The night passes fairly uneventfully, although you do hear strange noises in the night, and you get the feeling you're being watched. Alsen will settle down for the night and look over the map the Kuo-Toa made for you. "Which way do we think The Eaters will be? Now that we have followed this path and come to this forsaken place, I want our mission to be done. No matter the outcome, this will be the end of my mission."
Here's the map again, you've come up from the g'Ruek Mine and are now at the fork in the stream.
Looking at the map, Valar suggests heading straight to the Elf Camp. "We stay to the east, avoid the Weird Church for now until we make contact with the elves. They should be able to answer questions and tell us more details of the area so we can determine where to go to next."
"I agree that we should reach the elf camp first before checking out the church. I am fine going east" says Amiz. He is reluctant to remove his armor but he does so as he has a feeling he will need the rest.
Alsen nods his head, "I agree The Eater's are likely at this church, but perhaps meeting with the elves is a good idea. Although the Fallen Elves of Ish Alora are known to be distrustful of people, I suppose that's what happens after you're culture is wiped out in one giant disaster. I hope you have sufficient leverage to negotiate with them." He settles down for the night and you can all mark off a Long Rest.
You wake in the morning and set off down the right hand path of the river. The pull of Helm that Valar felt before gets stronger and stronger as you go.
Can someone please roll a d20 for the random encounter for the day. And if you're all keeping a lookout for threats again, i'll just get one of you to roll a Perception check with Advantage.
(Yes the Strength Drain would have recovered after the first Long Rest.)
Once again, while the darkness surrounding you is off putting, it doesn't provide any challenges on this journey. You reach a bend in the river, and know that in the world above it would be night time. You settle down for the night and roll for a random encounter. 18 (I'm going to roll this random encounter for you now, it's ridiculous to make you roll when it's quicker if I do it.)
As Draíocht keeps watch, he feels a tremor and sees rubble falling from overhead, he is able to wake everyone before the entire side of the cavern caves in and you all roll a DC 12 DEX saving throw to get out of the way or takes 9 Bludgeoning damage:
As you are all dusting yourselves off you hear voices from behind the rubble and 6 goblins pop their heads up, "The cave-in didn't kill them Squirch. What should we do?" And one of the other goblin's responds, "Kill them, take the stuff. Then we'll go back to Wrorak g'Ruek and say it's stuff from Kholias, he won't know the difference." They attack. Initiative:
Group 1: Amiz, Thelanis
Group 2: Goblins
Group 3: Valar, Draíocht
Amiz and Thelanis are up, a group of stray goblins have attacked you in the night, they're getting ready to attack.
Amiz takes the brunt of the cave in and moves to get as many goblins as possible to be within 10 ft of him. Then he will let out roar of unfettered anger.
Daunting Roar - Bonus Action - Every creature within 10ft must roll Wis Save DC 13
Amiz hacks at Goblin 1 with his axe, nearly killing him while potentially frightening two others:
Goblin 2 DC 13 WIS Save: 18
Goblin 3 DC 13 WIS Save: 13
The head goblin, Squirch sees Thelanis' illusion and stops for a moment, then smiles and says, "Not possible, if g'Ruek was dead i'd feel a great load off my back. He's been breathing down our necks for months trying to get us to raid Kholias for him. Although if you know who he is then he may know you too. I wonder, if we bring back your corpses as well will he be happy? Let's find out!" He orders his goblin crew to rush forward.
As the arrow hits, Draíocht grunts. "There will be a different set of corpses brought to g'Ruek than you wish, goblin." Raising his staff his arms gets large as he forms himself into the shape of a brown bear and charges towards Squirch and Goblin 5. With a roar he begins to tear into them.
It does miss, as does Draíocht's first attack against Squirch and Valar's attack. A few goblins are looking really beat, including Squirch, but they fight on. Alsen casts Sacred Flame against Squirch:
Squirch makes a DC 13 WIS Save: 7 or takes 13 Radiant Damage
Squirch exclaims, "Who in the depths are you all!? Would you just die already?!" He yells at his crew, "Chop em up! Stab em!" He uses his Command Minions ability to order Goblins 1, 3, and 5 to have a second attack this round:
Looking at the map, Valar suggests heading straight to the Elf Camp. "We stay to the east, avoid the Weird Church for now until we make contact with the elves. They should be able to answer questions and tell us more details of the area so we can determine where to go to next."
Thelanis says, “The Eaters, my guess is the weird church, trying to get access to power without risking going straight at Kholias.”
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
"I agree that we should reach the elf camp first before checking out the church. I am fine going east" says Amiz. He is reluctant to remove his armor but he does so as he has a feeling he will need the rest.
Alsen nods his head, "I agree The Eater's are likely at this church, but perhaps meeting with the elves is a good idea. Although the Fallen Elves of Ish Alora are known to be distrustful of people, I suppose that's what happens after you're culture is wiped out in one giant disaster. I hope you have sufficient leverage to negotiate with them." He settles down for the night and you can all mark off a Long Rest.
You wake in the morning and set off down the right hand path of the river. The pull of Helm that Valar felt before gets stronger and stronger as you go.
Can someone please roll a d20 for the random encounter for the day. And if you're all keeping a lookout for threats again, i'll just get one of you to roll a Perception check with Advantage.
Daytime Encounter: 12
Perception: max(14,8) + 8 = 22
"Elf camp it is." says Draíocht. "Since we're heading down water, might it be a good idea to make a raft of sorts?"
For daily activity on the way he'll try using his fishing tackle to catch something.
[[ By the way, is the Strength Drain from the Shadows on Valar recovered from by now? (Would swap in lesser restoration if it's not.) ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
(Yes the Strength Drain would have recovered after the first Long Rest.)
