This post has potentially manipulated dice roll results.
"A short rest would be appreciated," Aerin admits.
If we rest here: HD healing 1d8+2: 5
Once the short rest is complete:
"Let me check the doors for traps. Everyone try not to get too close. There is always the possibility I cannot disarm it and it triggers," Aerin replied.
Stepping closer to the door she gives it a quick check to notice if there is anything out of place before beginning a closer examination.
I messed up the dice rolls when editing for a short rest. Apologies. I believe Inves and Pers would have passed a DC15 check but Aerin bombed her use of Thieves tools (5) if it was necessary.
Having survived the most harrowing part of their adventure so far the party collects themselves, taking note of injuries and supplies. The stone courtyard has a few crumbling hunks of rubble strewn about but otherwise seems stable. The area is covered in a layer of dust and tracks can been seen crisscrossing through the courtyard.
Aerin cautiously approaches the wooden door set within the curved wall of the looming tower as it leans dangerously to one side, looking as it might topple over at any moment, on the western end of the courtyard. The warlock stops suddenly and freezes in place as she eyes the unmortared edge of a trapdoor, nearly concealed by the thick covering of dust, directly in front of the door leading into the tower.
Aerin spotted a 10x10 foot trapdoor lying directly in front of the door to the tower (indicated by the red square outline on the map). A DC 10 Intelligence check is needed to deduce how the trapdoor operates.
Also if you all are intending to take a short rest, which would be 1 hour long, let me know when and where this will occur.
This post has potentially manipulated dice roll results.
Before proceeding across the courtyard, N'ruel takes a moment to rest along with Aerin. He sits on one of the steps with his legs crossed and begins to meditate.
This post has potentially manipulated dice roll results.
"A short rest would be appreciated," Aerin admits.
If we rest here: HD healing 1d8+2: 10
With Esvele and Gwaihir on watch, Aerin settles down on the stone ground. Slowly she draws upon the roiling sea that is the seed of eldritch energy imparted by her Patron. Letting it wash through her, she lets it sooth the ache of her wounds. The hitch of her breathing eases and the magic she expended earlier lies full and sweet in her mind to be called upon.
Esvele looks over the area that Aerin pointed out with the trapdoor and remarks, "Yeah, I've never been to good at this sort of stuff - perhaps someone else should figure out how it works."
This post has potentially manipulated dice roll results.
Finishing her rest, she returns to where the trapdoor lay. Carefully, Aerin uses a minor illusion to highlight around the edges of the trapdoor in a muted red. Better to know where *not* to stand.
"Alright, let me see if I can figure anything out."
Aerin kneels down next to the trapdoor examining it closely but she is unable to make sense of how the contraption functions. Resorting to her eldritch magics she calls upon the powers granted to her by a being beyond the veil time and space as a reddish glow emanates out from around the edges of the trapdoor. Now noticeable due to the eerie red glow is a catwalk, about two feet in width, running along the edge of the trapdoor that allows access to the wooden door leading into the crumbling tower.
"Oh, how silly of me," Aerin tutts. "The obvious was in front of me all this time. Look- you can just make it out with the light of my illusion."
With everyone rested there seems nowhere else to go but onward. Squaring her shoulders, Aerin readies herself, keeping an eye out for foes and traps alike.
"How should we best proceed? The trapdoor blocks access to the catwalk. We could try breaking the mechanism but I'm afraid I'm not quite certain how. Perhaps we could use the rubble to set it off to gain a better look?"
N'ruel kneels down next to the space outlined by Aerins spell. He ties his rope around his waist and hands the other end to Tovar. "In case I fall in." He then slowly pushes his quarterstaff into the trapdoor, increasing pressure until the trap is activated.
The monk carefully uses his staff to push down on the trapdoor. Without warning the lid to the trap falls in with a faint clicking, sending dust and small debris cascading down into a dark pit. N'Ruel tumbles forward slightly as the door gives way beneath his weight but is able to keep his balance due to the rope tied around his waist.
Peering down into the pit two goblin skeletons can be seen, their yellowed bones gouged with the teeth marks of scavengers. Another goblin corpse lays sprawled at the bottom of the pit, the creatures neck bent at an unnatural angle as flies crawl over the dead pallid flesh in a black squirming cloud. Another huge rat looks up with beady red eyes and hisses as the trapdoor falls in before going back to vigorously gnawing on the "fresh" goblin.
In the pit wall beneath the catwalk a mechanism grinds and clicks quietly as the trapdoor slowly starts to ascend back into the closed position.
The pit is 10 feet deep. After 1 minute the trapdoor will reset to its closed position.
The drow jams a dart into the workings of the trapdoor mechanism as the ranger pushes down on the doors attempting to slow their ascent. The dart holds for a moment and a shrill metallic grating sound can be heard coming from behind the stone wall of the pit. With a loud CLANG the dart snaps and the trapdoor continues to close once again.
The mangy rat in the pit, disturbed by the commotion, scrambles over to the corner nearest N'Ruel and tries, unsuccessfully, to scamper up the side of the wall all the while hissing and chattering at the monk.
"Here, try a piton. The metal should be strong enough to hold and I have a few of them if it helps," Aerin suggests drawing out the item from her backpack. "I also have a crowbar but that could be useful later."
This post has potentially manipulated dice roll results.
Tovar nimbly steps around those helping to jam the piton and proceeds to grab hold of an edge of the door with both hands. Spreading his feet, he begins to push against the gradual reset of the door. He hopes it will buy more time for his fellow adventurers.
Strength: 18
"Sometimes direct path is superior, no?" He grunts happily, his large frame straining against the inexorable push.
N'Ruel takes the sturdy piton from Aerin, and aided by the mighty strength of Tovar holding the trapdoor open, jams the steel piton into the mechanism operating the trap. The same shrill metallic grating noise fills the air, the piton shudders slightly, a loud CLANK and CLANG echoes out into the ravine and then all is quiet except for the mad chatterings of the rat scrambling around in the pit below. The trapdoor ceases to continue closing as the piton holds firm lodged within the mechanism.
The trapdoor has been successfully disabled. As far as the giant rat in the pit it cannot climb out so if you all want to dispatch of it you can do so in your posts, no need to roll attacks or damage.
As the screeching and clanking sound of the mechanism echoes throughout the ravine, N'ruel immediately goes still with his out before him in a ready position. He slowly scans the courtyard and back up the stairs to ensure that this racket they caused has not alerted other creatures to their presence.
The chattering of the giant rat in the pit, reminds him of what he noticed during his investigation. He says to the group, "Three goblin bodies down there. Maybe something useful on them?"
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"A brief rest first?" N'ruel questions. "Our friend here is looking bit rough," he gestures towards Aerin.
More Acrobaticts rolls are needed to get from the steps of the courtyard to the door right?
"A short rest would be appreciated," Aerin admits.
If we rest here: HD healing 1d8+2: 5
Once the short rest is complete:
"Let me check the doors for traps. Everyone try not to get too close. There is always the possibility I cannot disarm it and it triggers," Aerin replied.
Stepping closer to the door she gives it a quick check to notice if there is anything out of place before beginning a closer examination.
Perception 13
Investigation 8
If needed Thieve's Tools 16
I messed up the dice rolls when editing for a short rest. Apologies. I believe Inves and Pers would have passed a DC15 check but Aerin bombed her use of Thieves tools (5) if it was necessary.
- Esvele -
While the others are resting, Esvele and Gwaihir keep watch.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Having survived the most harrowing part of their adventure so far the party collects themselves, taking note of injuries and supplies. The stone courtyard has a few crumbling hunks of rubble strewn about but otherwise seems stable. The area is covered in a layer of dust and tracks can been seen crisscrossing through the courtyard.
Aerin cautiously approaches the wooden door set within the curved wall of the looming tower as it leans dangerously to one side, looking as it might topple over at any moment, on the western end of the courtyard. The warlock stops suddenly and freezes in place as she eyes the unmortared edge of a trapdoor, nearly concealed by the thick covering of dust, directly in front of the door leading into the tower.
Aerin spotted a 10x10 foot trapdoor lying directly in front of the door to the tower (indicated by the red square outline on the map). A DC 10 Intelligence check is needed to deduce how the trapdoor operates.
Also if you all are intending to take a short rest, which would be 1 hour long, let me know when and where this will occur.
Map
Before proceeding across the courtyard, N'ruel takes a moment to rest along with Aerin. He sits on one of the steps with his legs crossed and begins to meditate.
Hit Die: 10
With Esvele and Gwaihir on watch, Aerin settles down on the stone ground. Slowly she draws upon the roiling sea that is the seed of eldritch energy imparted by her Patron. Letting it wash through her, she lets it sooth the ache of her wounds. The hitch of her breathing eases and the magic she expended earlier lies full and sweet in her mind to be called upon.
- Esvele -
Esvele looks over the area that Aerin pointed out with the trapdoor and remarks, "Yeah, I've never been to good at this sort of stuff - perhaps someone else should figure out how it works."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Finishing her rest, she returns to where the trapdoor lay. Carefully, Aerin uses a minor illusion to highlight around the edges of the trapdoor in a muted red. Better to know where *not* to stand.
"Alright, let me see if I can figure anything out."
Intelligence 6
Aerin kneels down next to the trapdoor examining it closely but she is unable to make sense of how the contraption functions. Resorting to her eldritch magics she calls upon the powers granted to her by a being beyond the veil time and space as a reddish glow emanates out from around the edges of the trapdoor. Now noticeable due to the eerie red glow is a catwalk, about two feet in width, running along the edge of the trapdoor that allows access to the wooden door leading into the crumbling tower.
"Oh, how silly of me," Aerin tutts. "The obvious was in front of me all this time. Look- you can just make it out with the light of my illusion."
With everyone rested there seems nowhere else to go but onward. Squaring her shoulders, Aerin readies herself, keeping an eye out for foes and traps alike.
Perception 10
Investigation 19
"How should we best proceed? The trapdoor blocks access to the catwalk. We could try breaking the mechanism but I'm afraid I'm not quite certain how. Perhaps we could use the rubble to set it off to gain a better look?"
N'ruel kneels down next to the space outlined by Aerins spell. He ties his rope around his waist and hands the other end to Tovar. "In case I fall in." He then slowly pushes his quarterstaff into the trapdoor, increasing pressure until the trap is activated.
The monk carefully uses his staff to push down on the trapdoor. Without warning the lid to the trap falls in with a faint clicking, sending dust and small debris cascading down into a dark pit. N'Ruel tumbles forward slightly as the door gives way beneath his weight but is able to keep his balance due to the rope tied around his waist.
Peering down into the pit two goblin skeletons can be seen, their yellowed bones gouged with the teeth marks of scavengers. Another goblin corpse lays sprawled at the bottom of the pit, the creatures neck bent at an unnatural angle as flies crawl over the dead pallid flesh in a black squirming cloud. Another huge rat looks up with beady red eyes and hisses as the trapdoor falls in before going back to vigorously gnawing on the "fresh" goblin.
In the pit wall beneath the catwalk a mechanism grinds and clicks quietly as the trapdoor slowly starts to ascend back into the closed position.
The pit is 10 feet deep. After 1 minute the trapdoor will reset to its closed position.
N'ruel removes a dart from his bandolier across his chest, and attempts to jam it in the mechanism.
The drow jams a dart into the workings of the trapdoor mechanism as the ranger pushes down on the doors attempting to slow their ascent. The dart holds for a moment and a shrill metallic grating sound can be heard coming from behind the stone wall of the pit. With a loud CLANG the dart snaps and the trapdoor continues to close once again.
The mangy rat in the pit, disturbed by the commotion, scrambles over to the corner nearest N'Ruel and tries, unsuccessfully, to scamper up the side of the wall all the while hissing and chattering at the monk.
N'ruel pulls back away from the trapdoor, waiting to see if the dart will hold. CLANG. "Going to need something bigger to jam the devise."
"Here, try a piton. The metal should be strong enough to hold and I have a few of them if it helps," Aerin suggests drawing out the item from her backpack. "I also have a crowbar but that could be useful later."
N'ruel takes the piton and gives Aerin a nod of thanks. He then looks to everyone else to make sure they are ready to repeat the process.
OOC: Two more Dex checks again, I presume - 14, 16
Tovar nimbly steps around those helping to jam the piton and proceeds to grab hold of an edge of the door with both hands. Spreading his feet, he begins to push against the gradual reset of the door. He hopes it will buy more time for his fellow adventurers.
Strength: 18
"Sometimes direct path is superior, no?" He grunts happily, his large frame straining against the inexorable push.
N'Ruel takes the sturdy piton from Aerin, and aided by the mighty strength of Tovar holding the trapdoor open, jams the steel piton into the mechanism operating the trap. The same shrill metallic grating noise fills the air, the piton shudders slightly, a loud CLANK and CLANG echoes out into the ravine and then all is quiet except for the mad chatterings of the rat scrambling around in the pit below. The trapdoor ceases to continue closing as the piton holds firm lodged within the mechanism.
The trapdoor has been successfully disabled. As far as the giant rat in the pit it cannot climb out so if you all want to dispatch of it you can do so in your posts, no need to roll attacks or damage.
As the screeching and clanking sound of the mechanism echoes throughout the ravine, N'ruel immediately goes still with his out before him in a ready position. He slowly scans the courtyard and back up the stairs to ensure that this racket they caused has not alerted other creatures to their presence.
The chattering of the giant rat in the pit, reminds him of what he noticed during his investigation. He says to the group, "Three goblin bodies down there. Maybe something useful on them?"