Lokilia is fairly light on her feet as she rises and moves with the others. She's not quite sure what she's going to do against all of those folks. But she doesn't want to see Dev nor Normont be taken by them.
Magnus continues to charge forward, Well this might not be the smartest of moves but no stopping now, he thinks as he gets within 200' of the lady in charge and stops.
Dev hadn't realized how many workers and family members there were in the warehouse, and frowns under his expressive eyes sheepishly, guilt writ on his features as he looks to Normont.
"How did they know that was a spell?," he asks the gnome as he begins to backpedal and searches over his shoulder for an escape route.
This post has potentially manipulated dice roll results.
Jasper unsheathes their scimitar and gets ready to charge in. "If we can bring them in, great. If not, let's focus on getting out of here in one piece - I don't fancy becoming a ritual sacrifice!"
Jasper rushes into the warehouse and spots the absolute throng of people. Their heart sinks a bit at facing such daunting odds. But there may be hope yet that the rag-tag band of investigators they're with can defeat them. "In the name of the Lodge and the people of Drynna, you are all under arrest for the crimes of trafficking arcane contraband, reanimating the dead, and the murder of Theron Grimwald! Anything you say and do can and will be used against you in the court of law. Come quietly, or face the consequences!"
(Jasper's hope here is that he can intimidate some of these lesser family members to either surrender or buzz off, leaving us with fewer problems to deal with. So I'm going to roll intimidation with the hopes that it helps us out in that regard!)
Jasper calls out his words obviously unsettling a number of the more richly dressed family members and some of the workers, whilst all of them step back a few move to retreat further but it is obvious that even though they are frightened by Jaspers perceived authority they are utterly terrified of Sandra and Liam.
Both of the younger Ocici brothers mutter some words and are surrounded by shimmering fields that cling to their skin. They move to flank Liam.
Lokilia keeps close to Nerak and Quinn as they approach the people in the warehouse. She grabs three stones from her pouch, enchanting them with her Magic Stone spell. With no blows having been made thus far, she hesitates to attack. She prepares to launch one of the stone, but waits, staying vigilant to see if their opponents attack. 'Perhaps they will come quietly like Jasper said,' she thinks. The shimmering around the Ocici brothers makes her think that's unlikely though.
(READY ACTION - Spell Attack: 11, Damage: 4; trigger is to attack any enemy that attacks one of the party members)
Five of the workers moved to one of the largest crates and began removing the wedges that kept it sealed, the other five it seemed were somewhat hesitant due to Jaspers words and stayed where they were. ( Container looks like it will open on their next turn.)
The young half-elven Ocici woman raised a hand and thrust it toward Normont sending a sickly green ray at him, she ducks under Lokilias thrown stone with a grin.
( Ranged spell attack- Attack: 23 Damage: 9 + DC 14 Con Save or Poisoned for 1 round).
This post has potentially manipulated dice roll results.
“No!,” Dev shouts as Normont crumples. The teen tiefling tugs the gnome’s sickly green form behind a crate (OOC: interact with object; hoping for full cover), and shakes him, eyes wide in fear, whispering “Normont, wake up! Wake up!”
When the gnome doesn’t respond, something flips inside Dev, and a melody seems to come from the lad’s softly glowing horns (RP). Squatting beside Normont, Dev’s uncanny voice produces a wordless song, and in its embrace Normont is led back to consciousness. (Theme from Little Mermaid.)
Normont feels instantly better....wait......nope, he still feels terrible but he doesn't seem to be walking into a tunnel of light anymore as he looks up to see Devs concerned face.
As Quinns voice rings out Liam Von Ocici pauses for a moment the gathered energy of a black spell crackling at his fingertips, he fixes Jasper with a look as he is the one who attempted to arrest them. As the spell energy builds in his hand he raises an eyebrow....
Nerak approaches with his hands up moving in clear view of the people inside and spoke to Liam. "I'm sorry, I tried to tell these people we shouldn't get involved in whatever is going on here. You look like a lovely gentleman, perhaps we can come to some way to resolve this misunderstanding?"As he approaches within 30ft of Liam he casts Charm person, doing his best to keep his hand movement hidden.
DC 13 Wis save to resist spell Sleight of Hand: 8 Persuasion (If needed): 10
Rollback Post to RevisionRollBack
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Quinn will prepare to go into the battle of Jasper leads the charge.
Lokilia is fairly light on her feet as she rises and moves with the others. She's not quite sure what she's going to do against all of those folks. But she doesn't want to see Dev nor Normont be taken by them.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
The tall golden haired woman looks confused at Normonts words and says, " Who?" to Liam at her side.
As the illusion goes off Liam and the young female half-elf snap to the others, " Spell casters present!"
The tall woman smiles as the rest of the group begin charging towards the warehouse, " That will make an even dozen for the sunset offering then."
" Don't kill them, they may be of use."
Roll Initiative: If you get more than the highest opponents initiative you may post your action. No one is surprised.
Sandra Galador- 9
Liam Von Ocici- 16
Asoto Von Ocici- 20
Kile/Gile Von Ocici- 19
15x Galador Family members- 13
10x Estate Workers-19
12x Black Earth Dead ( currently contained)- 3
Normont is racked with indecision knowing how vastly outnumbered they were. He had hoped to buy his companions time to escape, but now what...
