Well that one is a cultist recruiter...same as Sear got in the sack. I belive they are a bit more difficult to beat and a reason we consider to retreat.
As for picking off weaker opponents like cultist blue..( he should be dead now) it helps greatly in the action economi. Less enemies and the cultist do know hold person that is always a bit risky.
Just checking but did you happen to notice that one of the cultists was right beside you before you attacked cultist blue?
Nope! Sure didn’t.
Tactics wise I don’t know if it would have changed much. It’s 3 v cultist grey on one side and a severely injured and potentially (at the time) paralyzed 1 v 1, possibly two if bag boy gets loose on the other.
But still, didn’t see him. Guess I’ll be taking an AOO!
I'm assuming the knee to the groin was fluff, because I think you used both your actions. Javelin (miss) and Firebolt (kill).
And yeah... AoO. 😉Good thing you have those Second Winds. I think you're gonna need em.
Wow, yea! Still have 2 left, I think. Hopefully they don’t kill me before I have a chance to use them!
Don't forget the bonuses you got from your potion. I posted the damage dealt by the weapon, but that's before any resistances you had. The damage is Psychic, not Piercing, so it may not help. But I can't remember which potion you took.
If you do, the cult leader will not follow. She's not trying to get her hands dirty, and you've wiped out half her party. But I'm not sure if she'll send the other cult members after you, or focus on escaping with the evidence that could expose the cult. Her choice kind of depends on how you play out your exit.
I need some clarification on the mechanics of what you're trying to do.
The Vampiric Touch doesn't hit. Cult Fanatic Pink has a +4 to AC because of the Pillars, as well as Shield of Faith, bumping his AC to +6, so you'll need an 18 or higher to hit his AC right now. That much I get. It might not be the worst idea to figure out how to get them away from the pillars.
But, you wish to Bunny Hop away. Which direction would you like to hop? My guess is that you moved North 2 spaces in order to attack. Do you wish to hop back to your original spot? Or straight backwards towards the stairs? There are certainly fewer enemies that way, but you'd be isolated from the group. Or do you wish to hop Northwest, to land just north of the two Pillars, granting you +4 to AC?
I see that you rolled Intimidation, but I'm not sure how you intended to Intimidate anyone. The way you describe Vampiric Touch is horrifying, and I'd normally say that was good enough to pair with Intimidation, but (especially since it missed) the only real fear it would cause would be visual, and they couldn't see the attack. You'll need to say something intimidating in order to cause the Frightened Condition. Also remember, you have to target someone to be frightened by your Intimidation. Be careful with your choice. Most of these NPCs include resistance or even immunity to the Frightened condition. Your roll is high, but against the wrong opponent, it may not accomplish anything.
Lastly, you rolled a Persuasion check. Obviously, even though it was a good speech, negotiations have broken down. They'll have advantage against the roll, and you're giving away your location by speaking loudly over the din of battle. I'm not trying to tell you how to play, but I did want you to know the risks.
Please clarify your movement choice, how you intended to Intimidate a target, and who you intended to Intimidate. Then, I'll post accordingly.
I need some clarification on the mechanics of what you're trying to do.
The Vampiric Touch doesn't hit. Cult Fanatic Pink has a +4 to AC because of the Pillars, as well as Shield of Faith, bumping his AC to +6, so you'll need an 18 or higher to hit his AC right now. That much I get. It might not be the worst idea to figure out how to get them away from the pillars.
Oof yeah I didn't think it hit. I was just hoping to get back some HP with using it. But it didn't work lol ... That is smart though to move them away...
But, you wish to Bunny Hop away. Which direction would you like to hop? My guess is that you moved North 2 spaces in order to attack. Do you wish to hop back to your original spot? Or straight backwards towards the stairs? There are certainly fewer enemies that way, but you'd be isolated from the group. Or do you wish to hop Northwest, to land just north of the two Pillars, granting you +4 to AC?
Oh sorry I forgot to mention movement but yes I moved North 2 spaces to attack. I think that I will hop Northwest then to get the +4 AC. That would be pretty good! Thank you!!!
I see that you rolled Intimidation, but I'm not sure how you intended to Intimidate anyone. The way you describe Vampiric Touch is horrifying, and I'd normally say that was good enough to pair with Intimidation, but (especially since it missed) the only real fear it would cause would be visual, and they couldn't see the attack. You'll need to say something intimidating in order to cause the Frightened Condition. Also remember, you have to target someone to be frightened by your Intimidation. Be careful with your choice. Most of these NPCs include resistance or even immunity to the Frightened condition. Your roll is high, but against the wrong opponent, it may not accomplish anything.
Haha yeah I ended up taking inspiration for Nare from Bunnicula (specifically the cartoon) so I wanted to do some homage to that!
I think I'll Intimidate Cult Fanatic Pink I guess since that was the one I targeted. I know they have advantage but that's okay!
Lastly, you rolled a Persuasion check. Obviously, even though it was a good speech, negotiations have broken down. They'll have advantage against the roll, and you're giving away your location by speaking loudly over the din of battle. I'm not trying to tell you how to play, but I did want you to know the risks.
Please clarify your movement choice, how you intended to Intimidate a target, and who you intended to Intimidate. Then, I'll post accordingly.
It's okay I don't mind the risks of speaking. I feel like it would be fine. It seems like a very Nare thing to do. thank you!!
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<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
The game will also lag in the following weeks, because the person I'm living with is preparing to move. It's possible I won't have internet access for part of the transition. I'm hoping to end the battle at least before that happens. I can do general RP fluff using just my phone, but the battles require a lot of tabs, and PhotoPea, which doesn't work on phones. So I'm trying to check the game twice daily. I'm about to check the IC now.
To expedite things, everyone please clearly explain your intentions in a subsection after you descirbe the events. For instance:
Screaming expletives in rage, Greatsword Thunderhammer slashes in a whirling spiral with his mighty axe as he sprints through the mob!
Moving North 6 spaces, attacking while moving. Attack 1: 75, Damage 1000 (Bludgeoning) Attack 2: 882, Damage 5. (Sashing) Attack 3: 4, Damage 1,000,002 (Piercing) Recovering 1,800 XP from [Ability this implausible character has]
If you leave something out, it's ok. I'll do my best to interpret your intentions, instead of asking and waiting for a reply. But the more information I have, the easier it will be to keep things moving. I'll also make any rolls you leave out. But I won't consume any Heroic Inspiration, or other bonuses that have limited uses, even if a re-roll or bonus HP will create a better outcome.
So... I don't know about everyone else, but DNDBeyond seems to have crashed on my end. It looks about as rough as websites used to look in the 90s. I tried posting yesterday, but with the site this janky, it's hard to make any progress. I'll check again later to see if the site is working, and I'll check every day until I can post. Sorry for the delay.
Glad that worked for you. DnDB has worked for me fine. My basement is in shambles right now as I work on finishing the computer/game room and sons bedroom down there so I post on my phone most of the time.
insight: 10 (with a +0 there’s no way to beat a 23)
We all be fooled by that i think...even i had +5 i rolled a 1...off we go. Sera Not go the way the minotaur statue was...any other way. I hope you other guys can lead on to the treasure chamber and then we can go out from there.
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Well that one is a cultist recruiter...same as Sear got in the sack. I belive they are a bit more difficult to beat and a reason we consider to retreat.
As for picking off weaker opponents like cultist blue..( he should be dead now) it helps greatly in the action economi. Less enemies and the cultist do know hold person that is always a bit risky.
All very good points. Just wanted Hastos to be aware he may have left us behind while he’s trying to protect his girlfriend….
Loyalty Begets Honour
Nope! Sure didn’t.
Tactics wise I don’t know if it would have changed much. It’s 3 v cultist grey on one side and a severely injured and potentially (at the time) paralyzed 1 v 1, possibly two if bag boy gets loose on the other.
But still, didn’t see him. Guess I’ll be taking an AOO!
Character: Hastos, Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread
I'm assuming the knee to the groin was fluff, because I think you used both your actions. Javelin (miss) and Firebolt (kill).
And yeah... AoO. 😉Good thing you have those Second Winds. I think you're gonna need em.
She/her, DM and Player.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord)
My Characters:
Krik-tul, Thri-kreen monk
25 in one hit....ouch..Sera would been dead...
we still withdrawing guys? Right?
Wow, yea! Still have 2 left, I think. Hopefully they don’t kill me before I have a chance to use them!
Character: Hastos, Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread
Don't forget the bonuses you got from your potion. I posted the damage dealt by the weapon, but that's before any resistances you had. The damage is Psychic, not Piercing, so it may not help. But I can't remember which potion you took.
She/her, DM and Player.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord)
My Characters:
Krik-tul, Thri-kreen monk
If you do, the cult leader will not follow. She's not trying to get her hands dirty, and you've wiped out half her party. But I'm not sure if she'll send the other cult members after you, or focus on escaping with the evidence that could expose the cult. Her choice kind of depends on how you play out your exit.
She/her, DM and Player.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord)
My Characters:
Krik-tul, Thri-kreen monk
sorry it took me a while to reply!!! thank you all for waiting.
please enjoy my humble offering of bunny memes. i seem to be collecting quite a few.
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Ibahalii Vriwhulth
I need some clarification on the mechanics of what you're trying to do.
The Vampiric Touch doesn't hit. Cult Fanatic Pink has a +4 to AC because of the Pillars, as well as Shield of Faith, bumping his AC to +6, so you'll need an 18 or higher to hit his AC right now. That much I get. It might not be the worst idea to figure out how to get them away from the pillars.
But, you wish to Bunny Hop away. Which direction would you like to hop? My guess is that you moved North 2 spaces in order to attack. Do you wish to hop back to your original spot? Or straight backwards towards the stairs? There are certainly fewer enemies that way, but you'd be isolated from the group. Or do you wish to hop Northwest, to land just north of the two Pillars, granting you +4 to AC?
I see that you rolled Intimidation, but I'm not sure how you intended to Intimidate anyone. The way you describe Vampiric Touch is horrifying, and I'd normally say that was good enough to pair with Intimidation, but (especially since it missed) the only real fear it would cause would be visual, and they couldn't see the attack. You'll need to say something intimidating in order to cause the Frightened Condition. Also remember, you have to target someone to be frightened by your Intimidation. Be careful with your choice. Most of these NPCs include resistance or even immunity to the Frightened condition. Your roll is high, but against the wrong opponent, it may not accomplish anything.
Lastly, you rolled a Persuasion check. Obviously, even though it was a good speech, negotiations have broken down. They'll have advantage against the roll, and you're giving away your location by speaking loudly over the din of battle. I'm not trying to tell you how to play, but I did want you to know the risks.
Please clarify your movement choice, how you intended to Intimidate a target, and who you intended to Intimidate. Then, I'll post accordingly.
She/her, DM and Player.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord)
My Characters:
Krik-tul, Thri-kreen monk
.....now it been 5 days since I posted..
:(
I hope things speed up soon....
Sorry about that!!! I tend not to have much free time after work until late at night. ahhh
Oof yeah I didn't think it hit. I was just hoping to get back some HP with using it. But it didn't work lol ... That is smart though to move them away...
Oh sorry I forgot to mention movement but yes I moved North 2 spaces to attack. I think that I will hop Northwest then to get the +4 AC. That would be pretty good! Thank you!!!
Haha yeah I ended up taking inspiration for Nare from Bunnicula (specifically the cartoon) so I wanted to do some homage to that!
I think I'll Intimidate Cult Fanatic Pink I guess since that was the one I targeted. I know they have advantage but that's okay!
It's okay I don't mind the risks of speaking. I feel like it would be fine. It seems like a very Nare thing to do. thank you!!
<---- me irl slow reader, even slower writer easily jumpy thanks for being patient
DM: Drakkenheim Mind and Matter + Blood Secrets + What's in the Here and Now;
Player: Ibahalii Vriwhulth
The game will also lag in the following weeks, because the person I'm living with is preparing to move. It's possible I won't have internet access for part of the transition. I'm hoping to end the battle at least before that happens. I can do general RP fluff using just my phone, but the battles require a lot of tabs, and PhotoPea, which doesn't work on phones. So I'm trying to check the game twice daily. I'm about to check the IC now.
To expedite things, everyone please clearly explain your intentions in a subsection after you descirbe the events. For instance:
Screaming expletives in rage, Greatsword Thunderhammer slashes in a whirling spiral with his mighty axe as he sprints through the mob!
Moving North 6 spaces, attacking while moving.
Attack 1: 75, Damage 1000 (Bludgeoning)
Attack 2: 882, Damage 5. (Sashing)
Attack 3: 4, Damage 1,000,002 (Piercing)
Recovering 1,800 XP from [Ability this implausible character has]
If you leave something out, it's ok. I'll do my best to interpret your intentions, instead of asking and waiting for a reply. But the more information I have, the easier it will be to keep things moving. I'll also make any rolls you leave out. But I won't consume any Heroic Inspiration, or other bonuses that have limited uses, even if a re-roll or bonus HP will create a better outcome.
She/her, DM and Player.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord)
My Characters:
Krik-tul, Thri-kreen monk
Hope the moving goes smooth and it be minimum delays ofc.
Good ide to summarize character actions rule technical at the end.
Side note, I’ve been watching Dimension 20s Fanatsy High series. Its hilarious.
Character: Hastos, Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread
She/her, DM and Player.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord)
My Characters:
Krik-tul, Thri-kreen monk
Dndbeyond seems ok on my end
Clearning my cache seems to have helped. I don't know what that was about. 😅
She/her, DM and Player.
My DM Registry
My Campaigns:
Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread (PbP); Secrets of the Island (On Discord)
My Characters:
Krik-tul, Thri-kreen monk
Glad that worked for you. DnDB has worked for me fine. My basement is in shambles right now as I work on finishing the computer/game room and sons bedroom down there so I post on my phone most of the time.
insight: 10 (with a +0 there’s no way to beat a 23)
Loyalty Begets Honour
We all be fooled by that i think...even i had +5 i rolled a 1...off we go. Sera Not go the way the minotaur statue was...any other way. I hope you other guys can lead on to the treasure chamber and then we can go out from there.