This post has potentially manipulated dice roll results.
Glancing down beside him to see Ember is alright then eyes going wide with disbelief as the Wee Folk with a few strides turns into a giant, Thurodim smiles and roars mightily, unleashing the primal fury of the bear as he joins the fray, charging into the wolven monsters, sending Skullcrusher into a wide arc smashing into the monstrous beast.
Movement: 5 squares to the northeast Bonus action: Rage Skullcrusher: 14 Bludgeoning: 20 (Attack beast to his right recklessly with -5 to hit and +10 damage due to Great Weapon Mastery.)
This post has potentially manipulated dice roll results.
In but a matter of seconds, Ozyre and Thurodim are both engaging the creatures directly. What initially looked to the monsters as easy prey soon turned into two massive forms battering them with heavy attacks. They let out a pain yelp, clearly indicating that they felt those hits. Both creatures are severely wounded and barely standing.
The one fighting Ozyre is swept up its paws onto the ground. It limps back up and attempts to run away back into the woods. (Ozyre gets an AoO)
The one fighting Thurodim is in even worse shape. But as its courage falters, another one charges the barbarian and attempts to bite him.
Attack: 17 Damage: 7 (On a hit, Thurodim will need to make a DC 13 STR saving throw to avoid being knocked Prone).
The sudden arrival of this ally gives the beast just enough courage to try to take down the might blond warrior.
Attack: 20 Damage: 5 (A second DC 13 STR saving throw is needed)
This post has potentially manipulated dice roll results.
Meanwhile, the last creatures sees the two remaining party members in the back. It licks its lips at the idea of sinking its fangs into the flesh of the little human girl. It rushes forward and goes for a bite.
Attack: 10 Damage: 12 (On a hit, Ember must make a DC 13 STR saving throw to avoid being knocked Prone)
"Come on, you can do better than that!"The massive warrior bellows as the wolven monsters leaps at him, their teeth sinking into his muscled arm but he swats them both away, raising Skullcrusher again.
Seeing Ozyre and Thurodim charge off, weapons raised, [Sound of Cork Popping] raises his own hands in alarm. They are soon pressed against the sides of his gaping beak in awe of Ozyre's transformation. And then he is shocked by the charging attack on little Ember. He really could not be any more horrified right now.
Springing into action, [Sound of Cork Popping] slowly moves toward the beast attacking Ember. He holds out the last of his breadsticks, gingerly, nonthreateningly, and he opens his beak. Out comes the same [snarl with beastial fury] that the beast had made, as [Sound of Cork Popping] casts animal friendship. With his other hand he motions for Ember to get behind him.
If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a DC 12 Wisdom saving throw or be charmed for the spell's duration. If you or one of your companions harms the target, the spell ends.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Seeing the creature trying to make a break for it, Big Ozyre raises up his maul once again, delivering a blow into the side of the beast's head in another attempt to knock it unconscious. As he swings, the runes on one of his axes light up with a great red, and fiery shackles burst out from the maul, trailing along its path. After the maul makes contact, the chains whip around the beast, attempting to bind it and keep it from running further.
"No walk!"
REACTION: Nonlethal opportunity attack at W1: 20 (15 + 5) to hit, 6 (3 + 3) bludgeoning damage and 6 fire damage, DC 12 STR save or Restrained and 2d6 fire damage at the start of each of its turns
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Ember, having landed like a cat on all fours, gapes after Little Ozyre as he becomes Big Ozyre. Towards the tower door she shouts, "Hey, Miss Lady! Don't come out! There's some bat-dogs that're--" but the words are cut off as she growls at the creature rushing toward her. She throws her arm up just in time to catch the bite on her forearm rather than have its jaws around her neck. "Bad bat-dog!" she hisses through the pain as she's knocked onto her back. "I'm gonna roast you!"
(17 on her DEX save after falling off Thurodim) (11 on her STR save, she's prone)
Wrenching her arm from its toothy maw, Ember's eyes widen as the bard snarls much like the creature had. She scrambles to her feet, waiting to see what the beast does in reaction to the breadstick. 'Is it gluten-intolerant?' she wonders.
((Ember will use half her MOVEMENT to get up. Waiting to see if the charmed condition takes before she uses her Action or moves behind [Sound of Cork Popping] to avoid an AoO.))
As the creature turns to flee, Ozyre strikes the creature with a heavy crunching sound. At the same time, the gnome's axe burns white hot, and two burning chains burst out to ensnare the monsters' hind legs and sear its flesh. It howls in pain and then goes limp.
As [Sound of Cork Popping] tries to befriend the creature by waving the piece of bread in its face, it jerks its head at the kenku and its eyes widen. It snarls harder, seeing the gesture as provocation. Though that might be enough to get the attention of the monster off of Ember.
(Sadly the creature does not count as a beast AND it has an intelligence higher than 4. Good try though)
As the nasty snarls at [Sound of Cork Popping], Ember's bare foot slides through the dirt as she widens her stance. Connecting her thumbs together like she'd been taught, she brings her hands to one hip and focuses on the heat around her--from the sun, from the blood dripping hot along her arm, from the humid breath of the creature--and as she recites a spell incantation, she siphons it all into her cupped palms.
((ACTION: Casts Burning Hands. A DC 13 DEX save or the creature takes 10fire damage (halved if it succeeds). Aggie will use the Help action to give Sound of Cork Popping advantage on his next attack roll (if he chooses to attack).))
The creature is focused on [Sound of Cork Popping] until Ember starts casting. As the wave of flame erupts from her hands, it has just enough time to dodge out of the way and avoid most of the damage. Its fur is singed, and it barks in anger.
Ozyre doesn't waste any time when he sees the wee folk being attacked. The "Big" Man may be cornered, but he can probably take care of himself. The supersized gnome runs over to the creature with Ember's blood still on its teeth, finishing the sprint with a leap. He uses the force of the leap to drive his maul into the creature as hard as he possibly can, the weight of 20 gnomes channeled into the massive head of the massive hammer.
MOVEMENT: 25 feet to W4 ACTION: Very lethally Attack W4: Nat 20!!! to hit, 27 (7 + 8 + 3 + 4 + 5) bludgeoning damage
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
This post has potentially manipulated dice roll results.
Seeing the runed giant turn to let his mighty hammer fall mercilessly on the wolven monster assailing Ember, Thurodim turns back to finish off the two harrassing him, with a battle roar sending Skullcrusher in another wide arc, letting it sweep from left to right.
Skullcrusher: 20 Bludgeoning: 21 (Attack wounded beast recklessly with -5 to hit and +10 damage due to Great Weapon Mastery.)
(If wounded beast goes down use bonus action to attack the other beast.) Skullcrusher: 17 Bludgeoning: 22
After finishing off his first opponent, Ozyre rushes to the rescue of [Sound of Cork Popping] and Ember. With the combined strength of his momentum, the mass of his weapon and his enlarged size, he smashes the creature before it has any time to react. The skull of the monster is split open in Gallagher-style explosion of skull shards and brain matter. Death is instantaneous.
Meanwhile, Thurodim manages to swing his Skullcrusher at the wounded opponent in front of him and sends it flying to its death like a ragdoll. The last creature gets pummelled by Thurodim's heavy back swing.
With all of its other pack mates dead, the creature's fight or flight instinct kicks in, as it decides to run away while it still can.
Action: Disengage and move 50 feet away back into the woods.
With all of the monsters dead or routing, combat ends.
As danger seems to be gone, you see Lydia open the door of the mill wide open, with a crossbow in hand. She looks at you all and seems relieved that the creatures are gone and that you're all still standing.
"Is everyone alright? I'm so sorry for leaving you all to contend with those things. But, you seem to have handled it quite alright."
She sees the bleeing bite marks on Thurodim and Ember and immediately rushes over to the child.
"Oh sweet Soliandra! You're injured. Let me have a look at this. We'll patch you up."
[Sound of Cork Popping] remains frozen in place. He is still half-crouched, hand extended with the piece of breadstick. He is absolutely covered with the explosive, gory results of Ozyre's giant hammersmash.
His open beak quivers slightly.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"Ozyre smash," Ember blink-blinks, wiping off a bit of bat-wolf viscera from her cheek. Another chunk drops from her hair as Aggie wiggles his way out and jumps to Ozyre, running around his torso like the tree trunk it currently is before perching on his shoulder. He pat-pats the gnome's cheek and grooms the hair at his temple in thanks for saving his charge, then scurries around his neck twice before leaping back to her.
At Lydia's worry, the little wizard smiles brightly and reassures her, "I'm okay! Just a little bite!" She stoops to grab a handful of soil and starts to pack it into a puncture wound to stymie the bleeding. Her eyes screw shut briefly at the pain, but it seems she's no stranger to taking care of her injuries. Judging by the numerous scars on her little body, there have been many occasions for practice.
She glances up at the still semi-crouched bard and, seeing his quivering beak, asks, "Are you okay, Cork?" and pats at the hand still holding the breadstick.
Seeing you put dirt on your wound, Lydia takes your arm. Now that she looks at you on a better eye level, she looks with distraught that a child would look so worse for ware.
"Oh darling, no. It’ll get infected. Come on in. We’ll get it dressed." Her gaze then turns to the rest of the group. Seeing [Sound of Cork Popping] visibly shaken and Thurodim equally wounded, she beckons you all inside the water mill. "Come on. I’m not letting you go further into the woods without patching you up first. And I’m not drinking all this tea alone!"
As the last wolven beast scurries off with it's tail between it's legs, the massive blonde bearded warrior let's out a final bellowing roar to let out the last of his ursal fury, then huffing for a few moments before turning to face the gory mess the giant's hammer has made, feeling quite impressed with his new battle brother. Oblivious to his own wounds he walks over to the others, giving Ember an encouraging nod. "That will make an impressive scar little one." He says quite sincerely, giving her a pat on the back, sending her forward slightly from the force. "What's with him?" He asks the others, looking down at [Sound of Cork Popping].
Rollback Post to RevisionRollBack
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Glancing down beside him to see Ember is alright then eyes going wide with disbelief as the Wee Folk with a few strides turns into a giant, Thurodim smiles and roars mightily, unleashing the primal fury of the bear as he joins the fray, charging into the wolven monsters, sending Skullcrusher into a wide arc smashing into the monstrous beast.
Movement: 5 squares to the northeast
Bonus action: Rage
Skullcrusher: 14 Bludgeoning: 20
(Attack beast to his right recklessly with -5 to hit and +10 damage due to Great Weapon Mastery.)
W1: STR saving throw: 5
In but a matter of seconds, Ozyre and Thurodim are both engaging the creatures directly. What initially looked to the monsters as easy prey soon turned into two massive forms battering them with heavy attacks. They let out a pain yelp, clearly indicating that they felt those hits. Both creatures are severely wounded and barely standing.
The one fighting Ozyre is swept up its paws onto the ground. It limps back up and attempts to run away back into the woods. (Ozyre gets an AoO)
The one fighting Thurodim is in even worse shape. But as its courage falters, another one charges the barbarian and attempts to bite him.
Attack: 17 Damage: 7 (On a hit, Thurodim will need to make a DC 13 STR saving throw to avoid being knocked Prone).
The sudden arrival of this ally gives the beast just enough courage to try to take down the might blond warrior.
Attack: 20 Damage: 5 (A second DC 13 STR saving throw is needed)
Meanwhile, the last creatures sees the two remaining party members in the back. It licks its lips at the idea of sinking its fangs into the flesh of the little human girl. It rushes forward and goes for a bite.
Attack: 10 Damage: 12 (On a hit, Ember must make a DC 13 STR saving throw to avoid being knocked Prone)
Str save: 19
Str save: 21
"Come on, you can do better than that!" The massive warrior bellows as the wolven monsters leaps at him, their teeth sinking into his muscled arm but he swats them both away, raising Skullcrusher again.
Seeing Ozyre and Thurodim charge off, weapons raised, [Sound of Cork Popping] raises his own hands in alarm. They are soon pressed against the sides of his gaping beak in awe of Ozyre's transformation. And then he is shocked by the charging attack on little Ember. He really could not be any more horrified right now.
Springing into action, [Sound of Cork Popping] slowly moves toward the beast attacking Ember. He holds out the last of his breadsticks, gingerly, nonthreateningly, and he opens his beak. Out comes the same [snarl with beastial fury] that the beast had made, as [Sound of Cork Popping] casts animal friendship. With his other hand he motions for Ember to get behind him.
If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a DC 12 Wisdom saving throw or be charmed for the spell's duration. If you or one of your companions harms the target, the spell ends.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Seeing the creature trying to make a break for it, Big Ozyre raises up his maul once again, delivering a blow into the side of the beast's head in another attempt to knock it unconscious. As he swings, the runes on one of his axes light up with a great red, and fiery shackles burst out from the maul, trailing along its path. After the maul makes contact, the chains whip around the beast, attempting to bind it and keep it from running further.
"No walk!"
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Ember, having landed like a cat on all fours, gapes after Little Ozyre as he becomes Big Ozyre. Towards the tower door she shouts, "Hey, Miss Lady! Don't come out! There's some bat-dogs that're--" but the words are cut off as she growls at the creature rushing toward her. She throws her arm up just in time to catch the bite on her forearm rather than have its jaws around her neck. "Bad bat-dog!" she hisses through the pain as she's knocked onto her back. "I'm gonna roast you!"
(17 on her DEX save after falling off Thurodim)
(11 on her STR save, she's prone)
Wrenching her arm from its toothy maw, Ember's eyes widen as the bard snarls much like the creature had. She scrambles to her feet, waiting to see what the beast does in reaction to the breadstick. 'Is it gluten-intolerant?' she wonders.
((Ember will use half her MOVEMENT to get up.
Waiting to see if the charmed condition takes before she uses her Action or moves behind [Sound of Cork Popping] to avoid an AoO.))
As the creature turns to flee, Ozyre strikes the creature with a heavy crunching sound. At the same time, the gnome's axe burns white hot, and two burning chains burst out to ensnare the monsters' hind legs and sear its flesh. It howls in pain and then goes limp.
As [Sound of Cork Popping] tries to befriend the creature by waving the piece of bread in its face, it jerks its head at the kenku and its eyes widen. It snarls harder, seeing the gesture as provocation. Though that might be enough to get the attention of the monster off of Ember.
(Sadly the creature does not count as a beast AND it has an intelligence higher than 4. Good try though)
As the nasty snarls at [Sound of Cork Popping], Ember's bare foot slides through the dirt as she widens her stance. Connecting her thumbs together like she'd been taught, she brings her hands to one hip and focuses on the heat around her--from the sun, from the blood dripping hot along her arm, from the humid breath of the creature--and as she recites a spell incantation, she siphons it all into her cupped palms.
"I know what we're having for dinner!" she quips with a toothy grin and thrusts her hands outward, fingers splayed as she propels an eruption of flames at the creature.
((ACTION: Casts Burning Hands. A DC 13 DEX save or the creature takes 10 fire damage (halved if it succeeds).
Aggie will use the Help action to give Sound of Cork Popping advantage on his next attack roll (if he chooses to attack).))
W4: DEX Save: 15
The creature is focused on [Sound of Cork Popping] until Ember starts casting. As the wave of flame erupts from her hands, it has just enough time to dodge out of the way and avoid most of the damage. Its fur is singed, and it barks in anger.
Ozyre doesn't waste any time when he sees the wee folk being attacked. The "Big" Man may be cornered, but he can probably take care of himself. The supersized gnome runs over to the creature with Ember's blood still on its teeth, finishing the sprint with a leap. He uses the force of the leap to drive his maul into the creature as hard as he possibly can, the weight of 20 gnomes channeled into the massive head of the massive hammer.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Seeing the runed giant turn to let his mighty hammer fall mercilessly on the wolven monster assailing Ember, Thurodim turns back to finish off the two harrassing him, with a battle roar sending Skullcrusher in another wide arc, letting it sweep from left to right.
Skullcrusher: 20 Bludgeoning: 21
(Attack wounded beast recklessly with -5 to hit and +10 damage due to Great Weapon Mastery.)
(If wounded beast goes down use bonus action to attack the other beast.)
Skullcrusher: 17 Bludgeoning: 22
TOP OF ROUND 2:
After finishing off his first opponent, Ozyre rushes to the rescue of [Sound of Cork Popping] and Ember. With the combined strength of his momentum, the mass of his weapon and his enlarged size, he smashes the creature before it has any time to react. The skull of the monster is split open in Gallagher-style explosion of skull shards and brain matter. Death is instantaneous.
Meanwhile, Thurodim manages to swing his Skullcrusher at the wounded opponent in front of him and sends it flying to its death like a ragdoll. The last creature gets pummelled by Thurodim's heavy back swing.
With all of its other pack mates dead, the creature's fight or flight instinct kicks in, as it decides to run away while it still can.
Action: Disengage and move 50 feet away back into the woods.
With all of the monsters dead or routing, combat ends.
(Congratulations!)
As danger seems to be gone, you see Lydia open the door of the mill wide open, with a crossbow in hand. She looks at you all and seems relieved that the creatures are gone and that you're all still standing.
"Is everyone alright? I'm so sorry for leaving you all to contend with those things. But, you seem to have handled it quite alright."
She sees the bleeing bite marks on Thurodim and Ember and immediately rushes over to the child.
"Oh sweet Soliandra! You're injured. Let me have a look at this. We'll patch you up."
[Sound of Cork Popping] remains frozen in place. He is still half-crouched, hand extended with the piece of breadstick. He is absolutely covered with the explosive, gory results of Ozyre's giant hammersmash.
His open beak quivers slightly.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"Ozyre smash," Ember blink-blinks, wiping off a bit of bat-wolf viscera from her cheek. Another chunk drops from her hair as Aggie wiggles his way out and jumps to Ozyre, running around his torso like the tree trunk it currently is before perching on his shoulder. He pat-pats the gnome's cheek and grooms the hair at his temple in thanks for saving his charge, then scurries around his neck twice before leaping back to her.
At Lydia's worry, the little wizard smiles brightly and reassures her, "I'm okay! Just a little bite!" She stoops to grab a handful of soil and starts to pack it into a puncture wound to stymie the bleeding. Her eyes screw shut briefly at the pain, but it seems she's no stranger to taking care of her injuries. Judging by the numerous scars on her little body, there have been many occasions for practice.
She glances up at the still semi-crouched bard and, seeing his quivering beak, asks, "Are you okay, Cork?" and pats at the hand still holding the breadstick.
Seeing you put dirt on your wound, Lydia takes your arm. Now that she looks at you on a better eye level, she looks with distraught that a child would look so worse for ware.
"Oh darling, no. It’ll get infected. Come on in. We’ll get it dressed." Her gaze then turns to the rest of the group. Seeing [Sound of Cork Popping] visibly shaken and Thurodim equally wounded, she beckons you all inside the water mill. "Come on. I’m not letting you go further into the woods without patching you up first. And I’m not drinking all this tea alone!"
As the last wolven beast scurries off with it's tail between it's legs, the massive blonde bearded warrior let's out a final bellowing roar to let out the last of his ursal fury, then huffing for a few moments before turning to face the gory mess the giant's hammer has made, feeling quite impressed with his new battle brother. Oblivious to his own wounds he walks over to the others, giving Ember an encouraging nod. "That will make an impressive scar little one." He says quite sincerely, giving her a pat on the back, sending her forward slightly from the force. "What's with him?" He asks the others, looking down at [Sound of Cork Popping].