Kragen pulls out a piece of cork from his component pouch, holds his holy symbol aloft and begins to pray. 10 minutes pass and then Kragen stops and looks to The Company, except Hoid.
Ritual Cast Water Walk L3 (of note, this is not a concentration spell, however it lasts 1 hour)
"Stay within 30 ft of me, Tyr has granted us the ability to pass over this vile concoction. Starker, don't touch the barrel with the Death Symbol. Stay focused!"
Looks sternly at Starker, then turns and you see Kragen easily walk on the surface of the pool.
The Company follows as instructed.
Chadwick can assume the Glory position when on the other end.
There is a large room beyond. A large brazier is burning along either side of a lamp weakly illuminating the room. Several barrel can be seen as well as vats of foul water. The stench of rot and yeast is powerful here.
Put yourselves in order beyond the door if you are passing through. Hoid can feel the door behind you begin to close itself at the end of Kragen casting Water Walk. He is able to hold it open.
Starker:”If the door should close and lock behind us it is possible, nay, likely, that I will not be able to magically unlock it on the way back. I urge that a mechanical means, such as a wedge or spike driven home with great strength, be used to keep it open.”
Kragen takes the Fey Wardens Glaive from his back and props the butt against the bottom of the threshold. Places it where the threshold base and threshold side meet. Then places the point if the glaive on the door, in a place in which the point can gain purchase, lock mechanism or something that will keep the point from sliding up.
holds the glaive until he is sure it will hold the door open.
The hall opens into a large room. There are many barrels and casks set around the room. Several large braziers are burning that provide additional light with the sconces holding lamps mounted on the walls. Several open vats holding foul water are scattered about the room as well. The ceiling rises to 10’ high here, again, covered with pipes, nozzles and valves. The tangled mass above seems to be more dense with fittings and nozzles here that previous areas. Across the room is a raised dais with a large, rotting leather chair and an iron bound chest. Sitting on the chair is an undead dwarf with slick, leathery skin covered in yeast and purulent ale. His long, stringy hair hangs from his head in patches. He holds a large tankard that holds a gallon of sloshing, foul ale. He rises when you enter and offers you a toast while raising his great tankard: ‘A final toast to the worthy heroes, Drink deep of my brew and live forever—but never quench your thirst.’
As he says this, several Fermentation Golems rise up from the floor. The bodies of several dead beer-ghouls now rise again, filled with the necrotic energy of unlife.
Golem 2 advances upon Chadwick. Chadwick AoO if desired? (This is a Reaction, no Bonus Action available yet. )
Stop, collaborate, and listen...Chadwick is back with a new edition..
Chadwick sees the foul accursed dwarf before him and locks eyes...and says in a disturbingly vicious way "I have never taken pleasure in violence before, but your destruction will be complete. "Tell whatever wretched beast you call master that I'm sending you to that I'm coming for them next after ".
By 7th level, your supernatural focus helps you close off a foe's retreat. When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction. This movement doesn't provoke opportunity attacks.
Chadwick will move 15 and attacks ghoul 54 - att 17 Dam- 12
Chadwick locks in on the undead dwarf like a hound on it's prey. He starts off at a sprint, when the golem appears he simply rolls over top of it, then slicing his blade across the constructs leg. He gains his footing and slashes a ghoul across it's chest. "You are going to rue the day you were unborn". He says to it and laughs boisterously at his own joke while murder flows across his face.
Fermentation Golem2 completes its move and then folds itself into a huge barrel. The golem Barrel Rolls down the line of Hoid, Kragen and Xymox. Each makes a DC 14 STR save, all succeed.
The floor then churns with Cursed Ale as The Ale Wight watches with glee. All must make a DC 14 DEX save or be Prone. Hoid and Starker fail. The floor is now difficult terrain for you. The undead seem unaffected.
Fermentation Golem3 attacks Chadwick with Advantage, missing.
Edit: Hoid does not use Tactical Mind to augment the dexterity save, rolling 6 and remain upright.
Hoid uses the item that Kragen made to cast Bless on Chadwick, Xymox and himself (apparently the item didn’t get added in D&D beyond, only Foundry).
As a Bonus Action, Hoid uses Know Your Enemy on the undead dwarf
As a Bonus Action, you can discern certain strengths and weaknesses of a creature you can see within 30 feet of yourself; you know whether that creature has any Immunities, Resistances, or Vulnerabilities, and if the creature has any, you know what they are.
Once you use this feature, you can’t do so again until you finish a Long Rest. You can also restore a use of the feature by expending one Superiority Die (no action required).
Hoid moves as indicated. I assume difficult terrain applies for all, not just those that failed their dexterity save.
EDIT: Hoid will use a free action to announce the results of Know Your Enemy (so I don’t have to cut and paste).
Hoid stands and evaluates Bergun, The Alewight standing with his raised mug and exuding necrotic, foul energy. His estimation is that Poison is useless against the foul undead. Necrotic and cold energy is reduced in effectiveness as well as non-magical weapons or attacks. The then carefully moves closer to Chadwick across the befouled ale-slick floor.
Bergun points to a cask sitting beside the wall near Hoid and Chadwick. It explodes in a burst of vile foam. DC15 DEX save or be blinded successful by both Hoid and Chadwick. He then moves up and smashes Chadwick with his rotting tankard of foul ale, to hit = 21 for 14 bludgeoning damage. The ale sloshing out of the mug onto Chadwick. The necrotic energy is strong from this ale but Chadwick is able to resist the effects. Bergun then retreats from Chadwick while declaiming imperiously, "The scion has allowed the Seal to ferment for too long!"
Beer Ghoul51 attacks Chadwick with Advantage, Clawing Slam to hit = 22 for 9 bludgeoning plus 4 necrotic damage. Total = 13.
Starker now to act. Starker is currently Prone. The floor in the room is Difficult Terrain.
Starker gets up and fires a Fire Bolt at the Fermentation Golem to the west of him, carefully observing to see if the fire affects the unnatural creature normally.
“Quiet, please. I am conducting an important experiment.”
To hit 26
Damage (fire) = 8
Then moves 5 feet north if that will not set off an AoO from the bad guy.
I feel like water walking, or the very least bless, would be a good idea of spell here.
Kragen pulls out a piece of cork from his component pouch, holds his holy symbol aloft and begins to pray. 10 minutes pass and then Kragen stops and looks to The Company, except Hoid.
Ritual Cast Water Walk L3 (of note, this is not a concentration spell, however it lasts 1 hour)
"Stay within 30 ft of me, Tyr has granted us the ability to pass over this vile concoction. Starker, don't touch the barrel with the Death Symbol. Stay focused!"
Looks sternly at Starker, then turns and you see Kragen easily walk on the surface of the pool.
The Company follows as instructed.
Chadwick can assume the Glory position when on the other end.
There is a large room beyond. A large brazier is burning along either side of a lamp weakly illuminating the room. Several barrel can be seen as well as vats of foul water. The stench of rot and yeast is powerful here.
Put yourselves in order beyond the door if you are passing through. Hoid can feel the door behind you begin to close itself at the end of Kragen casting Water Walk. He is able to hold it open.
Starker:”If the door should close and lock behind us it is possible, nay, likely, that I will not be able to magically unlock it on the way back. I urge that a mechanical means, such as a wedge or spike driven home with great strength, be used to keep it open.”
I doubt we have anything readily available to wedge the door open. We either go in or retreat. Move quickly.
Assuming the door opened in towards the pool.
Kragen takes the Fey Wardens Glaive from his back and props the butt against the bottom of the threshold. Places it where the threshold base and threshold side meet. Then places the point if the glaive on the door, in a place in which the point can gain purchase, lock mechanism or something that will keep the point from sliding up.
holds the glaive until he is sure it will hold the door open.
Once secure, then follows Chadwick and Hoid in.
Chadwick enters the room muttering about the grossness of the expedition.
Has hunters mark expired? It lasts an hour.
Hunter's Mark remains in effect.
The hall opens into a large room. There are many barrels and casks set around the room. Several large braziers are burning that provide additional light with the sconces holding lamps mounted on the walls. Several open vats holding foul water are scattered about the room as well. The ceiling rises to 10’ high here, again, covered with pipes, nozzles and valves. The tangled mass above seems to be more dense with fittings and nozzles here that previous areas. Across the room is a raised dais with a large, rotting leather chair and an iron bound chest. Sitting on the chair is an undead dwarf with slick, leathery skin covered in yeast and purulent ale. His long, stringy hair hangs from his head in patches. He holds a large tankard that holds a gallon of sloshing, foul ale. He rises when you enter and offers you a toast while raising his great tankard: ‘A final toast to the worthy heroes, Drink deep of my brew and live forever—but never quench your thirst.’
As he says this, several Fermentation Golems rise up from the floor. The bodies of several dead beer-ghouls now rise again, filled with the necrotic energy of unlife.
