ooc - Chael will not focus on any statues of Tiamat. instead, he goes straight for the nearest source of noise, because that is there the enemies are.
Perception check: 23
A large forge dominates the center of this chamber, which is pleasantly warm thanks to a bed of coals glowing dully in the forge. Half a dozen lizardfolk are working around the forge, but they don’t seem to be accomplishing much. Other accouterments of the blacksmith’s trade are scattered through the room, and many very poorly made metal items are heaped in the northwest corner.
"Ah you folks. We heard you come in here to save us. We no go out unless boss Bullywug come get us. Did you get dem? We heard some noise out there a bit."
If the Tiamat statue is small enough, Dervish will put it in his backpack. If it is too large, he will just push it over to demonstrate his general dislike of Tiamat. He will then look in the other rooms to see if there are any enemies to hit or loot to grab. Piotr will continue to plod along (another 50' Dash) to get to the tower on the left (Chapel).
OOC - Dervish - Roll an investigation check on the statue.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Chael steps forward, the golden glow still in his eyes. His voice carries the steady edge of someone who hasn’t quite come down from battle.
“Where is this Bullywug ‘boss’ you speak of? If you intend to leave, follow the path we cleared—your kin are already fighting outside. They’re not winning… not yet. Your presence may change that.”
He scans the scattered tools and the heap of malformed metal in the corner.
“Now. Tell me where the remaining bullywugs are and what they forced you to craft here. Was it merely shoddy weapons and armor… or something else entirely?”
Chael steps forward, the golden glow still in his eyes. His voice carries the steady edge of someone who hasn’t quite come down from battle.
“Where is this Bullywug ‘boss’ you speak of? If you intend to leave, follow the path we cleared—your kin are already fighting outside. They’re not winning… not yet. Your presence may change that.”
He scans the scattered tools and the heap of malformed metal in the corner.
“Now. Tell me where the remaining bullywugs are and what they forced you to craft here. Was it merely shoddy weapons and armor… or something else entirely?”
"Uhhhhh me no for sure where bullywug boss is. He is usually right outside with others. We stay in here unless called out. It's noisy in here usually, but hey we think it about time for big fight by now, so we just thought it about time to start fighting. We work here and don't know much of the castle except little bits from others during off time.
Oh, hey dare, this area and rooms are for lizard folk to sleep, but they all go out to fight in dirt with Bullywugs outside. You folk plan that me thinks. These rooms down here all empty. You can check if you want. Nothing fancy for sure."
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
ooc - Chael will not waste any time with the lizardfolk. They can follow or leave. He wants to go to the next chamber, but I am confused about the layout.
Chael's expression remained as composed as ever despite the golden glow in his eyes.
“Then we’ll press on and deal with the bullywugs ourselves. Point me to the nearest exit—your sleeping quarters aren’t my concern.”
He turns slightly, already preparing to move.
“If you intended to help ensure your clan’s victory, you would have offered something useful by now.”
Map is layed out where north is on the right side of the picture. Chael is in the northeast part where the Forge is located at. The manufacturing isn't the best, so the gear is poor quality.
All the rooms in that part are vacant with the fighting going on. Korvir is in the outer ward. Dervish is in the chapel. The rest are moving toward the outer ward and Korvir.
Dervish Dashes further in the chapel (LMNO) to see if the upstairs has a view of the castle or of the bullywogs town for Piotr to use. Piotr continues his slow progress to that chapel.
Dervish Dashes further in the chapel (LMNO) to see if the upstairs has a view of the castle or of the bullywogs town for Piotr to use. Piotr continues his slow progress to that chapel.
Piotr just gets inside the room as Pax and spencer make it close to Korvir. Dervish turns out of the chapel room looking something over and sees a Dragonwing and 4 cultist that just ran down the stairs.
ooc - Chael will not waste any time with the lizardfolk. They can follow or leave. He wants to go to the next chamber, but I am confused about the layout.
Chael's expression remained as composed as ever despite the golden glow in his eyes.
“Then we’ll press on and deal with the bullywugs ourselves. Point me to the nearest exit—your sleeping quarters aren’t my concern.”
He turns slightly, already preparing to move.
“If you intended to help ensure your clan’s victory, you would have offered something useful by now.”
Be careful there are dragonwings and cultist in the library that look over stuff in the room over there. He points to the first room on the left and up for the second floor. There are more up too. You will see more.
They head out to the outside to help there in the attack.
Piotr initiative 22 Longbows are tough to use in this sort of enclosed space so Piotr resorts to his short sword +1 He moves forward to target a cultist (attack 18, damage 11) (attack 15, damage 9) to reduce the crowd
Dervish initiative 16 Not having to worry about weapon types, Dervish happily charges forward to lay hands on the dragonwing. (Attack 26, damage 15) (attack 18, damage 11) then bonus action uses a focus point to do flurry of blows (has 4 of 6 remaining) (attack 16, damage 13) (attack nat 20, crit damage 21)
Piotr and Dervish target a different target if they kill their first target.
Chael opens the door as a group of cultists fly down the stairs in the Chapel area Room L and 7 humanoids come from Room P&Q. No actions yet folks. I will grant folks 20ft movement prior to start of init.
I have rolled for init PC are rolled 19.
Cultist 1 no lie grin.
Updated map.
I will rename the cultist to match Init naming before init starts with the Players going first. I will provide the Init list then.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Longbows are tough to use in this sort of enclosed space so Piotr resorts to his short sword +1 He moves forward to target CB (attack 18, damage 11) (attack 15, damage 9) to reduce the crowd
Not having to worry about weapon types, Dervish happily charges forward to lay hands on DA. (Attack 26, damage 15) (attack 18, damage 11) then bonus action uses a focus point to do flurry of blows (has 4 of 6 remaining) (attack 16, damage 13) (attack nat 20, crit damage 21)
Piotr and Dervish target a different target if they kill their first target
ooc - Rage timer should be at around 4 minutes, if I'm not mistaken. And I should also have Potion of Heroism active. However, I seem to have only taken 4 damage to my THP, is this accurate or did I forget to subtract hp from any previous attacks?
Action: Dash
Bonus: Maintain rage
Move: Arden will use his full movement and head towards the northern group of cultists. See Image:
Reaction: Polearm Strike if anyone gets into his range. No preference, just first one to get within 10ft of him. Attack: 16 Damage: 13 (slashing)
ooc - I did not know I could activate Rage on my character sheet and now I've done it. if the strike above hits, I should be doing an extra 2 damage from the Rage bonus.
ooc - Rage timer should be at around 4 minutes, if I'm not mistaken. And I should also have Potion of Heroism active. However, I seem to have only taken 4 damage to my THP, is this accurate or did I forget to subtract hp from any previous attacks? I'll add the Rage timer to the init list.
Action: Dash
Bonus: Maintain rage
Move: Arden will use his full movement and head towards the northern group of cultists. See Image:
Reaction: Polearm Strike if anyone gets into his range. No preference, just first one to get within 10ft of him. Attack: 16 Damage: 13 (slashing) +2 dmg here 15
Prior to heading down the long hallway you had taken 9 dmg. If you had 6 THP then you would be down 3 HP. If you are able to recover the HP and THP then adjust accordingly. Maybe I thought you took a Freedom of Movement instead of a Heroism. You are at max potions Antitoxin, oil of slip and one other. Just let me know which one it is Heroism or Freedom of Movement.
Current Rage timer still active.
Chael bolts from the Lizard's Forge room and moves to the far-left corner of the outer ward
Longbows are tough to use in this sort of enclosed space so Piotr resorts to his short sword +1 He moves forward to target CB (attack 18, damage 11) (attack 15, damage 9) to reduce the crowd
Not having to worry about weapon types, Dervish happily charges forward to lay hands on DA. (Attack 26, damage 15) (attack 18, damage 11) then bonus action uses a focus point to do flurry of blows (has 4 of 6 remaining) (attack 16, damage 13) (attack nat 20, crit damage 21)
Piotr and Dervish target a different target if they kill their first target
Piotr quick thinking switches to his shortsword and moves to attack C-B and C-C killing both.C-B, C-C Dead
Dervish sprang into action immediately and attacks the first attack hits good, D-A critical, Atk #2 kills D-A, Dervish comes out of the room and moves to deal with the two cultist left and finishes them off and spots 2 more Dragonwings coming down the stairs. C-A, C-D dead
A large forge dominates the center of this chamber, which is pleasantly warm thanks to a bed of coals glowing dully in the forge. Half a dozen lizardfolk are working around the forge, but they don’t seem to be accomplishing much. Other accouterments of the blacksmith’s trade are scattered through the room, and many very poorly made metal items are heaped in the northwest corner.
"Ah you folks. We heard you come in here to save us. We no go out unless boss Bullywug come get us. Did you get dem? We heard some noise out there a bit."
OOC - Dervish - Roll an investigation check on the statue.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Investigation 2
Dervish gives a perfunctory look at the statute while keeping his eyes open for threats.
Chael steps forward, the golden glow still in his eyes. His voice carries the steady edge of someone who hasn’t quite come down from battle.
He scans the scattered tools and the heap of malformed metal in the corner.
Currently DMing:
You don't notice anything yourself.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
"Uhhhhh me no for sure where bullywug boss is. He is usually right outside with others. We stay in here unless called out. It's noisy in here usually, but hey we think it about time for big fight by now, so we just thought it about time to start fighting. We work here and don't know much of the castle except little bits from others during off time.
Oh, hey dare, this area and rooms are for lizard folk to sleep, but they all go out to fight in dirt with Bullywugs outside. You folk plan that me thinks. These rooms down here all empty. You can check if you want. Nothing fancy for sure."
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Currently DMing:
ooc - Chael will not waste any time with the lizardfolk. They can follow or leave. He wants to go to the next chamber, but I am confused about the layout.
Chael's expression remained as composed as ever despite the golden glow in his eyes.
He turns slightly, already preparing to move.
Currently DMing:
Map is layed out where north is on the right side of the picture. Chael is in the northeast part where the Forge is located at. The manufacturing isn't the best, so the gear is poor quality.
All the rooms in that part are vacant with the fighting going on. Korvir is in the outer ward. Dervish is in the chapel. The rest are moving toward the outer ward and Korvir.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
“Either clear out this level or clear out just enough to move quickly to boss(es) and then finish clearing toom by toom after they are dead”
Dervish Dashes further in the chapel (LMNO) to see if the upstairs has a view of the castle or of the bullywogs town for Piotr to use. Piotr continues his slow progress to that chapel.
Piotr just gets inside the room as Pax and spencer make it close to Korvir. Dervish turns out of the chapel room looking something over and sees a Dragonwing and 4 cultist that just ran down the stairs.
ooc - I will set it up tomorrow hopefully.
Be careful there are dragonwings and cultist in the library that look over stuff in the room over there. He points to the first room on the left and up for the second floor. There are more up too. You will see more.
They head out to the outside to help there in the attack.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Piotr initiative 22 Longbows are tough to use in this sort of enclosed space so Piotr resorts to his short sword +1 He moves forward to target a cultist (attack 18, damage 11) (attack 15, damage 9) to reduce the crowd
Dervish initiative 16 Not having to worry about weapon types, Dervish happily charges forward to lay hands on the dragonwing. (Attack 26, damage 15) (attack 18, damage 11) then bonus action uses a focus point to do flurry of blows (has 4 of 6 remaining) (attack 16, damage 13) (attack nat 20, crit damage 21)
Piotr and Dervish target a different target if they kill their first target.
Chael opens the door as a group of cultists fly down the stairs in the Chapel area Room L and 7 humanoids come from Room P&Q. No actions yet folks. I will grant folks 20ft movement prior to start of init.
I have rolled for init PC are rolled 19.
Cultist 1 no lie grin.
Updated map.
I will rename the cultist to match Init naming before init starts with the Players going first. I will provide the Init list then.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Init list
You can all move 20ft prior to init just tell me where you are moving to.
Effects in place. If you add one you can remind me if I don't catch it.
Init 19 Group: Timers reduced by 5 min.
Chael Rage 4:48Min, Antitoxin 54:48 Min/Sec Potion #1, Oil of slipperiness, (FOM or Heroism) 7:54:48hrs Healthy
Dervish Potion #2 Heroism 54:48 Min/Sec Healthy
Korvir Antitoxin 54:48 Min/Sec Potion #1, Heroism 54:48 Min/Sec (Bless and 10thp) Potion #2, Healthy
Pax Heroism 55 min (Bless and 10thp) Potion #1 Healthy
Piotr Potion #2 Heroism 55 min Healthy
Spen Heroism 55 min (Bless and 10thp) Potion #1 Healthy
Init 1 group
C-A Dead
C-B Dead
C-C Dead
C-D Dead
C-E Healthy
C-F Healthy
C-G Healthy
C-H Healthy
D-A Dead
D-B Healthy
D-C Healthy
D-D Healthy
D-E Healthy
D-F Healthy
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Using the rolls from post #993
Longbows are tough to use in this sort of enclosed space so Piotr resorts to his short sword +1 He moves forward to target CB (attack 18, damage 11) (attack 15, damage 9) to reduce the crowd
Not having to worry about weapon types, Dervish happily charges forward to lay hands on DA. (Attack 26, damage 15) (attack 18, damage 11) then bonus action uses a focus point to do flurry of blows (has 4 of 6 remaining) (attack 16, damage 13) (attack nat 20, crit damage 21)
Piotr and Dervish target a different target if they kill their first target
ooc - Rage timer should be at around 4 minutes, if I'm not mistaken. And I should also have Potion of Heroism active. However, I seem to have only taken 4 damage to my THP, is this accurate or did I forget to subtract hp from any previous attacks?
Action: Dash
Bonus: Maintain rage
Move: Arden will use his full movement and head towards the northern group of cultists. See Image:
Reaction: Polearm Strike if anyone gets into his range. No preference, just first one to get within 10ft of him. Attack: 16 Damage: 13 (slashing)
Currently DMing:
ooc - I did not know I could activate Rage on my character sheet and now I've done it. if the strike above hits, I should be doing an extra 2 damage from the Rage bonus.
Currently DMing:
Prior to heading down the long hallway you had taken 9 dmg. If you had 6 THP then you would be down 3 HP. If you are able to recover the HP and THP then adjust accordingly. Maybe I thought you took a Freedom of Movement instead of a Heroism. You are at max potions Antitoxin, oil of slip and one other. Just let me know which one it is Heroism or Freedom of Movement.
Current Rage timer still active.
Chael bolts from the Lizard's Forge room and moves to the far-left corner of the outer ward
Piotr quick thinking switches to his shortsword and moves to attack C-B and C-C killing both. C-B, C-C Dead
Dervish sprang into action immediately and attacks the first attack hits good, D-A critical, Atk #2 kills D-A, Dervish comes out of the room and moves to deal with the two cultist left and finishes them off and spots 2 more Dragonwings coming down the stairs. C-A, C-D dead
Pax and Spencer yet to act.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Piotr took Heroism (post #961). I've adjusted his HP on his sheet (50/60hp, 0 thp). Dervish has 49/52hp 0 thp). Thanks!