"A few parties have walked by, and ignored us. It seems seeing a bunch of slaughtered wannabe gate guards is no big deal to many. Haste in moving elsewhere is still a good idea."
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
Avery is going to search the bodies, then begin moving them off to the side so they are not so obvious to those who may pass by. Perception: 20; investigation: 15
Theldrin discourages Avery from spending too much time with the bodies, saying, "We need to move out before the priest returns with more guards." He moves towards following Khessa.
(OOC: I took that to meant that Avery was searching the bodies while Theldrin, Khessa, and Xanrym checked out the golden wall fresco.)
Xanrym is ready to go and follows Khessa out of the gatehouse and along the street north. He'd like to move up toward the front of the line so that he can see where they're going, letting Syllen or Avery take rear guard for now.
Well then you set off quickly north toward where you believe the Dripstone Inn to be. On your way through the crumbling buildings and putrid smells of the dilapidated city, a few humanoids look out at you from the houses and lanes the likes of which you've only read about in books. Grimlocks, Duergar, and other Kuo-Toa, along with haughty Drow and others you don't know. You even notice a few Troglodytes sneaking through alleys and hissing to each other in their strange reptilian language. At one point, a group of Derro traders walk up to you, offering you infinite lamp oil, which you quickly realize is simply regular lamp oil; maybe even mixed with some water. Interestingly, the Derro seem convinced that the stuff is quality and are somewhat offended when you spot the fake.
Eventually you arrive at the place you were told about, the Dripstone Inn. Lights of every hue stream from the windows of this sprawling three-story building. Conversing voices, snippets of song, and the clatter crockery spill into the street. Odors of exotic tobaccos, yeasty drinks and barbecued meat suffuse the air. Tile wall facing the street is a sculpted formation of flowstone, like dozens of drooping hands, apparently built up from water falling from somewhere high above. Here and there, stone faces leer out from the deposits. You eye the stone faces as you head inside.
Conversations near the entryway go quiet as many patrons in this common room look you over. Few of the faces seem welcoming, and most that do look hungry or insane. Dusky dwarves, wild-eyed Derro, slim Drow, and stranger creatures sit or stand in the dozen or so lantern-lit niches scattered about this large, high-ceilinged chamber. A central bar is stuffed with bottles, casks, pipes, vials, cigarillos, and less familiar paraphernalia. Cloaked in white linen, a humanoid figure stands behind the bar. Four servers move about the room, similarly shrouded. A side door apparently opens into a busy kitchen that is alive with the sounds and scents of cooking. From a great stone chair across the common room, a humanoid figure observes, wrapped in and hooded by a crimson robe that has a complex pattern of eyes on it. Whatever this creature is, you see that little escapes its notice. After a few snorts, the people in the bar go back to their food and drink, while a server waves you absently over to an empty table.
"A few parties have walked by, and ignored us. It seems seeing a bunch of slaughtered wannabe gate guards is no big deal to many. Haste in moving elsewhere is still a good idea."
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Avery is going to search the bodies, then begin moving them off to the side so they are not so obvious to those who may pass by. Perception: 20; investigation: 15
Theldrin discourages Avery from spending too much time with the bodies, saying, "We need to move out before the priest returns with more guards." He moves towards following Khessa.
(OOC: I took that to meant that Avery was searching the bodies while Theldrin, Khessa, and Xanrym checked out the golden wall fresco.)
Xanrym is ready to go and follows Khessa out of the gatehouse and along the street north. He'd like to move up toward the front of the line so that he can see where they're going, letting Syllen or Avery take rear guard for now.
(OOC: referencing this post and Perception check from before we switched to looking around the gate first before leaving to head to the Inn)
Avery shrugs, and leave the bodies where they lie and is ready to move
Well then you set off quickly north toward where you believe the Dripstone Inn to be. On your way through the crumbling buildings and putrid smells of the dilapidated city, a few humanoids look out at you from the houses and lanes the likes of which you've only read about in books. Grimlocks, Duergar, and other Kuo-Toa, along with haughty Drow and others you don't know. You even notice a few Troglodytes sneaking through alleys and hissing to each other in their strange reptilian language. At one point, a group of Derro traders walk up to you, offering you infinite lamp oil, which you quickly realize is simply regular lamp oil; maybe even mixed with some water. Interestingly, the Derro seem convinced that the stuff is quality and are somewhat offended when you spot the fake.
Eventually you arrive at the place you were told about, the Dripstone Inn. Lights of every hue stream from the windows of this sprawling three-story building. Conversing voices, snippets of song, and the clatter crockery spill into the street. Odors of exotic tobaccos, yeasty drinks and barbecued meat suffuse the air. Tile wall facing the street is a sculpted formation of flowstone, like dozens of drooping hands, apparently built up from water falling from somewhere high above. Here and there, stone faces leer out from the deposits. You eye the stone faces as you head inside.
Conversations near the entryway go quiet as many patrons in this common room look you over. Few of the faces seem welcoming, and most that do look hungry or insane. Dusky dwarves, wild-eyed Derro, slim Drow, and stranger creatures sit or stand in the dozen or so lantern-lit niches scattered about this large, high-ceilinged chamber. A central bar is stuffed with bottles, casks, pipes, vials, cigarillos, and less familiar paraphernalia. Cloaked in white linen, a humanoid figure stands behind the bar. Four servers move about the room, similarly shrouded. A side door apparently opens into a busy kitchen that is alive with the sounds and scents of cooking. From a great stone chair across the common room, a humanoid figure observes, wrapped in and hooded by a crimson robe that has a complex pattern of eyes on it. Whatever this creature is, you see that little escapes its notice. After a few snorts, the people in the bar go back to their food and drink, while a server waves you absently over to an empty table.