(OOC: I had assumed Ed had more experience with night riding, so she asked for advice. But as the bearer of this gift, I guess she'd know whether it would work best to cast it on horse or rider. Should she roll insight to see who'd best receive it?)
Persephone looks back to see if Salamir & Ed are within the 300 ft night vision range & need help
“I can believe that”, Salamir replies smiling back at Ed, a little frustrated but trying not to show it. “I think she is annoyed with me because she thinks I gave her a boys name as well. I got her just after Kit passed, and I was feeling morbid and gloomy. I called her Pall because, you know the sheet on the coffin. Obviously sounds like the boys name Paul. Either way, she has always been moody”.
"Ah, yes. The quickest way to any woman's heart! Calling her moody!" Alphinius pipes up from his holster before chuckling at his own wit.
Constance shushes the spellbook and tries to mask her surprise over the reasoning behind Pall's name. She'd assumed it was for the other meaning of the word--a dark cloud-- that the dark horse had been bestowed with such a moniker. Constance adjusts her glasses and briefly studies Salamir's face before averting her gaze elsewhere and adding cheerily but unhelpfully, "She's a proper lady is all. My mother always said that being a lady is an attitude."
"I didn't know you were such a ladies book, Alfie. You and I should chat properly sometime now I know you have something interesting to say", Salamir jokes recognising the sarcasm dripping from the book's comment.
He creases his brows in thought for a second after Constance mentions Pall is just a lady. He leans forward and politely requests, "Might we get moving Lady Pall?".
Constance cocks her head at Pall's peculiar behavior. It would take far more whiskey for her to admit she'd been a horse girl in her youth, but the interest had carried over despite her attempts to shirk all aspects of her noble upbringing. As such, she encourages the Good Doctor to Pall's side in the hopes that some social facilitation might lead her back on task.
Focused as she is on the horses (and her awareness certainly not helped by her inebriation), the wizard pays little attention to her surroundings. (Perception: 6)
Seeing nothing the party looks to Salamir to motivate their steed.
"I hate to say it but maybe give her a good kick," Ed offers looking at Salamir with a shrug. The tabaxi looks at the half-elf frowning. "Or an incentive to move," they then add producing a gleaming red apple from a satchel across their chest and tossing it to Salamir. "We need to keep moving, " they add.
Salamir give me a animal handling check with advantage.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Salamir catches the apple, gets down off Lady Pall, and moves around so he is in front of her. He takes out his dagger and quarters the apple, feeding the horse one section.
”Look Lady Pall”, he whispers, “I get it, you don’t want to be riding through the night. But we are a team, and this is embarrassing”. He feeds Lady Pall another section. “Now, let’s get moving, and I’ll make sure you get a good old brush down when we get there”, he concludes as he feeds the last two sections to her.
It is obvious he is far more proficient talking to people than to animals, it just remains to be seen if Lady Pall is receptive to the apple and comforting tone of voice.
“You know… if we need to get Pall moving we could give her a spook.” Rammand rummages around his pockets. He pulls out a small metal contraption and begins making adjustments. “A bit of firecracker noise should do it.”
While they're waiting to get back on the road, Constance takes a moment to check on the other group through Archimedes. Far as she may be from him now, the tether between them stretched thin, she feels deeply for their connection to make sure he's still on this plane of existence.
((I'm sure we're beyond the 100 feet the spell allows, but just want to make sure he hasn't been poofed out of existence by a monster or anything if she might be able to feel that lol!))
This post has potentially manipulated dice roll results.
As Salamir stands on the road discussing the merits and flaws of Rammand's suggestion he hears a sudden snap of branches from within the treeline road as a large shadowy beast barrels out of the darkened forest!
We're in initiative!
Rolls for order to follow:
Salamir 23
Constance 12
Rammand 8
Persephone 8
Ed/BBG 5
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Constance knows the party is serveal hours ahead of Wyn and the wagon.
Ed urges their horse forward trying to interpose themselves between Salamir on the road and the creature emerging from the forest simultaneously drawing their bow loosing two arrows into the beast for good measure!
Ed's attacks:
Attack 1: 28 Damage: 14
Attack 2: 12 Damage: 11
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
Ed's first attack strikes the beast but te second does not find it's mark! The piercing damage seems to not alter the beasts path as it continues to barrel forward into Ed's steed!
Pounce attack: 15 Damage: 15; if successful the horse and rider will be knocked prone!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
OOC Forgot the horse's STR save
Horse STR save: 12
Horse fails and is toppled! Over taken by the charging beast! The horse wails under it's claws as Ed hisses in pain as their leg is pinned under the prone steed!
Persephone is up!
Constance on deck!
OOC the party is spread out with Constance and Persephone about 30ft from the others. Rammand is danger close at 10ft having offered up the noise advice!
It happens in an instance. Like an out of body experience similar to that which she felt during the attack as a child, Constance becomes completely detached from the situation at hand. An outsider looking in. An observer. She's entranced by the creature--the length of its stride, the way its incorporeal form tenses to propel its body into the pounce, the curve of the shadowy claws as they extend and then tear into the hide of the horse. At first, she reaches for her field journal, intending to document the attack as it happens, but Alphinius' sharp and bellowing voice cuts through the fog of her mind.
"Constance Lydia Drake! Do something!"
Her hands reach for the spellbook instead, yanking him from the holster. Immediately, the book springs open, pages flipping as though a great gust were blowing through. Fetching the quill from her hair, Constance flourishes it through the air and recites a spell incantation in Abyssal. The air around the creature wavers like a mirage and tendrils of ink begin to wrap around it. "[Away with you!]" she scolds in the guttural, droning tongue.
((Action: Casts Vortex Wrap. A DC 14 con save or it will be teleported 90 ft away. If it succeeds on its save, she'll use Silvery Barbs as her Reaction to force it to reroll and will give Salamir "advantage on the next attack roll, ability check, or saving throw [he] makes within 1 minute."))
(OOC: I had assumed Ed had more experience with night riding, so she asked for advice. But as the bearer of this gift, I guess she'd know whether it would work best to cast it on horse or rider. Should she roll insight to see who'd best receive it?)
Persephone looks back to see if Salamir & Ed are within the 300 ft night vision range & need help
(Will see if they are before perception roll)
“I can believe that”, Salamir replies smiling back at Ed, a little frustrated but trying not to show it. “I think she is annoyed with me because she thinks I gave her a boys name as well. I got her just after Kit passed, and I was feeling morbid and gloomy. I called her Pall because, you know the sheet on the coffin. Obviously sounds like the boys name Paul. Either way, she has always been moody”.
Perception:5+2=7 (Passive: 12)
"Ah, yes. The quickest way to any woman's heart! Calling her moody!" Alphinius pipes up from his holster before chuckling at his own wit.
Constance shushes the spellbook and tries to mask her surprise over the reasoning behind Pall's name. She'd assumed it was for the other meaning of the word--a dark cloud-- that the dark horse had been bestowed with such a moniker. Constance adjusts her glasses and briefly studies Salamir's face before averting her gaze elsewhere and adding cheerily but unhelpfully, "She's a proper lady is all. My mother always said that being a lady is an attitude."
"I didn't know you were such a ladies book, Alfie. You and I should chat properly sometime now I know you have something interesting to say", Salamir jokes recognising the sarcasm dripping from the book's comment.
He creases his brows in thought for a second after Constance mentions Pall is just a lady. He leans forward and politely requests, "Might we get moving Lady Pall?".
Persephone could roll insight or just ask.
Persephone please give me a perception check with advantage.
Salamir finds nothing amiss as Pall remains stock still in the road snorting and pawing at the ground.
"Odd behavior, " Ed says looking around them now their ears flicking around as if to give the best direction to hear the subtlest noise!
Constance can make a flat perception check too.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Constance cocks her head at Pall's peculiar behavior. It would take far more whiskey for her to admit she'd been a horse girl in her youth, but the interest had carried over despite her attempts to shirk all aspects of her noble upbringing. As such, she encourages the Good Doctor to Pall's side in the hopes that some social facilitation might lead her back on task.
Focused as she is on the horses (and her awareness certainly not helped by her inebriation), the wizard pays little attention to her surroundings.
(Perception: 6)
15
( I'd have expected higher from +6 with advantage, but 11)
Persephone looks and listens expectantly for whatever has Pall skittish.
Seeing nothing the party looks to Salamir to motivate their steed.
"I hate to say it but maybe give her a good kick," Ed offers looking at Salamir with a shrug. The tabaxi looks at the half-elf frowning. "Or an incentive to move," they then add producing a gleaming red apple from a satchel across their chest and tossing it to Salamir. "We need to keep moving, " they add.
Salamir give me a animal handling check with advantage.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Salamir catches the apple, gets down off Lady Pall, and moves around so he is in front of her. He takes out his dagger and quarters the apple, feeding the horse one section.
”Look Lady Pall”, he whispers, “I get it, you don’t want to be riding through the night. But we are a team, and this is embarrassing”. He feeds Lady Pall another section. “Now, let’s get moving, and I’ll make sure you get a good old brush down when we get there”, he concludes as he feeds the last two sections to her.
It is obvious he is far more proficient talking to people than to animals, it just remains to be seen if Lady Pall is receptive to the apple and comforting tone of voice.
He mounts back up and hopes for the best.
Animal Handling (with Advantage): (12,
6)+0=12“You know… if we need to get Pall moving we could give her a spook.” Rammand rummages around his pockets. He pulls out a small metal contraption and begins making adjustments. “A bit of firecracker noise should do it.”
"If you want to ride a spooked horse, we can swap before you do that. Me, not so much", Salamir calls across to Rammand with a chuckle.
While they're waiting to get back on the road, Constance takes a moment to check on the other group through Archimedes. Far as she may be from him now, the tether between them stretched thin, she feels deeply for their connection to make sure he's still on this plane of existence.
((I'm sure we're beyond the 100 feet the spell allows, but just want to make sure he hasn't been poofed out of existence by a monster or anything if she might be able to feel that lol!))
As Salamir stands on the road discussing the merits and flaws of Rammand's suggestion he hears a sudden snap of branches from within the treeline road as a large shadowy beast barrels out of the darkened forest!
We're in initiative!
Rolls for order to follow:
Salamir 23
Constance 12
Rammand 8
Persephone 8
Ed/BBG 5
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Order of initiative:
Ed/BBG
Persephone
Constance
Salamir
Rammand
Constance knows the party is serveal hours ahead of Wyn and the wagon.
Ed urges their horse forward trying to interpose themselves between Salamir on the road and the creature emerging from the forest simultaneously drawing their bow loosing two arrows into the beast for good measure!
Ed's attacks:
Attack 1: 28 Damage: 14
Attack 2: 12 Damage: 11
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Ed's first attack strikes the beast but te second does not find it's mark! The piercing damage seems to not alter the beasts path as it continues to barrel forward into Ed's steed!
Pounce attack: 15 Damage: 15; if successful the horse and rider will be knocked prone!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC Forgot the horse's STR save
Horse STR save: 12
Horse fails and is toppled! Over taken by the charging beast! The horse wails under it's claws as Ed hisses in pain as their leg is pinned under the prone steed!
Persephone is up!
Constance on deck!
OOC the party is spread out with Constance and Persephone about 30ft from the others. Rammand is danger close at 10ft having offered up the noise advice!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Persephone tries to put the creature to Sleep. Casts Sleep at 2nd lvl for 7 d8 of sleep damage
29
Ed's steed falls to sleep but the beast still remains up! It's black, shadowy figure wailing as it pins Ed down beneath the now motionless horse!
Constance is up!
Salamir on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
It happens in an instance. Like an out of body experience similar to that which she felt during the attack as a child, Constance becomes completely detached from the situation at hand. An outsider looking in. An observer. She's entranced by the creature--the length of its stride, the way its incorporeal form tenses to propel its body into the pounce, the curve of the shadowy claws as they extend and then tear into the hide of the horse. At first, she reaches for her field journal, intending to document the attack as it happens, but Alphinius' sharp and bellowing voice cuts through the fog of her mind.
"Constance Lydia Drake! Do something!"
Her hands reach for the spellbook instead, yanking him from the holster. Immediately, the book springs open, pages flipping as though a great gust were blowing through. Fetching the quill from her hair, Constance flourishes it through the air and recites a spell incantation in Abyssal. The air around the creature wavers like a mirage and tendrils of ink begin to wrap around it. "[Away with you!]" she scolds in the guttural, droning tongue.
((Action: Casts Vortex Wrap. A DC 14 con save or it will be teleported 90 ft away. If it succeeds on its save, she'll use Silvery Barbs as her Reaction to force it to reroll and will give Salamir "advantage on the next attack roll, ability check, or saving throw [he] makes within 1 minute."))