Could be her life's savings plus inheritance maybe? Or pre-payment from the Baron for a portrait. Looks like robbery was a motive for someone, but maybe not the same person who took her (if she didn't leave on her own).
In my head, I guess I saw it as a small keepsake box. About the size of a jewelry box or a child's lunch pail.
The only 'chest' listed as equipment is 25lbs, though. A bit larger than I had envisioned.
Let's just say that it is a small box but for reference to in-game mechanics ... it will be the same size, weight — and have the same carrying properties — of a pouch.
That is, it weighs about one pound and the container can cary six pounds.
In my head, I guess I saw it as a small keepsake box. About the size of a jewelry box or a child's lunch pail.
The only 'chest' listed as equipment is 25lbs, though. A bit larger than I had envisioned.
Let's just say that it is a small box but for reference to in-game mechanics ... it will be the same size, weight — and have the same carrying properties — of a pouch.
That is, it weighs about one pound and the container can cary six pounds.
Also This is RAW: Thieves' Tools Tool, Common In Backpack Weight: 1lb. Cost: 25 gp Source: Player’s Handbook (2024) Ability: Dexterity Utilize: Pick a lock (DC 15), or disarm a trap (DC 15) If you have proficiency with a tool, add your Proficiency Bonus to any ability check you make that uses the tool. If you have proficiency in a skill that’s used with that check, you have Advantage on the check too.
So my question is since there is no Proficency with ability scores themselves why is this in the RAW? and when would it apply? I honestly would like to know. I know DM rulings trump RAW but in MY games I would like to know when I should apply this rule. Or do I just ignore the fact that Characters cannot have proficency with Dextarity?
I think this has been changed in 2024 from 2024;
How I read it is if you use a tool to help you in a skill check you get advantage if you have proficiency in both (e.g. using mason's tools to help in finding out how old a certain building/cave e.g. is could be History+mason's tools and would be advantage if you have prof in both.
For Thieves Tool's I'd most assume this (mostly) to be combined with the sleight of hand skill.
This is sort of what I was getting at. There is an "Ability score" that is associated with a "skill" I guess to make it clearer the tools should have been tied to a skill rather than an ability. Like in the old days strength gave a bonus on the bend bars lift gates ect.
In the game, yes, you stated why you made your rulings based on how you interpret the RAW and I’m fine with that! (I’m not beating a dead horse)
Outside of this game however, for my own edification, I would still like to know under which set of circumstances, "If you have proficiency in a skill that’s used with that check, you have Advantage on the check too." actually applies. I am not clear what the game designers were getting at here. In what circumstances would “Advantage” apply? Since Dexterity is an “ability” NOT a “skill” there is no way, I know of, to be “proficient” in an “ability”. I’m not trying to argue with you, it's really just about me wondering about the details of this for my own games. I deal with rogues a lot. In my games, I will just make lockpicking with the use of dagger or “Thieves tools" just use the "skill", "Sleight of Hand", which relies on the "ability Dexterity" and the problem will be solved in a way I think I can defend with RAW. (or add investigation too, if its a very complicated lock.)
“Thieves tools" just use the "skill", "Sleight of Hand", which relies on the "ability Dexterity" and the problem will be solved in a way I think I can defend with RAW. (or add investigation too, if its a very complicated lock.)
The way it is for other tools is a D20 roll +2 if proficient in the tools + Advantage if proficient in a relevant skill (Athletics for Carpenter's Tools, etc. Sleight of Hand in this case). But on Navrine's character sheet it lists Thieves' Tools as its own skill which is confusing.
... for my own edification, I would still like to know under which set of circumstances, "If you have proficiency in a skill that’s used with that check, you have Advantage on the check too." actually applies.
Secretfool alluded to it earlier, and it is my understanding as well.
Tool proficiencies can, in certain situations, augment an ability check with a certain skill.
Let's say that a character wanted to examine the Many-Jeweled Scepter of Ingerd the Black. I might call for a Wisdom (perception) roll to see what they notice.
But then the player is like 'Hold on a minute, my gnome is proficient with Jeweler's Tools too ... would that be helpful when I examine the scepter?'
And I'd go 'Yup, makes sense to me, you may roll with advantage.'
I did some digging on the topic and found multiple examples of Dexterity (sleight of hand) being used to open locks. Of course, independent of the skill, Sleight of Hand, proficiency with Thieves' Tools can be used to open locks as well.
So it stands to reason that the skill, Sleight of Hand, and the tool proficiency, Thieves' Tools, both apply in this case ... and therefore a character that possessed both of these proficiencies would roll with advantage.
Thief Subclass, lvl 3 ability, Fast Hands — As a Bonus Action, you may ... Make a Dexterity (Sleight of Hand) check to pick a lock or disarm a trap with Thieves’ Tools or to pick a pocket.
Lock (equipment description in the PHB) — A Lock comes with a key. Without the key, a creature can use Thieves’ Tools to pick this Lock with a successful DC 15 Dexterity (Sleight of Hand) check.
Doors (DM's Toolbox description in the DMG) — Characters who don’t have the key to a locked door can try to pick the lock using Thieves’ Tools. ... the character picks the lock by making a successful Dexterity (Sleight of Hand) check using Thieves’ Tools.
I did some digging on the topic and found multiple examples of Dexterity (sleight of hand) being used to open locks. Of course, independent of the skill, Sleight of Hand, proficiency with Thieves' Tools can be used to open locks as well.
So it stands to reason that the skill, Sleight of Hand, and the tool proficiency, Thieves' Tools, both apply in this case ... and therefore a character that possessed both of these proficiencies would roll with advantage.
Thief Subclass, lvl 3 ability, Fast Hands — As a Bonus Action, you may ... Make a Dexterity (Sleight of Hand) check to pick a lock or disarm a trap with Thieves’ Tools or to pick a pocket.
Lock (equipment description in the PHB) — A Lock comes with a key. Without the key, a creature can use Thieves’ Tools to pick this Lock with a successful DC 15 Dexterity (Sleight of Hand) check.
Doors (DM's Toolbox description in the DMG) — Characters who don’t have the key to a locked door can try to pick the lock using Thieves’ Tools. ... the character picks the lock by making a successful Dexterity (Sleight of Hand) check using Thieves’ Tools.
You know I didnt see this I thought it was just a home rule. (something on Critical role ) But thanks! Now I have context for RAW in the theives tool notation.
A long rest occurred, and I deducted one day's lifestyle expenses from your sheets.
Since we are coming back from a split scene I included the line 'Over breakfast, the heroes shared what they had learned with one another.'
Please don't feel as if you must make the characters retell their life stories, detailing every little thing about the last few scenes. I can just assume that players reading along now know what occurred in during the scenes that their character was not present in. I mean, you can if you want to ... but I'm just saying that we can leave it off screen as it were.
Since we are coming back from a split scene I included the line 'Over breakfast, the heroes shared what they had learned with one another.'
Please don't feel as if you must make the characters retell their life stories, detailing every little thing about the last few scenes. I can just assume that players reading along now know what occurred in during the scenes that their character was not present in. I mean, you can if you want to ... but I'm just saying that we can leave it off screen as it were.
Yes, I love this. Having to rehash information different characters just learned to each other can be annoying.
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Nice, nat 20.
She has a lot of money. Too much in fact. The plot thickens....
I'll get a post up in a bit about Sareal
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Could be her life's savings plus inheritance maybe? Or pre-payment from the Baron for a portrait. Looks like robbery was a motive for someone, but maybe not the same person who took her (if she didn't leave on her own).
How much does the chest weigh? Or do I just add the gp to mine?
In my head, I guess I saw it as a small keepsake box. About the size of a jewelry box or a child's lunch pail.
The only 'chest' listed as equipment is 25lbs, though. A bit larger than I had envisioned.
Let's just say that it is a small box but for reference to in-game mechanics ... it will be the same size, weight — and have the same carrying properties — of a pouch.
That is, it weighs about one pound and the container can cary six pounds.
Ok, understood.
'Luna's Coin Chest', added to Cassian's sheet.
This is sort of what I was getting at. There is an "Ability score" that is associated with a "skill" I guess to make it clearer the tools should have been tied to a skill rather than an ability. Like in the old days strength gave a bonus on the bend bars lift gates ect.
敬意をこめて,
ジョニー.
Keii o komete,
Johnny.
Cool. Have I addressed your concerns?
In the game, yes, you stated why you made your rulings based on how you interpret the RAW and I’m fine with that! (I’m not beating a dead horse)
Outside of this game however, for my own edification, I would still like to know under which set of circumstances, "If you have proficiency in a skill that’s used with that check, you have Advantage on the check too." actually applies. I am not clear what the game designers were getting at here. In what circumstances would “Advantage” apply? Since Dexterity is an “ability” NOT a “skill” there is no way, I know of, to be “proficient” in an “ability”. I’m not trying to argue with you, it's really just about me wondering about the details of this for my own games. I deal with rogues a lot. In my games, I will just make lockpicking with the use of dagger or “Thieves tools" just use the "skill", "Sleight of Hand", which relies on the "ability Dexterity" and the problem will be solved in a way I think I can defend with RAW. (or add investigation too, if its a very complicated lock.)
敬意をこめて,
ジョニー.
Keii o komete,
Johnny.
The way it is for other tools is a D20 roll +2 if proficient in the tools + Advantage if proficient in a relevant skill (Athletics for Carpenter's Tools, etc. Sleight of Hand in this case). But on Navrine's character sheet it lists Thieves' Tools as its own skill which is confusing.
Problem solved :)
敬意をこめて,
ジョニー.
Keii o komete,
Johnny.
Secretfool alluded to it earlier, and it is my understanding as well.
Tool proficiencies can, in certain situations, augment an ability check with a certain skill.
Let's say that a character wanted to examine the Many-Jeweled Scepter of Ingerd the Black. I might call for a Wisdom (perception) roll to see what they notice.
But then the player is like 'Hold on a minute, my gnome is proficient with Jeweler's Tools too ... would that be helpful when I examine the scepter?'
And I'd go 'Yup, makes sense to me, you may roll with advantage.'
I hope that helps.
Ok
敬意をこめて,
ジョニー.
Keii o komete,
Johnny.
Well ... I stand corrected.
I did some digging on the topic and found multiple examples of Dexterity (sleight of hand) being used to open locks. Of course, independent of the skill, Sleight of Hand, proficiency with Thieves' Tools can be used to open locks as well.
So it stands to reason that the skill, Sleight of Hand, and the tool proficiency, Thieves' Tools, both apply in this case ... and therefore a character that possessed both of these proficiencies would roll with advantage.
Thief Subclass, lvl 3 ability, Fast Hands — As a Bonus Action, you may ... Make a Dexterity (Sleight of Hand) check to pick a lock or disarm a trap with Thieves’ Tools or to pick a pocket.
Lock (equipment description in the PHB) — A Lock comes with a key. Without the key, a creature can use Thieves’ Tools to pick this Lock with a successful DC 15 Dexterity (Sleight of Hand) check.
Doors (DM's Toolbox description in the DMG) — Characters who don’t have the key to a locked door can try to pick the lock using Thieves’ Tools. ... the character picks the lock by making a successful Dexterity (Sleight of Hand) check using Thieves’ Tools.
You know I didnt see this I thought it was just a home rule. (something on Critical role ) But thanks! Now I have context for RAW in the theives tool notation.
敬意をこめて,
ジョニー.
Keii o komete,
Johnny.
Yup. Glad we got to the bottom of it. Tons of nuance in this here 5.5. :)
Makes me wish i could write to the actual game designers and ask questions but I bet they get tons of email.
敬意をこめて,
ジョニー.
Keii o komete,
Johnny.
A long rest occurred, and I deducted one day's lifestyle expenses from your sheets.
Since we are coming back from a split scene I included the line 'Over breakfast, the heroes shared what they had learned with one another.'
Please don't feel as if you must make the characters retell their life stories, detailing every little thing about the last few scenes. I can just assume that players reading along now know what occurred in during the scenes that their character was not present in. I mean, you can if you want to ... but I'm just saying that we can leave it off screen as it were.
Yes, I love this. Having to rehash information different characters just learned to each other can be annoying.