In order for your application to be complete, I need
1) A character sheet
2) A character background, at least one paragraph in length. The background should cover the characters origin, how they became an orphan, any special circumstances they have, etc. There may be a certain group that they aspire to be part of, or consider themselves a descendent of. Moreover, they might have a natural nemesis, a group they are opposed to. I intend to craft the story around the details you bring, as this is an open ended political campaign.
Here are the characters I have so far:
Bunyip Bluegrim, Halfing Rogue, one of the Queen's Bastards
Mavoi Dreamwatcher, Warlock Goliath, orphan and drummer boy
Kaylan Ironcrag, Human Wizard, how did he become an orphan?
Fran ??, Hexblade Warlock, Race? Character Sheet needed. Has a sentient sword.
Alex ??, Human Paladin/Bard, "Trust No One" (character sheet needed)
Thannadol Vaelen, High Elf Wizard, background needed
Thane, Tiefling Monk, Survivor of the Plague Lands
Caspias Lowbardd, Human Fighter, criminal in deed but not in heart.
Players who have posted ability scores, but have not yet posted Character Sheet and Background:
Hambergler
BillM328897
Charwoman_Gene
Nekraen
Overall, it is 1 rogue, 2 warlocks, 2 wizards, 1 paladin, 1 monk, and 1 fighter.
Looking forward to developing this further with everyone!
Character Name: Caspias Lowbardd Class: Fighter Race: Human Backstory: When Capsias was 14, his father went off to war for the Empire, leaving him and his sick mother alone. They struggled for money, and Caspias eventually started pickpocketing people in the city so he could get the money for his mother's medicine. She never knew, and if she did, she'd likely rather die then have her son be a criminal, but he did it anyway. After a couple months, he caught the eye of a small thieves guild, who thought he could make a good thief, on account of his size, so he did that. However, on a heist gone wrong, in a moment of panic, he stabbed an officer coming after him. He never thought his crimes would get far enough to kill someone, and it destroyed him. He turned his back on the thieves guild and any further crime, but with that, he shirked responsibility, and soon his mother passed. Shortly afterwards, his father died in battle, and his cloak and shattered sword were sent to his address, where Caspias had been slowly starving away. He kept the shattered sword as a reminder of what it means to kill, of what he had done, and that's when the White Refuge found him. They took him in, and nursed him back to health, but found he was a difficult case; quick to anger, and reclusive. They suggested he channelled his anger into sparring practice, though whenever he fought, the turmoil inside of him told him he could never be redeemed, and even if he used his strength and skill for good, he would never be a hero, only a murderer. But maybe, this can change. Character Sheet: Caspia Lowbardd's Character Sheet - D&D Beyond
Ok, after working out some bugs, we are starting to have a really well balanced party of 8 players so far.
Waiting to see what the response are from the other 4. Before we start, I'll also ask for confirmation from everyone to make sure no one submitted a character and then ghosts.
Currently we have 4 melee and 4 casters, great split. We don't have much in the way of heals, but we will pick that up from the Paladin / Bard. We could use a dedicated healer.
In the city of Zenderhelm, there are no orphans, no street urchins begging on corners or living in abandoned buildings. Any children whose parents are killed, or who may have been abandoned, are either taken in by neighbors or the White Refuge. Any child over ten winters may be taken as an apprentice by a master craftsman. And at sixteen winters they are considered old enough to make their own way.
But there are always some children that fall outside of the city’s charity, or notice. And these younglings always disappear. Always.
Many residents whisper about a beast in the city sewers that snatch unruly or abandoned children to feast on their flesh. This ‘boogeyman’ story is used to keep the young ones in families in line. But there are a very few people who know the truth – that those abandoned by society are picked up by agents of the crown to be whisked away to a secret training academy miles away from the city. There, these rare few individuals are trained to be agents of the Queen according to their individual talents. At the age of fifteen they begin their final year of training at the academy, and at sixteen they are moved back to the city and given a new life. Most people never know these young people have special training – they blend in with their neighbors. Like the secret agents they are, these specially-trained and uniquely talented people lead double lives.
They call themselves The Queen’s Bastards – partly because the Queen herself visits the academy regularly and refers to all in the program as “her precious children,” – and partly because of the missions they embark on once they leave. Assassination, espionage, counter-insurgency, sabotage…things that make the Queen’s enemies hate them.
Isolation was Thanes only friend during childhood, through being unallowed to leave due to his mother's uknown sin. Relatively lucky, Thane was born different from usual tieflings, lacking the red skin or horses, but instead having cold, clammy skin, four fingers, no shadow, and an occasional gloom. He is also one of the few who survived the plague which ran rampant through his village, believing it to be caused by his fiendish origins after learning of those one terrible night. He prayed to Lathander for resolution for this imaginary crime, until he was found by the white plume. From there, he would spend the next 5 years among them, (assuming they were operational for that long), trying to settle other people's disagreements rather than forming his own opinions.
This post has potentially manipulated dice roll results.
Mavoi's backstory: An orphan, never really knew his own people. Taken in the by the "King's Army" as a very young lad, served for years, as a Drummer Boy and later Standard Bearer as well. Tall but skinny, he always strived to avoid fighting, until his entire unit were wiped out in a blizzard, and he first encountered The Great Sword - Taking up the sword led him to leave the army and make his way alone, though he still believes in fighting for what is right and good. He still wears the uniform shirt, more patches than original fabric by now.
He doesn't get on well with animals - maybe it's his height, or the colour of his skin, but they tend to get spooked and nervous around him - horses, particularly.
She was a daughter of imperial scout, she should have gotten good education and a well-paying job in one of Empire's cities. Unfortunately her father died in a skirmish, but Empire doesn't abandon its children and White Refuge took her in
Kaylan doesn't like remembering his childhood, which is a jumble flash of bloodshed and terror, then being sold by slavers to a strange old man. The man was an old wizard, Larx Nordrisk, had a sudden need to pass on a legacy, any legacy really, to satisfy the condition of a deal he had made with a strange entity in his past. He failed to do so before he passed away, but young man traveled to various places for a coupe, of years and managed finished his apprenticeship as a wizard. Along he set up with a traveling group of dwarves who were finishing up a contract to build roads and watch towers for a lord of the Empire, where he finished some training as architect and as a cartographer.
He was allowed to take the surname Ironcrag, the clan name of the group that helped him to survive his childhood. With a new surname, he is now off to figure out how to survive in this hostile world with this group he has fallen in with.
Calligrapher's Supplies - Concise writing is important for both mapping and wizardly activities, like creating scrolls!
Cartographer Tools - when building roads and making safeholds, good to be able to read a map and make new ones!
Carpenter's & Mason's tools - The basic skills needed when building shelter, furniture and improving roads.
Smith's tools - Someone has to be able to make the nails, horseshoes and repair the tools.
Vehicles (Land) - See! I told you we'd need nails and horseshoes! Why carry everything on your back when you can build a wagon!
Painter's supplies - well, you see, it started off just painting Walls of buildings and signs for the workers to know where everything was at... but I discovered I have a talent for murals and mosaics.
Kathrine Holdfest was found wandering the edge of a scorched orchard outside the ruins of Dunhollow, barefoot and dazed, her hands wrapped tightly around a cracked amulet bearing the symbol of Selûne. She was nine at the time, silent as ash drifted through the wind. No other survivors were found—her village had been “cleansed” by mercenaries during the Empire’s campaign into the eastern borderlands. The White Refuge took her in, one of many orphans of the Empire’s hunger for conquest, and raised her in the Temple-Hospice of the Silver Light, nestled in the slums of Zenderhelm’s outer ring. From the start, Kathrine was... different. Her skin held a faint coolness, even in heat. Her breath fogged in the summer. She claimed to see things in the darkness that others could not—threads of moonlight, drifting shapes, sleeping spirits. The older priests whispered of distant bloodlines—ancient pacts with the umbral elves of the northern highlands, or stranger still, the dream-walkers of the shadowed vale. Whatever her lineage, the connection was thin but persistent. She was mostly human... but not entirely. And Selûne, the Moonmaiden, seemed to watch her more closely than most. In the years that followed, Kathrine became a quiet but constant presence among the White Refuge. She was often the one to sit beside the dying, whispering comfort as twilight fell. She lit the lanterns that burned all night in the plague wards. She carried the names of the dead in her prayers and offered gentle dreams to the grieving. The war had taken her family, but not her faith. Now sixteen, Kathrine wears a dusky cloak and a crescent-shaped holy symbol. She does not speak often, but when she does, people listen. She has no great ambition, no hunger for power—only a calling: to be a light in dark places. But with the Emperor dead and Zenderhelm cracking from within, the shadows grow longer. And Kathrine feels the pull of fate, quiet and inevitable, like the rising moon. Her greatest loyalty lies with the **White Refuge**, though she has begun to question how long they can stay neutral in what’s to come. She deeply distrusts the **Ash Mantle**, a secretive imperial order rumored to purge “tainted” bloodlines like her own. Kathrine has no proof, but something in her bones tells her they had a hand in Dunhollow’s burning. She does not seek vengeance—but if it comes for her, she will not run.
So, Fran & Bunyip, 2 cooks in the potential party... both with thieves' tools? Sounds like mess cooks in the military that are required to "liberate" supplies as needed! lol.
Edit if we do end up with a group of military/ex military characters, the group that I was with can easily be a militia/mercenary engineer group.
Also, Bunyip, you may want to consider taking silent common language, since you are a sneaking type rogue.
Background: Gleam grew up in a coastal town called Silvershore to merchant parents. They were not rich, but her early childhood was happy, until her father got sick. Nothing they used worked, and over the months the costs continued to build. Gleam turned to theft to try to help. She had always been quick with her hands and became a fair pickpocket. Despite her and her family's attempts eventually her father past away. Before they could even attempt a return to normalcy the soldiers came. Without warning the city was besieged, conquered and burned. Soon Gleam found herself alone, eventually being shepherded to the Capitol. Even no longer "needing" to steal she continued to do so. It was one of the things she was good at. She ended up starting a small group called the Spiders. A group of street kids who would trade information and stolen goods for the right price. She loves her fellow Spider's and mistrusts the guard and military, even if they do hire her sometimes.
As a rogue he gets Thieves' Cant as a language - "a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages." But as a Bastard, I can see learning a silent hand code - like the military or even better the hand-talk of Maidens of the Spear from the Wheel of Time series =)
Nec doesn't remember his past at all. It's all fire and blood. He only knows his spells and his name. He's quite quiet. I'll post his sheet/link to it in a bit :)
Read the Wheel of Time books a decade ago, all of 14 of them, which includes the 2 published after his death and the last one written by ghost writer from his notes. I have seen up to season 2 of the Prime Video series so far :)
Rollback Post to RevisionRollBack
Cats go Moo!
To post a comment, please login or register a new account.
Hi Everyone, thank you all for your submissions.
Submissions are still open.
In order for your application to be complete, I need
1) A character sheet
2) A character background, at least one paragraph in length. The background should cover the characters origin, how they became an orphan, any special circumstances they have, etc. There may be a certain group that they aspire to be part of, or consider themselves a descendent of. Moreover, they might have a natural nemesis, a group they are opposed to. I intend to craft the story around the details you bring, as this is an open ended political campaign.
Here are the characters I have so far:
Bunyip Bluegrim, Halfing Rogue, one of the Queen's Bastards
Mavoi Dreamwatcher, Warlock Goliath, orphan and drummer boy
Kaylan Ironcrag, Human Wizard, how did he become an orphan?
Fran ??, Hexblade Warlock, Race? Character Sheet needed. Has a sentient sword.
Alex ??, Human Paladin/Bard, "Trust No One" (character sheet needed)
Thannadol Vaelen, High Elf Wizard, background needed
Thane, Tiefling Monk, Survivor of the Plague Lands
Caspias Lowbardd, Human Fighter, criminal in deed but not in heart.
Players who have posted ability scores, but have not yet posted Character Sheet and Background:
Hambergler
BillM328897
Charwoman_Gene
Nekraen
Overall, it is 1 rogue, 2 warlocks, 2 wizards, 1 paladin, 1 monk, and 1 fighter.
Looking forward to developing this further with everyone!
Character Name: Caspias Lowbardd
Class: Fighter
Race: Human
Backstory: When Capsias was 14, his father went off to war for the Empire, leaving him and his sick mother alone. They struggled for money, and Caspias eventually started pickpocketing people in the city so he could get the money for his mother's medicine. She never knew, and if she did, she'd likely rather die then have her son be a criminal, but he did it anyway. After a couple months, he caught the eye of a small thieves guild, who thought he could make a good thief, on account of his size, so he did that. However, on a heist gone wrong, in a moment of panic, he stabbed an officer coming after him. He never thought his crimes would get far enough to kill someone, and it destroyed him. He turned his back on the thieves guild and any further crime, but with that, he shirked responsibility, and soon his mother passed. Shortly afterwards, his father died in battle, and his cloak and shattered sword were sent to his address, where Caspias had been slowly starving away. He kept the shattered sword as a reminder of what it means to kill, of what he had done, and that's when the White Refuge found him. They took him in, and nursed him back to health, but found he was a difficult case; quick to anger, and reclusive. They suggested he channelled his anger into sparring practice, though whenever he fought, the turmoil inside of him told him he could never be redeemed, and even if he used his strength and skill for good, he would never be a hero, only a murderer. But maybe, this can change.
Character Sheet: Caspia Lowbardd's Character Sheet - D&D Beyond
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Ok, after working out some bugs, we are starting to have a really well balanced party of 8 players so far.
Waiting to see what the response are from the other 4. Before we start, I'll also ask for confirmation from everyone to make sure no one submitted a character and then ghosts.
Currently we have 4 melee and 4 casters, great split. We don't have much in the way of heals, but we will pick that up from the Paladin / Bard. We could use a dedicated healer.
Bunyip's background:
In the city of Zenderhelm, there are no orphans, no street urchins begging on corners or living in abandoned buildings. Any children whose parents are killed, or who may have been abandoned, are either taken in by neighbors or the White Refuge. Any child over ten winters may be taken as an apprentice by a master craftsman. And at sixteen winters they are considered old enough to make their own way.
But there are always some children that fall outside of the city’s charity, or notice. And these younglings always disappear. Always.
Many residents whisper about a beast in the city sewers that snatch unruly or abandoned children to feast on their flesh. This ‘boogeyman’ story is used to keep the young ones in families in line. But there are a very few people who know the truth – that those abandoned by society are picked up by agents of the crown to be whisked away to a secret training academy miles away from the city. There, these rare few individuals are trained to be agents of the Queen according to their individual talents. At the age of fifteen they begin their final year of training at the academy, and at sixteen they are moved back to the city and given a new life. Most people never know these young people have special training – they blend in with their neighbors. Like the secret agents they are, these specially-trained and uniquely talented people lead double lives.
They call themselves The Queen’s Bastards – partly because the Queen herself visits the academy regularly and refers to all in the program as “her precious children,” – and partly because of the missions they embark on once they leave. Assassination, espionage, counter-insurgency, sabotage…things that make the Queen’s enemies hate them.
Love God. Love Others. Any Questions?
https://www.dndbeyond.com/characters/147014003/z1lB3z
Isolation was Thanes only friend during childhood, through being unallowed to leave due to his mother's uknown sin. Relatively lucky, Thane was born different from usual tieflings, lacking the red skin or horses, but instead having cold, clammy skin, four fingers, no shadow, and an occasional gloom. He is also one of the few who survived the plague which ran rampant through his village, believing it to be caused by his fiendish origins after learning of those one terrible night. He prayed to Lathander for resolution for this imaginary crime, until he was found by the white plume. From there, he would spend the next 5 years among them, (assuming they were operational for that long), trying to settle other people's disagreements rather than forming his own opinions.
Ability scores: 15 11 13 5 16 13 10 8
Mavoi's backstory:
An orphan, never really knew his own people. Taken in the by the "King's Army" as a very young lad, served for years, as a Drummer Boy and later Standard Bearer as well.
Tall but skinny, he always strived to avoid fighting, until his entire unit were wiped out in a blizzard, and he first encountered The Great Sword - Taking up the sword led him to leave the army and make his way alone, though he still believes in fighting for what is right and good. He still wears the uniform shirt, more patches than original fabric by now.
He doesn't get on well with animals - maybe it's his height, or the colour of his skin, but they tend to get spooked and nervous around him - horses, particularly.
Ability scores: 9 16 11 13 12 10
Rerolls: Ability scores: 14 12
Aluci Diggledeggle
Cleric Gnome(forest)
She was a daughter of imperial scout, she should have gotten good education and a well-paying job in one of Empire's cities. Unfortunately her father died in a skirmish, but Empire doesn't abandon its children and White Refuge took her in
Hello! May I join?
Class: Wizard
Race: Human
Background: Crafter
Age :17
Kaylan doesn't like remembering his childhood, which is a jumble flash of bloodshed and terror, then being sold by slavers to a strange old man. The man was an old wizard, Larx Nordrisk, had a sudden need to pass on a legacy, any legacy really, to satisfy the condition of a deal he had made with a strange entity in his past. He failed to do so before he passed away, but young man traveled to various places for a coupe, of years and managed finished his apprenticeship as a wizard. Along he set up with a traveling group of dwarves who were finishing up a contract to build roads and watch towers for a lord of the Empire, where he finished some training as architect and as a cartographer.
He was allowed to take the surname Ironcrag, the clan name of the group that helped him to survive his childhood. With a new surname, he is now off to figure out how to survive in this hostile world with this group he has fallen in with.
Calligrapher's Supplies - Concise writing is important for both mapping and wizardly activities, like creating scrolls!
Cartographer Tools - when building roads and making safeholds, good to be able to read a map and make new ones!
Carpenter's & Mason's tools - The basic skills needed when building shelter, furniture and improving roads.
Smith's tools - Someone has to be able to make the nails, horseshoes and repair the tools.
Vehicles (Land) - See! I told you we'd need nails and horseshoes! Why carry everything on your back when you can build a wagon!
Painter's supplies - well, you see, it started off just painting Walls of buildings and signs for the workers to know where everything was at... but I discovered I have a talent for murals and mosaics.
(Reposted after filling out background)
Cats go Moo!
Fran is a young tabaxi, a former slave that was released when she met her sentient sword Master.
She is also an orphan, her parents were killed by monsters just before she was taken as a slave.
Fran is primarily a melee fighter, though she does have eldritch blast for range.
She's a good cook, and even better at eating!
She can also do rogue type stuff, though not as well as an actual rogue.
https://www.dndbeyond.com/characters/147058223/fRX6Dw
Ability scores: 15 13 12 11 16 10 Rerolls: roll]4d6dl1[/roll] roll]4d6dl1[/roll]
**Kathrine Holdfest – Age 16**
*Twilight Domain Cleric (Custom Lineage, Human-Blooded)*
Kathrine Holdfest was found wandering the edge of a scorched orchard outside the ruins of Dunhollow, barefoot and dazed, her hands wrapped tightly around a cracked amulet bearing the symbol of Selûne. She was nine at the time, silent as ash drifted through the wind. No other survivors were found—her village had been “cleansed” by mercenaries during the Empire’s campaign into the eastern borderlands. The White Refuge took her in, one of many orphans of the Empire’s hunger for conquest, and raised her in the Temple-Hospice of the Silver Light, nestled in the slums of Zenderhelm’s outer ring.
From the start, Kathrine was... different. Her skin held a faint coolness, even in heat. Her breath fogged in the summer. She claimed to see things in the darkness that others could not—threads of moonlight, drifting shapes, sleeping spirits. The older priests whispered of distant bloodlines—ancient pacts with the umbral elves of the northern highlands, or stranger still, the dream-walkers of the shadowed vale. Whatever her lineage, the connection was thin but persistent. She was mostly human... but not entirely. And Selûne, the Moonmaiden, seemed to watch her more closely than most.
In the years that followed, Kathrine became a quiet but constant presence among the White Refuge. She was often the one to sit beside the dying, whispering comfort as twilight fell. She lit the lanterns that burned all night in the plague wards. She carried the names of the dead in her prayers and offered gentle dreams to the grieving. The war had taken her family, but not her faith.
Now sixteen, Kathrine wears a dusky cloak and a crescent-shaped holy symbol. She does not speak often, but when she does, people listen. She has no great ambition, no hunger for power—only a calling: to be a light in dark places. But with the Emperor dead and Zenderhelm cracking from within, the shadows grow longer. And Kathrine feels the pull of fate, quiet and inevitable, like the rising moon.
Her greatest loyalty lies with the **White Refuge**, though she has begun to question how long they can stay neutral in what’s to come. She deeply distrusts the **Ash Mantle**, a secretive imperial order rumored to purge “tainted” bloodlines like her own. Kathrine has no proof, but something in her bones tells her they had a hand in Dunhollow’s burning.
She does not seek vengeance—but if it comes for her, she will not run.
Character Sheet:
https://www.dndbeyond.com/characters/51126172/ksx2yi
So, Fran & Bunyip, 2 cooks in the potential party... both with thieves' tools? Sounds like mess cooks in the military that are required to "liberate" supplies as needed! lol.
Edit if we do end up with a group of military/ex military characters, the group that I was with can easily be a militia/mercenary engineer group.
Also, Bunyip, you may want to consider taking silent common language, since you are a sneaking type rogue.
Cats go Moo!
Name: Gleaming Claw
Race: Tabaxi
Class: Rogue
Age: 16
Background: Gleam grew up in a coastal town called Silvershore to merchant parents. They were not rich, but her early childhood was happy, until her father got sick. Nothing they used worked, and over the months the costs continued to build. Gleam turned to theft to try to help. She had always been quick with her hands and became a fair pickpocket. Despite her and her family's attempts eventually her father past away. Before they could even attempt a return to normalcy the soldiers came. Without warning the city was besieged, conquered and burned. Soon Gleam found herself alone, eventually being shepherded to the Capitol. Even no longer "needing" to steal she continued to do so. It was one of the things she was good at. She ended up starting a small group called the Spiders. A group of street kids who would trade information and stolen goods for the right price. She loves her fellow Spider's and mistrusts the guard and military, even if they do hire her sometimes.
https://www.dndbeyond.com/characters/147081947
As a rogue he gets Thieves' Cant as a language - "a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages." But as a Bastard, I can see learning a silent hand code - like the military or even better the hand-talk of Maidens of the Spear from the Wheel of Time series =)
Love God. Love Others. Any Questions?
Hey there!
I'm kinda new to DnD, but I've been doing a lot of text-based RPs for a while now and would love to join in if possible!
I have an idea for a tabaxi-monk and would love to try and work on it and fit him into the campaign
Name Nec
Race tiefling
Wizard/necromancer.
Nec doesn't remember his past at all. It's all fire and blood. He only knows his spells and his name. He's quite quiet. I'll post his sheet/link to it in a bit :)
Read the Wheel of Time books a decade ago, all of 14 of them, which includes the 2 published after his death and the last one written by ghost writer from his notes. I have seen up to season 2 of the Prime Video series so far :)
Cats go Moo!