Theldrin again focuses on the Mind Master, sending a crackling arc of lightning out from his hand. He weaves the electrical energy around Xanrym, striking Soulblade 4 on its way towards the tiny form of the Mind Master by the wall.
Lightning Bolt Lightning Damage: 38 DEX Save 15 for half
Soulblade against Xanrym Attack: 20 Damage: 6 Force Soulblade against Xanrym Attack: 11 Damage: 9 Force
Thankfully, Xanrym's Shield is still in effect. He dodges one of the attacks. While other attack seems to be perfectly-aimed, just as the blade is about to reach him, it slams into the Shield and is deflected, missing Xanrym by an inch.
At Xanrym's words, Regrak let's out a laugh. "You think we are the ones in danger here? I think the Company of the Grey Chain overestimates itself. Let me dissuade you of your ego my friend."
Xanrym calls back in a casual, unconcerned tone, "I would recommend that you speak to others who underestimated The Company of the Grey Chain, but I'm afraid that they're all dead!"
(On Xanrym's turn...)
Xanrym can feel his hair stand on end as Theldrin's lightning bolt flashes past and around him, but he sees that the Duergar are tougher than he hoped, with many of them still standing despite Syllen's crows! Still, the fighters seem to be holding their own, and Xanrym calls out praise and inspiration to Coriana after her brutal two-scimitar assault on one of the assassins. Then Xanrym chants a spell in time to his rhythm-maker's drum, hoping to make it harder for the Duergar Soulblades to hit Xanrym, Theldrin, and Syllen and to make them more vulnerable to further spells.
Movement: If Theldrin's lightning bolt killed Soulblade 4, then Xanrym moves around to the west side of Soulblade 3. Otherwise, he holds his current position. Action: Cast spell (LVL 1 or 2 slot) Bane on 3 (or 4) of the Druergar. (See targets below.) Each duergar must make a DC 17 CHA saving throw or be affected by the spell. While the spell lasts, whenever affected creatures attack or make a saving throw, they must subtract a 1d4 from the roll. Targets: If Soulblade 4 is still alive and the Mind Master are both still alive after Theldrin's lightning bolt: Mind Master and Soulblades 3, 4, & 7 If one of the Mind Master or Soulblade 4 was killed by Theldrin's lightning bolt: Soulblades 2, 3, 7 and Soulblade 4 / Mind Master If both the Mind Master and Soulblade 4 were killed by Theldrin's lightning bolt, just use a LVL 1 slot: Soulblades 2, 3, & 7 Bonus Action: Grant Bardic inspiration to Coriana. Free Action: Talking to Regrak
Bardic Inspiration: Coriana Once within the next 1 hour, when the target fails a D20 Test, they can roll a 1d8 and add the number rolled to the d20, possibly turning failure into a success. Unfailing Inspiration: if the ability check, attack roll, or saving throw still fails after adding that number, the creature can keep the Bardic Inspiration die.
(OOC: Adding Nav to the map. Not going to have him do anything just putting him there.)
Turn 1:
Syllen Summons a murder of crows and has them fly past all of the Soulblades. Syllen response to Regrak.
“Return to the ground and nourish the dirt.”
Action: Cast Conjure Animals.
BA: Starry Form: Dragon
DC 15 Dex Save or take 20 Slashing Damage for all of the Soulblades.
Move: Left 5 feet.
(OOC: If Conjure Animals is still up and Soulblade 6, 7, 8 or 10 do not move they will have to make a second save or take more damage.)
Soulblade 1 DEX Save: 13
Soulblade 2 DEX Save: 4
Soulblade 3 DEX Save: 23
Soulblade 4 DEX Save: 21
Soulblade 6 DEX Save: 15
Soulblade 7 DEX Save: 20
Soulblade 8 DEX Save: 18
Soulblade 10 DEX Save: 22
Soulblade 1 is torn to shreds by the crows. Xanrym, Avery, and Theldrin are still up.
Theldrin again focuses on the Mind Master, sending a crackling arc of lightning out from his hand. He weaves the electrical energy around Xanrym, striking Soulblade 4 on its way towards the tiny form of the Mind Master by the wall.
Lightning Bolt
Lightning Damage: 38
DEX Save 15 for half
Avery attacks the closest threat: Attack: 12 Damage: 15; Attack: 22 Damage: 15
I'll be away until Sunday night
Round 1: Xanrym
(OOC: On Regrak's turn...)
Thankfully, Xanrym's Shield is still in effect. He dodges one of the attacks. While other attack seems to be perfectly-aimed, just as the blade is about to reach him, it slams into the Shield and is deflected, missing Xanrym by an inch.
Xanrym calls back in a casual, unconcerned tone, "I would recommend that you speak to others who underestimated The Company of the Grey Chain, but I'm afraid that they're all dead!"
(On Xanrym's turn...)
Xanrym can feel his hair stand on end as Theldrin's lightning bolt flashes past and around him, but he sees that the Duergar are tougher than he hoped, with many of them still standing despite Syllen's crows! Still, the fighters seem to be holding their own, and Xanrym calls out praise and inspiration to Coriana after her brutal two-scimitar assault on one of the assassins. Then Xanrym chants a spell in time to his rhythm-maker's drum, hoping to make it harder for the Duergar Soulblades to hit Xanrym, Theldrin, and Syllen and to make them more vulnerable to further spells.
Movement: If Theldrin's lightning bolt killed Soulblade 4, then Xanrym moves around to the west side of Soulblade 3. Otherwise, he holds his current position.
Action: Cast spell (LVL 1 or 2 slot) Bane on 3 (or 4) of the Druergar. (See targets below.)
Each duergar must make a DC 17 CHA saving throw or be affected by the spell. While the spell lasts, whenever affected creatures attack or make a saving throw, they must subtract a 1d4 from the roll.
Targets:
If Soulblade 4 is still alive and the Mind Master are both still alive after Theldrin's lightning bolt: Mind Master and Soulblades 3, 4, & 7
If one of the Mind Master or Soulblade 4 was killed by Theldrin's lightning bolt: Soulblades 2, 3, 7 and Soulblade 4 / Mind Master
If both the Mind Master and Soulblade 4 were killed by Theldrin's lightning bolt, just use a LVL 1 slot: Soulblades 2, 3, & 7
Bonus Action: Grant Bardic inspiration to Coriana.
Free Action: Talking to Regrak
Concentration: Bane round 1 of 10
Bardic Inspiration: Coriana
Once within the next 1 hour, when the target fails a D20 Test, they can roll a 1d8 and add the number rolled to the d20, possibly turning failure into a success.
Unfailing Inspiration: if the ability check, attack roll, or saving throw still fails after adding that number, the creature can keep the Bardic Inspiration die.