Initiative: 1+2=3! (worse than rambling shambling locked up undead haha)
Magnus continues to charge forward, Well this might not be the smartest of moves but no stopping now, he thinks as he gets within 200' of the lady in charge and stops.
Init: 6
Quinn now sensing allow of the potential enemies ponders how to best approach this situation.
Int: 14
(OOC: Initiative: 15)
Dev hadn't realized how many workers and family members there were in the warehouse, and frowns under his expressive eyes sheepishly, guilt writ on his features as he looks to Normont.
"How did they know that was a spell?," he asks the gnome as he begins to backpedal and searches over his shoulder for an escape route.
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Eclipse Faraway in Gallows Dancer
(Lokilia Initiative: 18)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
"Be ready to get out of here if we need to" Nerak mutters to Lokilia and Quinn as the three approach the barn.
Initiative: 8
Jasper unsheathes their scimitar and gets ready to charge in. "If we can bring them in, great. If not, let's focus on getting out of here in one piece - I don't fancy becoming a ritual sacrifice!"
Initiative: 17
(Welp, I guess Jasper is going first.)
Jasper rushes into the warehouse and spots the absolute throng of people. Their heart sinks a bit at facing such daunting odds. But there may be hope yet that the rag-tag band of investigators they're with can defeat them. "In the name of the Lodge and the people of Drynna, you are all under arrest for the crimes of trafficking arcane contraband, reanimating the dead, and the murder of Theron Grimwald! Anything you say and do can and will be used against you in the court of law. Come quietly, or face the consequences!"
(Jasper's hope here is that he can intimidate some of these lesser family members to either surrender or buzz off, leaving us with fewer problems to deal with. So I'm going to roll intimidation with the hopes that it helps us out in that regard!)
Intimidation: 18, rolled in campaign dice log.
(If I'm allowed any additional action, Jasper will take the dodge action. If all I have left is a bonus, I'll do nothing else. End of Turn.)
Jasper calls out his words obviously unsettling a number of the more richly dressed family members and some of the workers, whilst all of them step back a few move to retreat further but it is obvious that even though they are frightened by Jaspers perceived authority they are utterly terrified of Sandra and Liam.
Both of the younger Ocici brothers mutter some words and are surrounded by shimmering fields that cling to their skin. They move to flank Liam.
( Lokilia is up. Dodge action for Jasper.)
Lokilia keeps close to Nerak and Quinn as they approach the people in the warehouse. She grabs three stones from her pouch, enchanting them with her Magic Stone spell. With no blows having been made thus far, she hesitates to attack. She prepares to launch one of the stone, but waits, staying vigilant to see if their opponents attack. 'Perhaps they will come quietly like Jasper said,' she thinks. The shimmering around the Ocici brothers makes her think that's unlikely though.
(READY ACTION - Spell Attack: 11, Damage: 4; trigger is to attack any enemy that attacks one of the party members)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
" Open one of the shipments!", yelled Liam Ocici.
" Release them or join them!"
Five of the workers moved to one of the largest crates and began removing the wedges that kept it sealed, the other five it seemed were somewhat hesitant due to Jaspers words and stayed where they were. ( Container looks like it will open on their next turn.)
The young half-elven Ocici woman raised a hand and thrust it toward Normont sending a sickly green ray at him, she ducks under Lokilias thrown stone with a grin.
( Ranged spell attack- Attack: 23 Damage: 9 + DC 14 Con Save or Poisoned for 1 round).
( Dev and Quinn are up)
Normont takes the full force of the sickly green ray and drops instantly to the ground unconscious and poisoned.
Con Save: 4+3=7
“No!,” Dev shouts as Normont crumples. The teen tiefling tugs the gnome’s sickly green form behind a crate (OOC: interact with object; hoping for full cover), and shakes him, eyes wide in fear, whispering “Normont, wake up! Wake up!”
When the gnome doesn’t respond, something flips inside Dev, and a melody seems to come from the lad’s softly glowing horns (RP). Squatting beside Normont, Dev’s uncanny voice produces a wordless song, and in its embrace Normont is led back to consciousness. (Theme from Little Mermaid.)
(OOC: cure wounds for 9 HP.)
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Eclipse Faraway in Gallows Dancer
Quinn will look at the situation and knows fighting now is useless and dangerous.
”We surrender, please find mercy on us”
he will walk into the warehouse with his hands up.
Normont feels instantly better....wait......nope, he still feels terrible but he doesn't seem to be walking into a tunnel of light anymore as he looks up to see Devs concerned face.
As Quinns voice rings out Liam Von Ocici pauses for a moment the gathered energy of a black spell crackling at his fingertips, he fixes Jasper with a look as he is the one who attempted to arrest them. As the spell energy builds in his hand he raises an eyebrow....
( Nerak is up)
Nerak approaches with his hands up moving in clear view of the people inside and spoke to Liam. "I'm sorry, I tried to tell these people we shouldn't get involved in whatever is going on here. You look like a lovely gentleman, perhaps we can come to some way to resolve this misunderstanding?" As he approaches within 30ft of Liam he casts Charm person, doing his best to keep his hand movement hidden.
DC 13 Wis save to resist spell
Sleight of Hand: 8
Persuasion (If needed): 10