I also notice that it changed the dice rolls against Xanrym, which is weird cause i didn't edit that post. Originally i believe the rolls were higher but oh well, lets just go with those ones cause i don't remember what the originals where.
Xanrym is worried about being in melee with this thug, but he successfully dodges the man's sword. He says over his shoulder to Theldrin, "Ack! Stabby swords! Fall back!"
Xanrym cannot use his crossbow effectively with an opponent trying to stab him, so he casts vicious mockery at thug 2, saying, "Your aim is worse than a kobold's in the mid-day sun!" He is glad to see that Avery is free, which was their primary goal, and hopes that they can end the fight quickly. To that end, he says, "Liarin, I have faith in you, as do your gods! Strike down these heretics!"
Xanrym glances around the bar near him, looking to see whether there are any bottles or pitchers of beer or wine within reach.
Movement: None, with Theldrin there, it's hard for him to disengage to a better position. Action: Cast spell on thug2, Vicious Mockery, WIS 13 save or target takes damage (2 psychic) and has disadvantage on the next roll it makes before the end of its next turn. Bonus Action: Grant bardic inspiration to Liarin. In the next 10 mins, she can roll a 1d6 and add the number to one ability check, attack roll, or saving throw. Free Action: Talking to Theldrin
Xanrym is worried about being in melee with this thug, but he successfully dodges the man's sword. He says over his shoulder to Theldrin, "Ack! Stabby swords! Fall back!"
Xanrym cannot use his crossbow effectively with an opponent trying to stab him, so he casts vicious mockery at thug 2, saying, "Your aim is worse than a kobold's in the mid-day sun!" He is glad to see that Avery is free, which was their primary goal, and hopes that they can end the fight quickly. To that end, he says, "Liarin, I have faith in you, as do your gods! Strike down these heretics!" "Avery, now that you're free, take heart and take your revenge. Strike down your captors!"
Xanrym glances around the bar near him, looking to see whether there are any bottles or pitchers of beer or wine within reach.
Movement: None, with Theldrin there, it's hard for him to disengage to a better position. Action: Cast spell on thug2, Vicious Mockery, WIS 13 save or target takes damage (2 psychic) and has disadvantage on the next roll it makes before the end of its next turn. Bonus Action: Grant bardic inspiration to Liarin Avery. In the next 10 mins, he can roll a 1d6 and add the number to one ability check, attack roll, or saving throw. Free Action: Talking to Theldrin
Lldryk will charge across the room leading with the pommels of both swords, for a double pommel strike on thug 2. Not sure of the distance and if I can complete the charge and strike in 1 round.
(OOC: LLdryk, you might want go ahead and roll an acrobatics check. It looks like the only way you can get close enough to make a melee attack on thug 2 this round is to jump up on the bar, and the DM made an acrobatics check for thug 2 to do that.
If you don't want to jump up on the bar, then you could make it half-way to thug 2 this round and take some other action, such as throwing a dagger at him. Then, next round, you could finish closing the distance to engage in melee.
You can definitely make it into thug 2's melee range if you dash this round past Theldrin and Xanrym, ending on Bertram's square, but then you won't get to make an attack until next round.)
Xanrym is worried about being in melee with this thug, but he successfully dodges the man's sword. He says over his shoulder to Theldrin, "Ack! Stabby swords! Fall back!"
Theldrin will also fall back after casting his spell, moving around to the north side of the bar.
Acrobatics 14 to hit first pommel (attacked as unarmed) 22 2nd 6, Would there be a modifier for the pommel hit or would it be the same as unarmed? No mod dam 2 hp, if there would be a dam mod, just add it?
Sorry missed Avery’s post. Yes, Dogroot actually had two daggers coated in venom if you wanted to grab them.
Also Lldryk usually not lethal damage is just the regular damage from your weapon I believe. If you wanted to add the flavour of using the butt end you could make it Bludgening damage instead of Piercing.
Also Lldryk usually not lethal damage is just the regular damage from your weapon I believe. If you wanted to add the flavour of using the butt end you could make it Bludgening damage instead of Piercing.
Thug 2 takes a firebolt to the chest. He then takes a slash across the chest from Lldryk running up along the bar. He's looking pretty beat but still up. (Lldryk i took those two damage rolls and added them together for the crit, as well as your dex modifier. In the future if your looking to subdue an opponent the rule is you can still use your weapons normally but you just say your looking to subdue rather than kill.)
I believe Avery is still up and may grab the two daggers if he wishes.
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And Dogroot goes down, knocked out.
I also notice that it changed the dice rolls against Xanrym, which is weird cause i didn't edit that post. Originally i believe the rolls were higher but oh well, lets just go with those ones cause i don't remember what the originals where.
Xanrym and Lldryk up.
Xanrym is worried about being in melee with this thug, but he successfully dodges the man's sword. He says over his shoulder to Theldrin, "Ack! Stabby swords! Fall back!"
Xanrym cannot use his crossbow effectively with an opponent trying to stab him, so he casts vicious mockery at thug 2, saying, "Your aim is worse than a kobold's in the mid-day sun!" He is glad to see that Avery is free, which was their primary goal, and hopes that they can end the fight quickly. To that end, he says, "Liarin, I have faith in you, as do your gods! Strike down these heretics!"
Xanrym glances around the bar near him, looking to see whether there are any bottles or pitchers of beer or wine within reach.
Movement: None, with Theldrin there, it's hard for him to disengage to a better position.
Action: Cast spell on thug2, Vicious Mockery, WIS 13 save or target takes damage (2 psychic) and has disadvantage on the next roll it makes before the end of its next turn.
Bonus Action: Grant bardic inspiration to Liarin. In the next 10 mins, she can roll a 1d6 and add the number to one ability check, attack roll, or saving throw.
Free Action: Talking to Theldrin
Thug 2 Wis Save: 15
Lldryk is up
In fact, with Dogroot knocked out, Theldrin and Avery can go too.
So Lldryk Theldrin and Avery up.
Avery looks for a weapon to pick up
Lldryk will charge across the room leading with the pommels of both swords, for a double pommel strike on thug 2. Not sure of the distance and if I can complete the charge and strike in 1 round.
Theldrin decides to risk a Fire Bolt firing it at Thug 2.
Attack: 17 Damage: 2
(OOC: LLdryk, you might want go ahead and roll an acrobatics check. It looks like the only way you can get close enough to make a melee attack on thug 2 this round is to jump up on the bar, and the DM made an acrobatics check for thug 2 to do that.
If you don't want to jump up on the bar, then you could make it half-way to thug 2 this round and take some other action, such as throwing a dagger at him. Then, next round, you could finish closing the distance to engage in melee.
You can definitely make it into thug 2's melee range if you dash this round past Theldrin and Xanrym, ending on Bertram's square, but then you won't get to make an attack until next round.)
Theldrin will also fall back after casting his spell, moving around to the north side of the bar.
Yeah roll an acrobatics check Lldryk to see if you can get on the bar.
You can roll you weapon to hit and damage as well.
also Avery is up
(OOC: @drumdigby - I think that Avery was trying to see whether he could pick up Dogroot's weapon to use this round.)
Acrobatics 14 to hit first pommel (attacked as unarmed) 22 2nd 6, Would there be a modifier for the pommel hit or would it be the same as unarmed? No mod dam 2 hp, if there would be a dam mod, just add it?
(Another crit!)
Correct-Avery was trying to recover Dogroot's weapon as he is unarmed
Sorry missed Avery’s post. Yes, Dogroot actually had two daggers coated in venom if you wanted to grab them.
Also Lldryk usually not lethal damage is just the regular damage from your weapon I believe. If you wanted to add the flavour of using the butt end you could make it Bludgening damage instead of Piercing.
Okay, damage then would be 1st 4 2nd 2
Thug 2 takes a firebolt to the chest. He then takes a slash across the chest from Lldryk running up along the bar. He's looking pretty beat but still up. (Lldryk i took those two damage rolls and added them together for the crit, as well as your dex modifier. In the future if your looking to subdue an opponent the rule is you can still use your weapons normally but you just say your looking to subdue rather than kill.)
I believe Avery is still up and may grab the two daggers if he wishes.