"Bloppblippodd, archpriest of the Deep Father, is a bloodthirsty sadist absolutely assured that her divine vision will raise her in glory to rule her people."
Sparhawk again speaks in common if this conversation is translated.
"This is a tough one for me. It is not my purpose here, so unless you all think this is a good idea or we gain something to help in the caverns above..." He finishes his thought to himself.
(OOC: Sparhawk has flubbed up negotiations with some other NPCs due to his rather direct nature...so he would need help here).
"Well," says Sparhawk, "We hear the plight of your people, and would like to help. We came from the caverns and the river above the waterfall. Information on the inhabitants there and a large magical disturbance that has ruptured the very fabric of the universe would also be of great value to us." he pauses in thought, "feel free to edit as you see fit." He says to the Baron. "How do we know that if we help in some way, we can trust you and that you are not just using us as bait to appease the dark ones?"
(OOC Any help from the rest is appreciated, again, in character, this is to really something Sparhawk would pursue, so need your help ingame if this is of interest to your PC and then convincing him to go along.)
I totally see how there is little motivation to do this. I didn't write this official 5e adventure, but the authors suggest maybe have a PC relieve a vision or dream or something. It's actually pretty reasonable, but you wouldn't see it as such from here.
Actual mild spoiler.
Demons. If yoi want some contact with demons go visit the city. Doesn't matter if you go with their plan or not. They don't even really care if you agree to it. I mean, they'd prefer it, but if you're in for demo s go to the city otherwise head somewhere else. I'd recommend the demons.
<if you want to go to the city but can't find in world motivation, someone can receive a vision. I don't have a real reason for you to trust them.>
The fish men stare blankly, pondering the conflicting perspectives.
There are other places to go via the darklake. They'll just take long enough that random encounters happen. Also, though thematic to the underdark, they have less to do with Iggwilv and there is one that you really should see that is kuo-toa specific but you don't need to see the city to do that. My patience is waning and I'm about to just have them destroy your boat. It's really the simplest thing. And I am aware it's a magic item, but it won't survive a divine intervention by the sea mother.
"Yes, we will head to the city and poke around a bit and then we can reconnect with the high priestess." (Sparhawk is pretty one track to deal with the caverns above.)
"Yes, we will head to the city and poke around a bit and then we can reconnect with the high priestess." (Sparhawk is pretty one track to deal with the caverns above.)
The priest is unhappy with your choice to acknowledge the high priestess as such an not to follow his plan, however incomprehensible it might seem to the rationally minded. Nonetheless, he orders his subordinates to head back to the city in anticipation of your arrival. He indicates a pair of then and tells them to wait for the party at the gate, so they can escort you into the city. <you're free to ignore this invitation, but it is sincere>
With that, the kuo-toa swim toward shore, twice as fast as the boat can move under its own power.
As you approach the shore, Sloobludop spreads out along the rocky shore of the waters of a broad cavern lake, with high fences of woven netting to the north and south of the village boundaries.
Sloobludop’s cavern is almost entirely dark except for a few spots of dim light from phosphorescent fungus and coral, or from glowing cave-fish glands.
Bridges and platforms are haphazardly strung throughout the city, connecting various levels of structures with each other as well as crisscrossing open spaces.
Sloobludop is enclosed to the north and south by outer “walls” of heavy netting with sharp bone hooks woven into them. In the middle of each wall is a gate through which creatures can safely pass. Four kuo-toa, each armed with a nicer staff, stand guard at the gate.
Two kuo-toa from the boat stand at the edge of the water to greet you.
"I recommend caution. I feel we could easily find ourselves in an uncomfortable situation with either side of the Kuo-Toa issues." Sparhawk says quietly to the group. "Lets stay together, or at least in two groups as we explore the city."
"It might be a good idea to stick together." Kos looks to the guards at the gate, "Do you think they will search us?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Oh! It's not that, it's just I wanted them to be careful with my elixir and potion bottles." Kos instinctively reaches for his Alchemist Supplies.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Bloppblippodd, archpriest of the Deep Father, is a bloodthirsty sadist absolutely assured that her divine vision will raise her in glory to rule her people."
Sparhawk again speaks in common if this conversation is translated.
"This is a tough one for me. It is not my purpose here, so unless you all think this is a good idea or we gain something to help in the caverns above..." He finishes his thought to himself.