Once again, while the darkness surrounding you is off putting, it doesn't provide any challenges on this journey. You reach a bend in the river, and know that in the world above it would be night time. You settle down for the night and roll for a random encounter. 18 (I'm going to roll this random encounter for you now, it's ridiculous to make you roll when it's quicker if I do it.)
11 15
As Draíocht keeps watch, he feels a tremor and sees rubble falling from overhead, he is able to wake everyone before the entire side of the cavern caves in and you all roll a DC 12 DEX saving throw to get out of the way or takes 9 Bludgeoning damage:
Draíocht: 12
Valar: 9
Amiz: 2
Thelanis: 20
Alsen: 3
As you are all dusting yourselves off you hear voices from behind the rubble and 6 goblins pop their heads up, "The cave-in didn't kill them Squirch. What should we do?" And one of the other goblin's responds, "Kill them, take the stuff. Then we'll go back to Wrorak g'Ruek and say it's stuff from Kholias, he won't know the difference." They attack. Initiative:
Group 1: Amiz, Thelanis
Group 2: Goblins
Group 3: Valar, Draíocht
Amiz and Thelanis are up, a group of stray goblins have attacked you in the night, they're getting ready to attack.
Amiz takes the brunt of the cave in and moves to get as many goblins as possible to be within 10 ft of him. Then he will let out roar of unfettered anger.
Daunting Roar - Bonus Action - Every creature within 10ft must roll Wis Save DC 13
On fail frightened until end of my next turn.
Main Action
Battleaxe
21 to hit 9 damage - rolled in game log.
Thelanis uses minor illusion to summon a flickering black and purple flickering aura around herself.
"g'Ruek is dead, I stabbed into his body myself," says Thelanis to the goblins, "Flee, or join him in hell!"
Intimidation: 9
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Amiz hacks at Goblin 1 with his axe, nearly killing him while potentially frightening two others:
Goblin 2 DC 13 WIS Save: 18
Goblin 3 DC 13 WIS Save: 13
The head goblin, Squirch sees Thelanis' illusion and stops for a moment, then smiles and says, "Not possible, if g'Ruek was dead i'd feel a great load off my back. He's been breathing down our necks for months trying to get us to raid Kholias for him. Although if you know who he is then he may know you too. I wonder, if we bring back your corpses as well will he be happy? Let's find out!" He orders his goblin crew to rush forward.
Goblin's 2 and 3 listen to their boss as rush forward, saving against Amiz' frightening presence.
Goblin 1 Shortsword against Amiz Attack: 14 Damage: 3 Piercing
Goblin 2 Shortsword against Amiz Attack: 15 Damage: 2 Piercing
Goblin 3 Shortsword against Thelanis Attack: 8 Damage: 2 Piercing
Goblin 4 Shortsword against Thelanis Attack: 14 Damage: 4 Piercing
Goblin 5 Shortbow against Draíocht Attack: 13 Damage: 4 Piercing
Squirch Shortbow against Valar Attack: 5 Damage: 5 Piercing
You all are up, 4 goblins battle with Amiz and Thelanis, while Squirch and another goblin pepper the others with arrows.
As the arrow hits, Draíocht grunts. "There will be a different set of corpses brought to g'Ruek than you wish, goblin." Raising his staff his arms gets large as he forms himself into the shape of a brown bear and charges towards Squirch and Goblin 5. With a roar he begins to tear into them.
Bite @ Squirch
To-Hit: 8+6 = 14
Damage: 6+4 = 10 piercing
Claws @ Squirch, Goblin 5 as secondary target
To-Hit: 19+6 = 25
Damage: 5+6+4 = 15 slashing
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Valar attacks the closest goblin: attack 11, damage 12
Thelanis stabs out at one of the nearby goblins. AC 23, damage 8.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Amiz blocks the goblin attacks and keeps on hacking at the goblin
Battleaxe
7
I assume that is a miss.
It does miss, as does Draíocht's first attack against Squirch and Valar's attack. A few goblins are looking really beat, including Squirch, but they fight on. Alsen casts Sacred Flame against Squirch:
Squirch makes a DC 13 WIS Save: 7 or takes 13 Radiant Damage
Squirch exclaims, "Who in the depths are you all!? Would you just die already?!" He yells at his crew, "Chop em up! Stab em!" He uses his Command Minions ability to order Goblins 1, 3, and 5 to have a second attack this round:
Goblin 1 Shortsword 1 against Amiz Attack: 22 Damage: 3 Piercing
Goblin 1 Shortsword 2 against Amiz Attack: 12 Damage: 7 Piercing
Goblin 2 Shortsword against Amiz Attack: 20 Damage: 6 Piercing
Goblin 3 Shortsword 1 against Thelanis Attack: 15 Damage: 7 Piercing
Goblin 3 Shortsword 2 against Thelanis Attack: 20 Damage: 6 Piercing
Goblin 4 Shortsword against Valar Attack: 4 Damage: 6 Piercing
Goblin 5 Shortsword 1 against Draíocht Attack: 22 Damage: 6 Piercing
Goblin 5 Shortsword 2 against Draíocht Attack: 19 Damage: 3 Piercing
You all are up, the goblins rain a wave of sword strikes against the party.
Valar attacks a goblin who attacked him: attack 22, damage 10
Draíocht roars out as Goblin 5 hits and then continues to maul Squirch, seeking to end the goblin's leadership.
Bite @ Squirch
To-Hit: 10+6 = 16
Damage: 8+4 = 12 piercing
Claws @ Squirch or Goblin 5
To-Hit: 11+6 = 17
Damage: 4+3+4 = 11 slashing
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary