Mival balances himself and prepares to strike the first Merrow that comes into range. His green eyes betray his excitement - and his confidence in the abilities of his more experienced fellow adventurers.
Tarysaa waits until the Merrow are in her line of sight and within range for the spell she is preparing. (30 feet) Spell book in one hand and an odd, twisted stick in the other, she intones a spell Witch Bolt
A beam of crackling, blue energy lances out toward the lead Merrow (SG?) once it is in range establishing an arc of lightning from the Tarysaa's 'stick' to the creature.
To Hit: 24Dmg: 9 pts lighting
She braces herself to keep the lightning arc 'on target'.
Sinister Grin advances, but our heroes are ready to receive it! Tarysaa's spell hits him in the chest, making him wince from the electric shock, and Mival tries to take advantage of the favorable opportunity to land a combination of two Slams to his sides.
Both hits land and between lightning and blows, Sinister Grin's grin has completely disappeared. The underwater monster staggers a bit, slowed down both by the low water level where the party is standing and by the hits it has taken, but it seems ready to try to get revenge.
Scarred Cheek rushes to lend him a hand, but also slowed down by the shallow water, he can do nothing for now but stare menacingly at his opponents.
[[ OOC: Merrow have reduced speed when they must walk instead of swimming, so those two had to Dash and can't attack this round ]]
Zevriel tightens his grip on the twinblade, body loose but ready as the Merrow rush in. With a practiced motion, he spins the weapon in a deadly arc—both to defend and to open up an attack.
His whirling blades shimmer under the shrine’s light, forming a barrier between his friends and the oncoming monsters. As Sinister Grin stumbles from lightning and blows, Zevriel lashes out. His first cut glances off thick hide, but the second—faster and lower—seems to catch the Merrow off guard. The blade aims to bite deep (15 to hit), with Zevriel intending to follow with a quick twist that could open another wound (5 slashing, 8 sneak attack).
Zev sets his stance wide, blades spinning, ready for any monster bold enough to come at him. For now, he’s the wall at the stairs—calm, relentless, and utterly unyielding.
Action: Attack with twinblade, hit 10, probably misses Bonus: Whirl (Dex 14 for +1 AC, total 17 AC) and bonus action attack (feat), hit 15 for 5 slashing + 8 sneak attack damage (due to Mival being nearby)
Twinblades: Twinblades are martial melee weapons; double-bladed polearms that rely on the user’s dexterity to keep them in constant motion. They have the finesse and two-handed properties, and deal 2d4 slashing damage on a hit. They also have the Special: Whirl property.
Special: Whirl. When you are wielding the twinblade in two hands, you can use a bonus action to attempt to whirl the weapon. To whirl, make a DC 10 Dexterity check, adding your proficiency bonus if you are proficient with twinblades. On a success, you gain a +1 bonus to your AC until the start of your next turn, the whirling blades acting as a barrier against attacks. On a result of 15 or higher, you gain a +2 bonus, instead. On a failure, you deal slashing damage to yourself equal to your proficiency bonus and gain no bonus to your AC from the whirl this turn.
Blade Barrier (Variant Human feat) When you use the Whirl special bonus action with a twinblade, you gain the following features: You can make one additional melee attack with the weapon. This attack uses the same ability modifier as the primary attack, and a d4 for the damage die. Until the start of your next turn, other creatures provoke an opportunity attack from you when they enter your reach or make a melee attack against you while within your reach.
The wound opened by Zevriel in Sinister Grin's abdomen is deep and the Merrow drops the harpoon, to bring both hands to try to hold back the copious flow of blood... but it is useless: his strength abandons him and the underwater monster collapses to the ground in the shallow waters, dyeing them with the crimson of his own blood.
Blue Spot, taken by the exhilaration of battle, makes his way, passes Scarred Cheek, tramples very unceremoniously on Sinister Grin's corpse, and raises the harpoon, intending to strike.
