Zarbyn moves up closer to those in the lead and stops just a little behind Lev. He looks back to see how the others are faring and notices Vydar doesn't look so good.
"Can someone check on Vydar, I think he took the worst of it!"
Glancing ahead again, "Good eyes spotting traps so far, let's hope it holds!"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Looking ahead Zarbyn will lead/join/follow any who look or go around the corner to the South.
Perception: 11
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
'You're welcome.' Iólinder smiled when Vydar pushed him aside. He could tell the dark elf mage was not yet ready to hop back onto his feet but rather than point that out, Iólinder thought it best to leave Vydar to his own devices.
After the others checked the body Zazi fluttered back to Iólinder. 'Here there, girl.'He said and scritched the little bat between the ears. 'Say, did I hear you speak back there when-?'
'Squeak!' said Zazi before scurrying up Iólinder's arm to sit on his shoulder. 'Guess not.'Iólinder shrugged. He followed the others past the creature's limp body, the beheaded corpse and further down the tunnel. Together with Zazi he peered warily around the corner hoping not to fall to any similar traps or ambushes.
No one spots any additional traps in the hallway going east to west.
Iólinder smells the blood of the creature and thinks it could actually be turned into drinkable alcohol.
(Lev saw something on the body: see above Lev: Post 1143)
As Iólinder moves to the end of the hallway, he sees another hallway heading south, and at about 15 feet from him, he sees a deep pit. The hallway continues past his vision but at least 60 feet.
Wordlessly, Lev moves to the kneeling corps and hesitantly inspects the gauntlets it's wearing--removing them from the body to get a better look at them. Looting a corps isn't something he's particularly fond of, but for some reason these stood out to him so he decided to investigate...
Vydar ignores Iolinder as the half elf turns away. His head is pounding, but as he lays on the ground for a few more moments he feels the pain start to fade. He's not sure if it's a result of Iolinder's magic, or something else. Not that it matters.
He sits up. Not feeling lightheaded this time, he gets to his feet and brushes off some of the webs and glass fragments still clinging to his clothes. He nods to Lira, seeing she'd found the necklace then follows after the group as they continue forward.
He tries to keep a sharp eye out for any traps or enemies.
As Lev carefully removes the fur gauntlets, the body suddenly slumps and falls over. It seems to be much lighter than he thought is should weight. Although it has been dead at least 6 months, the bones were very brittle.
The hallway is decorated with old hand-carved tiles on all walls and ceilings. The floor is marble. 15 feet ahead, is a dark pit, breaking up the pattern on the floor. It spans from wall to wall and is 10 feet across. The floor continues as far as you can see into the darkness ahead. (None have advanced down this hallway yet.)
"Three more," Lira holds up the necklace she found as well, before cautiously proceeding further down the hallway. She examines the floor and wall tiles carefully for traps.
Lira clearly sees the pit, and peeking over the edge, she sees what she expected and remembered from cache 2, a pit of sharp steel spikes. She suspects there is more than meets the eye here.
Lira
Lira recalls in vivid detail, including all the emotions of the moment as if in slow motion, the tragic event (Think reliving a traumatic experience, like PTSD)
The front guards suddenly all fall into a huge pit. Screams of agony rise from below as they get impaled on deadly spikes at the bottom of the pit. You watch in helpless horror.
Behind you, you hear the sounds of battle, and you see the ambush. A large group of goblins and a giant, tear into the rear guard. You regain awareness of your present surroundings, and you realize you are grasping the amulet around your neck.
Lira freezes as her eyes fall on the pit and the jagged steel spikes below gleaming faintly in the icy light. The sight hits her like a physical blow, dragging her mind back to Cache 2. The vivid memory floods her senses, overwhelming her: the sound of screams echoing in the cavern, the sickening sight of her comrades impaled on the spikes, and the chaos of the ambush behind them. She feels the same helplessness, the same guilt, as if she is reliving the moment in slow motion. Her breath catches in her throat.
Her surroundings blur, the cold of the frozen palace giving way to the oppressive heat of battle. The weight of the memory crushes her, threatening to pull her into the despair of that moment. The half-elf staggers at the edge of the pit, her breath hitching as the memory crashes over her. Her hand clutches the cursed amulet at her neck.
Vydar, having better vision than the others, is able to see to the end of the hallway. It is 90 feet long. At the end he sees another fancy doorway. From this range, he can not read what is written but he is certain more ancient writing is on the doorway. A fancy chandelier hands above the double doors. He sees no other pits. The marble floor tiles crisscross with carefully laid diagonal tiles.
Vydar quickly pushes his way up towards the front of the group. He’s well aware that he has the best vision in the group right now. At least he can put his eyes to good use.
“That’s the only pit I can see.” He says to Lira, “There’s a fancy looking door down there. I’m pretty sure it’s got more writing on it.” His eyes narrow. “There’s also a chandelier right before it. It would not surprise me there’s a trap somewhere that might cause it to fall.” The last sentence is pure speculation, but even if it’s not trapped he wouldn’t be surprised if the thing just fell due to age.
The pit has large steel spikes sticking up. They look quite deadly. There is nothing else in the pit. Lira next to Vydar is having some sort of reaction and grasps the amulet around her neck.
No one spots any additional traps in the hallway going east to west.
Iólinder smells the blood of the creature and thinks it could actually be turned into drinkable alcohol.
'Interesting.'Iólinder mused when he paused for a moment near the creature's corpse. He took another sniff. Something pugnant wafted around the body. 'Does anyone have a flask or something?' He asked. 'Call me crazy but I could swear this creature's blood smells like some sort of wine.'
Amdaeng moves up next to Iólinder, " We need four more necklaces? Right?", she says holding up the one she found.
Iólinder eyed the necklace. 'Good find.' He told Amdaeng. 'One down, four to go.' He corrected himself to three when Lira shouted back that she held a second necklace.
Yet something felt wrong. It took Iólinder a moment to realise it was not something but someone. Lira looked uneven on her feet, threatening to fall into the open pit next to her. Iólinder rushed over, grabbed her by the shoulder and gently but firmly pulled her at least three steps away from the pit.
'Lira?'He asked. Up close he saw that Lira's eyes were wild, her breath erratic and her hand held the amulet around her neck in a death-grip. Iólinder had seen this before. Some of the soldiers that stayed in the abbey for medical observation sometimes had memory lapses to the worst periods in their lives. This looked similar. 'Lira, you're safe. You're with friends.'
He turned her around so the pit would not be visible to her and handed her his waterskin. 'Take a couple of deep breaths and have some water. Everything is okay. You're all right.'
Iólinder nudged Zazi with his cheek to make her fly over to the other half-elf. The little bat landed on Lira's shoulder and pressed herself against Lira's face, her warm fuzzy body a clear contrast to the amulet even Iólinder could now faintly feel a cold emanating from.
Zazi is now upgraded to emotional support familiar.
Iólinder correctly recognized the signs of a person suffering from a traumatic experience (PTSD). His approach grounds Lira and brings her back to the present.
Lira gasps softly as Iólinder's grip on her shoulder pulls her back from the edge of the pit. Her wild eyes meet his, and for a moment, she seems disoriented, as if still half-trapped in the memory. Her hand loosens slightly from the amulet as his voice cuts through the haze.
The words ground her, and she allows him to guide her away from the pit. Her breathing is ragged, but she manages to nod faintly, the panic slowly ebbing away. She takes the offered waterskin with trembling hands, drinking deeply and feeling the cool liquid soothe her parched throat.
"Thank you," Lira murmurs, her voice steadier now. She looks up at Iólinder, her green eyes filled with a mixture of gratitude and embarrassment. "I’ll be okay. Just...I wasn’t ready for that." Her gaze hardens slightly as she adds, "But I will be. This isn’t going to stop me." She straightens her posture, handing the waterskin back. She reaches up to gently stroke Zazi, the simple action calming her further as her thoughts turn to how to cross the pit.
"Oh, I remember this from Natalie's notes! The 'Leap of Faith' trap." She will move to check the sconces on the wall more closely, recalling that one can be turned to lock the mechanism.
Zarbyn moves up closer to those in the lead and stops just a little behind Lev. He looks back to see how the others are faring and notices Vydar doesn't look so good.
"Can someone check on Vydar, I think he took the worst of it!"
Glancing ahead again, "Good eyes spotting traps so far, let's hope it holds!"
(Can do some perception rolls looking forward as you move ahead)
(Lira perception: 15)
Looking ahead Zarbyn will lead/join/follow any who look or go around the corner to the South.
Perception: 11
'You're welcome.' Iólinder smiled when Vydar pushed him aside. He could tell the dark elf mage was not yet ready to hop back onto his feet but rather than point that out, Iólinder thought it best to leave Vydar to his own devices.
After the others checked the body Zazi fluttered back to Iólinder. 'Here there, girl.' He said and scritched the little bat between the ears. 'Say, did I hear you speak back there when-?'
'Squeak!' said Zazi before scurrying up Iólinder's arm to sit on his shoulder. 'Guess not.' Iólinder shrugged. He followed the others past the creature's limp body, the beheaded corpse and further down the tunnel. Together with Zazi he peered warily around the corner hoping not to fall to any similar traps or ambushes.
Iólinder Perception check: 17
Zazi Perception check: 20
I seem to have lost Zazi's token on the Owlbear map?
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
No one spots any additional traps in the hallway going east to west.
Iólinder smells the blood of the creature and thinks it could actually be turned into drinkable alcohol.
(Lev saw something on the body: see above Lev: Post 1143)
As Iólinder moves to the end of the hallway, he sees another hallway heading south, and at about 15 feet from him, he sees a deep pit. The hallway continues past his vision but at least 60 feet.
Wordlessly, Lev moves to the kneeling corps and hesitantly inspects the gauntlets it's wearing--removing them from the body to get a better look at them. Looting a corps isn't something he's particularly fond of, but for some reason these stood out to him so he decided to investigate...
Vydar ignores Iolinder as the half elf turns away. His head is pounding, but as he lays on the ground for a few more moments he feels the pain start to fade. He's not sure if it's a result of Iolinder's magic, or something else. Not that it matters.
He sits up. Not feeling lightheaded this time, he gets to his feet and brushes off some of the webs and glass fragments still clinging to his clothes. He nods to Lira, seeing she'd found the necklace then follows after the group as they continue forward.
He tries to keep a sharp eye out for any traps or enemies.
Perception: 20
As Lev carefully removes the fur gauntlets, the body suddenly slumps and falls over. It seems to be much lighter than he thought is should weight. Although it has been dead at least 6 months, the bones were very brittle.
Amdaeng moves up next to Iólinder, " We need four more necklaces? Right?", she says holding up the one she found.
(For those with darkvision 60 feet):
The hallway is decorated with old hand-carved tiles on all walls and ceilings. The floor is marble. 15 feet ahead, is a dark pit, breaking up the pattern on the floor. It spans from wall to wall and is 10 feet across. The floor continues as far as you can see into the darkness ahead. (None have advanced down this hallway yet.)
"Three more," Lira holds up the necklace she found as well, before cautiously proceeding further down the hallway. She examines the floor and wall tiles carefully for traps.
Perception: 21
Lira clearly sees the pit, and peeking over the edge, she sees what she expected and remembered from cache 2, a pit of sharp steel spikes. She suspects there is more than meets the eye here.
Lira
Lira recalls in vivid detail, including all the emotions of the moment as if in slow motion, the tragic event (Think reliving a traumatic experience, like PTSD)
The front guards suddenly all fall into a huge pit. Screams of agony rise from below as they get impaled on deadly spikes at the bottom of the pit. You watch in helpless horror.
Behind you, you hear the sounds of battle, and you see the ambush. A large group of goblins and a giant, tear into the rear guard.
You regain awareness of your present surroundings, and you realize you are grasping the amulet around your neck.
Lira freezes as her eyes fall on the pit and the jagged steel spikes below gleaming faintly in the icy light. The sight hits her like a physical blow, dragging her mind back to Cache 2. The vivid memory floods her senses, overwhelming her: the sound of screams echoing in the cavern, the sickening sight of her comrades impaled on the spikes, and the chaos of the ambush behind them. She feels the same helplessness, the same guilt, as if she is reliving the moment in slow motion. Her breath catches in her throat.
Her surroundings blur, the cold of the frozen palace giving way to the oppressive heat of battle. The weight of the memory crushes her, threatening to pull her into the despair of that moment. The half-elf staggers at the edge of the pit, her breath hitching as the memory crashes over her. Her hand clutches the cursed amulet at her neck.
Vydar
Vydar, having better vision than the others, is able to see to the end of the hallway. It is 90 feet long. At the end he sees another fancy doorway. From this range, he can not read what is written but he is certain more ancient writing is on the doorway. A fancy chandelier hands above the double doors. He sees no other pits. The marble floor tiles crisscross with carefully laid diagonal tiles.
Vydar quickly pushes his way up towards the front of the group. He’s well aware that he has the best vision in the group right now. At least he can put his eyes to good use.
“That’s the only pit I can see.” He says to Lira, “There’s a fancy looking door down there. I’m pretty sure it’s got more writing on it.” His eyes narrow. “There’s also a chandelier right before it. It would not surprise me there’s a trap somewhere that might cause it to fall.” The last sentence is pure speculation, but even if it’s not trapped he wouldn’t be surprised if the thing just fell due to age.
He examines the pit.
(Could we jump it?)
The pit has large steel spikes sticking up. They look quite deadly. There is nothing else in the pit. Lira next to Vydar is having some sort of reaction and grasps the amulet around her neck.
It is 10 feet across to the other side.
'Interesting.' Iólinder mused when he paused for a moment near the creature's corpse. He took another sniff. Something pugnant wafted around the body. 'Does anyone have a flask or something?' He asked. 'Call me crazy but I could swear this creature's blood smells like some sort of wine.'
Iólinder eyed the necklace. 'Good find.' He told Amdaeng. 'One down, four to go.' He corrected himself to three when Lira shouted back that she held a second necklace.
Yet something felt wrong. It took Iólinder a moment to realise it was not something but someone. Lira looked uneven on her feet, threatening to fall into the open pit next to her. Iólinder rushed over, grabbed her by the shoulder and gently but firmly pulled her at least three steps away from the pit.
'Lira?' He asked. Up close he saw that Lira's eyes were wild, her breath erratic and her hand held the amulet around her neck in a death-grip. Iólinder had seen this before. Some of the soldiers that stayed in the abbey for medical observation sometimes had memory lapses to the worst periods in their lives. This looked similar. 'Lira, you're safe. You're with friends.'
He turned her around so the pit would not be visible to her and handed her his waterskin. 'Take a couple of deep breaths and have some water. Everything is okay. You're all right.'
Iólinder nudged Zazi with his cheek to make her fly over to the other half-elf. The little bat landed on Lira's shoulder and pressed herself against Lira's face, her warm fuzzy body a clear contrast to the amulet even Iólinder could now faintly feel a cold emanating from.
Zazi is now upgraded to emotional support familiar.
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
Iólinder correctly recognized the signs of a person suffering from a traumatic experience (PTSD). His approach grounds Lira and brings her back to the present.
Lira gasps softly as Iólinder's grip on her shoulder pulls her back from the edge of the pit. Her wild eyes meet his, and for a moment, she seems disoriented, as if still half-trapped in the memory. Her hand loosens slightly from the amulet as his voice cuts through the haze.
The words ground her, and she allows him to guide her away from the pit. Her breathing is ragged, but she manages to nod faintly, the panic slowly ebbing away. She takes the offered waterskin with trembling hands, drinking deeply and feeling the cool liquid soothe her parched throat.
"Thank you," Lira murmurs, her voice steadier now. She looks up at Iólinder, her green eyes filled with a mixture of gratitude and embarrassment. "I’ll be okay. Just...I wasn’t ready for that." Her gaze hardens slightly as she adds, "But I will be. This isn’t going to stop me." She straightens her posture, handing the waterskin back. She reaches up to gently stroke Zazi, the simple action calming her further as her thoughts turn to how to cross the pit.
"Oh, I remember this from Natalie's notes! The 'Leap of Faith' trap." She will move to check the sconces on the wall more closely, recalling that one can be turned to lock the mechanism.
Sleight of hand: 24