Runok harasses the bearded devil, trying to break its focus after Ral broke its body. The owl flutters right in the devil’s face, using its flyby ability to leave melee range without provoking an opportunity attack. Runok even hoots loudly, doing its best to distract and disturb the devil.
Runok distracts the Bearded devil from Ral. Runok provided advantage to Darbakh this round.
Everyone has inspiration as well for advantage.
I thought i posted this, but it might have been missed. Just fyi.
Lars continues to scout with Runok moving off from combat safely.
Ral is up:
Ral with Rage Reckless abandon second creature attacked on Ral’s turn
MOVE: Ral Moves to flank the devil up to 30ft as needed.; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS:
ACTION:Ral Target Injured enemies first then next available: Attack: 14 Damage: Unable to parse dice roll. (Bludgeoning)
Using Reckless abandonment to attack with giving an additional +10 to damage on a successful hit allows Ral to connect and do 25 damage.
I used the wrong macro code at first is why it show potentially modified roll. This is the updated one here. Attack: [xroll]1d20ad+1[/roll] Damage: [xroll](if([xroll:-1:1], <20, 2d6.rerollOnce(<=2), 2{2d6.rerollOnce(<=2)}.expand() ))+16[/roll] (Bludgeoning)
The Devil falls to the bludgeoning damage. The Imp moves off into a portal back to the infernal hell it came from..Parting shoots allowed at disadvantage.
Rollback Post to RevisionRollBack
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Smudge shouts out, “great job! Let’s see what loot we can find around here then set up camp for the night - I am tired!” He inspects any bodies that might be around then starts a fire at the mouth of the cave.
Darbakh kicks the remains of the devils with disappointment. “I thought they were supposed to have lots of gold,” he says before joining Smudge to search the area for anything useful.
Smudge starts walking around the cave and the remains of the devils, muttering under his breath. There has certainly been enough magical comings and going to warrant an extra look at the area before nightfall. Casts Detect Magic
The cave is a vacant den that hasn't seen use in some time. A 20 ft hollowed out, side of a bluff. Nothing is present and any tracks are very old. It doesn't smell of anything except dirt.
Each of you get 2000xp from the three battles with bonus' included for interactions and game play. This should level everyone to 5 for Ral, Smudge and Petnan and Level 6 for Darbakh.
You get a long rest with no interruptions. The night goes uneventful. No treasure is seen, and no one visits unexpectedly.
Chime in with you have leveled and are ready to proceed.
Ic in under common. Devils trade riches for your soul.
Runok distracts the Bearded devil from Ral. Runok provided advantage to Darbakh this round.
Everyone has inspiration as well for advantage.
I thought i posted this, but it might have been missed. Just fyi.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Lars continues to scout with Runok moving off from combat safely.
Ral is up:
Ral with Rage Reckless abandon second creature attacked on Ral’s turn
MOVE: Ral Moves to flank the devil up to 30ft as needed.; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS:
ACTION: Ral Target Injured enemies first then next available: Attack: 14 Damage: Unable to parse dice roll. (Bludgeoning)
End of turn!
Reaction: Attacks of opportunity.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Using Reckless abandonment to attack with giving an additional +10 to damage on a successful hit allows Ral to connect and do 25 damage.
I used the wrong macro code at first is why it show potentially modified roll. This is the updated one here. Attack: [xroll]1d20ad+1[/roll] Damage: [xroll](if([xroll:-1:1], <20, 2d6.rerollOnce(<=2), 2{2d6.rerollOnce(<=2)}.expand() ))+16[/roll] (Bludgeoning)
The Devil falls to the bludgeoning damage. The Imp moves off into a portal back to the infernal hell it came from..Parting shoots allowed at disadvantage.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
If /when petnan’s attack is needed
So we have inspiration to attack correct. First roll against imp
nat 20 with +5 +4 so 29
second roll if disadvantaged is 11+4 (aid from heroism potion) 15
11 force damage
(Ooc. That flyby feature is nice. Unfortunately just for the owl…)
The last imp imploded with Petnans eldritch blast. End encounter. Lars points out a cave to the north.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Any chance using my 300’ darkvision combined with eyes of eagle. I can see into cave ?
No sign of life looks like a good spot for a long rest.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Smudge shouts out, “great job! Let’s see what loot we can find around here then set up camp for the night - I am tired!” He inspects any bodies that might be around then starts a fire at the mouth of the cave.
Darbakh kicks the remains of the devils with disappointment. “I thought they were supposed to have lots of gold,” he says before joining Smudge to search the area for anything useful.
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
Smudge do you have detect magic. If so can you ritually cast?? I still have protection from evil active for next 50 min or so.
That’s leprechauns….
To be certain. I will inspect the cave.
Smudge starts walking around the cave and the remains of the devils, muttering under his breath. There has certainly been enough magical comings and going to warrant an extra look at the area before nightfall.
Casts Detect Magic
The cave is a vacant den that hasn't seen use in some time. A 20 ft hollowed out, side of a bluff. Nothing is present and any tracks are very old. It doesn't smell of anything except dirt.
Each of you get 2000xp from the three battles with bonus' included for interactions and game play. This should level everyone to 5 for Ral, Smudge and Petnan and Level 6 for Darbakh.
You get a long rest with no interruptions. The night goes uneventful. No treasure is seen, and no one visits unexpectedly.
Chime in with you have leveled and are ready to proceed.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ready
Ready!
Darbakh - Duergar warden [Pic] [Model]
Quorian - half-elf watcher [Model]
Ruffler - human wizard [Model]
PM me the word ‘tomato’
Ready
I’ll work on this late tonight and tomorrow.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;