Ah yes, these brightly-clothed travelers were new in town as well. Fortune tellers, festive atmosphere...Were they some kind of traveling circus? Hmph, or wolves in sheep's clothing. She studies a few as she passes them, looking for any sign of ill intent.
[[ After killing that owlbear, we're making bank with the money! Just to double-check I did all my math right, are you guys looking at 25gp, 50ep, 44sp more than your starting money? (Minus any sales specific to your character.) ]]
Chipper is intrigued, like the others, by the duchess' request. He thanks Garrick for doing the work of selling the loot. "Until later." he says to Amelia as she heads to the fortune teller.
He look for a shop to buy some odds and ends at.
Thieves' Tools: 25gp Caltrops: 1gp Find Familiar material component: 10gp
He smiles at Zan's comment about nobles, "It'll be interesting to see if she's got another task like clearing out goblins or perhaps a more clandestine operation in mind."
[[ After killing that owlbear, we're making bank with the money! Just to double-check I did all my math right, are you guys looking at 25gp, 50ep, 44sp more than your starting money? (Minus any sales specific to your character.) ]
OOC - 49gp 50ep 44sp + starting gp
Hidden under the bed mattress - 220 sp, 160 ep, and three potions of healing. Chest - 90 ep, 120 gp, a potion of healing, and two scrolls. Bounty - 50 gp. 75gp for selling loot
Amelia heads to the edge of town and stands before the outsiders’ wagon. Holding her amulet high, she calls out to them.
"I am Amelia Moonshine, the Golden Daughter of High Forest and Sword of Lord Corellon Larethian! I seek guidance in my duty—and a map to the Land of Darkness!"
Kess had started curiously trailing a few of the odd travelers back towards their camp when she heard Amelia's loud declaration ahead and raised her eyebrows.
The brightly dressed folks are dancing around, as some others play bagpipes, lutes, and lyres. Honestly, the whole festivity is just begging for a noise complaint. Then they hear Amelia's brazen declaration. The music stops, and the people stop dancing. Their expressions don't wear any malice, only suprise. The first sound is the chuckle of an old man, sitting by a fire.
"Come here," he beckons, "sit with me. I'll show you the way."
Rollback Post to RevisionRollBack
I exist sometimes, especially when I'm DMing Curse of Strahd.
Kessintra feels the spirits stir painfully as the old man speaks, grimacing and starting to turn away before the familiar warmth of the lyre makes her stop short. A melody...a faint song in her head draws her back and she walks closer almost unconsciously, settling a little farther from the fire than the others. She starts playing quiet notes and murmuring in Elvish, trying to recall the seemingly familiar song before it fades like a dream.
"Reach...the world? Where even...the calm...is just a lie. The broken...fingers...invite...to the distance?"
Amelia pays no mind to the stares of others, nor the laughter of short-lived round-ears. Her heart is filled with elven pride, her gaze fixed only forward. She strides up to the fire, taking a seat before the elderly human. She glances narrowly at Kessintra but says nothing.
“Well met, fortune teller. I have seen countless elven souls wandering, trapped in a mist that serves as their prison—separating them from the Seldarine. My lord has ordered me to free these tormented spirits. Now, show me the path to this land of mist and tell me its name, if you know it.”
Insight: 7 Guidance: 4 ( Amelia is observing the oldman to see if he is telling the truth )
The man chuckles again at the words "fortune teller".
"I hate to reveal our secrets, but none of us are actually fortune tellers. I do know where to find one, though. Her name is Madame Eva, and she resides in the land you seek: Barovia. I'll take you there...... if you listen to a story of mine."
Rollback Post to RevisionRollBack
I exist sometimes, especially when I'm DMing Curse of Strahd.
The man fills his mouth with wine, then spits into the fire. The flames turn from orange to green. As they dance and sway, a dark shape appears in the bonfire’s core.
“We come from an ancient land whose name is long forgotten—a land of kings. Our enemies forced us from our homes, and now we wander the lost roads.”
The dark shape in the fire takes the form of a man being knocked from his horse, a spear piercing his side.
