There are two turns off this hallway that you haven't explored yet. One immediately to the right of the top of the stairs, and another off to the right about 20 feet further along the hallway.
You proceed into the first entry, taking the short set of stairs up to a four way intersection. To the left as you approach, you can see a dining hall in the shadows beyond. Across the hall, an abrupt ending with the passage continuing to one side. To the right, the path extends down fifteen more feet before taking another turn.
Muirdan nods, and proceeds around to the right, tapping all the way. Nonsensically, he begins humming to the time of his hammer tapping the ground for traps.
“I am happy that someone shares my concerns about this place. First we woke up in another place, one that I do not know, and none of us has any rescaling of beign transported while sleeping. Then the kids and this place... this is so weird... “
"Dumathoin teaches us, when trouble strikes, to keep digging, to press on," says Muridan back over his shoulder. "That's what we must do with this bloody house."
Rosa is behind Muirdan with his hand on his sword, making sure to keep a safe (10 ft) distance between the lead and the rest of the group in case another trap goes off.
the ranger moves his two sowrds swiftly to cut down the creatur that is coming up the dirt, or the dirt itself, he is no longer really sure of what's happening.
Rosa will follow whoever is looking for the traps, about 10ft back.
"Och, I'll look for them," grunts Muirdan. He takes the lead, prodding the ground with his hammer has he moves foward.
There are two turns off this hallway that you haven't explored yet. One immediately to the right of the top of the stairs, and another off to the right about 20 feet further along the hallway.
Muirdan licks his finger, holds it up to test the breeze, shrugs, and takes the immediate right, still prodding.
Milamber follows but he keeps a attack cantrip at ready in case he sees anything of danger
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
You proceed into the first entry, taking the short set of stairs up to a four way intersection. To the left as you approach, you can see a dining hall in the shadows beyond. Across the hall, an abrupt ending with the passage continuing to one side. To the right, the path extends down fifteen more feet before taking another turn.
Ongoing Map
"Let's head right and work our way around from there." Milamber says to Muirdan
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Muirdan nods, and proceeds around to the right, tapping all the way. Nonsensically, he begins humming to the time of his hammer tapping the ground for traps.
The ranger follow the others, his two swords still unsheathed.
PbP Character: A few ;)
Tengen moves with the party, muttering to herself about the awful house and why would somebody build a dungeon like this.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
“I am happy that someone shares my concerns about this place. First we woke up in another place, one that I do not know, and none of us has any rescaling of beign transported while sleeping. Then the kids and this place... this is so weird... “
PbP Character: A few ;)
"Dumathoin teaches us, when trouble strikes, to keep digging, to press on," says Muridan back over his shoulder. "That's what we must do with this bloody house."
Rosa is behind Muirdan with his hand on his sword, making sure to keep a safe (10 ft) distance between the lead and the rest of the group in case another trap goes off.
As Muirdan turns right and heads down the hallway, you notice that dirt floor starts to shift and some creatures start climbing up from the dirt!
COMBAT! Bold below may act.
Rosa
Muirdan
Grythek
Tengen
Milamber
Creatures
Ongoing Map:
the ranger moves his two sowrds swiftly to cut down the creatur that is coming up the dirt, or the dirt itself, he is no longer really sure of what's happening.
Attack: 19 Damage: 8
Attack: 7 Damage: 7
PbP Character: A few ;)
Muirdan cries out "finally, some dirt to tap a little harder!" And brings his hammer down on the creature at C1
Warhammer: 17 Damage: 5
Milamber sends a fire bolt at the creature directly in front of him (C2). "More strange creatures in this gods forsaken house" Attack: 17 Damage: 8
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Rosa attempts to attack the C1 creature to prevent Muirdan from being surrounded.
Attack 23 Damage 10
(Will give Tengen until this evening to post, then moving along.)
OOC Oops sorry.
Tengen sees one of the creatures near Rosa, calling forth a radiant fire she attempts to burn it away.
Casts Sacred Flame DC13 Dex save or 3 radiant damage
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales