.
(( He'll use Protection if anyone gets attacked, causing disadvantage on the attack. ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Essendrum stands back to let the young folks handle the door opening. His old bones are a bit sore and he’s wondering if there will be any place in this cursed catacomb where he might have a chance to rest. He’s also wondering where that wizard’s spellbook is. And, surprisingly, he’s missing his surly raven. He smiles wistfully at Venti as Kiza works on the door and holds up a bit of cheese to see if the bat will take it.
Venti happily lands on Essendrum and munches on the bit of cheese.
Kiza eases the door open to reveal a 20 ft. long 10 ft. wide room with a door on the north wall.
Essendrum's torch casts light on a room of green and yellow mosaic that gives you the impression of ocean waves.
As each of you looks inside you see nothing obviously dangerous.
The light bounces across the room and floor, there is an image in the midst of the mosaic.
It appears to be a humanoid figure, half-toad/half-lizard in nature, rising from a pool of slime.
The scent of rancid water wafts past you on a faint breeze from the room.
On closer inspection, the door on the north wall looks ajar.
Peering in over Kiza's shoulder, Enoch wrinkled his nose but did not mention the smell. Instead, "Well, it doesn't look trapped... but I'll leave that to our resident expert to decide."
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Spike:
”I am good at triggering traps—not so much finding them first,” volunteers Spike.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Essendrum scans the room for magic and then steps back for Kiza to take a look.
Kiza crouches down taking a careful look at the mosaic floor for traps while wrinkling her nose at the smell.
Perception
19