(OOC: Sparhawk has flubbed up negotiations with some other NPCs due to his rather direct nature...so he would need help here).
{{Since I am translating, I can alter what you say if you say something too direct/aggressive}}
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
"Well," says Sparhawk, "We hear the plight of your people, and would like to help. We came from the caverns and the river above the waterfall. Information on the inhabitants there and a large magical disturbance that has ruptured the very fabric of the universe would also be of great value to us." he pauses in thought, "feel free to edit as you see fit." He says to the Baron. "How do we know that if we help in some way, we can trust you and that you are not just using us as bait to appease the dark ones?"
(OOC Any help from the rest is appreciated, again, in character, this is to really something Sparhawk would pursue, so need your help ingame if this is of interest to your PC and then convincing him to go along.)
Fish Hooks
I totally see how there is little motivation to do this. I didn't write this official 5e adventure, but the authors suggest maybe have a PC relieve a vision or dream or something. It's actually pretty reasonable, but you wouldn't see it as such from here.
Actual mild spoiler.
Demons. If yoi want some contact with demons go visit the city. Doesn't matter if you go with their plan or not. They don't even really care if you agree to it. I mean, they'd prefer it, but if you're in for demo s go to the city otherwise head somewhere else. I'd recommend the demons.
<if you want to go to the city but can't find in world motivation, someone can receive a vision. I don't have a real reason for you to trust them.>
The fish men stare blankly, pondering the conflicting perspectives.
<just 2 questions.
1. Are we going to the city?
2. Are we going along with the deposed archpriest's plan?>
(OOC: Not certain until more feedback from other players. It like to get a better feel for both sides. There are 3 sides to every story)
Ok with killing the deamons. And whatever the group decides. I’d vote staying down here awile
There are other places to go via the darklake. They'll just take long enough that random encounters happen. Also, though thematic to the underdark, they have less to do with Iggwilv and there is one that you really should see that is kuo-toa specific but you don't need to see the city to do that. My patience is waning and I'm about to just have them destroy your boat. It's really the simplest thing. And I am aware it's a magic item, but it won't survive a divine intervention by the sea mother.
“Let’s just go to the city and see what is there”
"I agree. We should head to the city."
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
"Yes, we will head to the city and poke around a bit and then we can reconnect with the high priestess." (Sparhawk is pretty one track to deal with the caverns above.)
"Yes, we will head to the city and poke around a bit and then we can reconnect with the high priestess." (Sparhawk is pretty one track to deal with the caverns above.)
The priest is unhappy with your choice to acknowledge the high priestess as such an not to follow his plan, however incomprehensible it might seem to the rationally minded. Nonetheless, he orders his subordinates to head back to the city in anticipation of your arrival. He indicates a pair of then and tells them to wait for the party at the gate, so they can escort you into the city. <you're free to ignore this invitation, but it is sincere>
With that, the kuo-toa swim toward shore, twice as fast as the boat can move under its own power.
As you approach the shore, Sloobludop spreads out along the rocky shore of the waters of a broad cavern lake, with high fences of woven netting to the north and south of the village boundaries.
Sloobludop’s cavern is almost entirely dark except for a few spots of dim light from phosphorescent fungus and coral, or from glowing cave-fish glands.
Bridges and platforms are haphazardly strung throughout the city, connecting various levels of structures with each other as well as crisscrossing open spaces.
Sloobludop is enclosed to the north and south by outer “walls” of heavy netting with sharp bone hooks woven into them. In the middle of each wall is a gate through which creatures can safely pass. Four kuo-toa, each armed with a nicer staff, stand guard at the gate.
Two kuo-toa from the boat stand at the edge of the water to greet you.
"I recommend caution. I feel we could easily find ourselves in an uncomfortable situation with either side of the Kuo-Toa issues." Sparhawk says quietly to the group. "Lets stay together, or at least in two groups as we explore the city."
"It might be a good idea to stick together." Kos looks to the guards at the gate, "Do you think they will search us?"
"If they want their head separated from their bodies, yes." the paladin smiles.
"Oh! It's not that, it's just I wanted them to be careful with my elixir and potion bottles." Kos instinctively reaches for his Alchemist Supplies.
When everyone is off the boat.. i say the command word and have it back in small size and bring it with us...