After stepping through the portal, Vanizi takes a moment to survey their new location. "Well, can't see much here can you? But we do see a colossus. So let's get over there and try the stick thing with the other thing and see if we can make it work!"
Davis looks around, taking in the sights of the Mournland, the place is legendary in it's own world he learned. He thinks back to the conversations he had with the wizards before coming to this place, where he asked for information, drawings, and anything else he could learn about a Dolcet.
He looks at Zyl, "Let's try and find that ball!"
Davis casts Locate Object, hoping to locate the direction of a Dolcet.
Magic doesn’t always function as intended in the Mournland, particularly teleportation and divination magic, so Davis' spell to reveal the docent's location fails.
"Yeah is okay big guy, here have a brownie."Zyl will offer Davis a brownie and then start wandering off into the landscape until someone points her in a different direction. "Hey I mean we found two sticks already right how hard can it be? I don't remember seeing a lot of giant metal people though back home, but maybe they are just in a different place huh?"
Because of the ever-present mist and the warped magic that saturates the land, time itself seems to unravel within the Mournland. Journeys that should take hours seem to stretch into days, while distant landmarks vanish and reappear as if caught in a dream. The landscape shifts subtly, cruelly, as if the land resents being traversed. In the Mournland, distance is a lie—and time is its cruelest accomplice.
(The party needs to choose a single person to make a DC15 Survival check with disadvantage each time you travel between areas. This will determine how long it takes to get from one place to the other and if you encounter any of the strange and maybe dangerous denizens that surely must roam the area!)
(She does have a +6 to survival so...okay!) "Hey this way guys! The stick is definitely this way!" She says as she walks off in no direction in particular.
Survival at Disadvantage: 14 (unless someone does guidance!?)
The ever-swirling mists, undulating landscape, and warped magic of the area turns you around and makes the trip last longer than you would have thought! It will take a total of 13 hours to reach the wrecked colossus!
About halfway there, you spot a band of five bipeds walking single file across a distant ridge and heading towards you. DC12 Perception (w/ disadvantage due to swirling mists):
These figures seem to be constructed of wood and iron - like animated suits of armor. These creatures must be the warforged you learned about from the Wizards Three
DC15 Perception (w/ disadvantage):
The warforged wear ragged cloaks and some have sacks tied across their backs. Each one carries a javelin and has a blade of some sort either in a scabbard or constructed into one of their arms instead of a hand! A purple-hued one leads the others.
After stepping through the portal, Vanizi takes a moment to survey their new location. "Well, can't see much here can you? But we do see a colossus. So let's get over there and try the stick thing with the other thing and see if we can make it work!"
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Davis looks around, taking in the sights of the Mournland, the place is legendary in it's own world he learned. He thinks back to the conversations he had with the wizards before coming to this place, where he asked for information, drawings, and anything else he could learn about a Dolcet.
He looks at Zyl, "Let's try and find that ball!"
Davis casts Locate Object, hoping to locate the direction of a Dolcet.
Lyrena looks around in amazement. "It doesn't seem so different from Faerun," she remarks. "But I know it must be."
Magic doesn’t always function as intended in the Mournland, particularly teleportation and divination magic, so Davis' spell to reveal the docent's location fails.
Love God. Love Others. Any Questions?
"Nothing!" he says, casting his spell. "So, shall we head toward the one we can see?"
Davis will head that way unless a better plan comes up!
"Yeah is okay big guy, here have a brownie." Zyl will offer Davis a brownie and then start wandering off into the landscape until someone points her in a different direction. "Hey I mean we found two sticks already right how hard can it be? I don't remember seeing a lot of giant metal people though back home, but maybe they are just in a different place huh?"
"It does certainly seem a touch more normal than the last two places we went," Vanizi says in agreement with Lyrena. "But yea, off to the colossus!"
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Because of the ever-present mist and the warped magic that saturates the land, time itself seems to unravel within the Mournland. Journeys that should take hours seem to stretch into days, while distant landmarks vanish and reappear as if caught in a dream. The landscape shifts subtly, cruelly, as if the land resents being traversed. In the Mournland, distance is a lie—and time is its cruelest accomplice.
(The party needs to choose a single person to make a DC15 Survival check with disadvantage each time you travel between areas. This will determine how long it takes to get from one place to the other and if you encounter any of the strange and maybe dangerous denizens that surely must roam the area!)
Love God. Love Others. Any Questions?
(Zyl! Zyl should lead us!)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
(She does have a +6 to survival so...okay!) "Hey this way guys! The stick is definitely this way!" She says as she walks off in no direction in particular.
Survival at Disadvantage: 14 (unless someone does guidance!?)
The ever-swirling mists, undulating landscape, and warped magic of the area turns you around and makes the trip last longer than you would have thought! It will take a total of 13 hours to reach the wrecked colossus!
About halfway there, you spot a band of five bipeds walking single file across a distant ridge and heading towards you. DC12 Perception (w/ disadvantage due to swirling mists):
These figures seem to be constructed of wood and iron - like animated suits of armor. These creatures must be the warforged you learned about from the Wizards Three
DC15 Perception (w/ disadvantage):
The warforged wear ragged cloaks and some have sacks tied across their backs. Each one carries a javelin and has a blade of some sort either in a scabbard or constructed into one of their arms instead of a hand! A purple-hued one leads the others.
Love God. Love Others. Any Questions?
"Hey you think they know where the stick is? HEY YOU WANT A BROWNIE!?" Zyl casually wanders in the direction of the figures unless someone stops her.
Davis will go with Zyl, its worth attempting to converse with them.