The skeleton attacking Avery drops to it's knees, gripping it's head in shame at it's failings. It looks just about ready to keel over in embarrassment. The other two skeletons seem fine as one dodges the firebolt as it grapples with the dire wolf.
(OOC: If you're talking about the skeleton between Avery and Liarin, don't forget that Liarin-wolf attacks with advantage because of the dire wolf'spack tactics feature. Based on the 10 ft. grid rules that @drumdigby posted, I think that would count as having an ally within melee reach / "adjacent to" that skeleton.)
Well, to be fair, my brain didn't see that skeleton and I thought I was attacking the one to the east, even if it was sub optimal. I'll have her switch to that one if it is still there next round and remember the Pack Tactics.
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Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
Liarin gnashes at the skeleton, but it slips out of the way just at the last second. These skeleton's must have been capable warriors in a former life.
Xanrym is happy to see that his vicious mockery seems to have worked against the skeleton, but he worries that maybe the enchantment somehow ensnared his allies, seeing all of them struggle to finish off the skeletons. Still, it seems better to try to mock the skeletons who remain while the others finish them off. Still standing behind the bench, he mocks the skeleton that's to the east of Liarin-wolf, "Swords and fire will break your bones, and even these words will harm you!"
Xanrym gets a little nervous about the skeleton that's near to Theldrin and him. He recommends, "Theldrin, can you finish off that one on the other side of Avery so that our friends can focus on the one that's getting close to us?"
Movement: None. Action: Cast spell Vicious Mockery on the skeleton to the east of Liarin, WIS 13 save or target takes damage (1 psychic) and has disadvantage on the next roll it makes before the end of its next turn. Free Action: Talking
(OOC: And DC 13 STR save or knocked prone, which could matter here because it would give Avery advantage on the attack if he attacks the prone skeleton before it gets up.)
Skeleton Wis Save: 2
The skeleton attacking Avery drops to it's knees, gripping it's head in shame at it's failings. It looks just about ready to keel over in embarrassment. The other two skeletons seem fine as one dodges the firebolt as it grapples with the dire wolf.
Avery and Liarin are up.
Liarin bites the new skeleton.
Attack: 11 Damage: 12
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
(OOC: If you're talking about the skeleton between Avery and Liarin, don't forget that Liarin-wolf attacks with advantage because of the dire wolf's pack tactics feature. Based on the 10 ft. grid rules that @drumdigby posted, I think that would count as having an ally within melee reach / "adjacent to" that skeleton.)
Well, to be fair, my brain didn't see that skeleton and I thought I was attacking the one to the east, even if it was sub optimal. I'll have her switch to that one if it is still there next round and remember the Pack Tactics.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
(OOC: Fair. I wasn't sure which one she was attacking, so I just thought that I'd mention it.)
Liarin gnashes at the skeleton, but it slips out of the way just at the last second. These skeleton's must have been capable warriors in a former life.
Avery is up.
Avery continues his attack: Attack: 9 Damage: 5
The skeleton dodges out of the way of Avery's sword thrust. It slashes back as the other two skeleton's fight Liarin:
Shortsword against Avery Attack: 5 Damage: 8 Piercing
Shortsword against Liarin Attack: 13 Damage: 3 Piercing
Shortsword against Liarin Attack: 6 Damage: 8 Piercing
You all are up, the skeleton's are fighting till death.
Xanrym is happy to see that his vicious mockery seems to have worked against the skeleton, but he worries that maybe the enchantment somehow ensnared his allies, seeing all of them struggle to finish off the skeletons. Still, it seems better to try to mock the skeletons who remain while the others finish them off. Still standing behind the bench, he mocks the skeleton that's to the east of Liarin-wolf, "Swords and fire will break your bones, and even these words will harm you!"
Xanrym gets a little nervous about the skeleton that's near to Theldrin and him. He recommends, "Theldrin, can you finish off that one on the other side of Avery so that our friends can focus on the one that's getting close to us?"
Movement: None.
Action: Cast spell Vicious Mockery on the skeleton to the east of Liarin, WIS 13 save or target takes damage (1 psychic) and has disadvantage on the next roll it makes before the end of its next turn.
Free Action: Talking
Theldrin nods and aims a Fire Bolt at the nearby skeleton.
Attack: 10 Damage: 9
Liarin growls and attacks the skeleton between her and Avery.
Attack: 20 Damage: 5
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
(OOC: And DC 13 STR save or knocked prone, which could matter here because it would give Avery advantage on the attack if he attacks the prone skeleton before it gets up.)
Skeleton Wis Save: 15
Skeleton Str Save: 12
With one skeleton hurt by Xanrym's joke, and the other on the ground, you can get advantage on both of them.
Avery is up.
Avery attacks: 21; damage: 14
The skeleton on the ground gets crushed under Avery's sword. The two remaining skeletons attack Liarin and Avery:
Shortsword against Avery Attack: 22 Damage: 6 Piercing
Shortsword against Liarin Attack: 19 Damage: 7 Piercing
You all are up, two skeletons left.
Theldrin fires a Fire Bolt at the skeleton attacking Liarin.
Attack: 16 Damage: 10
Liarin attacks whatever Skeletons remain. Attack: 20 Damage: 10 (Advatage if needed 7)
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep