Ill try to eldrith balst the two that are grappling our party
To hit (26 onKoselig's grappler , and 23to hit on Tatsat's grappler for 5 and 7 damage) also using the once per turn Genie wrath - 4 extra pints damage to Koselig's undead .. this should (if allowd) be applied to the blast from last attack- didnt realize this is a 1per turn activity)
I’m here, just catching up sorry. Lots of posts to read and processs :)
Round 1 action: tatsat casts spirit guardians ( lvl 3 slot 3d8 save for half within 15 ft )slides over without getting occ if possible closer to paladin aura for the con save at +7 with aura +3 its auto success for con save)
round 2 (she takes dodge action with action
bonus action to avoid grapple issues she takes blessing of the Raven Queen teleport (to next to Paladin )
“one of us want the gems? Or should we leave?”
“These things wanna see us for for a swim it seems…”
Koselig cannot beat a 23 for the grapple (highest possible would be a 21 if I rolled a nat 20).
Koselig's save vs. poison (with +3 from Sparhawk's aura): 13
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Not sure of his ability to break free from the iron grip of the undead Kos will use another charge from the wand of magic missiles to fire another 3 missiles that each do 3 force damage to it.
"Help! It's got me!"
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Claw 10 slashing and If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Diabrix blasts the undead trying to drag people into the water off jf the island with their eldritch attacks.
Free of one grappler, Kos blasts the other with magic missiles before it can lay jts claws on him. Distracted by the stings of these painful darts of force, the ghasy is easily cleaved in two by Sparhawk's blade.
Not sure of his ability to break free from the iron grip of the undead Kos will use another charge from the wand of magic missiles to fire another 3 missiles that each do 4 force damage to it.
"Help! It's got me!"
“take a big breath! Well make sure to get you yet! Don’t give up!!!” Tatsat’s heart rate goes up, not used to working in such a large team, she feels she has somehow let this one teammate down seeing them struggle.
Four undead fall to the onslaught of spirit guardians dilling the air, outright.
One survives the summoned phalanx but is blown to bits as he is sent flying by an eldritch blast while attempting ro drag the gnome into the dark water.
This post has potentially manipulated dice roll results.
One creature already wounded by Captain Sparhawk succumbs to the cloud of ephemeral creatures dragging it's animated corpse to the ground, leaving behind just one hungry ghast, unthinking and unfeeling in knows only a ravenous hunger for flesh.
This post has potentially manipulated dice roll results.
Fighting off the spirits as best it csn, the creature pushes it's way theough to Tatsat whi stands at the center kf the radiant cloud of magjc tearing away at it's undead body and claws at her. 18 for 10 slashing, DC10 con save vs paralysis on hit.
Within 10ft of sparhawk the +3 aura makes tatsat’s con roll at a +10 for the dc 10 con roll for paralysis.
”hey you all. Once this one is down someone should grab a bunch of gems. If you aren’t too scared sparhawk while the spirits are up we should check underwater, just in case there is something special, or a rift or something down there.. (is the water clear or muddy? As long as it isn’t black oozy she would feel safe enough to investigate, she is used to the dark and as a shadarkai used to hard brutal environments)
“Looks like if it isn’t underwater , then this is a dead end, and then we’re gonna have to row up stream real hard to get back to the lake…” tatsat hopes they find more clues soon, worrying about spell slots as the day of deadly drama drags on.
The lake is 20ft deep. Collecting garnets takes ten minutes split 6 ways is just over a minute and a half. Exploring the depths of the lake to find nothing of particular interest is another few minutes. Let's say the whole thing takes five minutes, leaving five minutes of spirit guardians.
. Let's say the whole thing takes five minutes, leaving five minutes of spirit guardians.
Does that sound alright?
since we are playing Pbp I wasn’t expecting spirit guardians to be able to last between spots so I’ll defer to you based on your sense of timing for these things! I ooc thought it was a good excuse to go for a swim in case something was hidden… dunno how hidden or obvious this maze trap is :)
“im gonna have a swim then let’s get out butts out of here… much to avoid and not much time to deal with the impending issues chasing us” she seems a strange mixture of worried and care free. As if having lived at the edge of tomorrow between danger and joy for much of her existence.
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Ill try to eldrith balst the two that are grappling our party
To hit (26 onKoselig's grappler , and 23to hit on Tatsat's grappler for 5 and 7 damage) also using the once per turn Genie wrath - 4 extra pints damage to Koselig's undead .. this should (if allowd) be applied to the blast from last attack- didnt realize this is a 1per turn activity)
"Dont let them suck you down into the water"
(OOC: What is the claw damage to Sparhawk?)
Sparhawk attacks the creature grappling Koselig
Con save from smell: 11
To hit: 17, Damage 16
To hit: (Nat 20 to hit: 29), Damage: 23
I’m here, just catching up sorry. Lots of posts to read and processs :)
Round 1 action: tatsat casts spirit guardians ( lvl 3 slot 3d8 save for half within 15 ft )slides over without getting occ if possible closer to paladin aura for the con save at +7 with aura +3 its auto success for con save)
round 2 (she takes dodge action with action
bonus action to avoid grapple issues she takes blessing of the Raven Queen teleport (to next to Paladin )
“one of us want the gems? Or should we leave?”
“These things wanna see us for for a swim it seems…”
Metaphoric: Roll your spirt guardian damage and post.
round 1 spirit guardians roll (for any dmg after my turn round 1 but before my turn round 2) rollled in log
12 radiant dmg dc 16 wisdom save for half
round 2 spirit guardians
20 radiant dmg dc 16 wisdom save for half
the elven spirits of long past warriors spring from the ether and surround tatsat, aiding the group in repelling the seeming waterdeep zombies
“stay close sparhawk!” she yells with conviction over her shoulder.
Koselig cannot beat a 23 for the grapple (highest possible would be a 21 if I rolled a nat 20).
Koselig's save vs. poison (with +3 from Sparhawk's aura): 13
(ooc: not sure why the roller didn't work?)
Kos' save vs. poison: 13
Not sure of his ability to break free from the iron grip of the undead Kos will use another charge from the wand of magic missiles to fire another 3 missiles that each do 3 force damage to it.
"Help! It's got me!"
Monster damage is static.
Bite 12 piercing
Claw 10 slashing and If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Diabrix blasts the undead trying to drag people into the water off jf the island with their eldritch attacks.
Free of one grappler, Kos blasts the other with magic missiles before it can lay jts claws on him. Distracted by the stings of these painful darts of force, the ghasy is easily cleaved in two by Sparhawk's blade.
“take a big breath! Well make sure to get you yet! Don’t give up!!!” Tatsat’s heart rate goes up, not used to working in such a large team, she feels she has somehow let this one teammate down seeing them struggle.
<pcs I don't have to retxon rd 1: hit 1 guy for some damage. The one I do have to retxon: roll saves for every monster on the map. Twice. >
1 11 9
2 10 18
3 19 4
4 6 6
5 4 4
6 5 17
7 11 18
8 7 17
Four undead fall to the onslaught of spirit guardians dilling the air, outright.
One survives the summoned phalanx but is blown to bits as he is sent flying by an eldritch blast while attempting ro drag the gnome into the dark water.
...
One creature already wounded by Captain Sparhawk succumbs to the cloud of ephemeral creatures dragging it's animated corpse to the ground, leaving behind just one hungry ghast, unthinking and unfeeling in knows only a ravenous hunger for flesh.
But first it has to make a wis save
10
Fighting off the spirits as best it csn, the creature pushes it's way theough to Tatsat whi stands at the center kf the radiant cloud of magjc tearing away at it's undead body and claws at her. 18 for 10 slashing, DC10 con save vs paralysis on hit.
<I'm assuming the party will kill this monster before it gets another turn. So what do you want to do once it's dead? Dead-dead. ?>
Within 10ft of sparhawk the +3 aura makes tatsat’s con roll at a +10 for the dc 10 con roll for paralysis.
”hey you all. Once this one is down someone should grab a bunch of gems. If you aren’t too scared sparhawk while the spirits are up we should check underwater, just in case there is something special, or a rift or something down there.. (is the water clear or muddy? As long as it isn’t black oozy she would feel safe enough to investigate, she is used to the dark and as a shadarkai used to hard brutal environments)
“Looks like if it isn’t underwater , then this is a dead end, and then we’re gonna have to row up stream real hard to get back to the lake…” tatsat hopes they find more clues soon, worrying about spell slots as the day of deadly drama drags on.
Diabrix smiles with satisfaction at having blasted a few undead. Always feels good to see an enemy fly through air.
”my familiar and I can start grabbing gems “.
The lake is 20ft deep. Collecting garnets takes ten minutes split 6 ways is just over a minute and a half. Exploring the depths of the lake to find nothing of particular interest is another few minutes. Let's say the whole thing takes five minutes, leaving five minutes of spirit guardians.
Does that sound alright?
If in agreement. After the Easter egg collecting, Then get back on boat and go next direction?
since we are playing Pbp I wasn’t expecting spirit guardians to be able to last between spots so I’ll defer to you based on your sense of timing for these things! I ooc thought it was a good excuse to go for a swim in case something was hidden… dunno how hidden or obvious this maze trap is :)
“im gonna have a swim then let’s get out butts out of here… much to avoid and not much time to deal with the impending issues chasing us” she seems a strange mixture of worried and care free. As if having lived at the edge of tomorrow between danger and joy for much of her existence.