Golem 2 advances upon Chadwick. Chadwick AoO if desired? (This is a Reaction, no Bonus Action available yet. )
Does no undead dwarf icon mean undead dwarf is not a viable target?
Now he is there.
Chadwick AoO?
Stop, collaborate, and listen...Chadwick is back with a new edition..
Chadwick sees the foul accursed dwarf before him and locks eyes...and says in a disturbingly vicious way "I have never taken pleasure in violence before, but your destruction will be complete. "Tell whatever wretched beast you call master that I'm sending you to that I'm coming for them next after ".
Free active ability: Activate Vow of enmity
Reaction: AoO - (12,25) assuming 25 hits Dam: 9+ storms bite +2 = 11.
Relentless Avenger
By 7th level, your supernatural focus helps you close off a foe's retreat. When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction. This movement doesn't provoke opportunity attacks.
Chadwick will move 15 and attacks ghoul 54 - att 17 Dam- 12
Chadwick locks in on the undead dwarf like a hound on it's prey. He starts off at a sprint, when the golem appears he simply rolls over top of it, then slicing his blade across the constructs leg. He gains his footing and slashes a ghoul across it's chest.
"You are going to rue the day you were unborn". He says to it and laughs boisterously at his own joke while murder flows across his face.
You dont get a 2nd attack on your reaction do you?
Fermentation Golem2 completes its move and then folds itself into a huge barrel. The golem Barrel Rolls down the line of Hoid, Kragen and Xymox. Each makes a DC 14 STR save, all succeed.
The floor then churns with Cursed Ale as The Ale Wight watches with glee. All must make a DC 14 DEX save or be Prone. Hoid and Starker fail. The floor is now difficult terrain for you. The undead seem unaffected.
Fermentation Golem3 attacks Chadwick with Advantage, missing.
Hoid to act and is currently Prone
Edit: Hoid does not use Tactical Mind to augment the dexterity save, rolling 6 and remain upright.
Hoid uses the item that Kragen made to cast Bless on Chadwick, Xymox and himself (apparently the item didn’t get added in D&D beyond, only Foundry).
As a Bonus Action, Hoid uses Know Your Enemy on the undead dwarf
As a Bonus Action, you can discern certain strengths and weaknesses of a creature you can see within 30 feet of yourself; you know whether that creature has any Immunities, Resistances, or Vulnerabilities, and if the creature has any, you know what they are.
Once you use this feature, you can’t do so again until you finish a Long Rest. You can also restore a use of the feature by expending one Superiority Die (no action required).
Hoid moves as indicated. I assume difficult terrain applies for all, not just those that failed their dexterity save.
EDIT: Hoid will use a free action to announce the results of Know Your Enemy (so I don’t have to cut and paste).
Hoid stands and evaluates Bergun, The Alewight standing with his raised mug and exuding necrotic, foul energy. His estimation is that Poison is useless against the foul undead. Necrotic and cold energy is reduced in effectiveness as well as non-magical weapons or attacks. The then carefully moves closer to Chadwick across the befouled ale-slick floor.
Bergun points to a cask sitting beside the wall near Hoid and Chadwick. It explodes in a burst of vile foam. DC15 DEX save or be blinded successful by both Hoid and Chadwick. He then moves up and smashes Chadwick with his rotting tankard of foul ale, to hit = 21 for 14 bludgeoning damage. The ale sloshing out of the mug onto Chadwick. The necrotic energy is strong from this ale but Chadwick is able to resist the effects. Bergun then retreats from Chadwick while declaiming imperiously, "The scion has allowed the Seal to ferment for too long!"
Beer Ghoul51 attacks Chadwick with Advantage, Clawing Slam to hit = 22 for 9 bludgeoning plus 4 necrotic damage. Total = 13.
Starker now to act. Starker is currently Prone. The floor in the room is Difficult Terrain.
Starker gets up and fires a Fire Bolt at the Fermentation Golem to the west of him, carefully observing to see if the fire affects the unnatural creature normally.
“Quiet, please. I am conducting an important experiment.”
To hit 26
Damage (fire) = 8
Then moves 5 feet north if that will not set off an AoO from the bad guy.
“You may resume your noise making. Thank you.”
Trolkarl will be attacking Ferm Golem 2
Attack 1: 12
Attack 2: 18 Damage: 7 damage
/OOC: Do we have an initiative order? Let me know when Xymox is up to bat, please.
Crossed swords icon in owlbear shows initiative. Xymox is after Chadwick.
Got it. Thanks.