This post has potentially manipulated dice roll results.
Korba: Round 1
As they approach the chamber, Korba is quick to act. He moves nimbly into the chamber and steps about 5 ft into the chamber and to one side of the doorway so that Jodie can take the other side. Seeing five mummies approaching and realizing that he's the first through the door, he drinks the potion. Then he holds his ground near the doorway, holding his moonblade in both hands, ready to strike the first mummy that comes within reach. He says in orcish, "Block the doorway!", encouraging the orcs to form the center of their "wedge" for now and prevent the mummies from getting to the rest of the party.
(OOC: If the orcs brought oil with them, then I'm sure that we've asked them to dump a flask of oil on the floor about 10 ft into the room from the doorway before they start swinging their axes.)
Movement: Move into the room and to the left side of the doorway. Action: Ready attack, Trigger: one of the mummies moving within range Bonus Action: Drink the Potion of Necrotic Resistance Free Action: Talking
Reaction: Readied attack with his Moonblade Attack, Moonblade: 23, Damage: Unable to parse dice roll. (magical slashing)
Tamphalic will throw a chromatic orb of fire at the Drider mummy
Gamelog: to hit 24, dmg 18.
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
Jodie see the multiple targets and considers a little chaos may suit the situation....
This is the time, this is the place So we look for the future But there's not much love to go around Tell me why this is the land of confusion (DC 14 Wis)
😈 7
Jodie seeks to maximize the targets of the spell, avoiding the drider so she can hit up to three mummies.
(OOC: Is it fair to say that the orcs each brought a flask of oil to the Underdark? I don't think that the party has much oil of our own.)
(I assumed that you guys brought the oil since Jodie used the trick earlier... unfortunately, orcs are not on average very smart and they were expecting to fight spiders rather than mummies)
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(OOC: Is it fair to say that the orcs each brought a flask of oil to the Underdark? I don't think that the party has much oil of our own.)
(I assumed that you guys brought the oil since Jodie used the trick earlier... unfortunately, orcs are not on average very smart and they were expecting to fight spiders rather than mummies)
(OOC: I was checking Inventories earlier, and it looked like Hewelathan was the only one who still had any flasks of oil. And no one can use those flasks of oil until Hewelathan drops back out of Wild Shape. Unless I'm mistaken, I guess the orcs will just have to make reckless attacks.)
The two Orc Brutes are up (I believe they were delegated to a player, but I don't remember who)
(OOC: we were going to decide fight-by-fight. I can post for them here.)
The orc brutes were in favor of charging into the room to cut down the drow mummies right away, but once the party decided to start with Nickeline's Burning Hands (and after some stern words from Urgad!), they agree to hold back at first. Once Korba takes his position in the room, the two orc brutes step forward and make an initial "wall" just inside the room to block the mummies from getting through the doorway at the spellcasters still in the hallway. (They stand a couple of feet apart from each other to give Nickeline enough room to fire her spell through the gap.) The orcs grip their axes eagerly and recklessly attack the first mummies to come without reach.
Even though it is under the effects of Jodie's confusion, the first mummy still seems to recognize the orcs as enemies...
The two Drow mummies rush in first... and yes, they do genuinely rush in. The elven undead move with surprising speed and grace unlike what is typical of this type of undead. Each one of them attacks one of the two Orc Brutes. As soon as they come close the two orcs strike with their axes, and each one lands a solid blow. However, the two mummies take advantage of the two orcs' reckless disregard for self-preservation to strike with precision, each of them attacking twice in rapid succession.
The drider mummy takes a face full of fore and lets out a horrific screech. However, unlike a normal drider, it doesn't have any kind of ranged attack. So... it rushes forward and tries to push its way past the two Orc Brutes to get to the spellcasters behind them.
(note: I'm pretty certain the Orc Brutes both had to use Relentless Endurance to avoid going down from the drow mummies' attacks. They do not automatically die if they are reduced to 0 HP and can make death saves/be brought back up with healing spells the way PCs could)
The drider swings its sword at each of the two Orc Brutes.
Longsword vs. Orc Brute 1: Attack: 11 Damage: 10
Longsword vs. Orc Brute 2: Attack: 26 Damage: 8
If it gets through the two brutes, it attacks whichever PC is standing right behind them (I'm kind of assuming Nickeline, since she was planning to blast the mummies with burning hands. Otherwise, it will use its third attack to try to knock down whichever orc brute is still standing in front of it.
Longsword vs. Nickeline: Attack: 17 Damage: 10
The remaining two mummies stumble off the table and shuffle towards the party... each one uses Dreadful Glare against one of the PCs. Mummy 1 will use Dreadful Glare against Nickeline. Mummy 2 will use Dreadful Glare against Temphalic. Each must make a DC 11 Wis save or be frightened.
(OOC: I'm imagining a pretty chaotic scrum at the entrance to this chamber. Is the Drider Mummy actually in the tunnel now, or is it still in the room / in front of the doorway? I assumed that it's a 10-ft wide doorway. Is the Drider Mummy blocking the way into the room now, or can Hewelathan-wolf reasonably get past the Drider Mummy and into the room? He wants to attack the creature, but he doesn't want to get in the way of Nickeline's spell.
Updated: yes, I agree that both Orc Brutes only survived the initial Drow Mummy attacks because of Relentless Endurance and were then knocked out by the Drider Mummy.)
(The drider mummy is currently in the middle of the 10-ft hallway... you manage to knock it prone you could move past it into the room, but you would almost certainly take opportunity attacks from all of the mummies while moving past them)
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Reaction: Readied attack with his Moonblade Attack, Moonblade: 17, Damage: Unable to parse dice roll. (magical slashing)
Trying the damage roll again: 13 (magical slashing)
Don't forget: Korba was standing just to the left of the door with an attack readied for the first mummy to come in range. If that readied attack did not trigger when the Drow Mummies attacked the orc brutes, it certainly should have triggered when the Drider Mummy surged forward.
Reaction: Readied attack with his Moonblade Attack, Moonblade: 17, Damage: Unable to parse dice roll. (magical slashing)
Trying the damage roll again: 13 (magical slashing)
Don't forget: Korba was standing just to the left of the door with an attack readied for the first mummy to come in range. If that readied attack did not trigger when the Drow Mummies attacked the orc brutes, it certainly should have triggered when the Drider Mummy surged forward.
True, but it doesn't really change anything... none of the mummies are down yet, in spite of the impressive amount of damage that has already been dished out. I'll say it right now: this is going to be a brutal fight, as has just been demonstrated by how much punishment these mummies have already dished out to the poor NPCs...
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This post has potentially manipulated dice roll results.
Hewelathan: Round 1
Seeing the orc brutes quickly fall and another of those big drider mummies attacking Nickeline, Hewelathan's large dire wolf form surges forward, probably passing right over the top of Nickeline. He lunges at the Drider Mummy, trying to bite it and knock it down.
If the knockdown succeeds, he leaps over it and into the room, swinging around to his right and turning to face the mummies. (Hewelathan should end up on the opposite side of the doorway from Korba. I think that he's still adjacent to the Drider Mummy and possibly to one of the Drow Mummy's, but he would definitely leave the reach of the other Drow Mummy.)
If the Drider Mummy is not knocked prone, Hewelathan-Wolf will spring back, risking an opportunity attack, while he tries to make room for Hildegard and tries to get ready to pounce again.
Movement: Up to 50' of movement to move past Nickeline to attack the Drider Mummy and then continue into the room or back up, depending on whether the creature was knocked down. Action: Bite the Drider Mummy: 31 Damage: 23 piercing (advantage from Pack Tactics since Nickeline and Korba are currently adjacent to it) The Drider Mummy must succeed on a DC 13 STR saving throw or be knocked prone
Urgad the Orog is up! Whoever is taking his turn for him, remember that he gets a +1 bonus on attack and damage rolls with his brand-new berserker greataxe!
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When the Drider Mummy cuts down his soldiers, Urgad bellows a curse at the creature in orcish. As Hewelathan-Wolf falls back, he runs forward and swings his greataxe in two sweeping, brutal attacks at the drider's torso.
Movement: Move up to the Drider Mummy, ending next to Nickeline and facing the monster. Action: Multiattack against the Drider Mummy with [magicitem]Berserker Greataxe[/item]. Attack #1: 21, Damage: 15 (slashing) Attack #2: 21, Damage: 7 (slashing) Free Action: Swearing in orcish.
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Initiative:
Korba (27)
Temphalic (20)
Jodie (18)
--
Orc Brute 1 (18)
Orc Brute 2 (18)
--
Drow Mummy 1 (17)
Drow Mummy 2 (17)
--
Drider Mummy (15)
--
Mummy 1 (14)
Mummy 2 (14)
--
Hew-Wolf (10)
--
Urgad the Orog (10)
--
Nickeline (9)
--
Ruby (5)
--
Hildegarde (1)
(PCs are coded in blue, NPC allies in green, enemies in red) Top of the round, Korba, Temphalic, and Jodie are up, followed by the two Orc Brutes
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Korba: Round 1
As they approach the chamber, Korba is quick to act. He moves nimbly into the chamber and steps about 5 ft into the chamber and to one side of the doorway so that Jodie can take the other side. Seeing five mummies approaching and realizing that he's the first through the door, he drinks the potion. Then he holds his ground near the doorway, holding his moonblade in both hands, ready to strike the first mummy that comes within reach. He says in orcish, "Block the doorway!", encouraging the orcs to form the center of their "wedge" for now and prevent the mummies from getting to the rest of the party.
(OOC: If the orcs brought oil with them, then I'm sure that we've asked them to dump a flask of oil on the floor about 10 ft into the room from the doorway before they start swinging their axes.)
Movement: Move into the room and to the left side of the doorway.
Action: Ready attack, Trigger: one of the mummies moving within range
Bonus Action: Drink the Potion of Necrotic Resistance
Free Action: Talking
Reaction: Readied attack with his Moonblade
Attack, Moonblade: 23, Damage: Unable to parse dice roll. (magical slashing)
Trying the damage roll again: 13 (magical slashing)
Tamphalic will throw a chromatic orb of fire at the Drider mummy
Gamelog: to hit 24, dmg 18.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Jodie see the multiple targets and considers a little chaos may suit the situation....
This is the time, this is the place
So we look for the future
But there's not much love to go around
Tell me why this is the land of confusion (DC 14 Wis)
😈 7
Jodie seeks to maximize the targets of the spell, avoiding the drider so she can hit up to three mummies.
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Wis saves:
Drow Mummy 1: 16
Mummy 1: 7
Mummy 2: 4
The two Orc Brutes are up (I believe they were delegated to a player, but I don't remember who)
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(OOC: Is it fair to say that the orcs each brought a flask of oil to the Underdark? I don't think that the party has much oil of our own.)
(I assumed that you guys brought the oil since Jodie used the trick earlier... unfortunately, orcs are not on average very smart and they were expecting to fight spiders rather than mummies)
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
(OOC: I was checking Inventories earlier, and it looked like Hewelathan was the only one who still had any flasks of oil. And no one can use those flasks of oil until Hewelathan drops back out of Wild Shape. Unless I'm mistaken, I guess the orcs will just have to make reckless attacks.)
(OOC: we were going to decide fight-by-fight. I can post for them here.)
The orc brutes were in favor of charging into the room to cut down the drow mummies right away, but once the party decided to start with Nickeline's Burning Hands (and after some stern words from Urgad!), they agree to hold back at first. Once Korba takes his position in the room, the two orc brutes step forward and make an initial "wall" just inside the room to block the mummies from getting through the doorway at the spellcasters still in the hallway. (They stand a couple of feet apart from each other to give Nickeline enough room to fire her spell through the gap.) The orcs grip their axes eagerly and recklessly attack the first mummies to come without reach.
Orc Brute #1, ready a reckless attack, Greataxe: 25, Damage: 16 (slashing)
Orc Brute #2, ready a reckless attack, Greataxe: 23, Damage: 6 (slashing)
First of all, Confusion roll for Drow Mummy 1: 9
Even though it is under the effects of Jodie's confusion, the first mummy still seems to recognize the orcs as enemies...
The two Drow mummies rush in first... and yes, they do genuinely rush in. The elven undead move with surprising speed and grace unlike what is typical of this type of undead. Each one of them attacks one of the two Orc Brutes. As soon as they come close the two orcs strike with their axes, and each one lands a solid blow. However, the two mummies take advantage of the two orcs' reckless disregard for self-preservation to strike with precision, each of them attacking twice in rapid succession.
Drow Mummy 1 vs. Orc Brute 1
Attack: 24 Damage: 8 (bludgeoning) + 5 (necrotic) = 13
Attack: 20 Damage: 10 (bludgeoning) + 8 (necrotic) = 18
Drow Mummy 2 vs. Orc Brute 2
Attack: 16 Damage: 8 (bludgeoning) + 11 (necrotic) = 19
Attack: 25 Damage: 16 (bludgeoning) + 10 (necrotic) = 26
Fortunately, the elven mummies don't seem to be able to inflict the dreaded Mummy Rot upon the two orcs.
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The drider mummy takes a face full of fore and lets out a horrific screech. However, unlike a normal drider, it doesn't have any kind of ranged attack. So... it rushes forward and tries to push its way past the two Orc Brutes to get to the spellcasters behind them.
(note: I'm pretty certain the Orc Brutes both had to use Relentless Endurance to avoid going down from the drow mummies' attacks. They do not automatically die if they are reduced to 0 HP and can make death saves/be brought back up with healing spells the way PCs could)
The drider swings its sword at each of the two Orc Brutes.
Longsword vs. Orc Brute 1:
Attack: 11 Damage: 10
Longsword vs. Orc Brute 2:
Attack: 26 Damage: 8
If it gets through the two brutes, it attacks whichever PC is standing right behind them (I'm kind of assuming Nickeline, since she was planning to blast the mummies with burning hands. Otherwise, it will use its third attack to try to knock down whichever orc brute is still standing in front of it.
Longsword vs. Nickeline:
Attack: 17 Damage: 10
The remaining two mummies stumble off the table and shuffle towards the party... each one uses Dreadful Glare against one of the PCs. Mummy 1 will use Dreadful Glare against Nickeline. Mummy 2 will use Dreadful Glare against Temphalic. Each must make a DC 11 Wis save or be frightened.
Hew-Wolf is up!
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(OOC: I'm imagining a pretty chaotic scrum at the entrance to this chamber. Is the Drider Mummy actually in the tunnel now, or is it still in the room / in front of the doorway? I assumed that it's a 10-ft wide doorway. Is the Drider Mummy blocking the way into the room now, or can Hewelathan-wolf reasonably get past the Drider Mummy and into the room? He wants to attack the creature, but he doesn't want to get in the way of Nickeline's spell.
Updated: yes, I agree that both Orc Brutes only survived the initial Drow Mummy attacks because of Relentless Endurance and were then knocked out by the Drider Mummy.)
(The drider mummy is currently in the middle of the 10-ft hallway... you manage to knock it prone you could move past it into the room, but you would almost certainly take opportunity attacks from all of the mummies while moving past them)
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Don't forget: Korba was standing just to the left of the door with an attack readied for the first mummy to come in range. If that readied attack did not trigger when the Drow Mummies attacked the orc brutes, it certainly should have triggered when the Drider Mummy surged forward.
True, but it doesn't really change anything... none of the mummies are down yet, in spite of the impressive amount of damage that has already been dished out. I'll say it right now: this is going to be a brutal fight, as has just been demonstrated by how much punishment these mummies have already dished out to the poor NPCs...
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Hewelathan: Round 1
Seeing the orc brutes quickly fall and another of those big drider mummies attacking Nickeline, Hewelathan's large dire wolf form surges forward, probably passing right over the top of Nickeline. He lunges at the Drider Mummy, trying to bite it and knock it down.
If the knockdown succeeds, he leaps over it and into the room, swinging around to his right and turning to face the mummies. (Hewelathan should end up on the opposite side of the doorway from Korba. I think that he's still adjacent to the Drider Mummy and possibly to one of the Drow Mummy's, but he would definitely leave the reach of the other Drow Mummy.)
If the Drider Mummy is not knocked prone, Hewelathan-Wolf will spring back, risking an opportunity attack, while he tries to make room for Hildegard and tries to get ready to pounce again.
Movement: Up to 50' of movement to move past Nickeline to attack the Drider Mummy and then continue into the room or back up, depending on whether the creature was knocked down.
Action: Bite the Drider Mummy: 31 Damage: 23 piercing (advantage from Pack Tactics since Nickeline and Korba are currently adjacent to it)
The Drider Mummy must succeed on a DC 13 STR saving throw or be knocked prone
Drider mummy Strength save: 4
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AoO vs. Hew-wolf:
Attack: 19 Damage: 9
Urgad the Orog is up! Whoever is taking his turn for him, remember that he gets a +1 bonus on attack and damage rolls with his brand-new berserker greataxe!
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Urgad: Round 1
When the Drider Mummy cuts down his soldiers, Urgad bellows a curse at the creature in orcish. As Hewelathan-Wolf falls back, he runs forward and swings his greataxe in two sweeping, brutal attacks at the drider's torso.
Movement: Move up to the Drider Mummy, ending next to Nickeline and facing the monster.
Action: Multiattack against the Drider Mummy with [magicitem]Berserker Greataxe[/item].
Attack #1: 21, Damage: 15 (slashing)
Attack #2: 21, Damage: 7 (slashing)
Free Action: Swearing in orcish.