As Blue Spot barrels forward, Zevriel’s focus sharpens—he pivots, blades whirling in a tight arc, and the moment the Merrow enters his reach, Zev lashes out in a blur of steel. His twinblade bites deep into Blue Spot’s flank, carving through scale and sinew with brutal precision. Zevriel holds his ground, water swirling with blood and steel, daring the next foe to test his guard.
Reaction (Let me know if that isn't possible): Opportunity Attack for Blue Spot entering Zevriel's reach. Hit 18 for 12 slashing damage and 9 sneak damage.
Blade Barrier - Your expertise with twinblades allows you to turn your defensive flourish into an offensive strike. When you use the Whirl special bonus action with a twinblade, you gain the following feature (among others): Until the start of your next turn, other creatures provoke an opportunity attack from you when they enter your reach or make a melee attack against you while within your reach.
Blue Spot rushes forward too boldly, so Zevriel manages to strike before the monster can get on guard. The Merrow swerves aside in fury and only receives a superficial cut - but it's definitely more cautious now!
The paladin's roundhouse slash is flawless and Blue Spot can't avoid it - the blade cuts across the chest and only the ribs prevent the blow from sinking lethally. The underwater monster is bleeding from the wound...
DC 13 Wisdom Saving Throw: 17. If failed, it takes 1 psychic damage and has disadvantage on the next attack roll it makes before the end of its next turn.
DC 14 Constituion Saving Throw: 21. If failed, it takes 1 cold damage and has disadvantage on the next weapon attack roll it makes before the end of its next turn.
The thud of Mival's hardened arm on Blue Spot's chest resounds loudly, but the monster grits its teeth and pulls its neck back enough to avoid another blow to the face.
Tarysaa watches as the first merrow falls easily yet, the second is proving to be a tougher foe. In the few seconds she has to adjust, she speaks an arcane phrase and twists her hand thru a short series of positions. Fire Bolt at the only merrow she can see in her line of vision (from the back of the room.)
She throws a mote of fire at the merrow with the blue spots. To Hit: 24 Dmg: 5 fire
Zevriel: 22
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Rolling for the remaining heroes:
Elisa: 3
Paqen: 12
Round 1
Mival balances himself and prepares to strike the first Merrow that comes into range. His green eyes betray his excitement - and his confidence in the abilities of his more experienced fellow adventurers.
Now Tarysaa is up!
Combat Stats (those interested can peek):
Initiative Name Status
24 Tarysaa 7 Damage
21 Mival 4 Damage
17 Sinister Grin Undamaged
17 Scarred Cheek Undamaged
15 Zevriel Undamaged
13 Blue Spot Undamaged
12 Paqen Undamaged
7 Ardana Undamaged
3 Elias Undamaged
Tarysaa waits until the Merrow are in her line of sight and within range for the spell she is preparing. (30 feet)
Spell book in one hand and an odd, twisted stick in the other, she intones a spell Witch Bolt
A beam of crackling, blue energy lances out toward the lead Merrow (SG?) once it is in range establishing an arc of lightning from the Tarysaa's 'stick' to the creature.
To Hit: 24 Dmg: 9 pts lighting
She braces herself to keep the lightning arc 'on target'.
Round 1
Sinister Grin advances, but our heroes are ready to receive it! Tarysaa's spell hits him in the chest, making him wince from the electric shock, and Mival tries to take advantage of the favorable opportunity to land a combination of two Slams to his sides.
Mival's Multiattack:
Slam 1 Attack: 19 Damage: Unable to parse dice roll. (bludgeoning)
Slam 2 Attack: 7 Damage: 9 (bludgeoning)
Round 1
Both hits land and between lightning and blows, Sinister Grin's grin has completely disappeared. The underwater monster staggers a bit, slowed down both by the low water level where the party is standing and by the hits it has taken, but it seems ready to try to get revenge.
Scarred Cheek rushes to lend him a hand, but also slowed down by the shallow water, he can do nothing for now but stare menacingly at his opponents.
[[ OOC: Merrow have reduced speed when they must walk instead of swimming, so those two had to Dash and can't attack this round ]]
Now Zevriel is up!
Combat Stats (those interested can peek):
Initiative Name Status
24 Tarysaa 7 Damage
21 Mival 4 Damage
17 Sinister Grin 26 Damage, Wounded
17 Scarred Cheek Undamaged
15 Zevriel Undamaged
13 Blue Spot Undamaged
12 Paqen Undamaged
7 Ardana Undamaged
3 Elias Undamaged
Zevriel tightens his grip on the twinblade, body loose but ready as the Merrow rush in. With a practiced motion, he spins the weapon in a deadly arc—both to defend and to open up an attack.
His whirling blades shimmer under the shrine’s light, forming a barrier between his friends and the oncoming monsters. As Sinister Grin stumbles from lightning and blows, Zevriel lashes out. His first cut glances off thick hide, but the second—faster and lower—seems to catch the Merrow off guard. The blade aims to bite deep (15 to hit), with Zevriel intending to follow with a quick twist that could open another wound (5 slashing, 8 sneak attack).
Zev sets his stance wide, blades spinning, ready for any monster bold enough to come at him. For now, he’s the wall at the stairs—calm, relentless, and utterly unyielding.
Action: Attack with twinblade, hit 10, probably misses
Bonus: Whirl (Dex 14 for +1 AC, total 17 AC) and bonus action attack (feat), hit 15 for 5 slashing + 8 sneak attack damage (due to Mival being nearby)
Twinblades:
Twinblades are martial melee weapons; double-bladed polearms that rely on the user’s dexterity to keep them in constant motion. They have the finesse and two-handed properties, and deal 2d4 slashing damage on a hit. They also have the Special: Whirl property.
Special: Whirl. When you are wielding the twinblade in two hands, you can use a bonus action to attempt to whirl the weapon. To whirl, make a DC 10 Dexterity check, adding your proficiency bonus if you are proficient with twinblades. On a success, you gain a +1 bonus to your AC until the start of your next turn, the whirling blades acting as a barrier against attacks. On a result of 15 or higher, you gain a +2 bonus, instead. On a failure, you deal slashing damage to yourself equal to your proficiency bonus and gain no bonus to your AC from the whirl this turn.
Blade Barrier (Variant Human feat)
When you use the Whirl special bonus action with a twinblade, you gain the following features:
You can make one additional melee attack with the weapon. This attack uses the same ability modifier as the primary attack, and a d4 for the damage die.
Until the start of your next turn, other creatures provoke an opportunity attack from you when they enter your reach or make a melee attack against you while within your reach.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Round 1
The wound opened by Zevriel in Sinister Grin's abdomen is deep and the Merrow drops the harpoon, to bring both hands to try to hold back the copious flow of blood... but it is useless: his strength abandons him and the underwater monster collapses to the ground in the shallow waters, dyeing them with the crimson of his own blood.
Blue Spot, taken by the exhilaration of battle, makes his way, passes Scarred Cheek, tramples very unceremoniously on Sinister Grin's corpse, and raises the harpoon, intending to strike.
Now Paqen, Ardana and Elias are up! Any order!
Combat Stats (those interested can peek):
Initiative Name Status
24 Tarysaa 7 Damage
21 Mival 4 Damage
17 Sinister Grin Dead17 Scarred Cheek Undamaged
15 Zevriel Undamaged
13 Blue Spot Undamaged
12 Paqen Undamaged
7 Ardana Undamaged
3 Elias Undamaged
As Blue Spot barrels forward, Zevriel’s focus sharpens—he pivots, blades whirling in a tight arc, and the moment the Merrow enters his reach, Zev lashes out in a blur of steel. His twinblade bites deep into Blue Spot’s flank, carving through scale and sinew with brutal precision. Zevriel holds his ground, water swirling with blood and steel, daring the next foe to test his guard.
Reaction (Let me know if that isn't possible): Opportunity Attack for Blue Spot entering Zevriel's reach. Hit 18 for 12 slashing damage and 9 sneak damage.
Blade Barrier - Your expertise with twinblades allows you to turn your defensive flourish into an offensive strike. When you use the Whirl special bonus action with a twinblade, you gain the following feature (among others): Until the start of your next turn, other creatures provoke an opportunity attack from you when they enter your reach or make a melee attack against you while within your reach.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Round 1
Blue Spot rushes forward too boldly, so Zevriel manages to strike before the monster can get on guard. The Merrow swerves aside in fury and only receives a superficial cut - but it's definitely more cautious now!
Now Paqen, Ardana and Elias are up! Any order!
Combat Stats (those interested can peek):
Initiative Name Status
24 Tarysaa 7 Damage
21 Mival 4 Damage
17 Sinister Grin Dead17 Scarred Cheek Undamaged
15 Zevriel Undamaged
13 Blue Spot 21 Damage
12 Paqen Undamaged
7 Ardana Undamaged
3 Elias Undamaged
Ardana steps past Mival (2 squares below Mival) and uses the momentum to deliver a roundhouse slash on the Marrow at front.
Rolls pending...
15+5 to hit, 1+3+3 = 7 damage.
Round 1
The paladin's roundhouse slash is flawless and Blue Spot can't avoid it - the blade cuts across the chest and only the ribs prevent the blow from sinking lethally. The underwater monster is bleeding from the wound...
Now Paqen and Elias are up! Any order!
Combat Stats (those interested can peek):
Initiative Name Status
24 Tarysaa 7 Damage
21 Mival 4 Damage
17 Sinister Grin Dead17 Scarred Cheek Undamaged
15 Zevriel Undamaged
13 Blue Spot 28 Damage, Wounded
12 Paqen Undamaged
7 Ardana Undamaged
3 Elias Undamaged
Round 1
[[ OOC: Taking Paqen and Elias' turns ]]
The kenku druid and the human bard practically in unison focus their magical powers on Blue Spot, trying to finish him off: while mocking words compare the Merrow to a beached whale, a supernatural cold attempts to freeze the ogre-fish's heart.
Blue Spot:
DC 13 Wisdom Saving Throw: 17. If failed, it takes 1 psychic damage and has disadvantage on the next attack roll it makes before the end of its next turn.
DC 14 Constituion Saving Throw: 21. If failed, it takes 1 cold damage and has disadvantage on the next weapon attack roll it makes before the end of its next turn.
Round 1
But the Merrow angrily resists the combined physical-mental assault!
Round 2
Mival hopes at least that the double attack has momentarily distracted him and tries to land a combination of Slams to the body and face.
Mival's Multiattack:
Slam 1 Attack: 21 Damage: 7 (bludgeoning)
Slam 2 Attack: 7 Damage: 9 (bludgeoning)
Round 2
The thud of Mival's hardened arm on Blue Spot's chest resounds loudly, but the monster grits its teeth and pulls its neck back enough to avoid another blow to the face.
Now Tarysaa is up!
Combat Stats (those interested can peek):
Initiative Name Status
24 Tarysaa 7 Damage
21 Mival 4 Damage
17 Sinister Grin Dead17 Scarred Cheek Undamaged
15 Zevriel Undamaged
13 Blue Spot 35 Damage, Wounded
12 Paqen Undamaged
7 Ardana Undamaged
3 Elias Undamaged
Tarysaa watches as the first merrow falls easily yet, the second is proving to be a tougher foe. In the few seconds she has to adjust, she speaks an arcane phrase and twists her hand thru a short series of positions. Fire Bolt at the only merrow she can see in her line of vision (from the back of the room.)
She throws a mote of fire at the merrow with the blue spots. To Hit: 24 Dmg: 5 fire