bro that concept is so cool! could the bottle eventually kill her? like there is a chance of it happening, that increases more and more as she levels. just a thing that could add stakes lol
bro that concept is so cool! could the bottle eventually kill her? like there is a chance of it happening, that increases more and more as she levels. just a thing that could add stakes lol
that would definitely be a cool idea, part of the character is that she COULD drink the full bottle and gain all the powers of a genie (essentialy max level genie-lock) bit if she did the power would overwhelm her, possibly, I don't know, killing her. If I am chosen, and Weathervision is cool with it, I would definitely try to incorporate it.
P.S. And, as you can see, some of us write fairly long posts! 😜
I relate to this big time! 🤣
But to me that's the beauty of PBP. It's d&d + creative writing.
Yeah, I have no background in creative writing, but I do find the collaborative storytelling to be fun!
I actually don't try to write long posts, but sometimes it takes me longer to make a shorter post. 🙃
I love creative writing, partly because it helps me to tell stories I can't with DND (mainly the ones where I have a very specifically curated plot in my mind, and I wouldn't want players to wreck it, as they invariably do.) I am not a creative writer by profession, but it is one of my favorite hobbies.
Edit: my application has been updated to include a link to my character and a link to their hero-forge.
i hope weather vision choses your character, that concept is so cool, id love to see it implemented. also, once this campaign kicks off, i hope weathervision might allow me to view the campaign, even if i'm not chosen.
p.s my character is based off szeth son son vallano from the stormlight archive.
also, my sword remains with its sheathe on in combat, so i though a work around could be using a longsword and using the 1d8 damage for the sheathed sword, with the damage being bludgeoning(?) but switch to the versatile 1d10 slashing after taking the sheathe off. maybe also the sheathe could be considered a different weapon entirely once unsheathed off the sword, deal 1d8 bludgeoning as mentioned above? just a minor thing i thought of that doesn't change much, gameplay wise. what do you guys think? any other suggestions?
(please dont read the spoilers if you arent the DM, the visible text is what is visible)
Name: Ilifir
Race: Half-Hobgoblin
Changeling
Class/Subclass: Dao Genie Warlock
Background: Gate Warden (feywild specifically)
Brief backstory:
Ilifir grew up in a small enclave of changelings, at the age of 15 he was sent to live in a nearby city as was tradition. he was to take another form and live as if he wasnt a changeling, the enclave believed in seeing as many perspectives as possible. so he did so, becoming a young eladrin orphan named Vrak, as Vrak he spent several years struggling to live, and eventually became an adventurer, finding a group of other eladrin and generally searching out trouble. on one fateful trip he got separated from his group and in deep trouble in a cave system, surrounded by a swarm of particularly aggressive rats, he managed to escape after a genie made him an offer he couldnt afford to refuse, rescuing and giving him power in exchange for serving as the daos hands in the faewild. he never saw his friends again, and in his grief threw away the form and moved away from the city, seeking out Zybilna, hoping the archfey would be able to help him heal
Appearance:
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This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic byVitaly S Alexius
Background: Acolyte ( which was after that fact of her 'origin' backstory )
Brief backstory: Define Brief?
It was Sosen's first 'attack foray' with the tribe. Being the youngest and unskilled for battle (yet), she was pushed to the rear of the group and told to watch and learn. The plan was to attack in the middle of the night.
So, here's the thing about Sosen. She was ALWAYS that most dreaded of Beings -- a MORNING PERSON. She was up and smiling and humming a tune at the crack of dawn EVERY SINGLE DAY. But this also meant, she was dragging her heels by the time the sun went down. Such was the case this time. Even with taking a nap late in the afternoon, she was NOT doing well in the wee hours of the night. So, when the attack started, she soon was turned around; totally losing her bearings. Bodies everywhere; big and small. And in the middle of it all, she got thumped on the back of her skull and dropped like a rock.
Pre-dawn, Sosen woke to silence and a splitting headache. Rolling over she got to her hands and knees and lost her stomach. After a few minutes of dry retching, she rose to survey her surroundings. Bodies lay everywhere. Some 'simply' slashed and dead; others torn to shreds. Young. Old. Goblin folk. Humans. All made her sick to her stomach to think she had been a part of this carnage - even indirectly. It was when she wandered into a home and came upon a heap of bodies -- all children smaller than Sosen size; that was when she broke. In her heart and her soul. And that was when she heard footsteps.
Gliding forth from the cresting sunrise was a figure. Tall (by goblin standards), slim; with a golden aura -- either due to the sunrise or given off naturally -- it was hard to tell. Sosen watched as this figure looked about at the carnage and frowned sadly. Spying Sosen peeking from the shadows, the figure waved her to come out into the sunlight. Sosen can't really remember the exact words that made her come out of the shadows and walk up to the figure. Or why it just seemed right at the time.
Not long after, they worked in silence, collecting bodies and wood for a huge pyre. It was hard work but, somehow 'cleaner' work in Sosen's mind. Once it was set ablaze and burnt to ashes, the figure turned to Sosen and asked if she would not mind walking with him for a bit. Sosen saw no reason to go back to her tribe -- she was fairly certain she was 'presumed dead'. And so it was, that the small goblin girl walked along side the tall humanoid figure. Listening. Debating. Enjoying the road together. Sosen was never certain just how long this went on.
It was another dawn when the figure turned to Sosen and lay a hand on the top of her head. With a glow of morning light and a blessing, the figure declared Sosen a Cleric of Light for Lathander - the Morninglord. Sosen looked up into the face - golden glowing - which filled her with serenity and peace. She knew THIS was her purpose -- light and life; not death and destruction.
Brief backstory: As a child Qela was… well, hungry. Very hungry. Their family was poor, their family was large – and in combination that made them poorer still. Farmers with not enough land to live on her siblings took to stealing from folk to get enough to eat. And once they’d been caught a couple of times the rest of the family was tarred by the same brush and made pariahs by the local villagers and shopkeeps, which made them poorer again.
And so it was that when the plague came to visit, bringing with it plague doctors that said they could cure the disease for some coin there was no coin left and Qela watched her siblings one by one fall ill, first the youngest, then her elder brothers, then her parents, and finally herself.
On the last night that the plague visited her she lay almost delirious in her sickbed, with the rest of her family beside her, and watched her mother struggling to breathe. The last of the firewood had burnt down to dull red coals, but that did not stop them flaring to life as a sudden cold wind blew down the chimney.
The coals sprang into a flame. Bigger and hotter than the old hearth had ever felt before, as tall as tall man. And then the flame bent down and entered the room as it cooled into the shape of a tall woman.
“Am I too late?” The figure of Zybilna crouched as it climbed out of the now very cold hearth. She held a hand to her mothers fevered brow, “Oh no. Not long now.” She turned to Qela and asked her, “I can fix this. Make it all go away, almost as if it had never happened. But the cost will be high, tell me, will you pay that price?”
Qela’s voice was so scratched from coughing she could not speak, but nodded her head ferociously. No price was too high.
“Well then, sleep child. In the morning all will be well, and then you will find the price.” And began to sing.
When Qela woke the next morning her family began to heal, though they were still obviously groggy from their ordeal.
“What happened?” they cried.
Qela began to tell them what she’d seen but the lady’s voice spoke in her mind, “No dear, you dreamt that. You found some gold by the road, used it to buy medicine.” And so that is what she told them.
Over the years that voice would speak to her many more times, each time to suggest a lie, and each time she would follow as it said.
But she did eventually find out the price. As her child’s body gradually became a young woman’s it changed in ways that were different to her siblings. Or any of the other children in the village.
Her skin slowly darkened to a deep, deep red. Almost black in parts. She grew a forked tongue and sharpened teeth. And small insectoid wings the same red-black as the rest of her grew from her shoulders.
This was the price the archfey Zybilna had exacted from her. She was no longer human and marked as she was she could no longer live the life she’d been born to. She left home and has not returned. Eventually she learned to harness the residual magics the Fey had left within her, becoming a Drakewarden ranger with a fey Drake as her companion to keep her company as she wandered the world away from prying eyes. And when she did come across people, well, girls gotta eat – they would often find their purses a little lighter than they had been.
Appearance:
Wander is still slim, though there is now some meat on her bones. Her skin is a deep, deep red. Almost black in parts. She with a forked tongue and sharpened teeth. And a pair of dragonfly-esque wings the same red-black as the rest of her grew from her shoulders.
She wears dark clothing, prefering long sleeves and hoods to hide her inhuman features and sturdy materials to survive a harsh life.
also, once this campaign kicks off, i hope weathervision might allow me to view the campaign, even if i'm not chosen.
As @weathervision said, "I am seeking 2-3 players for an ongoing campaign." <--- emphasis mine. This campaign has already been running for 11 months. The new players are joining the two players from the original party who have stuck with it this long.
As described on the forum FAQ, play-by-post games that are run on the D&DB forums here generally have their own thread. It'll be tagged private, but you can always follow along and read any game thread if you'd like. Just don't post to a private game thread unless you're the DM or one of the players. You can generally find the right forum thread by checking the DM's or one of the player's post history.
The advice in that second paragraph applies not only to this campaign but also to any of the play-by-post campaigns here on D&DB.
thanks mate. now i understand. i haven't played any pbp campaigns before, my apologies for my inexpertise. any other pointers for a person like myself, new to pbp?
But just like everything else in life, keep asking questions. Any group worth the effort will get where you're at and help you out, and anyone who won't isn't worth your time.
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Dugar Rilsky,Reborn Undying Warlock / Aberrant Mind Sorcerer (retired)
Vaws was never expected to survive very long in a clan that prided strength and brute force above all. He never had the thirst for warfare and tribal conquest that stirred his brethren. He preferred hunting away from his clan-mates, stalking prey by himself, communing with the shadows and the whispers woods... It was during these outings that Vaws first encountered Zybilna... Not in the form that he would later come to remember her... but as a hollow, shadowy presence watching him and protecting him from a place both far away and right behind his shoulder. The first time he saw the "statuesque woman" was the night he awoke to find himself surrounded by his peers, armed with blades and clubs. They'd been granted permission to "purge" Voss from the tribe by the elders who saw his strange ways as dangerous to the welfare of the clan. Not long after the beating commenced, it suddenly stopped. Voss looked around to discover that the entire camp had stopped moving as if frozen in time.
Then he saw her, the statuesque women with black and white hair and the chicken's foot tattoo. She emerged from the darkness, weaving through the unmoving ranks of his clan to deliver just one brief message, "It's over. You can go now."
And so he did. He fled for his life into the woods, where he subsisted on his on, narrowly surviving a number of random encounters with errant adventurers trying to hone their skills by adding him to their list of "monster" conquests. Such was his life until he crossed paths with members of The Black Network who, after engaging him in combat, recognized his skills and offered him a chance to develop and use them by joining the Zehntarim. At first, Vaws was reluctant to accept. His entire life up to this point had been a journey towards freedom and independence. Joining anyone was the last thing he wanted to do. But the praise and adulation he was given for his killing prowess was too good to resist. It was everything he'd been missing from his own clan. And so he spent the next several years working as a low-level assassin for the network, honing his murderous craft into an almost spiritual practice... Until he was tasked with a contract to eradicate his former clan. Given his former association, his superiors figured he was perfectly suited to infiltrate and decapitate the tribal leadership. Knowing he could never get away with rejecting a contract, he decided he once again needed to flee...
However, evading the wrath of a g;obal network of mercenaries isn't as easy as escaping a tribal village. He would need help... And the only one he could think to turn to is the woman who helped him before. And so, he's ventured back off to the woods where he used to practice his stalking... Hoping the mysterious woman is still there somewhere, and that she'll be willing to be his protector one last time.
Appearance:
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DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
thanks mate. now i understand. i haven't played any pbp campaigns before, my apologies for my inexpertise. any other pointers for a person like myself, new to pbp?
If you have played D&D in person or even via audio / video chat, I'll just say that the commitment and the pace of play for play-by-post is very different. For example, let's think about what it takes to play through a full, published adventure like The Wild Beyond the Witchlight.
In-person game
Time commitment: Your group will probably pick a specific time and date to play on a recurring schedule. If you're playing 3- or 4-hour sessions, it would probably take anywhere from 10 - 20 sessions to complete the adventure, depending on how quickly the party moves. You'd probably need to keep some block of time open, like a 4-hour session every Sunday afternoon. It would take 3 - 6 months IRL to finish the adventure (assuming that some of the sessions get canceled because too many people cannot show up).
Pace of play: Each session moves the story along quite a bit, and you can probably complete a few smaller encounters or maybe prepare for and complete an entire complex encounter in each gaming session. Since all of the players are there at the same time, it's faster/easier for the party to make decisions as a group.
Play-by-post
Time Commitment: With this campaign as an example, you're just committing to post once / day. So, maybe you're just spending 10 or 15 minutes to read everyone's post from the previous day and then write your own post. But you're committing to do that basically every day for a couple of years. For example, TWBtW's table of contents shows 5 chapters. The new characters will be joining the druid and artificer as we go from chapter 2 to chapter 3. Assuming that the chapters are around the same size / complexity, it took us 11 months to do 40% of the adventure, so we should finish the adventure around June 2025.
Pace of play: The pace of play is, of course, very slow, especially if the players are in different time zones or have wildly different schedules. In that case, everyone is probably posting no more than 1 - 2 times per day because you have to wait for the rest of the party to catch up before you can post again.
For example, when your character enters a new area, you may have some idea for what you want to do. When playing in person, you will probably have a chance to do those things and see the results in that same game session. With play-by-post, when your character enters a new area, a few weeks could pass IRL before you get to do those things and see the results. A minor combat encounter (e.g., one that lasts just a few rounds) may take a week IRL to resolve. Any time the party has to make a decision, a few days may pass IRL while the characters discuss the options.
If you're used to in-person gaming, that's going to require some adjustment, and I think that some players find it difficult to stay engaged in a game at the slower pace. On the other hand, it does give you a chance to slow down and entertain your fellow players with some creative writing. I also found play-by-post to be very helpful when first leaning the rules. I mean, the DM has the final say in everything, but if you're not clear on what actions you can take in 1 round, you can take the time to reread the rules on your turn without holding up the game.
I've only been playing in play-by-post games for 1 year, but I'll also say that about 50% of the games that I joined fizzled out before they finished. Some of them fizzled out before they really got started!
If you're not accepted into this campaign, don't worry about it. Just keep checking the recruitment filter, and apply to any campaigns that catch your fancy.
Hi all! Still very interested in this campaign. Went ahead and updated my application with a little in-fiction RP from Otto's perspective, just to give a taste of how I write and what Otto is like.
Oop, everyone's posting RP examples. I would too, but Dia calls reading romances social interaction. lol. Besides, I prefer to RP through party dynamics rather than focused on one person. Her stories are engaging though, if I get accepted, guess I'll have to start writing a short story anthology of fantasy romances. Who wants to hear the story of Jomeo and Ruliet?
This was a really hard choice as there were many great applications. In the end I chose 3 and they have responded and entered the campaign. I thank everyone for applying and I may come back here if someone drops out.
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bro that concept is so cool! could the bottle eventually kill her? like there is a chance of it happening, that increases more and more as she levels. just a thing that could add stakes lol
Yeah, I have no background in creative writing, but I do find the collaborative storytelling to be fun!
I actually don't try to write long posts, but sometimes it takes me longer to make a shorter post. 🙃
that would definitely be a cool idea, part of the character is that she COULD drink the full bottle and gain all the powers of a genie (essentialy max level genie-lock) bit if she did the power would overwhelm her, possibly, I don't know, killing her. If I am chosen, and Weathervision is cool with it, I would definitely try to incorporate it.
I love creative writing, partly because it helps me to tell stories I can't with DND (mainly the ones where I have a very specifically curated plot in my mind, and I wouldn't want players to wreck it, as they invariably do.) I am not a creative writer by profession, but it is one of my favorite hobbies.
Edit: my application has been updated to include a link to my character and a link to their hero-forge.
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Morgrom the Cunning Summoner; Thea the Rebellious Beauty;
Check out my EXTENDED SIGNATUR and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
i hope weather vision choses your character, that concept is so cool, id love to see it implemented. also, once this campaign kicks off, i hope weathervision might allow me to view the campaign, even if i'm not chosen.
p.s my character is based off szeth son son vallano from the stormlight archive.
also, my sword remains with its sheathe on in combat, so i though a work around could be using a longsword and using the 1d8 damage for the sheathed sword, with the damage being bludgeoning(?) but switch to the versatile 1d10 slashing after taking the sheathe off. maybe also the sheathe could be considered a different weapon entirely once unsheathed off the sword, deal 1d8 bludgeoning as mentioned above? just a minor thing i thought of that doesn't change much, gameplay wise. what do you guys think? any other suggestions?
(please dont read the spoilers if you arent the DM, the visible text is what is visible)
Name: Ilifir
Race: Half-Hobgoblin
Changeling
Class/Subclass: Dao Genie Warlock
Background: Gate Warden (feywild specifically)
Brief backstory:
Ilifir grew up in a small enclave of changelings, at the age of 15 he was sent to live in a nearby city as was tradition. he was to take another form and live as if he wasnt a changeling, the enclave believed in seeing as many perspectives as possible. so he did so, becoming a young eladrin orphan named Vrak, as Vrak he spent several years struggling to live, and eventually became an adventurer, finding a group of other eladrin and generally searching out trouble. on one fateful trip he got separated from his group and in deep trouble in a cave system, surrounded by a swarm of particularly aggressive rats, he managed to escape after a genie made him an offer he couldnt afford to refuse, rescuing and giving him power in exchange for serving as the daos hands in the faewild. he never saw his friends again, and in his grief threw away the form and moved away from the city, seeking out Zybilna, hoping the archfey would be able to help him heal
Appearance:
This Mug immediately shared with me a transcendental tale of an Infinite Mug that anchors the Universe and keeps it from folding in on itself. I filed this report under "illogical nonsense" and asked why its sign is in Times New Roman font, when it is basic knowledge that Arial Black is a far superior font. I wondered: How did this mug even get past the assembly line with its theistic beliefs and poor font choices?
quote from Romantically Apocalyptic by Vitaly S Alexius
Application
Name: Sosen
Race: Goblin
Class/Subclass: Cleric (Divine Domain of Light)
Background: Acolyte ( which was after that fact of her 'origin' backstory )
Brief backstory: Define Brief?
It was Sosen's first 'attack foray' with the tribe. Being the youngest and unskilled for battle (yet), she was pushed to the rear of the group and told to watch and learn. The plan was to attack in the middle of the night.
So, here's the thing about Sosen. She was ALWAYS that most dreaded of Beings -- a MORNING PERSON. She was up and smiling and humming a tune at the crack of dawn EVERY SINGLE DAY. But this also meant, she was dragging her heels by the time the sun went down. Such was the case this time. Even with taking a nap late in the afternoon, she was NOT doing well in the wee hours of the night. So, when the attack started, she soon was turned around; totally losing her bearings. Bodies everywhere; big and small. And in the middle of it all, she got thumped on the back of her skull and dropped like a rock.
Pre-dawn, Sosen woke to silence and a splitting headache. Rolling over she got to her hands and knees and lost her stomach. After a few minutes of dry retching, she rose to survey her surroundings. Bodies lay everywhere. Some 'simply' slashed and dead; others torn to shreds. Young. Old. Goblin folk. Humans. All made her sick to her stomach to think she had been a part of this carnage - even indirectly. It was when she wandered into a home and came upon a heap of bodies -- all children smaller than Sosen size; that was when she broke. In her heart and her soul. And that was when she heard footsteps.
Gliding forth from the cresting sunrise was a figure. Tall (by goblin standards), slim; with a golden aura -- either due to the sunrise or given off naturally -- it was hard to tell. Sosen watched as this figure looked about at the carnage and frowned sadly. Spying Sosen peeking from the shadows, the figure waved her to come out into the sunlight. Sosen can't really remember the exact words that made her come out of the shadows and walk up to the figure. Or why it just seemed right at the time.
Not long after, they worked in silence, collecting bodies and wood for a huge pyre. It was hard work but, somehow 'cleaner' work in Sosen's mind. Once it was set ablaze and burnt to ashes, the figure turned to Sosen and asked if she would not mind walking with him for a bit. Sosen saw no reason to go back to her tribe -- she was fairly certain she was 'presumed dead'. And so it was, that the small goblin girl walked along side the tall humanoid figure. Listening. Debating. Enjoying the road together. Sosen was never certain just how long this went on.
It was another dawn when the figure turned to Sosen and lay a hand on the top of her head. With a glow of morning light and a blessing, the figure declared Sosen a Cleric of Light for Lathander - the Morninglord. Sosen looked up into the face - golden glowing - which filled her with serenity and peace. She knew THIS was her purpose -- light and life; not death and destruction.
Appearance:
Hi, hope it's not too late to join the party.
Name: Wonder/Wander (Qela)
Race: Variant tiefling (winged)
Class/Subclass: Ranger / Drakewarden
Background:
Brief backstory: As a child Qela was… well, hungry. Very hungry. Their family was poor, their family was large – and in combination that made them poorer still. Farmers with not enough land to live on her siblings took to stealing from folk to get enough to eat. And once they’d been caught a couple of times the rest of the family was tarred by the same brush and made pariahs by the local villagers and shopkeeps, which made them poorer again.
And so it was that when the plague came to visit, bringing with it plague doctors that said they could cure the disease for some coin there was no coin left and Qela watched her siblings one by one fall ill, first the youngest, then her elder brothers, then her parents, and finally herself.
On the last night that the plague visited her she lay almost delirious in her sickbed, with the rest of her family beside her, and watched her mother struggling to breathe. The last of the firewood had burnt down to dull red coals, but that did not stop them flaring to life as a sudden cold wind blew down the chimney.
The coals sprang into a flame. Bigger and hotter than the old hearth had ever felt before, as tall as tall man. And then the flame bent down and entered the room as it cooled into the shape of a tall woman.
“Am I too late?” The figure of Zybilna crouched as it climbed out of the now very cold hearth. She held a hand to her mothers fevered brow, “Oh no. Not long now.” She turned to Qela and asked her, “I can fix this. Make it all go away, almost as if it had never happened. But the cost will be high, tell me, will you pay that price?”
Qela’s voice was so scratched from coughing she could not speak, but nodded her head ferociously. No price was too high.
“Well then, sleep child. In the morning all will be well, and then you will find the price.” And began to sing.
When Qela woke the next morning her family began to heal, though they were still obviously groggy from their ordeal.
“What happened?” they cried.
Qela began to tell them what she’d seen but the lady’s voice spoke in her mind, “No dear, you dreamt that. You found some gold by the road, used it to buy medicine.” And so that is what she told them.
Over the years that voice would speak to her many more times, each time to suggest a lie, and each time she would follow as it said.
But she did eventually find out the price. As her child’s body gradually became a young woman’s it changed in ways that were different to her siblings. Or any of the other children in the village.
Her skin slowly darkened to a deep, deep red. Almost black in parts. She grew a forked tongue and sharpened teeth. And small insectoid wings the same red-black as the rest of her grew from her shoulders.
This was the price the archfey Zybilna had exacted from her. She was no longer human and marked as she was she could no longer live the life she’d been born to. She left home and has not returned. Eventually she learned to harness the residual magics the Fey had left within her, becoming a Drakewarden ranger with a fey Drake as her companion to keep her company as she wandered the world away from prying eyes. And when she did come across people, well, girls gotta eat – they would often find their purses a little lighter than they had been.
Appearance:
Wander is still slim, though there is now some meat on her bones. Her skin is a deep, deep red. Almost black in parts. She with a forked tongue and sharpened teeth. And a pair of dragonfly-esque wings the same red-black as the rest of her grew from her shoulders.
She wears dark clothing, prefering long sleeves and hoods to hide her inhuman features and sturdy materials to survive a harsh life.
Character sheet: https://www.dndbeyond.com/characters/118176781
Dugar Rilsky, Reborn Undying Warlock / Aberrant Mind Sorcerer (retired)
Konstatin Markilov, Dhampir Lore Bard (retired)
Qela, Githyanki Gloomstalker Ranger
Thistlebottom, Fairy Swarmkeeper Ranger
As @weathervision said, "I am seeking 2-3 players for an ongoing campaign." <--- emphasis mine. This campaign has already been running for 11 months. The new players are joining the two players from the original party who have stuck with it this long.
As described on the forum FAQ, play-by-post games that are run on the D&DB forums here generally have their own thread. It'll be tagged private, but you can always follow along and read any game thread if you'd like. Just don't post to a private game thread unless you're the DM or one of the players. You can generally find the right forum thread by checking the DM's or one of the player's post history.
The advice in that second paragraph applies not only to this campaign but also to any of the play-by-post campaigns here on D&DB.
Happy gaming!
thanks mate. now i understand. i haven't played any pbp campaigns before, my apologies for my inexpertise. any other pointers for a person like myself, new to pbp?
I'm not in this campaign... yet. (hopeful :) )
But just like everything else in life, keep asking questions. Any group worth the effort will get where you're at and help you out, and anyone who won't isn't worth your time.
Dugar Rilsky, Reborn Undying Warlock / Aberrant Mind Sorcerer (retired)
Konstatin Markilov, Dhampir Lore Bard (retired)
Qela, Githyanki Gloomstalker Ranger
Thistlebottom, Fairy Swarmkeeper Ranger
No, it is not too late to submit a character. I will make my decision tomorrow night.
weathervision, i just wanna say that i think whoever you choose this campaign will be epic lol :)
i hope some of these fantastic characters get a chance at an awesome storyline
Name: Vaws Hak AKA "Cuss"
Race: Bugbear
Class/Subclass: Rogue/Scout
Background: Outlander
Brief backstory:
Vaws was never expected to survive very long in a clan that prided strength and brute force above all. He never had the thirst for warfare and tribal conquest that stirred his brethren. He preferred hunting away from his clan-mates, stalking prey by himself, communing with the shadows and the whispers woods... It was during these outings that Vaws first encountered Zybilna... Not in the form that he would later come to remember her... but as a hollow, shadowy presence watching him and protecting him from a place both far away and right behind his shoulder. The first time he saw the "statuesque woman" was the night he awoke to find himself surrounded by his peers, armed with blades and clubs. They'd been granted permission to "purge" Voss from the tribe by the elders who saw his strange ways as dangerous to the welfare of the clan. Not long after the beating commenced, it suddenly stopped. Voss looked around to discover that the entire camp had stopped moving as if frozen in time.
Then he saw her, the statuesque women with black and white hair and the chicken's foot tattoo. She emerged from the darkness, weaving through the unmoving ranks of his clan to deliver just one brief message, "It's over. You can go now."
And so he did. He fled for his life into the woods, where he subsisted on his on, narrowly surviving a number of random encounters with errant adventurers trying to hone their skills by adding him to their list of "monster" conquests. Such was his life until he crossed paths with members of The Black Network who, after engaging him in combat, recognized his skills and offered him a chance to develop and use them by joining the Zehntarim. At first, Vaws was reluctant to accept. His entire life up to this point had been a journey towards freedom and independence. Joining anyone was the last thing he wanted to do. But the praise and adulation he was given for his killing prowess was too good to resist. It was everything he'd been missing from his own clan. And so he spent the next several years working as a low-level assassin for the network, honing his murderous craft into an almost spiritual practice... Until he was tasked with a contract to eradicate his former clan. Given his former association, his superiors figured he was perfectly suited to infiltrate and decapitate the tribal leadership. Knowing he could never get away with rejecting a contract, he decided he once again needed to flee...
However, evading the wrath of a g;obal network of mercenaries isn't as easy as escaping a tribal village. He would need help... And the only one he could think to turn to is the woman who helped him before. And so, he's ventured back off to the woods where he used to practice his stalking... Hoping the mysterious woman is still there somewhere, and that she'll be willing to be his protector one last time.
Appearance:
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
thanks. that seems like really solid advice
If you have played D&D in person or even via audio / video chat, I'll just say that the commitment and the pace of play for play-by-post is very different. For example, let's think about what it takes to play through a full, published adventure like The Wild Beyond the Witchlight.
Your group will probably pick a specific time and date to play on a recurring schedule. If you're playing 3- or 4-hour sessions, it would probably take anywhere from 10 - 20 sessions to complete the adventure, depending on how quickly the party moves. You'd probably need to keep some block of time open, like a 4-hour session every Sunday afternoon. It would take 3 - 6 months IRL to finish the adventure (assuming that some of the sessions get canceled because too many people cannot show up).
Each session moves the story along quite a bit, and you can probably complete a few smaller encounters or maybe prepare for and complete an entire complex encounter in each gaming session. Since all of the players are there at the same time, it's faster/easier for the party to make decisions as a group.
With this campaign as an example, you're just committing to post once / day. So, maybe you're just spending 10 or 15 minutes to read everyone's post from the previous day and then write your own post. But you're committing to do that basically every day for a couple of years. For example, TWBtW's table of contents shows 5 chapters. The new characters will be joining the druid and artificer as we go from chapter 2 to chapter 3. Assuming that the chapters are around the same size / complexity, it took us 11 months to do 40% of the adventure, so we should finish the adventure around June 2025.
The pace of play is, of course, very slow, especially if the players are in different time zones or have wildly different schedules. In that case, everyone is probably posting no more than 1 - 2 times per day because you have to wait for the rest of the party to catch up before you can post again.
For example, when your character enters a new area, you may have some idea for what you want to do. When playing in person, you will probably have a chance to do those things and see the results in that same game session. With play-by-post, when your character enters a new area, a few weeks could pass IRL before you get to do those things and see the results. A minor combat encounter (e.g., one that lasts just a few rounds) may take a week IRL to resolve. Any time the party has to make a decision, a few days may pass IRL while the characters discuss the options.
If you're used to in-person gaming, that's going to require some adjustment, and I think that some players find it difficult to stay engaged in a game at the slower pace. On the other hand, it does give you a chance to slow down and entertain your fellow players with some creative writing. I also found play-by-post to be very helpful when first leaning the rules. I mean, the DM has the final say in everything, but if you're not clear on what actions you can take in 1 round, you can take the time to reread the rules on your turn without holding up the game.
I've only been playing in play-by-post games for 1 year, but I'll also say that about 50% of the games that I joined fizzled out before they finished. Some of them fizzled out before they really got started!
If you're not accepted into this campaign, don't worry about it. Just keep checking the recruitment filter, and apply to any campaigns that catch your fancy.
Happy gaming!
Hi all! Still very interested in this campaign. Went ahead and updated my application with a little in-fiction RP from Otto's perspective, just to give a taste of how I write and what Otto is like.
Long live the PCs of the Past:
Puck of the Shivering Summit -- Tabaxi Bard, College of Lore -- Lyrel's Lost Mines of Phandelver
Alus -- High Elf Cleric of Valkur, Tempest Domain -- Yet Another Storm King's Thunder
Ah'brasar -- Aarakocra Druid, Circle of Wildfire -- Yet Another Storm King's Thunder
Furlong J. Rosewood -- Human Monk, Way of the Open Hand -- The Exploits of Misfit Company
Oop, everyone's posting RP examples. I would too, but Dia calls reading romances social interaction. lol. Besides, I prefer to RP through party dynamics rather than focused on one person. Her stories are engaging though, if I get accepted, guess I'll have to start writing a short story anthology of fantasy romances. Who wants to hear the story of Jomeo and Ruliet?
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Morgrom the Cunning Summoner; Thea the Rebellious Beauty;
Check out my EXTENDED SIGNATUR and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
@SpiderTrapper
You want some romance ideas? Here are a couple names to look up (You can then change or tweak the names and races to fit the world):
Eros and Psyche
Orion and Artemis
Isolde and Tristram
Cleopatra and Mark Antony
Zhinü and Niulang
and of course Lancelot and Guinevere
Immahave some fun with these! thanks for the suggestions, if I get accepted i'll defenitely incorporate them!
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Morgrom the Cunning Summoner; Thea the Rebellious Beauty;
Check out my EXTENDED SIGNATUR and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
This was a really hard choice as there were many great applications. In the end I chose 3 and they have responded and entered the campaign. I thank everyone for applying and I may come back here if someone drops out.