(I vote for Auto roll initiative so we don't have to wait for everyone. It speeds things up in PBP.)
As the creatures advance, the paladin vomits his lunch. Then regains his composure. "Sorry, my god has a tremendous distaste for undead, and whenever they are present, I wretch. I suppose its a sign that they are near."
(I vote for Auto roll initiative so we don't have to wait for everyone. It speeds things up in PBP.)
As the creatures advance, the paladin vomits his lunch. Then regains his composure. "Sorry, my god has a tremendous distaste for undead, and whenever they are present, I wretch. I suppose its a sign that they are near."
(I vote for Auto roll initiative so we don't have to wait for everyone. It speeds things up in PBP.)
As the creatures advance, the paladin vomits his lunch. Then regains his composure. "Sorry, my god has a tremendous distaste for undead, and whenever they are present, I wretch. I suppose its a sign that they are near."
(I vote for Auto roll initiative so we don't have to wait for everyone. It speeds things up in PBP.)
As the creatures advance, the paladin vomits his lunch. Then regains his composure. "Sorry, my god has a tremendous distaste for undead, and whenever they are present, I wretch. I suppose its a sign that they are near."
(I vote for Auto roll initiative so we don't have to wait for everyone. It speeds things up in PBP.)
As the creatures advance, the paladin vomits his lunch. Then regains his composure. "Sorry, my god has a tremendous distaste for undead, and whenever they are present, I wretch. I suppose its a sign that they are near."
Diabrix says " on the bright side, if you survive this, you'll survive my cooking...."
What are the D100 numbers? (Sparhaw 12, meerwin 34, koswilg 56, tatsat 78) thought initially they were initiative numbers)
Diabrix, if were all attacking on a side of a party - then im going to attack one of the undead on Koselig _ (two Eldritch blast - to hit 26 and 10; damage 12 and 8 respectively).
Diabrix breathes a little at his momentary good fortune and blasts one of the undead attacking Koselig, he asks his imp to keep lookout from above. (if it takes any type of action /BA to communicate with imp(invisiable) i'll just shout to keep lookout).
Meerwin takes two vicious blows, and feels cold spreading over their body. They manage to shake it off, and focus as the horrible monsters surround them. They focus the chaotic power of their innate nature, and a blade of shifting elemental energy appears in their hands, as they slash widely with the chaos forged weapon at Ghoul #3.
Meerwin casts Chaos Bolt: 11 to hit. Hit: (I doubt it will happen, but if these things have trash AC it might) 8 Cold damage; Wild magic surge d20: 18. No surge;
What are the D100 numbers? (Sparhaw 12, meerwin 34, koswilg 56, tatsat 78) thought initially they were initiative numbers)
<sorry for the ugly rolls. Had a meeting to get to. Theres no d100, its just monsters 1 and 2 (12) 3 and 4 (34) and so on. Commas qould have been good, but i was literally walking and typing. The numbers are on tne map and i ordered them so that pairs of consecutive numbers would make attacks against one target this round. There is one more pc than there are pairs of monsters though, so no attacks vs Diabrax yet.>
Meerwin's spell just misses it's target while Diabrix manages to land an eldritch blast on his target, raising the ire of the creature attacking Koselig.
<is everyone clear on what's going on? Again, apologies for my buggy rolls>
Sparhawk manages to hit tbe first undead, but the second grabs at his arm as he tries to slash at it. Sparhawk's blade just misses the second creature as he fights off its vicious claws.
Koselig will cast Magic Missile from the wand using only 1 charge. There will be 3 missiles that each hit for 2 force damage.
"I don't like undead either, they are an abomination to all life."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The magic missiles hit their mark, but it's still not enough to bring down the undead creature, though it does stagger as it's riddled with unerring darts of arcane force.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
As the water drugs from their pale flesh, the undead creatures begin to noticeably reek of decay. Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
On successful grapple, the ghasts drag their victims into the water.
Reminder about combat in water: Disadvantage on Melee Attacks**: Creatures without a swim speed have disadvantage on melee weapon attack rolls unless they are using a dagger, javelin, shortsword, spear, or trident[](https://dnd5e.info/combat/underwater-combat/).
(I vote for Auto roll initiative so we don't have to wait for everyone. It speeds things up in PBP.)
As the creatures advance, the paladin vomits his lunch. Then regains his composure. "Sorry, my god has a tremendous distaste for undead, and whenever they are present, I wretch. I suppose its a sign that they are near."
Claw rerolled
12 11
34 7
56 15
78 25
Each PC is targeted by 2 attacks, one bite one claw.
Sparhaw 12, meerwin 34, koswilg 56, tatsat 78
Nobody attacks duabrax this round (It looks like I failed to place their token on the island. I'll do that now.
Players are up.
Diabrix says " on the bright side, if you survive this, you'll survive my cooking...."
What are the D100 numbers? (Sparhaw 12, meerwin 34, koswilg 56, tatsat 78) thought initially they were initiative numbers)
Diabrix, if were all attacking on a side of a party - then im going to attack one of the undead on Koselig _ (two Eldritch blast - to hit 26 and 10; damage 12 and 8 respectively).
Diabrix breathes a little at his momentary good fortune and blasts one of the undead attacking Koselig, he asks his imp to keep lookout from above. (if it takes any type of action /BA to communicate with imp(invisiable) i'll just shout to keep lookout).
CON save: 16+5=21
Meerwin takes two vicious blows, and feels cold spreading over their body. They manage to shake it off, and focus as the horrible monsters surround them. They focus the chaotic power of their innate nature, and a blade of shifting elemental energy appears in their hands, as they slash widely with the chaos forged weapon at Ghoul #3.
Meerwin casts Chaos Bolt: 11 to hit. Hit: (I doubt it will happen, but if these things have trash AC it might) 8 Cold damage; Wild magic surge d20: 18. No surge;
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Ellora the Romantic Rookie
Check out my EXTENDED SIGNATUR (hasn't been updated in forever, fyi) and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
<sorry for the ugly rolls. Had a meeting to get to. Theres no d100, its just monsters 1 and 2 (12) 3 and 4 (34) and so on. Commas qould have been good, but i was literally walking and typing. The numbers are on tne map and i ordered them so that pairs of consecutive numbers would make attacks against one target this round. There is one more pc than there are pairs of monsters though, so no attacks vs Diabrax yet.>
"Stick by me and we'll get through this together." (Aura of protection to friends within 10 feet of Sparhawk: +3 all saves)
The captain attacks undead 1 with his longsword, if it lives 2 attacks, if it dies, second attack on undead 2:
To hit: 21 damage 15
To hit: 10, Damage 10
Meerwin's spell just misses it's target while Diabrix manages to land an eldritch blast on his target, raising the ire of the creature attacking Koselig.
<is everyone clear on what's going on? Again, apologies for my buggy rolls>
Sparhawk manages to hit tbe first undead, but the second grabs at his arm as he tries to slash at it. Sparhawk's blade just misses the second creature as he fights off its vicious claws.
Koselig and Tatsat are up.
Koselig will cast Magic Missile from the wand using only 1 charge. There will be 3 missiles that each hit for 2 force damage.
"I don't like undead either, they are an abomination to all life."
The magic missiles hit their mark, but it's still not enough to bring down the undead creature, though it does stagger as it's riddled with unerring darts of arcane force.
Waiting on Tatsat
Koselig CON vs. paralyzation: 23
1 1
2 1
3 2
4 2
5 3
6 2
7 3
8 3
Two ghasts gnashing their teeth at Sparhawk
21, 22
A pair of undead claw at Meerwin
24, 1d20+5[/roll]
One claws at Koselig while the other grabs him, trying to drag him into the water. (Grapple contest)
Claw 13,
Grapple 23
Tatsat's undead assailants share this desire to drag their victim into the soggy depths.
Grapple 23
Grapple 4
Try thst attack x meerwin again 18
As the water drugs from their pale flesh, the undead creatures begin to noticeably reek of decay. Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
On successful grapple, the ghasts drag their victims into the water.
Players are up
Did Tatsat act in round 1? I edit initiative posts, so I might have messed it up. I didn't think so, but I have it marked that they did.
Anyhow, players are up.
Reminder about combat in water: Disadvantage on Melee Attacks**: Creatures without a swim speed have disadvantage on melee weapon attack rolls unless they are using a dagger, javelin, shortsword, spear, or trident[](https://dnd5e.info/combat/underwater-combat/).