And Trog 4 goes down. 6 and 7 step forward into the bonfire and caltrops, making one DEX save for both, taking 2 Fire damage from the Bonfire on a fail.
Trog 6 DC 15 DEX Save: 2
Trog 7 DC 15 DEX Save: 18
Then they all attack, 6 and 7 attacking Avery and Nithrissa while 8 and 9 make dart attacks against them, 10 does as well but at dissadvantage.
Trog 6 Bite against Avery Attack: 23 Damage: 6 Piercing and Avery makes a DC 12 CON Save: 21 or becomes Poisoned
Trog 6 Claw against Avery Attack: 12 Damage: 3 Slashing
Trog 7 Bite against Nithrissa Attack: 23 Damage: 4 Piercing and Nithrissa makes a DC 12 CON Save: 7 or becomes Poisoned
Trog 7 Claw against Nithrissa Attack: 14 Damage: 3 Slashing
Trog 8 Dart against Avery Attack: 24 Damage: 8 Piercing plus 3 Poison
Trog 9 Dart against Nithrissa Attack: 12 Damage: 4 Piercing plus 4 Poison
Trog 10 Dart against Avery Attack: 10 Damage: 3 Piercing plus 6 Poison
You all are up, the Troglodyte's still come on in great numbers.
Trog 8 Dart against Avery Attack: 24 Damage: 8 Piercing plus 3 Poison
(OOC: What were Avery's HP at the start of this fight? By my count, he has taken 34 HP of damage = 42 dmg - 8 THP in the first 2 rounds. Is he still conscious?)
Unarmored, poisoned, and bloodied, Nithrissa disengages from the never-ending series of troglodytes and their stench. She moves to the northeast corner of the room, hoping that the snake will move forward to take her place while she tries to recover.
Action: Disengage Movement: move 10 ft east to the northeast corner of the room, out-of-sight and out-of-reach of the troglodytes in the tunnel.
To end the poisoned at the end of her turn, Nithrissa must pass a DC 12 CON save: 9
Theldrin steps up to where he can get a good view of the Trogs and sends beams of fire towards 3 of them, then moves back to his hiding place in the corner.
This post has potentially manipulated dice roll results.
(OOC: I was trying to wait to see whether Avery was knocked unconscious last round, but I'll just post )
Round 3: Xanrym
Xanrym is inspired by the bravery of Nithrissa and Avery to face down the troglodytes, but even with his magic, they're not going to last much longer against that kind of abuse. He says, "Avery, Nithrissa, fall back! You've done enough: we can handle the rest of them." He confident that that's still true, especially with Asclepius still near the door and uninjured. Xanrym remains just outside the chapel, trying to focus on the fight in front of him while keep an ear open for signs that some troglodytes were sent to come through the chambers south of them to sneak up on them from behind. He again casts a spell and fires his crossbow, aiming for the troglodtye that is closest to the party and still alive.
Movement: None. Remain where he is just south of the chapel, holding the door open in case his companions need to flee. Action: Cast a spell True Strike with Attack a troglodyte, Crossbow, Light (80/320): 16, Damage: 9 (radiant) Bonus Action: Depends on Avery's status... If Avery was knocked unconscious last round, cast spell on Avery (LVL 1 slot) Healing Word, Healing: 7 and use twin spell metamagic to heal Nithrissa (10 too. If Avery is still on his feat, Xanrym grants Avery bardic inspiration in case he needs it to get out of the current situation. Avery can roll 1d6 once (in the next 10 mins) and add the number to one ability check, attack roll, or saving throw. Free Action: Talking.
Xanrym warns the others: "There are more of them. I can smell them coming from this tunnel (to the south)...not sure how many. We need to finish off this group, or we'll be surrounded." He casts his cantrip and fires his crossbow at troglodyte #7.
Movement: Xanrym moves back into the chapel and into the southeast corner of the room. Action: Cast a spell True Strike with Attack, Crossbow, Light (80/320): 24, Damage: 7 (radiant) Free Action: Talking.
Nitrissa had retreated only to the northeast corner of the room to recover. Thanks to Xanrym's inspiration, she threw off the poisoned condition on her last turn. Seeing the troglodytes enter the chapel and attack Asclepius, she throws herself back into the attack, starting with whichever one is farthest to the east inside the chapel. If one of them drops, she moves on to the next.
Movement: Reengage in melee Action: Multiattack with Greatsword Attack #1: 10, Damage: 12 (slashing) Attack #2: 8, Damage: 9 (slashing)
(OOC: Uh oh. This puts Nithrissa in a bad position. I thought that she could at least finish off troglodyte #7, leaving just two for the rest of the party to kill, but I'm pretty sure she missed both of these attacks. Hoping that Theldrin, Liarin, and Asclepius can save the day here. 🤞 I think that we'll be OK as long as we kill or disable these 3 troglodytes before more arrive.)
Theldrin scowls as the situation starts to look dire, and quickly steps up next to Asclepius. Thunder booms through the chapel and tunnel as he emphatically pushes towards the Trogs. If he can then move away without triggering an AoO he will move back to the corner. (OOC: Hoping to catch all 3 Trogs in the area of effect, but at least the front 2)
Thunderwave 14 CON Save: 14 On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
Avery makes an attack with Whisper against Trog 4:
Attack: 16 Damage: 9 Slashing
And Trog 4 goes down. 6 and 7 step forward into the bonfire and caltrops, making one DEX save for both, taking 2 Fire damage from the Bonfire on a fail.
Trog 6 DC 15 DEX Save: 2
Trog 7 DC 15 DEX Save: 18
Then they all attack, 6 and 7 attacking Avery and Nithrissa while 8 and 9 make dart attacks against them, 10 does as well but at dissadvantage.
Trog 6 Bite against Avery Attack: 23 Damage: 6 Piercing and Avery makes a DC 12 CON Save: 21 or becomes Poisoned
Trog 6 Claw against Avery Attack: 12 Damage: 3 Slashing
Trog 7 Bite against Nithrissa Attack: 23 Damage: 4 Piercing and Nithrissa makes a DC 12 CON Save: 7 or becomes Poisoned
Trog 7 Claw against Nithrissa Attack: 14 Damage: 3 Slashing
Trog 8 Dart against Avery Attack: 24 Damage: 8 Piercing plus 3 Poison
Trog 9 Dart against Nithrissa Attack: 12 Damage: 4 Piercing plus 4 Poison
Trog 10 Dart against Avery Attack: 10 Damage: 3 Piercing plus 6 Poison
You all are up, the Troglodyte's still come on in great numbers.
(OOC: What were Avery's HP at the start of this fight? By my count, he has taken 34 HP of damage = 42 dmg - 8 THP in the first 2 rounds. Is he still conscious?)
Round 3: Nithrissa
Unarmored, poisoned, and bloodied, Nithrissa disengages from the never-ending series of troglodytes and their stench. She moves to the northeast corner of the room, hoping that the snake will move forward to take her place while she tries to recover.
Action: Disengage
Movement: move 10 ft east to the northeast corner of the room, out-of-sight and out-of-reach of the troglodytes in the tunnel.
To end the poisoned at the end of her turn, Nithrissa must pass a DC 12 CON save: 9
Nithrissa still had bardic inspiration left over from the previous fight. Trying to use it here to try to pass the saving throw.
Bardic Inspiration: 6
That makes Nithrissa's DC 12 CON Save: 15
Theldrin steps up to where he can get a good view of the Trogs and sends beams of fire towards 3 of them, then moves back to his hiding place in the corner.
Scorching Ray
Trog 6:
Attack: 20 Damage: 10
Trog 7:
Attack: 10 Damage: 9
Trog 8:
Attack: 26 Damage: 14
(OOC: I was trying to wait to see whether Avery was knocked unconscious last round, but I'll just post )
Round 3: Xanrym
Xanrym is inspired by the bravery of Nithrissa and Avery to face down the troglodytes, but even with his magic, they're not going to last much longer against that kind of abuse. He says, "Avery, Nithrissa, fall back! You've done enough: we can handle the rest of them." He confident that that's still true, especially with Asclepius still near the door and uninjured. Xanrym remains just outside the chapel, trying to focus on the fight in front of him while keep an ear open for signs that some troglodytes were sent to come through the chambers south of them to sneak up on them from behind. He again casts a spell and fires his crossbow, aiming for the troglodtye that is closest to the party and still alive.
Movement: None. Remain where he is just south of the chapel, holding the door open in case his companions need to flee.
Action: Cast a spell True Strike with
Attack a troglodyte, Crossbow, Light (80/320): 16, Damage: 9 (radiant)
Bonus Action: Depends on Avery's status...
If Avery was knocked unconscious last round, cast spell on Avery (LVL 1 slot) Healing Word, Healing: 7 and use twin spell metamagic to heal Nithrissa (10 too.
If Avery is still on his feat, Xanrym grants Avery bardic inspiration in case he needs it to get out of the current situation.
Avery can roll 1d6 once (in the next 10 mins) and add the number to one ability check, attack roll, or saving throw.
Free Action: Talking.
Concentration: Heroism round 3 of 10
As it seems none of them can miss, and my armor sucks, I am down to 18
Avery falls back and disengages
Trog 6 drops after Xanrym’s bolt and the scorcher. Liarin fires off a Starry Wisp at Trog 8
Attack: 16 Damage: 8 Radiant.
And Trog 8 drops. The rest are forced to make a DC 15 WIS check to keep morale: 6
But the Troglodytes fight on. 7 and 9 step forward and attack Asclepius but need to make saves against the bonfire, taking 5 Fire damage on fails:
Trog 7: 16
Trog 9: 10
The Troglodytes all gang up on the snake
Trog 7 Bite against Asclepius Attack: 22 Damage: 6 Piercing and Asclepius makes a DC 12 CON save: 11 or becomes Poisoned
Trog 7 Claw against Asclepius Attack: 14 Damage: 7 Slashing
Trog 9 Bite against Asclepius Attack: 8 Damage: 4 Piercing and Asclepius makes a DC 12 CON save: 9 or becomes Poisoned
Trog 9 Claw against Asclepius Attack: 23 Damage: 4 Slashing
Trog 10 Dart against Asclepius Attack: 12 Damage: 4 Piercing and 6 Poison
You all are up, the Trogs fight on and you start to hear noises and smell their smell coming from behind you.
Round 4: Xanrym
Xanrym warns the others: "There are more of them. I can smell them coming from this tunnel (to the south)...not sure how many. We need to finish off this group, or we'll be surrounded." He casts his cantrip and fires his crossbow at troglodyte #7.
Movement: Xanrym moves back into the chapel and into the southeast corner of the room.
Action: Cast a spell True Strike with
Attack, Crossbow, Light (80/320): 24, Damage: 7 (radiant)
Free Action: Talking.
Concentration: Heroism round 4 of 10
Round 4: Nithrissa
Nitrissa had retreated only to the northeast corner of the room to recover. Thanks to Xanrym's inspiration, she threw off the poisoned condition on her last turn. Seeing the troglodytes enter the chapel and attack Asclepius, she throws herself back into the attack, starting with whichever one is farthest to the east inside the chapel. If one of them drops, she moves on to the next.
Movement: Reengage in melee
Action: Multiattack with Greatsword
Attack #1: 10, Damage: 12 (slashing)
Attack #2: 8, Damage: 9 (slashing)
Avery will continue to fall back, ready to make a run for it as it sounds like they may be overwhelmed.
(OOC: Uh oh. This puts Nithrissa in a bad position. I thought that she could at least finish off troglodyte #7, leaving just two for the rest of the party to kill, but I'm pretty sure she missed both of these attacks. Hoping that Theldrin, Liarin, and Asclepius can save the day here. 🤞 I think that we'll be OK as long as we kill or disable these 3 troglodytes before more arrive.)
Theldrin scowls as the situation starts to look dire, and quickly steps up next to Asclepius. Thunder booms through the chapel and tunnel as he emphatically pushes towards the Trogs. If he can then move away without triggering an AoO he will move back to the corner. (OOC: Hoping to catch all 3 Trogs in the area of effect, but at least the front 2)
Thunderwave
14
CON Save: 14
On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
Trog 7 and 9 DC 14 Con Saves
Trog 7: 17
Trog 9: 7
Liarin throws a Starry Wisp at Trog 7:
Attack: 20 Damage: 8 Radiant