Khessa, Theldrin, Xanrym, and Syllen all take 3 Poison damage, while Avery and Coriana only take 1 Poison damage. You get the feeling if you stay here for another hour, you'll need to make another save.
Eventually the island's mushroom trees give way to a wide space that is roughly circular. Within this clearing, the blue haze hangs particularly thickly. Broad, tall stems covered with short, stiff bristles share the center of the clearing with tiny black mushrooms that sport red spots in the shape of little hands.
When he sees the clearing with the black mushrooms, Xanrymis excited. He's been trying to ignore the burning and choking sensation in his nose and throat, and he'll be happy to gather the mushrooms and get out of here.
Theldrin will quietly point out the strange rustling to the others.
Xanrym nods and is instantly wary. If the clearing isn't too large, Xanrym suggests to Coriana and Theldrin, "Maybe you could try gathering mushrooms from a distance with your Mage Hand." If something guards the clearing, then maybe it won't attack if they just take some mushrooms without actually entering the clearing. "Or, if that doesn't work, maybe just one of us could go gather mushrooms while the others get ready to attack anything that attacks." But he doesn't rush to volunteer.
If someone plans to enter the clearing to gather mushrooms, Xanrym will provide bardic inspiration to them.
In any case, before anyone sends a Mage Hand into the clearing or enters the clearing themselves, Xanrym will load his crossbow, hide among the bigger mushrooms around the clearing, and ready an attack with True Strike.
Bonus Action: Grant bardic inspiration to target . Once within the next 1 hour when the target fails a D20 Test, they can roll a 1d8 and add the number rolled to the d20, possibly turning failure into a success. Action: Hide - Stealth: 22 (advantage from Cloak of Elvenkind)
Then
Action: Ready the spell True Strike with Attack, Crossbow, Light (80/320): 21, Damage: 4 (piercing) + 7 (radiant) = 11 (total) Trigger: attacking anything that tries to attack the Company member(s) who enter the clearing
Action: Ready the spell True Strike with Attack, Crossbow, Light (80/320): 21, Damage: 4 (piercing) + 7 (radiant) = 11 (total) Trigger: attacking anything that tries to attack the Company member(s) who enter the clearing
(OOC: In case that Xanrym is hidden and has advantage on his attack, here's the final roll for that True Strike attack: 21.)
Theldrin nods in agreement, and reluctantly taking his eye off the rustling, he focuses on casting Mage Hand and will attempt to use it to gather some of the mushrooms.
"Let's keep moving and keep focused on our mission, but keep an eye out..." Theldrin nods, eyeing the rustling warily.
(OOC: Not remembering now, did we get Temp HP from Syllen today?)
(OOC: @JehanO - I may have missed it. Did Syllen use Inspiring Leader earlier this day? If so, how many THP should we have?)
When he sees the clearing with the black mushrooms, Xanrym is excited. He's been trying to ignore the burning and choking sensation in his nose and throat, and he'll be happy to gather the mushrooms and get out of here.
Xanrym nods and is instantly wary. If the clearing isn't too large, Xanrym suggests to Coriana and Theldrin, "Maybe you could try gathering mushrooms from a distance with your Mage Hand." If something guards the clearing, then maybe it won't attack if they just take some mushrooms without actually entering the clearing. "Or, if that doesn't work, maybe just one of us could go gather mushrooms while the others get ready to attack anything that attacks." But he doesn't rush to volunteer.
If someone plans to enter the clearing to gather mushrooms, Xanrym will provide bardic inspiration to them.
In any case, before anyone sends a Mage Hand into the clearing or enters the clearing themselves, Xanrym will load his crossbow, hide among the bigger mushrooms around the clearing, and ready an attack with True Strike.
Bonus Action: Grant bardic inspiration to target .
Once within the next 1 hour when the target fails a D20 Test, they can roll a 1d8 and add the number rolled to the d20, possibly turning failure into a success.
Action: Hide - Stealth: 22 (advantage from Cloak of Elvenkind)
Then
Action: Ready the spell True Strike with
Attack, Crossbow, Light (80/320): 21, Damage: 4 (piercing) + 7 (radiant) = 11 (total)
Trigger: attacking anything that tries to attack the Company member(s) who enter the clearing
Concentration: Enhance Ability (WIS) on Syllen
(OOC: In case that Xanrym is hidden and has advantage on his attack, here's the final roll for that True Strike attack: 21.)
Everyone got 9 temp HP. It was mentioned in post #4620.
(OOC: Thanks JehanO)
Theldrin nods in agreement, and reluctantly taking his eye off the rustling, he focuses on casting Mage Hand and will attempt to use it to gather some of the mushrooms.
Khessa keeps herself ready to fire-blast opposition, in case something comes out to attack the hand or the party.