He continues. “One night, a wounded soldier staggered into our camp and collapsed. We nursed his terrible injury and quenched his thirst with wine. He survived. When we asked him who he was, he wouldn’t say. All he wanted was to return home, but we were deep in the land of his enemies. We took him as one of our own and followed him back toward his homeland. His enemies hunted him. They said he was a prince, yet we didn’t give him up, even when their assassins fell upon us like wolves.”
Deep in the bonfire, you see the dark figure standing with sword drawn, fighting off a host of shadowy shapes.
“This man of royal blood fought to protect us, as we protected him. We bore him safely to his home, and he thanked us. He said, ‘I owe you my life. Stay as long as you wish, leave when you choose, and know that you will always be safe here.’”
The figure in the dancing fire vanquishes its final foe, then disperses in a cloud of smoke and embers.
The man’s face becomes a somber mask. “A curse has befallen our noble prince, turning him into a tyrant. We alone have the power to leave his domain. We’ve traveled far and wide to find heroes such as yourselves to end our dread lord’s curse and put his troubled soul to rest. Our leader, Madam Eva, knows all.”
Rollback Post to RevisionRollBack
I exist sometimes, especially when I'm DMing Curse of Strahd.
Amelia watches the illusion of smoke without flinching or blinking. “If ending this prince’s life is the only way to lift the curse on my people… then so be it!”
Kessintra is faintly aware of the elder's story, though her mind is busy clawing at the memory of the song desperately. Then suddenly, she sees it clearly. Her hands strum the strings of their own accord, and she is unaware that she has started singing until it is over.
Performance 14
"Reach them Within the rubble, the world in which even tears have dried is a brittle shell where even the calm is a lie. The broken fingers invite me to the distance.
Come, entrust your life to me. That voice will carve the repentance on these ancient wounds, and all the people will sing once again for the tomorrow they wish for. The dreams lost during the battle lead us to the distance.
Come now, open the door. Let this song connect us to that land..."
"The dinner is in an hour. The mansion is in the center of town."
I exist sometimes, especially when I'm DMing Curse of Strahd.
Kessintra nods to herself and heads towards the center of town at a lazy pace, keeping an eye out for anything of interest as she goes.
Perception 8
You can't see much. The only noteworthy thing is the brightly colored outsiders walking around town.
I exist sometimes, especially when I'm DMing Curse of Strahd.
Ah yes, these brightly-clothed travelers were new in town as well. Fortune tellers, festive atmosphere...Were they some kind of traveling circus? Hmph, or wolves in sheep's clothing. She studies a few as she passes them, looking for any sign of ill intent.
Insight 12
[[ After killing that owlbear, we're making bank with the money! Just to double-check I did all my math right, are you guys looking at 25gp, 50ep, 44sp more than your starting money? (Minus any sales specific to your character.) ]]
Chipper is intrigued, like the others, by the duchess' request. He thanks Garrick for doing the work of selling the loot. "Until later." he says to Amelia as she heads to the fortune teller.
He look for a shop to buy some odds and ends at.
Thieves' Tools: 25gp
Caltrops: 1gp
Find Familiar material component: 10gp
He smiles at Zan's comment about nobles, "It'll be interesting to see if she's got another task like clearing out goblins or perhaps a more clandestine operation in mind."
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Kessintra spots a few sour faces on the street. Not all of them seem to be friendly.
Chipper can go ahead and buy those for full price or roll persuasion to barter.
I exist sometimes, especially when I'm DMing Curse of Strahd.
OOC - 49gp 50ep 44sp + starting gp
Hidden under the bed mattress - 220 sp, 160 ep, and three potions of healing.
Chest - 90 ep, 120 gp, a potion of healing, and two scrolls.
Bounty - 50 gp.
75gp for selling loot
Ooc: Kess is ready to start dinner whenever.
Amelia heads to the edge of town and stands before the outsiders’ wagon. Holding her amulet high, she calls out to them.
"I am Amelia Moonshine, the Golden Daughter of High Forest and Sword of Lord Corellon Larethian! I seek guidance in my duty—and a map to the Land of Darkness!"
Garrick stops walking and stares bewildered at Amelia…
well that’s weird, he thinks to himself.
well, that's one way of doing it, Zan stops and stands slightly behind her.
Kess had started curiously trailing a few of the odd travelers back towards their camp when she heard Amelia's loud declaration ahead and raised her eyebrows.
The brightly dressed folks are dancing around, as some others play bagpipes, lutes, and lyres. Honestly, the whole festivity is just begging for a noise complaint. Then they hear Amelia's brazen declaration. The music stops, and the people stop dancing. Their expressions don't wear any malice, only suprise. The first sound is the chuckle of an old man, sitting by a fire.
"Come here," he beckons, "sit with me. I'll show you the way."
I exist sometimes, especially when I'm DMing Curse of Strahd.
Kessintra feels the spirits stir painfully as the old man speaks, grimacing and starting to turn away before the familiar warmth of the lyre makes her stop short. A melody...a faint song in her head draws her back and she walks closer almost unconsciously, settling a little farther from the fire than the others. She starts playing quiet notes and murmuring in Elvish, trying to recall the seemingly familiar song before it fades like a dream.
"Reach...the world? Where even...the calm...is just a lie. The broken...fingers...invite...to the distance?"
Amelia pays no mind to the stares of others, nor the laughter of short-lived round-ears. Her heart is filled with elven pride, her gaze fixed only forward. She strides up to the fire, taking a seat before the elderly human. She glances narrowly at Kessintra but says nothing.
“Well met, fortune teller. I have seen countless elven souls wandering, trapped in a mist that serves as their prison—separating them from the Seldarine. My lord has ordered me to free these tormented spirits. Now, show me the path to this land of mist and tell me its name, if you know it.”
Insight: 7
Guidance: 4
( Amelia is observing the oldman to see if he is telling the truth )
The man chuckles again at the words "fortune teller".
"I hate to reveal our secrets, but none of us are actually fortune tellers. I do know where to find one, though. Her name is Madame Eva, and she resides in the land you seek: Barovia. I'll take you there...... if you listen to a story of mine."
I exist sometimes, especially when I'm DMing Curse of Strahd.
"Barovia..."
Amelia repeats the name, the taste of it bitter in her mouth, even though it’s only a word.
"Go on. I’m listening."
The man fills his mouth with wine, then spits into the fire. The flames turn from orange to green. As they dance and sway, a dark shape appears in the bonfire’s core.
“We come from an ancient land whose name is long forgotten—a land of kings. Our enemies forced us from our homes, and now we wander the lost roads.”
The dark shape in the fire takes the form of a man being knocked from his horse, a spear piercing his side.
He continues. “One night, a wounded soldier staggered into our camp and collapsed. We nursed his terrible injury and quenched his thirst with wine. He survived. When we asked him who he was, he wouldn’t say. All he wanted was to return home, but we were deep in the land of his enemies. We took him as one of our own and followed him back toward his homeland. His enemies hunted him. They said he was a prince, yet we didn’t give him up, even when their assassins fell upon us like wolves.”
Deep in the bonfire, you see the dark figure standing with sword drawn, fighting off a host of shadowy shapes.
“This man of royal blood fought to protect us, as we protected him. We bore him safely to his home, and he thanked us. He said, ‘I owe you my life. Stay as long as you wish, leave when you choose, and know that you will always be safe here.’”
The figure in the dancing fire vanquishes its final foe, then disperses in a cloud of smoke and embers.
The man’s face becomes a somber mask. “A curse has befallen our noble prince, turning him into a tyrant. We alone have the power to leave his domain. We’ve traveled far and wide to find heroes such as yourselves to end our dread lord’s curse and put his troubled soul to rest. Our leader, Madam Eva, knows all.”
I exist sometimes, especially when I'm DMing Curse of Strahd.
Amelia watches the illusion of smoke without flinching or blinking.
“If ending this prince’s life is the only way to lift the curse on my people… then so be it!”
Kessintra is faintly aware of the elder's story, though her mind is busy clawing at the memory of the song desperately. Then suddenly, she sees it clearly. Her hands strum the strings of their own accord, and she is unaware that she has started singing until it is over.
Performance 14
"Reach them
Within the rubble, the world in which even tears have dried
is a brittle shell where even the calm is a lie.
The broken fingers invite me to the distance.
Come, entrust your life to me.
That voice will carve the repentance on these ancient wounds,
and all the people will sing
once again for the tomorrow they wish for.
The dreams lost during the battle lead us to the distance.
Come now, open the door. Let this song connect us to that land..."