With guidance, was thinking it could be a case of casting it on a party member. They hide. And then fhe stealth check has been made so he could cast it on the next. And that would be a way to give each guidance, despite the concentration. (Though it would also mean approaching the mound one by one and I'm not sure what the rest of you think about that.)
Alright, if you're all running in to kill the goblins i'll roll initiative.
Group 1: Amiz, Draíocht, Thelanis
Group 2: Goblins
Group 3: Valar
Amiz runs up and beheads one of the goblins before they see anyone coming. The other goblin seems to get ready to run straight inside the cave, about to yell out to someone inside the cave.
Thelanis and Draíocht are up. If you can't kill the goblin it will run inside and alert the others.
The two goblins fall before they get a chance to warn their compatriots. Your now standing outside the cave with the two goblin bodies on the floor. You look in the cave, it’s very dark inside. You’ll need some kind of light source to explore on there.
Draíocht nods at Valar's statement. "Indeed. Might be a good idea to have Amiz and myself at the front and rear where it will be darkest. It'll still be dim for us, but that means it's dim for them too." He takes a look at the goblins to see what kind of weaponry they had as a preview to what might lie beyond.
"Lucky for me my eyes can pick up more light in the darkness than some other races. I don't mind going first" says Amiz and he walks into the cave with his shield in one hand and his axe in the other.
Sorry all, i haven't been receiving notification, thought no one had posted in a couple days.
Draíocht - The goblins have leather armour, scimitars and shortbows. Usual goblin fare, they also have a total of 36cp on them. One of them also has a piece of parchment on it, with indecipherable scribblings all over it.
As you all enter the cave the goblins were protecting, you find a large natural round room inside. There is a draft that smells acrid coming from a natural hallway at the other end. You can hear yelling coming from down there. Around the room are bones and a couple small tables with knives and plates on them.
In the east part of the room is a small cage. Inside is a girl, probably 16, she wears simple farmer's clothes that have been dirtied in this cave. When you enter the room she crosses her arms and heads to the back of the cage. But when the light from the torch hits her, she winces and puts her hand in front of her eyes, "Wh... who's there?" She sounds worried for an answer, but perhaps slightly hopeful.
[[ No problem. I know I'm not receiving notifications either and it seems to be the same for others too. ]]
Draíocht will take one of the shortbows and however many arrows he can find. He'll also split the copper pieces and ask, "I'm guessing this paper is in Goblin. Any of you have a guess as to what it means?"
He'll also stow his shield and staff on his back to hold the bow while taking a spot in the back of the marching order, taking a moment to thank Amiz for taking the lead. When they find the girl he gestures to Thelanis and Valar to assuage her while taking a glance around for a possible key.
[[ Inventory adjustments made.
-9 goodberries (made that before, but forgot to note it) +9 copper + shortbow (will wait on arrows until having a number) +misc item of paper ]]
She gasps, "Y- you're here to help? Yes! Get me out of here! The key is over there near the table. Let me out and let's get the hell out of here!" She's still talking quietly, looking over fearfully at the tunnel leading further into the cave system.
She thanks you for getting her out of the cage, "My name's Alaine, my dad is Colton Shepley, h-h-he has a farm outside Erithon. The goblins took m-m-me from there. I have to get back there now, my family will be so worried!" She moves to leave the cave, "Quick, let's get out of-f-f here before 'he' comes back." She nods her head towards the tunnel, the yelling sound getting more intense.
"Alaine, you are free to leave I suppose, but we're probably staying to try to make the place a little safer. I worry if you'd be better off hiding while we fight, then letting us escort you back home, rather than fleeing through the woods on your own."
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
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From a very cursory lookup, it seems mask of the wild carries over into wild shape RAW. So go ahead.
[[
Thanks for answer on Mask of,the Wild.
With guidance, was thinking it could be a case of casting it on a party member. They hide. And then fhe stealth check has been made so he could cast it on the next. And that would be a way to give each guidance, despite the concentration. (Though it would also mean approaching the mound one by one and I'm not sure what the rest of you think about that.)
But if my thought process is wrong that's fine.
]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Amiz attacks with his trusty axe
Attack: 20 Damage: 9
Valar would appreciate it, saving his healing when it will be needed
Valar will move up on the goblins, and sees Amiz attacks, attacks the other Goblin: Attack: 25; damage: (Crit) 16
Alright, if you're all running in to kill the goblins i'll roll initiative.
Group 1: Amiz, Draíocht, Thelanis
Group 2: Goblins
Group 3: Valar
Amiz runs up and beheads one of the goblins before they see anyone coming. The other goblin seems to get ready to run straight inside the cave, about to yell out to someone inside the cave.
Thelanis and Draíocht are up. If you can't kill the goblin it will run inside and alert the others.
Bonus: Transfer Hex to the goblin
Move: close with the goblin
Action: Attack: 18 Damage: 8
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
The two goblins fall before they get a chance to warn their compatriots. Your now standing outside the cave with the two goblin bodies on the floor. You look in the cave, it’s very dark inside. You’ll need some kind of light source to explore on there.
Valar keeping an eye out, asks "Anyone has a torch? Of course, that is going to advertise our approach, soi we must be ready to fight immediately."
Thelanis stows her shield and lights a torch.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Draíocht nods at Valar's statement. "Indeed. Might be a good idea to have Amiz and myself at the front and rear where it will be darkest. It'll still be dim for us, but that means it's dim for them too." He takes a look at the goblins to see what kind of weaponry they had as a preview to what might lie beyond.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
"Lucky for me my eyes can pick up more light in the darkness than some other races. I don't mind going first" says Amiz and he walks into the cave with his shield in one hand and his axe in the other.
Sorry all, i haven't been receiving notification, thought no one had posted in a couple days.
Draíocht - The goblins have leather armour, scimitars and shortbows. Usual goblin fare, they also have a total of 36cp on them. One of them also has a piece of parchment on it, with indecipherable scribblings all over it.
As you all enter the cave the goblins were protecting, you find a large natural round room inside. There is a draft that smells acrid coming from a natural hallway at the other end. You can hear yelling coming from down there. Around the room are bones and a couple small tables with knives and plates on them.
In the east part of the room is a small cage. Inside is a girl, probably 16, she wears simple farmer's clothes that have been dirtied in this cave. When you enter the room she crosses her arms and heads to the back of the cage. But when the light from the torch hits her, she winces and puts her hand in front of her eyes, "Wh... who's there?" She sounds worried for an answer, but perhaps slightly hopeful.
[[
No problem. I know I'm not receiving notifications either and it seems to be the same for others too.
]]
Draíocht will take one of the shortbows and however many arrows he can find. He'll also split the copper pieces and ask, "I'm guessing this paper is in Goblin. Any of you have a guess as to what it means?"
He'll also stow his shield and staff on his back to hold the bow while taking a spot in the back of the marching order, taking a moment to thank Amiz for taking the lead. When they find the girl he gestures to Thelanis and Valar to assuage her while taking a glance around for a possible key.
[[
Inventory adjustments made.
-9 goodberries (made that before, but forgot to note it)
+9 copper
+ shortbow
(will wait on arrows until having a number)
+misc item of paper
]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Valar calls to the female voice-"We're friends, not goblins, are you being held against your will? Can we help?"
She gasps, "Y- you're here to help? Yes! Get me out of here! The key is over there near the table. Let me out and let's get the hell out of here!" She's still talking quietly, looking over fearfully at the tunnel leading further into the cave system.
Also Draíocht found 20 arrows with the goblins
Valar will go look and find the key, then go and see who the captive is.
She thanks you for getting her out of the cage, "My name's Alaine, my dad is Colton Shepley, h-h-he has a farm outside Erithon. The goblins took m-m-me from there. I have to get back there now, my family will be so worried!" She moves to leave the cave, "Quick, let's get out of-f-f here before 'he' comes back." She nods her head towards the tunnel, the yelling sound getting more intense.
"Alaine, you are free to leave I suppose, but we're probably staying to try to make the place a little safer. I worry if you'd be better off hiding while we fight, then letting us escort you back home, rather than fleeing through the woods on your own."
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep